STOP Asking For PvE/Private Servers

  • @mferr11 but... but... he just said no not no never ever so there is still a chance!

  • @mferr11
    PvE and private servers are not the same.

    I'd appreciate it if you stick to something relevant if you feel need to comment.

  • @roverandom5158 It's been made clear that PvE servers will not come and that private server will exist for community events only.

    Not that hard to understand, is it?

  • @l4chsfps
    The strawman is strong in this one!

    Seriously, what exactly is your point?
    No one is arguing against that!
    It is not relevant!

    I will repeat again in the hope that it sinks in!

    At no point has Rare ever mentioned there would be "no progression" in private servers.
    This is an undeniable fact.

    No matter how much you skirt around that fact with other drivel does not change the truth.

    Why is this so difficult for you and others to grasp?

    Edit: added bold type to make the post prettier.

  • @roverandom5158 Riddle me this: How do you want to achieve any sort of progression by participating in private servers where they host the race of champions?

  • @combatxkitty said in STOP Asking For PvE/Private Servers:

    @mferr11 but... but... he just said no not no never ever so there is still a chance!

    @l4chsfps said in STOP Asking For PvE/Private Servers:

    @roverandom5158 Riddle me this: How do you want to achieve any sort of progression by participating in private servers where they host the race of champions?

    You bring an interesting point, will private servers be available to everyone willy-nilly, or will those be special events only hosted by designated people?

    If so, surely people will have to signup for these events, and those who decide to wander off to do other things than the highlighted event will be replaced by people actually willing to take part in the event no?

  • @bloodybil I can't really see a chance for private servers being made available for the general public without at least applying for a server/spot.

    Right now, it looks like they are only intended for events that are organized by third-parties who have a reason to create such a server. I've never really looked into the race of legends stuff but I should imagine that they have certain requirements and if someones "dares" to just do what he/she wants, then there are probably ways to deal with that.

  • @roverandom5158 A private server is where no one but you is allowed on. It is private. A PvE server is a server where it's just you vs the AI. Seem pretty similar.

  • @roverandom5158 If Joe Nate flat out said no about PvE servers(which would be a server where people would be grinding without risk of PvP) why do you think he would be ok with people grinding without risk of PvP in their own private server all by themselves?

    This is reminding me of an ex-boyfirend I had.He just wasnt understanding its over means its over no matter how many different ways I said it. I still think he is out there somewhere thinking he still has a chance....

  • @combatxkitty Some people just want attention, like this fellow. Your life will be simpler when we all learn not to give it to them- That's why I don't reply to their stuff anymore. Hopefully everyone else will catch on and follow suit.

  • @combatxkitty If they did do that with private servers they'd more than likely make you pay, that's why it would be ok with him

  • @dieseld145 I dont even think they would in that case. Me and my friends have private servers that are paid for and we can not progress in the real game on them.

  • Im just going to sum up the arguements here

    u cant have PVE servers because "PvPers" who cant actually fight ships that want to PvP want PvE players because they can hunt them.

    PvE players want PvE servers because they dont want PvP at all

    PvP players who are serious about PvP go play arena because its PvP only server essentially.

    So current iteration is PvP heavy because PvPers get their own servers and wanna be PvPers hunt PvE players and PvE players have no real reason to play so long as this is the design.

    I suggest anyone who thinks this will improve the game go read Bartle's taxonomy of player types as he described years ago ways to improve player numbers in games by considering they types of gameplay needed to foster players interest in the game.

    simple break down,
    Increase PvP reduces Social, and achieving players.
    Increase Social Players - increases Social Players
    Increase Exploration Players - reduces PvP players slight increase to achievement players
    Increase Achievement players - increase PvP players

    and the contrary to each

    again very rudimentary explanation

    Each type of player will want different content created, but each time it is introduced it has potential to increase that desire in players, or bring in players with that desire. So as 1 of the 4 directions on the XY graph of 4 types increase it will effect another, in someways converse and other symbiotic.

    Someone argued that PvE players need PvP to break up the monotony, no - they dont care how monotony is broken, but PvP that they dont want does not always work depending on the PvE they are trying to do. Especially if you want to consider that PvP and PvE arent good ways to categorize gameplay anyway because they dont align with the 4 types of players If someone were to do a study they might find it interesting to look at PvP vs PvE against all these types, and factor in casual and core into it.. but it has alot of variables once that happens.

    I would assume if each direction is action vs interaction against world vs players a Z function of the graph could be added... perhaps based on casual/newer players vs core/experienced/longer-term players and i think the graph would change alot depending on how far you spread down the Z axis.

  • I just want a pve server. Idk how you guys want to call it. Stop telling me what i can or cannot ask also. I'm not playing the game since quite a bit of time because of the pvp, i just come on the forums from time to time to read the feedback suggestion and gather info about new updates just to read that i'm actually not alone, and while many may pass and find another game i'm just coming back here because i love the sailing of SoT. Damn me i'd say at this point because after all this time and these threads there is still people that doesn't get that the ones that are ok with the pvpve are already playing the game, but there are others who will never enjoy that and will almost surely pass on.
    Whatever you guys prefer really, i'd gladly play the game locally with a separate progression lol, considering that for me it's either this or nothing really because i'm a pc player playing with joystick, basically doomed right now with the opt out feature kicking in aswell. But still i wanted to point out that refusing to make a pve only or whatever you want to call it mode because it would make mass migrate people from pvpve to pve doesn't take in account that there is people who can get away with having lost 30 euros or so and just find a new game, and those are the ones asking for the pve server, instead the ones that want the easy way and share the universe/progression with those who played it the hard way are already doing what they want with server alliances, so factually there would be no mass migration since the achievement grinder and the pvp enthusiast population are already factually separate while also having the possibility to encounter each other (aka not separate progression which is unfair).

  • @blappo-spawn said in STOP Asking For PvE/Private Servers:

    Im just going to sum up the arguements here

    u cant have PVE servers because "PvPers" who cant actually fight ships that want to PvP want PvE players because they can hunt them.

    PvE players want PvE servers because they dont want PvP at all

    PvP players who are serious about PvP go play arena because its PvP only server essentially.

    So current iteration is PvP heavy because PvPers get their own servers and wanna be PvPers hunt PvE players and PvE players have no real reason to play so long as this is the design.

    I suggest anyone who thinks this will improve the game go read Bartle's taxonomy of player types as he described years ago ways to improve player numbers in games by considering they types of gameplay needed to foster players interest in the game.

    simple break down,
    Increase PvP reduces Social, and achieving players.
    Increase Social Players - increases Social Players
    Increase Exploration Players - reduces PvP players slight increase to achievement players
    Increase Achievement players - increase PvP players

    and the contrary to each

    again very rudimentary explanation

    Each type of player will want different content created, but each time it is introduced it has potential to increase that desire in players, or bring in players with that desire. So as 1 of the 4 directions on the XY graph of 4 types increase it will effect another, in someways converse and other symbiotic.

    Someone argued that PvE players need PvP to break up the monotony, no - they dont care how monotony is broken, but PvP that they dont want does not always work depending on the PvE they are trying to do. Especially if you want to consider that PvP and PvE arent good ways to categorize gameplay anyway because they dont align with the 4 types of players If someone were to do a study they might find it interesting to look at PvP vs PvE against all these types, and factor in casual and core into it.. but it has alot of variables once that happens.

    I would assume if each direction is action vs interaction against world vs players a Z function of the graph could be added... perhaps based on casual/newer players vs core/experienced/longer-term players and i think the graph would change alot depending on how far you spread down the Z axis.

    All pseudo-scientific babble asside, this is not a black and white issue. The majority of players have no issue doing both PVE and PVP in their sessions, and that's what the game has been balanced around: the mix of both.

    If people didn't want to PVP and only PVE unbothered, they simply had to look up what the game was about and realise that it's an ecosystem comprised of both.

    I actually have a pie chart graph to share too:

  • @mr-tickle5
    No risk, no reward you say?
    Let me present a scenario.
    A brig loads into the game. They stock up on all the supplies at the outpost then set sail looking for other ships. They find one. When they go in to attack, they will either sink the ship, be sunk, Chase the other ship, or leave the chase. Now whether or not the second ship had loot doesn't matter. Whether or not the attacking ship had loot does. There was no risk in that attack. What does the attacking brig lose? Their supplies and some time. PvE players or ships always have more at stake because they have something at stake. The issue isn't PvPvE. It's players who purely PvP. If everyone was on a level playing field, the game would be different. But different people have different values on what they have. The position one's ship is in can be valuable. Or the one castaways chest onboard. But when you have nothing of gold value and go to attack, all that's at risk for you is your time. Don't try to excuse no risk, no reward if you don't do a proper risk analysis of everyone involved first

  • @gutterangel
    Oh? All those complaining for PvE servers are new accounts? I've been playing since day one with the patch to prove it. I'm pirate legend and I don't enjoy PvP. I'm trying to advocate for PvE servers because I know I'm not the only one who doesn't want to have to always be scanning the horizon and running from every ship I see. Even if it removes 10 percent of purely PvP players from that server, I'd take it

  • @mr-tickle5
    If creating a PvE server is cateri g to the PvE crowd, what do you call creating a PvP only server? With a whole new name and title? That has core game mechanics changed to fit the PvP mindset? Arena. That's what you call it. Pv P players got what they wanted. I thing PvE players should too.

  • @joeshilabotnik2 said in STOP Asking For PvE/Private Servers:

    @mr-tickle5
    If creating a PvE server is cateri g to the PvE crowd, what do you call creating a PvP only server? With a whole new name and title? That has core game mechanics changed to fit the PvP mindset? Arena. That's what you call it. Pv P players got what they wanted. I thing PvE players should too.

    Who's alt is this? Pirate legend but only 7 posts, and joined forums four months ago? Either you're not telling the truth, or this is your sock account.

  • @jareto102
    Hmm. Or I just never had a reason to join the forums before they added a new PvP company maybe?

  • @joeshilabotnik2 said in STOP Asking For PvE/Private Servers:

    @jareto102
    Hmm. Or I just never had a reason to join the forums before they added a new PvP company maybe?

    Yet you joined four months ago, before this was even announced. So that explanation is suspicious too.
    I don't care so much about if this is a sock, moreso that it probably prepares people for what to expect with you if you've been banned previously. If I'm wrong, then that's fine. I was just curious.

  • @JoeShilabotnik2 You clearly have no respect or even understanding for the vision of the game the devs want us to play, and the core experience they want us to have.

    I'm sorry to be the one that has to pull your blinders off and tell you, it's exactly what you don't want and will always have to do.

    Constantly scanning the horizon for ships and wondering their purpose once spotted. Weighing your ships value against the other ships possible value. Could they be seasoned pvp vets, or greedy gold hoarders just out to dig up gold. They want you scanning the horizon and creating new stories for your crew each session.

    You're not going to get your own pve server to level up in anything in private safety.
    Remember to keep your eyes on that beautiful horizon.

  • @bloodybil

    you noob every game since 1985 has used these metrics u think devs just poo games out the way 'you' like them. grow up or get your parents to supervise your internet time.

  • @gutterangel

    thats a fallacy, what the devs want ceases to be once the game is released to players, they can want anything they like but they stop having a say in what should be developed as players will just continue to leave so long as you treat them like they are ATMs to build your funhouse. they have to want to play and it has been demonstrated time and time again this is something a percent of the population wants and [mod edited]

  • @blappo-spawn said in STOP Asking For PvE/Private Servers:

    @bloodybil

    you noob every game since 1985 has used these metrics u think devs just poo games out the way 'you' like them. grow up or get your parents to supervise your internet time.

    Great argument there. Go look at my chart again.

  • Could we get pve/private servers please?

  • @blappo-spawn As per the Forum Rules, we all must remain respectful towards all other community members when posting on the forums. I have moderated your post as it was not in accordance with these rules, failure to remain respectful of all community members will result in a temporary ban from the forums.

    Please read and abide by the forum rules going forward.

    Thanks!

  • @blappo-spawn Really must commend you for making an absolutely fascinating and ridiculous response to being faced with intelligence and reason. You did not disappoint in the type I would expect here. Typical to say the least.

    So you have nothing to add other than devs don't get to keep making their game the way they want because you think some great many entitled players will just leave if they don't get their way. I can assure you a lot more players will keep joining the game and staying, as Rare continues to make the game experience they envisioned SoT as and keeping their word of wanting players checking the horizon for ships, not grinding private pirate island in safety for pirate legend.

    Surely such a tiny percentage of the player base actually want private pirate legend that it's almost as unnoticeable as the entitled that leave because they won't get it.

    It's easy to understand why you quickly chose to descend into name calling and lying against me.

  • @joeshilabotnik2

    The scenario you present DOES entail much risk for the attacking ship.

    Time is a resource in this game. The time spent supplying your ship and tracking your opponent down is a resource. If you fail to sink your opponent but in fact lose and are sunk then you lose time. Time that COULD have spent running an athena or other productive task.

    Even more so if you DO sink your opponent and they have nothing or very little then you have also lost time for no gain.

    The risk for both ships is equal as both are spending time. In fact assuming that both crews are equally matched the advantage goes to the defending ship as it is much easier to hold your vessel and defend your plunder then it is to take it.

    PVP is a gamble in that you could walk away with nothing or little for the time spent if you fail.

    PvE is less of a gamble but if sunk you can gain little for the time spent.

    @joeshilabotnik2 said in STOP Asking For PvE/Private Servers:

    @mr-tickle5
    Don't try to excuse no risk, no reward if you don't do a proper risk analysis of everyone involved first

    Time to take your own advice on this.

  • @joeshilabotnik2

    Also, Arena is NOT exclusively a PVP mode. By the dev's own description it is a mode designed to COMPLIMENT adventure mode but in a more competitive oriented way.

    There are many games that have a competitive mode. Overwatch for one has Quickplay and Competitive. Both are PVP enabled modes.

  • @mr-tickle5 you can also just go against AI in overwatch... in other words... a "pve" option

  • @musicmee nice to see our moderation looking neutral to a subjects

  • Think pve servers should be added I am pro choice the players should be able to choose if they wanna play cross play have pve I think in this game and to be honest 1 of the reasons I want pve servers is having pve servers might actually make rare make some worth while updates to the game the las few have been rubbish putting it politely and still skeletons are the only enemy's other then other players having a pve mode would make rare have add stuff to the game instead of then trying to fill this whole with player interaction and it would be nice to have the choice how I wanna play depending on mood

  • @tak225 said in STOP Asking For PvE/Private Servers:

    Think pve servers should be added I am pro choice the players should be able to choose if they wanna play cross play have pve I think in this game and to be honest 1 of the reasons I want pve servers is having pve servers might actually make rare make some worth while updates to the game the las few have been rubbish putting it politely and still skeletons are the only enemy's other then other players having a pve mode would make rare have add stuff to the game instead of then trying to fill this whole with player interaction and it would be nice to have the choice how I wanna play depending on mood

    I am pro-choice as well, you have the choice to fight, run, sneak, parlay, alliance. If you don't appreciate the rules of the game, change game.

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