PvP is starting to become too much

  • I've been playing sea of thieves since launch on xbox and I love the game. But it's always had those people who just hunt you to the ends of the earth for nothing, and I get it, that's part of the game but it's extremely annoying. When arena came out I was overjoyed because all the PvP oriented people went there and adventure mode was left mostly PvE with the only aggressive players being more evenly matched in skill and that's the most fun I've ever had. But now a lot of the arena people have returned with significantly more skills at their disposal and the game is almost unplayable now.

    I've lost count of how many times I've died to people in recent sessions and it's usually for the same reasons. I used to be able to outrun anyone but now suddenly other ships can catch me even though we have the same wind and sail orientation? Once they're close enough it's child's play for them to harpoon me, crash into me, or use some other method of boarding and within seconds I'm dead and being spawncamped while they sink my ship. They run around faster than I can tell what's going on, they don't miss a single shot, one guy even grabbed my ladder 5 seconds after I slashed him off of it while we were moving at full speed. I understand a lot of people will see this post and chalk it up to "well you just suck" and honestly, yeah I'm not amazing at PvP but I shouldn't have to be a god to simply defend myself. People play this game at all different skill levels and I happen to be more PvE oriented, but everyone I've come across can eviscerate me effortlessly. I assume this has a lot to do with mouse and keyboard being an option as opposed to most other competitive games on xbox since controller (as much as I prefer it) is simply inferior in every way. But it's also because there's no amount of skill balance in the game. A noob can get thrown into the same server as a pro player. Once again I know a lot of people would say this is just "part of the game" but the problem is it makes it much more exclusive to those who are good enough to dominate in PvP. Anyone who's more like me and enjoys PvE but can't hold up to highly competitive players will get absolutely railed trying to play this game now.

    I don't know what the devs could do about this or if the simple answer is that you have to be good at combat and that's that, but with the way it's going, I find it really hard to continue playing. Which is a huge shame because I absolutely love this game, especially for it's PvE elements, but I can't walk away from a session without having my day ruined anymore because someone leagues above me in skill saw a target.

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  • I'm actually surprised you even meet anyone :D Maybe i'm just unlucky.

    But i can see the game being frustrating if you're not good at PVP. Though, if you're sailing on a sloop and spot people coming for you, sail against the wind, then you can outrun them :) I've done it some times when i've been playing solo, and escaped a few galleons!

  • @wraith-04
    Xbox players now have the option of disabling crossplay and only playing against other Xbox players with controllers if you think keyboard/mouse players are an issue.

    I would also recommend playing with additional crew member(s) as even one more person can make a big difference. Solo play can be rewarding but it is the most difficult way to play this game.

  • Welcome to the current state of the game.

    It used to be much more fun and enjoyable. There was a better mix of players across the different styles of play. Nowadays, it's 70% murder hobos, 20% PvP crews, and 10% PvE/friendlies. I find myself quitting most sessions unhappy, frustrated, irritated, and demoralized.

    The murder hobos will tell you to "git gud "or "that's how the game is played," or "it's a pirate game hurr durr." None of those would be reasonable responses to the situation as it is now. They lose nothing by engaging in their method of play; regular PvP crews and PvE/friendly crews have everything to lose: time and effort.

    Rare needs to address this. The Arena, as you say, OP, was a temporary fix that filtered the hardcore PvP types into that mode. But it didn't last, I surmise because when they encountered other players of their skill level or higher, it wasn't fun for them. So they came back to the adventure seas. And here we are.

    PvE servers/modes can't come quickly enough. I can't wait for the murder hobos to be stuck playing with their own types. We'll see how long they last.

  • @wraith-04 I'm xbox player, playing on crossplay servers, and the hostile player ships are extremely rare...had a 11 hour session the other day without any ship attacking...and most sessions are extremly quiet...so too much PvP isn't defintitly not what I experienced

  • I'm PC (since it seems important to mention that) but also still a bit of a noob. It really seems to differ per server how "bad" the PvP action is. Some servers seem full of aggressive players while others seem full of new players (anchored with sails down) and PvE players. I usually sail around a bit to find out how others react to spotting me to find out which kind of server this is. Only had one really aggressive server in the last couple of days.

    Keeping my distance and scouting the horizon usually helps if I don't want to get boarded as a solo slooper. If you want to survive as a solo slooper the key is to keep them of your ship. Take the action to their ship, if they're chasing you directly behind your ship jump in the water and keg them or anchor them.

  • @Wraith-04 But what about Opt Out?

  • @wraith-04

    I wanted to understand what the real reason for doing this post is. You don't come up with any solutions, you just complain about things that don't make any sense.

    Is the problem the controller x M&K? Just disable crossplay.

    Is the problem that you are sunk? It's part of the game.

    Is the problem being hunted by other players? If you have something to lose, just fight or run away. If you don't, you can simply scuttle your ship.

    The problem are competitive players? I'm sorry to say... This is the reality of video games, it's not new to the world, players have always been competitive. Even in Minecraft they compete to see who makes the most complex buildings.

    You play from the beginning, as you said yourself. You should understand that.

    The biggest problem here is the lack of content for those who play from the beginning. Many have already reached a point where there is nothing new to do. When it exists, they are either extremely boring and random missions like finding tomes (which only change their names) or killing skeletons (skeletons, skeletons, all we have is skeletons).

    The game presents no challenge at all. The community only knows how to complain that the game is difficult, but it idolizes Dark Souls and Cuphead.

    What's left to do? Hunting players so that we have a challenge.

    The community only knows how to complain about PvP, but they are always there in Fortnite competing. Sea of ​​Thieves is not just a PvP game, and it will never be just PvE. Just accept it.

  • @wraith-04 said in PvP is starting to become too much:

    one guy even grabbed my ladder 5 seconds after I slashed him off of it while we were moving at full speed

    That sometimes happends if you spam the "climb" button, i have gotten unto many ships when i've been slayed of it and spammed the climb button and still grab it.

    About the M&K thing now, just disable crossplay and you play with people who got an controller just like you, easypeasy.

    And the devs also said that the playingfield is equal (that "noobs" and "pros" can get killed by EACHOTHER) BUT if you do not play this game often you cannot get any better, so i assume you're an average player.
    Theres no pay2win...nor can you get better stuff than anyother that will get you an advantage in PVP.
    However, if you play this game often you'll eventually get good at it....and complaining on that other people are better than you at the game and that you want the good people sorted away (sounds like it) dosen't make any sense at all.

    This game is clearly not for you, mate.

    PS: As @Schwammlgott said, i can also go hours and hours without being attacked even if the server is full or not.
    And i usually get attacked by beginners.

  • @schwammlgott sagte in PvP is starting to become too much:

    @wraith-04 I'm xbox player, playing on crossplay servers, and the hostile player ships are extremely rare...had a 11 hour session the other day without any ship attacking...and most sessions are extremly quiet...so too much PvP isn't defintitly not what I experienced

    I believe it's am EU/ US thing.

    EU - less PVP, more PvE orientated players, less players in general.
    US - more aggressive PvP orientated players, servers more full.

  • EU - less PVP, more PvE orientated players, less players in general.
    US - more aggressive PvP orientated players, servers more full.

    US servers more full? Each server can only handle 6 ships, servers are full on both sides of the ocean, only the US probably has more servers due to more players.

  • @bugaboo-bill said in PvP is starting to become too much:

    @schwammlgott sagte in PvP is starting to become too much:

    @wraith-04 I'm xbox player, playing on crossplay servers, and the hostile player ships are extremely rare...had a 11 hour session the other day without any ship attacking...and most sessions are extremly quiet...so too much PvP isn't defintitly not what I experienced

    I believe it's am EU/ US thing.

    EU - less PVP, more PvE orientated players, less players in general.
    US - more aggressive PvP orientated players, servers more full.

    I wish I knew which server I was on just like WOT where I could chose my server location to play on at least for connection preference.

  • @bugaboo-bill sagte in PvP is starting to become too much:

    @schwammlgott sagte in PvP is starting to become too much:

    @wraith-04 I'm xbox player, playing on crossplay servers, and the hostile player ships are extremely rare...had a 11 hour session the other day without any ship attacking...and most sessions are extremly quiet...so too much PvP isn't defintitly not what I experienced

    I believe it's am EU/ US thing.

    EU - less PVP, more PvE orientated players, less players in general.
    US - more aggressive PvP orientated players, servers more full.

    This might be true...

  • @mr-dragon-raaar

    When i asked here and there and made this thread about toxicity and region and platform relation i got that overall "feeling" this may be true.
    No evidence, no serious arguments, but my "experience from the forums" and some late night sessions what ended on empty server, then a server switch and a full server with no 5 minutes needed to have someone coming for me speaking us english :-D

  • @wraith-04 what game are you playing I see no one when I log on and log off so I don't get what you're saying

  • @mr-dragon-raaar

    ya maybe it's just about the time of the day.
    some weeks ago we started on an early saturday, were 6 people and guess what - we ended up on the same server by accident!
    No cheesing and serverhopping!!! i swear, we just ended up on the same server noticing it half an hour later, when we saw each other :D
    Damn Alliance Servers rodl XD

    weekends late night is when the bad habbits show up on the dancefloor XD

  • @excitedcaius said in PvP is starting to become too much:

    PvE servers/modes can't come quickly enough. I can't wait for the murder hobos to be stuck playing with their own types. We'll see how long they last.

    Fortunattly PVE Servers are something the DEVS have thus far stated will not happen as it goes against the design of the game. The game is not meant to be a PVE Game or a PVP game. It was designed as a PVPVE Game where you will encounter other players and those players may be friendly or hostile and you never know which until you run into them. This leads to unexpected things happening in the game, yes it can be frustrating to be defeated by other players but it should be used as a learning experience either in how to fight players better or to keep your eyes on the horizon and to be more careful when sailing and ships are near by.

  • @ecres said in PvP is starting to become too much:

    @excitedcaius said in PvP is starting to become too much:

    PvE servers/modes can't come quickly enough. I can't wait for the murder hobos to be stuck playing with their own types. We'll see how long they last.

    Fortunattly PVE Servers are something the DEVS have thus far stated will not happen as it goes against the design of the game. The game is not meant to be a PVE Game or a PVP game. It was designed as a PVPVE Game where you will encounter other players and those players may be friendly or hostile and you never know which until you run into them. This leads to unexpected things happening in the game, yes it can be frustrating to be defeated by other players but it should be used as a learning experience either in how to fight players better or to keep your eyes on the horizon and to be more careful when sailing and ships are near by.

    Unfortunately, this is incorrect--or at least out-dated. Joe has expressed that PvE mode/servers are indeed coming.

    "Be better at PvP" and "be better at keeping a lookout" are not reasonable answers or advice for the situation; My crew goes above and beyond to avoid PvP, but it can't always be avoided. So those times when we've worked an hour or two on a Tall Tale or put in the effort to do a fort (or, Maker forbid, the Fort of the Damned), only to have some gank-fest crew roll up on us is not only frustrating, it encourages us to find another game.

  • @excitedcaius I would be interested if you could share when Joe stated that a PVE mode would be coming. What I have heard said is that a Private server mode is coming but that this would be used only for events and that no progress or gold could be earned.

  • @excitedcaius Also if you are trying to avoid PVP all together doing the Forts is a terrible choice as it is lit for all to see and was designed for people to fight together or against to get the loot at the end.

  • @ecres said in PvP is starting to become too much:

    @excitedcaius Also if you are trying to avoid PVP all together doing the Forts is a terrible choice as it is lit for all to see and was designed for people to fight together or against to get the loot at the end.

    Obviously. But that still doesn't change the fact that crews exist whose sole purpose is to ruin the fun of others. That's not okay.

    Imagine running a dungeon or raid in any other multiplayer game. You spend hours getting the right gear, putting together your group, and then actually running the dungeon. You get to the boss, beat them, and then suddenly, out of nowhere, another group arrives and kills you. But then they also take any and all loot you'd earned for completing the raid.

    Having fun yet?

  • @excitedcaius what @Ecres said...Joe never said PvE servers will come...he talked about private servers for events...and probably without any kind of progress

  • @schwammlgott said in PvP is starting to become too much:

    @excitedcaius what @Ecres said...Joe never said PvE servers will come...he talked about private servers for events...and probably without any kind of progress

    Wrong. He may not have used the words "PvE servers," but here are his comments:

    "[private servers are] on our mid-term roadmap, so it’s not in the immediate stuff that we’re working on at the moment. But we definitely intend for private server support in the future.”

    If my crew only plays PvE... that makes it a PvE server, no?

  • @excitedcaius While that is an interesting comparison, it doesn't fit this game. You seem to be describing an MMO and those Raids are usually instanced with just your group there. Sea of Thieves from the get go made it clear that you will run into other players and they will try and kill you and steal what you have. There is no instancing or safe place just the Seas and you take what you can and the Sea takes the rest.

  • @ecres said in PvP is starting to become too much:

    @excitedcaius While that is an interesting comparison, it doesn't fit this game. You seem to be describing an MMO and those Raids are usually instanced with just your group there. Sea of Thieves from the get go made it clear that you will run into other players and they will try and kill you and steal what you have. There is no instancing or safe place just the Seas and you take what you can and the Sea takes the rest.

    So... you would or would not have fun in that instance?

  • @excitedcaius the discussion was around events that players are setting up like Sea of champions. The private server would allow them to set this up easier but there would not be progression in these servers.

  • @excitedcaius I would have fun in the situation you described. Without fear of failure or loss there is no victory. I'm sorry to have to say it but sometimes you lose but it is up to you what you do when you lose. Do you give up and complain that it's to hard, or do you learn and adapt so that next time you may win.

  • @ecres said in PvP is starting to become too much:

    @excitedcaius the discussion was around events that players are setting up like Sea of champions. The private server would allow them to set this up easier but there would not be progression in these servers.

    I mean, that's your interpretation of it. That's fine. But he explicitly said, when asked, “In the future, allowing more friends to come together and play in the world in the kind of way that they want, we want to figure out a way to do that but we’ve got some thinking to do.”

  • @ecres said in PvP is starting to become too much:

    @excitedcaius I would have fun in the situation you described. Without fear of failure or loss there is no victory. I'm sorry to have to say it but sometimes you lose but it is up to you what you do when you lose. Do you give up and complain that it's to hard, or do you learn and adapt so that next time you may win.

    /pressing X

    I find a different game. I'm sure that's exactly what Rare is going for, right?

  • @excitedcaius sagte in PvP is starting to become too much:

    If my crew only plays PvE... that makes it a PvE server, no?

    When you think this way, there are already PvE servers...when people take over a whole server, also known as alliance servers

    But private servers are something different...

  • @schwammlgott said in PvP is starting to become too much:

    @excitedcaius sagte in PvP is starting to become too much:

    If my crew only plays PvE... that makes it a PvE server, no?

    When you think this way, there are already PvE servers...when people take over a whole server, also known as alliance servers

    But private servers are something different...

    I can't do an alliance server with just my mates. Not the same thing.

    Look, at the end of the day, the game is going to face a dilemma: continue as-is and push more and more PvE/casual/true-PvP players out while leaving a sea of murder hobos behind; or it can adapt, recognizing that the playstyles are not being reconciled against or with each other, nor are they handled fairly under the current game design, and provide alternative methods for those players to continue enjoying the game which they paid for.

    The question you need to ask yourself (forgive the assumption), is this: Will I enjoy a game more that results from the first option, or a game which results from the second option?

  • @excitedcaius I would say from my perspective I don't see the disparity that you are espousing. The idea that the Seas are full of crews who have no other purpose but to kill crews and have no intention of taking the look you have or scavenging supplies but solely want to kill you and you crew is simply not one that I have experienced, and I have been playing since the Beta.

  • I'd like to start by saying I ADORE Sea of Thieves. From the art style, incredible ambient soundtrack and lighting to the wonderful sense of exploration and adventure it provides! It's been a long time since I've fallen so in love with a game or it's premise.

    As someone with a history of poor mental health I have always used video games to manage my conditions (they are especially helpful for the more prolonged episodes of depression and anxiety) and SOT is no different. When things get too much just hopping into my little sloop and setting off in search of secrets or treasure is wonderful. This is where I suspect this might be a non starter as regards a request but for players like me, with a mental health diagnosis, this game world can be a live saver. I am the first to admit that PVP is not ideal for someone suffering from severe anxiety nor is it great to help manage depression but this is rarely an issue as I can avoid PVP heavy games or stick to games with designated PVP modes or areas.

    I'm sure I'm not the first to ask but if there was an option to play SOT without the worry of a 4 strong galleon crew sinking my sloop and stealing my loot I would play the game even more so than I already do.

    I understand that PVP feels central to the lore of the world to some people (the name of the game for example!) but for players who either don't enjoy the need to keep a vigilant eye out for other players, those of us who are perpetually friendly online and want to make friends or for those of us for whom video games are a safe heaven to escape our poor mental health, the PvPvE set up can be incredibly distressing.

    While raising this in forums usually results in someone unpleasant community members telling people to "get good" or accept "that's what the game is about" I still thought it might be worth mentioning. Seems a shame for such a magnificently put together experience, perfect for cooperative exploration, to be ruined for some by the constant fear of a hostile encounter with another player. A player with whom you had hoped to share a wave, a song and maybe a little adventure.

    I will continue to play the game even if nothing changes as I do love it so very much, but the lack of a "safe" mode is something that I must admit does make me sad. The world you have created would be a paradise for me were I able to explore in safety or with other players who also wish to simply explore, discover secrets and make new memories together.

    Anyway I have ranted on for altogether too long! Thank you for the game, truly. For me it is almost perfect (distress of PVP notwithstanding).

    Connor Christie (the pirate RetroRev)

  • @ecres said in PvP is starting to become too much:

    @excitedcaius I would say from my perspective I don't see the disparity that you are espousing. The idea that the Seas are full of crews who have no other purpose but to kill crews and have no intention of taking the look you have or scavenging supplies but solely want to kill you and you crew is simply not one that I have experienced, and I have been playing since the Beta.

    I've been playing just as long, if not longer. It has been my experience that the game is increasingly becoming less friendly to the PvE part of PvPvE.

  • @excitedcaius Different perspectives I guess. I play the game almost exclusively for the PVE. I explore search for treasure and try and earn as much gold as I can. I will activly attempt to avoid engaging in combat with other crews for fear of losing my treasure. That being said where I think we differ is that when I am unable to avoid PVP I accept it, I try my best to engage the enemy and protect whats mine. Sometimes I am successful and its awesome, on many occasions I end up on the losing side of the battle, but I take each defeat as a lesson, a chance to get better so that the next time I might take there treasure instead of losing mine.

    You can't expect to always win, losing is a part of life both real and virtual and how you deal with defeat shows the kind of person you are.

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