Firebomb toughts

  • Hello pirates.

    I am playing since closed beta and i really like that game. I've got two problems in that game right now. it's doublegunning wich i won't mention cos there are many topics about it and firebombs.
    I found that firebombs are too overpowered especially for smaller crews. I found that many times while i saw engagin of fight by less experienced players it was to attach harpoon to enemy ship and throw firebombs on it. After just board ship, spawn kill and wait until it sink. It's some tactic but in the eyes of the crew which is boarded is painfull to have 0 chances for recovery.

    There is time for 2 things after spawning from ferry - pick up a bucket of water from your ship and fight with your enemies which are waiting.
    Usually you will take a blunder shoot and have a chance to kill oponnent with your cutlass or whatever you are fighting with.

    While ship is burning you have 0 chances to fight back cos after you take blundershoot and you are burning you are literally dead. You can try to eat a fruit(if you have some) but your opponent will reload his weapon in the same time. You can try to fight back but you are burning so you'll die with him but your ship is the one whos sinking.

    I don't really know what so i hope you'll make some suggestion but right now while your ship is boarded and burning you've got 0 chances to fight back after death.

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  • People who use firebombs as their primary tactic are super easy to deal with.

    Setting fire to my ship makes the point of engagement dangerous for them as well and they typically have had to tank more damage then myself and are rarely at full health when I spawn. One blunderbuss per enemy is typically all it takes.

    I think firebombs are perfectly fine.

  • @mr-tickle5 said in Firebomb toughts:

    People who use firebombs as their primary tactic are super easy to deal with.

    Making few holes and burn enemy ship tactic is used by most of crews. Do you mean you are pirate god, Jack Sparrow of Sea of Thieves?

    I am not the best player in the world but i can defend myself in 90% of cases. While i am boarding ship which got few holes i usually throw some firebombs after boarding enemy ship to make it easier for me.

    How in the world making your own ship burn helps you to fight back?

  • @avecrux said in Firebomb toughts:

    How in the world making your own ship burn helps you to fight back?

    Just like I said. Making my ship a hazard makes it just as much a hazard for them. They are going to take fire damage as well. Consuming food and rarely at full health.

    Simply deal with them first THEN take care of your ship. You are not going to be able to repair anything as long as they are there.
    It is simple as that.

  • It cuts both ways, I and many others use them while soloing in order to stop attackers, I firebomb my own stairs so they're weaker when they climb, I firebomb their harpoons so they can't hold them.

    I've found that a couple of times where I've been anchored and they set fire to the ship, I just jump into the water and snipe them since they're low health from the fire it's easy pickings and you can often climb back on and save the ship after that.

  • Fire bombs are not OP at all.
    If you have food, its a non issue.
    Carry food and set a key shortcut for it.

  • It comes down once again to the baby-like ease of boarding in SoT. Rare should make the ladders retractable (at least in Adventure Mode) and they'd be done with 90% of this type of post. SoT should be put the emphasis on ship vs ship combat skills, and not board and spawn-killing.

    Boarding should still be a part of the game. But it should require a bit more skill and planning. Well timed jumps, harpoon, lucky cannon shots and maybe swinging from ropes in the future?

  • The way I see it is fire doesn't actually do much apart from cause panic to less experienced crews, I tend to ignore it and just heal through it until the fight is won. Better to win the fight on board then get moving again, at which point you can start fire fighting, of course this is all situation specific as all things are.

  • @octopus-lime i would try to ignore it since now aswell. Maybe you are right and i am more scaried than it really is.

    Sometimes there is need to see another person view.

  • @viperishemu2992 said in Firebomb toughts:

    It comes down once again to the baby-like ease of boarding in SoT.

    Boarding is only easy if the target is unaware. Any opponent who has any sense of awareness will know to watch their ladders. These are the ONLY two entry points beyond nailing a cannon shot on the high sea's.

    An essential part of the SoT experience is the CQC combat. Making it a rare occurrence makes the game more shallow.

    Don't get me wrong, I am great at using the cannon. Even at long ranges. But the last thing I want is the cannon to be the only consistent way to conduct battle on the high seas.

    Boarding, Dropping the anchor, protecting the lower deck against repairs. These are amazing experiences.

  • Firebombs are extremely weak and barely does anything.

    As someone that PvP's a bunch, the newer players go-to strat is to throw fire and 10/10 times they lose for that very reason.

  • @viperishemu2992 said in Firebomb toughts:

    It comes down once again to the baby-like ease of boarding in SoT. Rare should make the ladders retractable (at least in Adventure Mode) and they'd be done with 90% of this type of post. SoT should be put the emphasis on ship vs ship combat skills, and not board and spawn-killing.

    Boarding should still be a part of the game. But it should require a bit more skill and planning. Well timed jumps, harpoon, lucky cannon shots and maybe swinging from ropes in the future?

    If retractable ladders were a thing we would need some kind of high power ammunition like explosive shot or sonething. Just so we can cause big damage to the ship and crew, so we arent in an endless ship battle and a loop of shooting and repairing.

    Being in an endless ship battle til one person runs out of resources and turns to just fleeing would be quite tedious.

    Boarding is a method to end it quickly so if its become somewhat specialist and niche, it will need another thing to be the "expected way" to kill a ship.

    Another way to implement it i suppose could be making what i'd call, grapple shot.

    LOAD IT into the cannon.
    Short range but if it connects it pull both ships together and only way to free it is to cut it off with a sword, but on both sides. So they gotta board you to break free.

    However i like the idea.
    Could also be to the attackers advantage of they blew the crew off the ship with cannon fire.

  • @viperishemu2992 i agree with the retractable ladder idea but i want to add a grappling hook as a weapon. You can throw it to do minor damage to a player and use it to slowly climb up ships and islands. But it takes the place of a weapon, which places you at a disadvantage when boarding the enemy ship. No more double gunning on arrival and but you can get some added mobility.

  • @rattlyfob I have also toyed with the idea of making guns not work when wet. Or at least have a chance of mis-firing. So when coming out of the water there would be a "cool-down" time where your gun may or may not fire? This would also make boarding by ladder (i.e. swimming) a less attractive option than boarding like a MAN!

  • @daringclarky Maybe have direct hits from cannonballs go through the ship? So 2 holes if you hit them square on (or from a closer range)?

  • @mr-tickle5 said in Firebomb toughts:

    Any opponent who has any sense of awareness will know to watch their ladders. These are the ONLY two entry points beyond nailing a cannon shot on the high sea's.

    The latter half of this statement is blatantly, partially false.

    If your opponents are on a sloop or brigantine, you can also board using the high waves to grab the rowboat, if they have 1, or the harpoons.

    I use firebombs solely for 3 reasons:

    1. To destroy groups of skeletons more easily.
    2. Area denial on specific parts of their ships.
    3. On their ship, after decimating an entire crew, so that they respawn back into hellfire.
  • @galactic-geek said in Firebomb toughts:

    The latter half of this statement is blatantly, partially false.

    If your opponents are on a sloop or brigantine, you can also board using the high waves to grab the rowboat, if they have 1, or the harpoons.

    Oh look, A highly situational and RNG way to get on board. You sure got me.

    Allow me to clarify since we are splitting hairs here. The only CONSISTENT ways to get on board is the ladders.

    Yes, You can fire yourself aboard with a well place shot. Yes, if the waves serve you well while they are on the move you MIGHT be able to use the rowboat on a brig or a sloop. Yes, you could possibly pull them in with harpoons and hope the angle is right that you can directly jump.

    But none of these are consistent. Which speaks directly to why the person who requested retractable ladders is asking for a shallower game where most people just opt to fire cannons. Boarding ships is a core part of the experience.

  • @viperishemu2992 i actually like this idea. I always feel like the sword should be the obvious weapon choice, and every time i see someone with a sniper/blunder combo it makes me sad

  • @avecrux firebombs are more annoying than they are dangerous its a pinch and run

  • They crash my xbox so I feel like it's a cheap strategy to attack those that are on quest respect their voyage to come

  • Personally i love firebombs it is the fastest way to sink a ship solo without cannons the old way used to be kill everyone onboard then crash the ship to sink them, problem with that was you could easily take a blunder to the back while steering if they spawn behind you, also if you are in the middle of nowhere there is nothing to crash into, with a firebomb u can get a large hole in space of a couple of seconds vs a potential blunder to the back,

    Btw if you are at the point where the whole crew has been wiped an you are anchored and have multiple people on deck and the ships on fire perhaps the ship deserves to be sank

  • Yes same thats how it is and its so bad that its needs a nerf really on the sloops for solo sloopers its impossible to put out the fire it will take like 20 mins but if you are in a fight and thats all they are using they dont need a ship its so broken.

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