Brigantine sinking speed + explosive barrels

  • Simply put, the Brigantine sinks insanely fast and is the easiest to damage of all the ships, due to its length and the fact most of its hull sits below the water line.

    The deck is very flat and narrow, combined with the wheel, cannons and sail controls being close together, as well as the ladders being very short. It is not uncommon for someone to quickly climb a ladder and explode on deck with an explosive barrel, killing all three crew members. The chances are when your crew respawns, your Brigantine has sunk.

    The solution? Less damage on explosive barrels or a longer sink time for the brigantine.

    Any productive thoughts to add to what I have said are very welcome.

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  • @seedy-platypus I have never had my full team be taken out on a brig by a single normal keg. If you get taken out by a single keg as a crew that means you messed up, you failed to spot them coming, let them on to your ladders and didn't split up enough to prevent all of you dying. If one pirate survived and they died in their assault, you would have no issues recovering.

    The brigantine is a balanced ship in my view, it does take damage that always pours in water, yet is easy to bucket; literally the only ship where you don't have to move, it is extremely quick and has a good amount of fire power and maneuverability. It has its flaws, but is a very good vessel nonetheless especially if speed is your preference.

    Kegs do not need a nerf, they are a risk reward element and especially now a days where not even the crowsnest is safe and will cause damage when they explode.

    If you want a more sturdy ship, 3 manning a Galleon is very doable. Each ship has its benefits and drawbacks, pick based on what suits you and your crew.

  • If anything the barrels need their damage buffed, as they do way too little damage on ships nowadays.

  • @ghostfire1981 said in Brigantine sinking speed + explosive barrels:

    If anything the barrels need their damage buffed, as they do way too little damage on ships nowadays.

    yeah the mega keg needs to be buffed again

  • @seedy-platypus said in Brigantine sinking speed + explosive barrels:

    Simply put, the Brigantine sinks insanely fast and is the easiest to damage of all the ships, due to its length and the fact most of its hull sits below the water line.

    The deck is very flat and narrow, combined with the wheel, cannons and sail controls being close together, as well as the ladders being very short. It is not uncommon for someone to quickly climb a ladder and explode on deck with an explosive barrel, killing all three crew members. The chances are when your crew respawns, your Brigantine has sunk.

    The solution? Less damage on explosive barrels or a longer sink time for the brigantine.

    Any productive thoughts to add to what I have said are very welcome.

    the brig can stay afloat if you kill the guy before he gets on and so he dies and then go for a ram board or cannon on to the other ship or try and get away from the keg before if goes off then you can repair it.

  • I mostly agree with what everyone has said, in terms of the strengths and weaknesses of the Brigantine.

    The main point, perhaps I wasn’t clear, is that the Brigantine is the only ship where an initial attack that causes the whole crew to die, results in the ship sinking. This is not true for either the sloop or the galleon. I do not think this is balanced.

    How could this be balanced?

  • @seedy-platypus said in Brigantine sinking speed + explosive barrels:

    I mostly agree with what everyone has said, in terms of the strengths and weaknesses of the Brigantine.

    The main point, perhaps I wasn’t clear, is that the Brigantine is the only ship where an initial attack that causes the whole crew to die, results in the ship sinking. This is not true for either the sloop or the galleon. I do not think this is balanced.

    How could this be balanced?

    it can by moving away from the keg

  • @closinghare208 said in Brigantine sinking speed + explosive barrels:

    @seedy-platypus said in Brigantine sinking speed + explosive barrels:

    I mostly agree with what everyone has said, in terms of the strengths and weaknesses of the Brigantine.

    The main point, perhaps I wasn’t clear, is that the Brigantine is the only ship where an initial attack that causes the whole crew to die, results in the ship sinking. This is not true for either the sloop or the galleon. I do not think this is balanced.

    How could this be balanced?

    it can by moving away from the keg

    This isn’t productive or helpful. Obviously “dodge all bullets and hit every cannon shot, don’t get hit by a keg” would result in never being sunk. That is not the question here, the question is about balance and your response does nothing to address balance.

  • @seedy-platypus

    Keg less damage to prevent brig sinking in a situation where it happened full crew died?

    First as mentioned by others. If your full crew die to a keg getting on board than thats mistake 1. A kegged brig (even mega kegged) can be saved as long u are alive ofcourse.

    Heck i bailed a brig with 9 holes solo and kept it a float and was able to fix it.
    Not tiny holes but the holes pre ship damage update.

    2nd Lower keg damage to counter brig sink? NO
    does a keg now do diffrent damage according to ship used? All kegs should have same damage and explosion on all ships. If this getting kegged is an issue than not less damage on keg but more time before sunk on brig.

    Thats my thoughts altho i would re-express as others mentioned this full crew dead and being sunk to 1 keg has less to do with the keg or brig but more with your tactics and strategics in certain situations. Work on that and become a better pirate so u can take care of these situations. Dont ask for a change in mechanics. Thats my 2 dubloons onb the matter.

  • @seedy-platypus said in Brigantine sinking speed + explosive barrels:

    @closinghare208 said in Brigantine sinking speed + explosive barrels:

    @seedy-platypus said in Brigantine sinking speed + explosive barrels:

    I mostly agree with what everyone has said, in terms of the strengths and weaknesses of the Brigantine.

    The main point, perhaps I wasn’t clear, is that the Brigantine is the only ship where an initial attack that causes the whole crew to die, results in the ship sinking. This is not true for either the sloop or the galleon. I do not think this is balanced.

    How could this be balanced?

    it can by moving away from the keg

    This isn’t productive or helpful. Obviously “dodge all bullets and hit every cannon shot, don’t get hit by a keg” would result in never being sunk. That is not the question here, the question is about balance and your response does nothing to address balance.

    it does you need to move away from the explosion because then you can bail and repair and I think it's balanced now the way it is

  • @closinghare208 @Seedy-Platypus

    I think i see what he means.
    Yes gameplay wise it is balanced. Sail of, guard ladder etc.

    I think what he means is if we take empty sloop, brig and galleon. We keg them all at same time the sunk is gonna look like:
    Brig sink
    Galleon sink
    Sloop sink

    In that order and i think the OP want all ship sink in same speed. But this is not fair if all sink in same speed and this has to do with crew size and the balance on that.

  • @weakdexx said in Brigantine sinking speed + explosive barrels:

    @closinghare208 @Seedy-Platypus

    I think i see what he means.
    Yes gameplay wise it is balanced. Sail of, guard ladder etc.

    I think what he means is if we take empty sloop, brig and galleon. We keg them all at same time the sunk is gonna look like:
    Brig sink
    Galleon sink
    Sloop sink

    In that order and i think the OP want all ship sink in same speed. But this is not fair if all sink in same speed and this has to do with crew size and the balance on that.

    You are almost saying what I mean, I do not want all ships to sink at the same speed.

    I want the brig to sink a little slower, allowing for crew respawn time, like it is on the sloop and galleon.

    On the point of the brig sinking slower, I realised there may be a problem. As other people has pointed out, the brig is insanely easy to bail water from. If it sank slower could this be game breaking( like many people have said about the sloop in the past)?

  • Personally i think the brig is balanced against the others, as the brig is the fastest and most maneuverable ship in the game. Generally speaking as it can catch most sloops, and can easily avoid or circle galleons. It doesn't need a full crew, and can even be operated as a solo ship. THAT is its strengths, and sinking faster is its weakness... THAT is the balance.

    So if you want to play as a three player team, choose the galleon if you want tankyness. If you play as two players choose the sloop for the same reason. (Four players naturally "choose" the galleon.

    Just my couple of cents to the discussion.

  • @seedy-platypus said in Brigantine sinking speed + explosive barrels:

    I mostly agree with what everyone has said, in terms of the strengths and weaknesses of the Brigantine.

    The main point, perhaps I wasn’t clear, is that the Brigantine is the only ship where an initial attack that causes the whole crew to die, results in the ship sinking. This is not true for either the sloop or the galleon. I do not think this is balanced.

    How could this be balanced?

    By the mere fact that they did enough structural damage, maybe they lobbed in another cannon shot or two, to sink you in that time period and your entire crew is dead so your ship is defenseless? If you deal enough damage you can sink a sloop before the crew comes back so it isn't unique just well the brig is the most glass canon type vessel when receiving damage that we have where its lack in sturdiness is easily compensated with speed, fire power and ease to bucket, when alive.

    Your argument is if you fail, in a very drastic manner like a full crew dying from one small keg, you should always be able to recover? Have one pirate survive and you can survive, that is how it is balanced.

    You failed, you lost and it isn't the ship that was the issue.

  • @cotu42

    Typically I am vigilant and do not die to one keg. So this is not me just being salty and unskilled, I genuinely believe the brig needs balance.

    It should be the case that if a whole crew gets instantly killed, they get a second wave to try and retake their ship. In my opinion, having a ship where there is no chance to do this, simply is not fun.

    Both the sloop and the galleon are very forgiving when it comes to respawning and fighting back, so for balance sake the brigantine should be too.

  • @ghostfire1981

    The brigantine has the worst turning and longest stopping times of any ship in the game. Its speed, in most situations, is unmatched (sloops and galleons can still outpace it in the right situations, though), but due to its hydrodynamics it has far worse maneuverability, albeit a faster rudder turn than the galleon. With the help of lower speeds or the harpoons, it can still run circles around any other ship.

  • @seedy-platypus

    A sloop can sink before you get back, if enough damage is done to your ship. I have soloed and usually just view a death or knock-off my ship as nearly as bad as just sinking out right if I am facing worthy opponents.

    Huge mistakes are not by definition going to allow you a comeback. There are enough situations where your death will not mean your ship sinks and you can come back. If the brig is boosted in its survival, I think it will just become to strong.

  • @ghostfire1981 said in Brigantine sinking speed + explosive barrels:

    If anything the barrels need their damage buffed, as they do way too little damage on ships nowadays.

    I also wish barrels floated to the surface slower like before. I miss watching a barrel slowly float to the surface .

  • The Brigantine has a lot of advantages too. You can easily sail it Solo leaving both the other crew members free to fire cannons/board/repair. Plus is it fast enough to get out-of-trouble and has the firepower/agility to do very well when in-trouble. Supplies/ammo are close at hand and the "Driver" can watch/guard the ladders.

    Even with the "fast-sinking" the Brigantine is still the "top dog" on the Seas. Unless it runs into a proficient 4-man Galleon crew using voice. And you just don't see those anymore.

    The Brig needs no more advantages. It is already the best ship in the game.

  • 2 nights ago, I was sailing on a open crew brig with 2 new players that were chill, having some laughs... our brig was parked at an island with me grabbing the last chest I dug up off the beach. As I started my swim back to the ship I noticed a brig barreling down on us from behind us, I raced for the ladder climbed up and ran for the sails and lowered both while the others were completely oblivious to what was about to happen.
    As we jetted off a ghost ship decided to join the fight and leaped out of the water and started to ram us and curse us with cannon balls so as we passed an island I decided quickly to harpoon the ship around the island to fend off both ships but unfortunately a pirate from the other brig made it on to our brig anchored us and killed both new players leaving me with a boat to fend off and that was filling with water fast.
    We fought on deck until I was forced to jump off to eat ad I could hear the boat filling and creaking, again I raced for the ladder ran down stairs bailed 1 bucket out, than killed the pirate that boarded us and began bailing until my crew returned to an empty hull with a couple of holes.
    My crew was in shock that I managed to fend off a ghost galleon,a brig, a boarder and a ship that was heavily damaged by cannon fire all before they returned from the ferry.
    It wasn't easy but it was fun and exciting, I wished I had recorded it.
    I can still hear the chants of "Dan Dan the mattress man" in my head lol.

  • But it’s as easy to sail/solo as a sloop. You forgot to mention that part!

  • I certainly understand from a gameplay perspective it would be nice to have a chance to repair after a death.

    I also think it's fair to request that the middle choice of 3 would have a sink time somewhere between the other 2, instead of sinking fastest.

    If we think about nearly every other multiplayer game in existence though, losing your entire team at the same time means you lose that encounter. Every time. Usually with no chance of recovery. For this reason, I'd actually be okay with the other 2 ships sinking a bit faster...

    Suffice it to say I'm conflicted on this one.

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