It has to be said. This feature is not going to do well. Reaper's Bones had the potential to be something great, but will never reach that potential in its current state.
I understand the need to reduce the value of loot, as it was overpowered and simply leading to Reapers choosing more PvE over PvP. But it is now impossible to progress in Reaper's Bones, simply because the Emissaries aren't there to sink, and sessions that actually have any Emissaries are very short-lived as the players will just log out and server hop after being sunk.
The progression and intended gameplay for this trading company relies on something that just isn't there - other Emissary players.
Here's how our session playing as Reaper's Bones Emissaries went tonight:
-We set out for a fort. We sunk the Brigantine there. They came back, sunk us once, then we came back and sunk them again. And we sunk them again about 3 more times after since they kept coming back. We had no progression through Reaper's Bones to show for all of this PvP we had been doing
But wait-- get this!
I got Reaper's Bones grade progression by picking up a damn Elaborate Flagon out of a shipwreck. Albeit, a small amount, but still more than what I got out of doing battle with another ship.
We claimed the fort, and turned in some of the most valuable items in the game for almost no reputation. We then sailed around the map for a solid hour and a half looking for Emissary players, desperate to increase our grade to level 5 and maybe possibly make some sort of progress in this company.
But to no avail.
The only other Emissary we found lowered its flag at an outpost at our approach. Yet another disappointing experience with Reaper's Bones.
How can you call this a PvP trading company when you're only rewarded for PvP under the specific and extremely uncommon circumstance that the other crew is an Emissary?
You have built a system of progression that relies on something that just isn't there. To add insult to injury, you completely gimped the fallback method of progressing by turning in loot. So if I can't find any Emissaries, and I can't really use loot to effectively supplement what I'm not finding in other Emissary ships, how the hell do you expect players to progress?
Apart from just not being able to progress, there's nothing more disappointing than logging on specifically to experience the thrill of playing the PvP trading company, and ending up having an experience that's no more thrilling than ferrying chickens and pigs to outposts for the Merchant Alliance.
Suggestions:
The cowardice and cluelessness of this playerbase is going to sink Reaper's Bones gameplay. People won't play as Emissaries because they #1 don't know what they are or what they hell they're for, or #2 see a grade 5 Reaper and leave the server.
1) Show Reapers on the map, but do not show their grade
There is no reason to show the grade of the Reaper on the map. This only encourages would-be Emissary players to server-hop once they see a Grade 5 Reaper on the server. Let the player discover the danger of that crew on their own.
2) Do something, anything, to let players know that just after they reach level 15, they can become an Emissary and boost the hell out of their trading company progression
This game does not do a good job of explaining what an Emissary is or what there is to gain from it. I'm sure that if players knew what they could gain from being an Emissary, they'd be a little more willing to take that risk.
The number of players I see who are utterly clueless about this concept is insane, but then I realize that if I didn't keep up with this game on socials and the forums, I probably wouldn't know either.
3) Stolen Loot should provide the amount of reputation that we were getting before the nerf patch
Seriously, this rewards PvP so well. And yes, Alliance servers will farm this sadly, but nobody, not even Rare seems to care that they farm and abuse the alliance system all day anyway and trade Athena chests to count them as "stolen"
