Here's the scenario: I saw the reaper's light and stopped at a seapost to ensure no one was around. There was, so I did some selling, some fishing, the crew attacked and killed me.
When I came back, they were off the ship with some loot and I anchored them and took off. I grabbed the reaper's and they left to set up ambush on reaper's hideout.
I had a feeling that would happen, so I tried taking a long time to get there in Hope's of making them bored. I fought a Kraken, killed a shark after I fell off, and defeated a ghost sloop.
When I arrived at the island, I looked around for a mermaid, and not seeing one, decided to get ashore. I was shot in the back, the chest was stolen, and I retreated to defend my ship and loot, and took off.
I was solo, but where is the adventure in that? They can already see my ship on the water while carrying the thing, and there's only one place I can take it. The way it seems, solo players weren't considered when it comes to attempting to score the Reaper's chest.
This is feedback about a seemingly frustrating design that favors those who would wait. Is that the intent of the design: to create ambush gameplay? The Ambushers dont even need to try: the chest carrier will always have their hands full and move slower, and not see the tiny pirate on the island, while their own ship is an obvious beacon.
