One island for reaper's chests?

  • Here's the scenario: I saw the reaper's light and stopped at a seapost to ensure no one was around. There was, so I did some selling, some fishing, the crew attacked and killed me.

    When I came back, they were off the ship with some loot and I anchored them and took off. I grabbed the reaper's and they left to set up ambush on reaper's hideout.
    I had a feeling that would happen, so I tried taking a long time to get there in Hope's of making them bored. I fought a Kraken, killed a shark after I fell off, and defeated a ghost sloop.

    When I arrived at the island, I looked around for a mermaid, and not seeing one, decided to get ashore. I was shot in the back, the chest was stolen, and I retreated to defend my ship and loot, and took off.

    I was solo, but where is the adventure in that? They can already see my ship on the water while carrying the thing, and there's only one place I can take it. The way it seems, solo players weren't considered when it comes to attempting to score the Reaper's chest.

    This is feedback about a seemingly frustrating design that favors those who would wait. Is that the intent of the design: to create ambush gameplay? The Ambushers dont even need to try: the chest carrier will always have their hands full and move slower, and not see the tiny pirate on the island, while their own ship is an obvious beacon.

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  • @ebonezra circle the island drop the chest on shore wait look around pick it up (most pirates would think that you think its clear and then make their move) drop the chest after a few steps defend if someone is coming if not rince and repeat until they make a move from there its no longer an ambush as you are prepared and only need to defend

  • You could anchor at a good distance to shoot yourself there to clean up before you go. They got only one life not you just try to not park in the angle of island canon, you might win this one, but hey you win some you lose some.

    I'm not against the idea to get another place to sell those but at the tavern it was really hard to steal and its kind of the point of those chest so.

  • @ebonezra I like the fact that there is only one island for the reapers. They are meant to be risky as they can be worth a lot of coin. I've ambushed and been ambushed there, just the way it is.

  • I was a little shocked the chests appeared on Islands myself. I was little scared myself, solo and seen the light coming from an island...

    Always assumed, and frankly never seen one appear like so, they appear only on Shipwrecks. But mine was on the west middle island on Snake island.

    So like you, I had to leave my ship near the big rocks, rowboat over and pick it up. Tho nobody shot me.

    Anyways: Ambushing is way of the "Reapers Mark" when it was first made. Reapers Chests is no acceptions. You see one, you can easily wait for a lone ship to come to it, leave the ship and BOOM attack.
    Same with Reapers island, wait for that distant reapers chest to come to you.

  • @atherza I can certainly appreciate what they're trying to do; I also think that having just one more island to take it to would create enough variance that it takes some foresight to ambush. It just seems like there's no real design there.

    The chests could be worth more the further from the one island they spawn from, even. As it is now, it just seems like a lot of work that everyone can see and no one else needs to do anything for besides the carrier.

    As far as game design goes, this design favors the ambushers and there's a massive potential for the one doing the work to get nothing. Even 30db, as seldom as they appear, isn't worth the time if people can just wait at the one place they know you'll be going to.

  • Hey!
    That second island of Reaper's Hideout could serve a second member from The Stranger's group to set up there. We already know Rare is willing to "build up" their geometry to make that viable.
    There is enough swimmable water between the two that an ambusher would have to do some positioning and planning if they wanted to play that way. Or, get a buddy to shore up their concealed positions.

    Solo v solo would have much more variance with as little additional footprint from Rare as possible.

  • @ebonezra No its not if they die they cant respawn there are so many ways to counter this by either shootinf yourself from far away and clean the island or by trying to sell something really really bad and youll be able to tell if they are there.
    And you had a feeling it would happned, ambush is a fair game for them the risk is wasting time by sitting there and do nothing
    Time=money im sorry but you made a mistake and im sure that you will learn from this but the way that its implemented is perfect.

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