We are returning players (Pirate Legend) from over a year ago and we are really loving Sea of Thieves again. All the new content is great!
We just finished the Seabound Soul tall tale in the game 3x to get our sword/sails last night, and it was really awesome to have 'story' like that in the game, but it could be so much more! I am sure there are other cool stories, and stuff in the tall tales that we have not gotten to yet. Right now we are doing the Legends one going around finding Umbra's books, and such.
I do think it could benefit from 'Raid' like material that would launch EPIC stories and adventures to go on with their parties. Rare drops of customization to go for - it's a proven working element in Massive Online Gaming - why not in this game? It would not take away from the combat either, let me explain further.
These 'Raid' like Instanced Areas of Story would last like an hour or so for a crew and be filled with big events, and really pull us into the story that Rare is building, and it should not be accessible from an outpost. These are places on the map that the player must travel to, and once they finally get to the destination only then would the party be 'instanced' out of the server and into the hour long adventure.
This could add so much more to the game - perhaps there are instances that place us against other players in different ways.
- instanced casino (collectors cards anyone?) where you can play against other players.
- instanced adventure (raid like adventure)
- instanced arena (already exists, but what if it were a tournament of an hour long play)
These are just some ideas, but what I am trying to get at is 'instancing' is not bad in this game, it could be just what the doctor ordered... but non instanced stuff is still very important to keep coming too - it's just another element to really expand the story or come up with other engaging ways for us to play against people in Sea of Thieves.
Lets keep the comments constructive, even if you HATE this idea :p
