Galleons are Overpowered

  • They are literally unsinkable...

    We were just sailing on a Brig, hauling a bit of loot and approaching the Outpost to get it sold. A Galleon appeared behind a rock formation and immediately started hunting us. After running away for some time we finally tried to challenge them, with about 140 cannonballs, a few cursed cannonballs including two ballast balls, 100 Planks and huge food rations we should be able to sink them, right? No. We made an anchor turn, set the ship up for a quick getaway (raise sails, anchor, etc.) and started firing as they were approaching. They were hit by:

    A Peaceball
    A Ballastball
    10 Cannonballs
    A Wearyball
    Another 10 Cannonballs
    Another Wearyball
    2 Firebombs
    Another Ballastball
    Yet another 10 Cannonballs

    We missed none of them.

    Meanwhile, 2 of them strictly kept firing at us, one boarded and one seemed to be repairing and bailing. One of us died while boarding them, telling us that their upper deck started filling up. Knowing how many hits we got and that there was an active Ballastball we were almost certain they would sink soon, we suffered minor casualties. The Boarder came over, killed the two of us in no time with a blunderbuss (Oh, that thing is OP too, it took him exactly two hits to finish a fully healed crew) and started guarding. One kept firing, one was bailing, the fourth was killed in fight. They recovered their ship in no time after being hit a load of Cursed and normal Cannonballs and managed to sink us. Keep in mind, there was an active Ballastball on a highly damaged ship. It was a 3 vs. 4 Match, we hit 30 Cannonballs, they hit about 10. Yet they still sunk us and their ship anchored next to our wreck like nothing had ever happened.

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  • The crew knew what to do and when to do it. I'm sure their pucker factor increased exponentially by your crew's actions, yet you were bested.

    Tip the cap, learn and move on. That's all you can do.

  • @gatorwocky You "learn from the experience." people are hilarious and cringe lol

  • CCB effects don't last long. In the time it takes you to fire 5 volleys of 2, the effect will have worn off. Fire your regular cannonballs 1st, at the upper deck, where they're likely not going to repair, and then release the ballastball. A friend and I, on a sloop, sank 2 fully-crewed galleons exactly that way in 10 seconds at 5 seconds each.

  • @galactic-geek The second Ballastball was fired right after our mate said that the upper deck started filling up so either the effect wasn't working or they didnt have any holes in the upper deck which is possible but seems odd after 30 successful hits

  • @Cryztalzone
    @gatorwocky said in Galleons are Overpowered:

    The crew knew what to do and when to do it. I'm sure their pucker factor increased exponentially by your crew's actions, yet you were bested.

    Tip the cap, learn and move on. That's all you can do.

    This is the most likely reason. Any coordinated and skilled crew is going to be tough to beat, and you went up against 4 of them. Luckily, coordinated Galleons are a rare thing nowadays- sounds like you got very unlucky.

    Your crew had a very good strategy, but you were still bested. So, let's talk about how you can improve your strategy for the future.

    @galactic-geek said in Galleons are Overpowered:

    CCB effects don't last long. In the time it takes you to fire 5 volleys of 2, the effect will have worn off. Fire your regular cannonballs 1st, at the upper deck, where they're likely not going to repair, and then release the ballastball. A friend and I, on a sloop, sank 2 fully-crewed galleons exactly that way in 10 seconds at 5 seconds each.

    This is key- if they're currently taking on water, they're already going to have 1 or 2 crewmembers working on bailing, which means they can react rapidly to a ballastball. Most players won't feel the need to repair the mid deck unless they're taking on water, so wait until the mid-deck has 4-5 large holes before releasing the ballastball.

    Next- firebombs. You didn't mention if you targeted anywhere in particular, so I'll simply say that you should aim for their top deck- specifically their masts, cannons, and anchor. If there's fire in the mid deck, the enemy crew can use it to bail faster (they can dump water on fires instead of carrying it out of the ship).

    Finally, you should always try to avoid being boarded when fighting a larger crew. I know- that's easier said then done. Stay mobile, and don't keep to a predictable course. Everyone should listen for the sounds of a boarder and check the water/ladders any chance they get. My crew rarely loses fights, but when we do it's usually because someone manages to get onboard and cause enough havok/distraction that we can't recover.

    You sound reasonably experienced, so you probably already know some of these tips. Ultimately, you were fighting at a disadvantage, and they correctly used their superior numbers to beat you.

  • @cryztalzone

    Seems like they knew what they were doing and responded appropriately. A galleon is tanky, but by no means overpowered the pirates manning it kept them floating.

    All in all sounds like a good fight from both ends. A good game, well played is in order.

  • Sank plenty of Galleons, they surely are sinkable. This isn't me gloating or anything, but people underestimate coordinated crews. Communication and coordination are easily the best things people can learn to help stay afloat. The main thing I see with what went wrong in your story is they had the better boarding. People need to realize its not a matter of how much supplies you use in an encounter, but how you use that supplies and backing it up with proficient disruption of enemy bailing and repairing. They were better at preventing you from doing just that. Good crews will rarely sink from cannon-fire alone.

  • @cryztalzone

    You were just unlucky enough to find a good crew in this galleon. There is nothing easier than sinking a galleon, especially when the crew ignores the holes at the top.

  • Excuses excuses.

    You were just bested.

  • @cryztalzone Really? I actually prefer sailing on a brig than a Galleon. I have sunk Galleons while on a sloop so I think that just was not your best match up. Learn from it and sail on.

  • @cryztalzone said in Galleons are Overpowered:

    They are literally unsinkable...

    We were just sailing on a Brig, hauling a bit of loot and approaching the Outpost to get it sold. A Galleon appeared behind a rock formation and immediately started hunting us. After running away for some time we finally tried to challenge them, with about 140 cannonballs, a few cursed cannonballs including two ballast balls, 100 Planks and huge food rations we should be able to sink them, right? No. We made an anchor turn, set the ship up for a quick getaway (raise sails, anchor, etc.) and started firing as they were approaching. They were hit by:

    A Peaceball
    A Ballastball
    10 Cannonballs
    A Wearyball
    Another 10 Cannonballs
    Another Wearyball
    2 Firebombs
    Another Ballastball
    Yet another 10 Cannonballs

    We missed none of them.

    Meanwhile, 2 of them strictly kept firing at us, one boarded and one seemed to be repairing and bailing. One of us died while boarding them, telling us that their upper deck started filling up. Knowing how many hits we got and that there was an active Ballastball we were almost certain they would sink soon, we suffered minor casualties. The Boarder came over, killed the two of us in no time with a blunderbuss (Oh, that thing is OP too, it took him exactly two hits to finish a fully healed crew) and started guarding. One kept firing, one was bailing, the fourth was killed in fight. They recovered their ship in no time after being hit a load of Cursed and normal Cannonballs and managed to sink us. Keep in mind, there was an active Ballastball on a highly damaged ship. It was a 3 vs. 4 Match, we hit 30 Cannonballs, they hit about 10. Yet they still sunk us and their ship anchored next to our wreck like nothing had ever happened.

    you faced a really good crew you should have boarded them or keged them

  • Whatever happened to a player saying GG? Does everyone think they’ll win every time? What would be the point of playing a game if you always won...

    🙄

  • It is OP, atleast when you have a decent crew and big streamers like Pace can back me up on that claim.

    They need to add more ladders or change the Galleon somehow since in it's current form it's almost impossible to sink one that knows what they are doing.

  • @itz-majman either that or a new boarding method in general, the ladders should also just go all the way into the water, its the only ship that has ladders that at times you cant get on.

  • The imbalance is deliberate as to encourage players to play the game properly. It also seems your strategy was lacking.

  • @cryztalzone Hey man...Don't trash on the blunder. If you get killed by it and then get angry, it tells me you don't like the blunder. So if you don't like it, you don't use it. So if you don't use it, you've got either a pistol or a sniper. If you've got a pistol or sniper, why are you shooting from the blunder's range, only to get killed by it?

  • If any ship is unbalanced, it's the brig. Its speed and maneuverability make it a jack of all trades--an especially quick one--with enough crew to handle all necessary duties, as well as to board/wet rat.

    Given the choice, I would always sail a brig.

  • Since the very beginning SoT centered around four friends in a galleon.

    Everything in this game favors communication and teamwork and the galleon is at the top of the food chain.

    Working as intended.

  • @cryztalzone should probably save balastballs untill after there ship is swiss cheese beauty of balastballs is nomatter where they have been hit mid deck bottom deck water will flood in if they was at a point where they was communicating its up 2 mid deck u can bet all 3 were bucketing at this point at mid they can bucket just as fast as a brig or sloop 30 cannon shots also only means aboat 10 big holes provided they where hitting 3 times same place b4 shifting there aim also this is only one inventory of cannonballs of 3 people

  • @klutchxking518 Because the guy was on our ship, running right towards us? What should I do? Run and get backstabbed? Jeez, do you guys even think before posting?

  • Galleons are unsinkable you say?

    Ive sank galleons solo

    so what does that make me?

    Certainly not unsinkable. Probably just more experienced.
    Keep practicing and you will emerge victorious.
    You should post asking for advice and tips instead of making a statement that is factually not true.

    Ask the right questions and you could get into a position where you can defeat this opponent even solo. Its certainly more easy and more likely than getting rare to wave their developer stick, which they wont because its not overpowering at all.

  • @cryztalzone

    They are literally unsinkable...

    Well, no, you're wrong... I think you'll find the galleon is in fact, the weakest of all the ships... You just haven't figured out how to capitalize on it's weaknesses.

    lemme guess, you only shoot the visible portion of the ship, right? yeah, that's where you hit their second deck, where water doesn't reach, until the ship is already half-sunk.

    You gotta shoot them below the water line if you want to punch holes in the lower deck so they can start taking on water, do that, and you'll find it sinks faster than any ship in the game. :P

    We missed none of them.

    Numbers don't matter, if all you do is hit them in the second deck, they won't take on water, unless they have holes in the lower deck, and the water has reached the second deck from there. :P

    10 or 1000 cannonballs, doesn't matter, the second deck is not the main target you should be aiming for on a galleon.

    I have sunk galleons as a solo player, by putting 1 single hole in the bottom of their ship, boarding them, and guarding that hole and making sure its crew were dead so they couldn't bail or repair... I've done that, multiple times. xD
    Not my usual method, but the point is, i've done it a couple of times. :P

    Yet they still sunk us and their ship anchored next to our wreck like nothing had ever happened.

    Yeah, they have a better understanding of the game than you did, and better teamwork, obviously... it makes sense that they won. : /

  • @cryztalzone said in Galleons are Overpowered:

    @klutchxking518 Because the guy was on our ship, running right towards us? What should I do? Run and get backstabbed? Jeez, do you guys even think before posting?

    So you didn't pay attention, let one of them board you and enter close range, and one tap you with the most niche weapon in the game? Sounds more like an oopsie on your part than a broken piece of content, ecks dee.

  • Depends where you were hitting with your cannonballs.
    I can't tell you how many times I've been hit from multiple ships not a single lower deck hole. Also if you don't have someone boarding a gally had extra people to repair.

  • It's not the Galleon. Each ship has it's own strengths and weaknesses. The Galleon is the hardest to steer, operate, bail, put out fires and repair. The Galleon is actually the only Ship in the game that CAN'T be effectively sailed and repaired by a single player. It's probably the worst ship in the game... except... it's got 4 crew. 4 beats 3 or 2 or 1.

    It's the amount of Players on a team. If you are outnumbered (and they know how to work as a team) you will usually lose.

    For a laugh we once got 2 crews (4 players) on one Sloop and dominated the server sinking everything in sight. It's not the Ship, it's math.

  • @viperishemu2992 Pretty sure that's part of what OP implied as part of why "galeons are overpowered". I would say that obviously that's what he meant, but if you read comments there are plenty of people who don't understand that having more players is an advantage.

  • @waronpants2664 said in Galleons are Overpowered:

    @gatorwocky You "learn from the experience." people are hilarious and cringe lol

    What do you suppose a more appropriate response would be then, lol?

  • @chronodusk Idk pretty much anything else? OP didn't just lose a championship bought. He's playing a video game for fun lol It's like the whole "The phrase it's just a game..." stuff and it's just so cringe. OP is upset that he lost because the game is unbalanced in this circumstance and no amount of "learning" is gonna change that.

  • The word "cringe" is, in itself, cringe worthy. However, if you call me bro, I'll let it slide.

  • @chronodusk said in Galleons are Overpowered:

    @waronpants2664 said in Galleons are Overpowered:

    @gatorwocky You "learn from the experience." people are hilarious and cringe lol

    What do you suppose a more appropriate response would be then, lol?

    Git Gud ?

  • @waronpants2664 But.... it is just a game?? People don't complain in Call of Duty that the game is borked bc they died. The galleon is an incredibly easy sink if you have a crew that has good comms. Blaming the game for your mistakes hurts my brain. People have given solid advice but posts like this are just here to complain instead of learn. If you take this game like it's life or death, then you need some re-evaluation on life.

  • @scallywagmango How old are you? You not remember the noob tube? People don't generally complain about Call of Duty because the game is fair and balanced for the most part. If Call of duty put solos, duos, 3man and 4 man teams against eachother then people would 100% complain(but they obviously wouldn't do that because every game company other than Rare knows that is BS and unfair). Same with cross-play which again everyone other than Rare knows in unfair and would never have forced it to begin with. If your brain hurts because you can't understand balance then that's your own problem. SoT is not at all a serious game(whatever that means), but losing because of something that is blatantly unfair just isn't fun. Nothing wrong with calling it out. Saying that it's just because you need to learn is delusional.

  • You didn't call me bro.

    I CAN'T LET THIS SLIDE!

  • @waronpants2664 I understand clearly what your post was about. Numbers don't mean much in this game though. I've taken on 3 and 4 man crews solo before. The brig could've shot at the top deck to get those pesky pirates off the cannons.

    Also their post is a little skewed. They say the boarder killed both of them but then proceeds to say it was a 3 v 4 fight. This drastically changes how they should have responded. If it was three, they could've had one watching ladders while the other two shot and repaired. If it was two, they should have kept their distance and shot from afar. Two people on a brig is really not ideal as it sinks faster than a sloop and is harder to manage.

    This game is balanced, as cursed cannonballs don't guarantee an instant sink. Throwing all your cursed cannonballs at the enemy is not going to do much. You need to plan each shot accordingly. This applies to all ships. The galleon is not a god-ship that rules the seas. It's mostly brigs and sloops. Op is just mad they lost to a good crew that most likely had voice comms. Pandering to their frustration and demanding a change because they didn't make good plays is delusional. This is why I used Call of Duty. People are not mad when they lose because they understand there are better players out there. Some people in this community need to understand that there are pirates out there that are really good and practice daily. A ship is nothing without a good crew.

    Also, my age is irrelevant to this conversation.

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