Hello Rare,
Please try to fix the spawnkill problem allowing players to get a few seconds of "immunity", yesterday i got stuck by 2 players who waited for my spawn to shot me , 1 shot of blunderbuss + 1 shot of pistol = i could no longer play.
Thank You.
Alessandro
"Spawn-kill" need to be fixed
I'm posting a picture I find a bit funny. Don't take it the wrong way. We all lose in a SoT session, from time to time. The more you play, the better you will get at preventing situations that can cause a loss.
Some of the best advice you can get is that you should ALWAYS, ALWAYS, ALWAYS watch the horizon. ALWAYS watch your surroundings. Lifting anchor? As you spin, watch for other ships, other players and other player's mermaids. Adjusting sails? Keep moving your character's head to watch for other ships, other players and other player's mermaids. Digging up a chest? Keep looking around for other players, their ships and their mermaids. See another ship and don't want to fight? Sail away from that ship. Heading to an island and see a rowboat? Know that a player could have used a rowboat to get to that island. Always assume every player is out to kill you. They will have a hard time attacking you if you stay away and keep them away. You can see other ships from very far away. You just have to look for them. If you fail at keeping someone away, that's okay, as it happens sometimes. Fight back. If you die, when you return from the FotD, the split second you load in, MOVE! Run, spin, jump. Anything to help you get an eye on where the enemy may be. You don't spawn back on your ship in the exact same spot, so they will have to keep an eye out for you too. If you're moving around, they will have a much harder time killing you.
Also, if you don't use a mic., I HIGHLY suggest using one and using your in-game voice chat. If you're nice, often times other players will be nice back. There have been many times I have decided to stop my attack on someone because they were friendly. When someone is killing another player and the killee starts talking, nicely, it lets the killer know that the character isn't just a character in a game. It's attached to another human being. That may sound silly, but it's true. Long story short, use your mic.
If you don't feel like fighting back and/or have just had enough of trying to fight back; if it feels like a no-win situation, you can scuttle your ship. If you're not into fighting (or just don't feel like fighting during a session), you can scuttle your ship and start fresh. If you want, you can even restart to the menu and start fresh on a new server.
So, again:
- ALWAYS watch for signs of other players and keep away
- ALWAYS assume 100% of other players are looking for you
- ALWAYS assume 100% of other players are going to kill you, if they get close
- ALWAYS spawn back after a death jumpy, runny, move-y-about-y and make yourself a harder target
@giangi877 said in "Spawn-kill" need to be fixed:
Totally agree, also blunderbuss need a nerf, it requires no skill, just press a button and kill someone instant.
The blunder. is only a one-shot kill if a players holds the gun against another player. If someone gets that close... Well, see the stuff I posted above. Don't let players that close to you.
@dislex-fx if I have a sword I have to go close to them, if I have to see what you saying so they should remove sword, thanks for ur suggestion but we already know very well about the thing that you said, but sometime happens that someone can jump on ur ship when ur far from it doing raid for example, the problem is that if you get killed one time then whit the spawn kill and the blunder broken damage u can't do anything.
@giangi877 said in "Spawn-kill" need to be fixed:
@dislex-fx if I have a sword I have to go close to them, if I have to see what you saying so they should remove sword, thanks for ur suggestion but we already know very well about the thing that you said, but sometime happens that someone can jump on ur ship when ur far from it doing raid for example, the problem is that if you get killed one time then whit the spawn kill and the blunder broken damage u can't do anything.
To fight against a Blunder. you want to jump and move. Run towards them and then jump or run back. They will try and shoot you. Since you moved back, not all of the shot from the Blunder. will hit you, so, you'll still be alive. Then, while they are reloading, you can go in for the kill or make your getaway.
Fake them out, so they waste a shot.
All I use is a Blunder. and a sword. I have been playing since beta and I am good at getting right up to other players. If I am fighting someone at a small distance, well, I am at a disadvantage. I can't do much damage with a Blunder, you know? If I am at a distance I jump and run around, as I get closer. I do this to try my best to make the enemy waste their ammo. If you don't kill me with your shots, I run right up to you and blunder. you. It's not super easy.
Someone I play with is new to using the Blunder. She is having a tough time learning it. She will keep trying and she will be great at it. She won't give up.
I am like her, when I try and use the Flintlock or the Sniper rifle. I am horrible at those, when it comes to being at a bit of a distance from the enemy.
Like most weapons in most games, 'it' takes practice. Practice using the weapons and practice learning to not die from the weapons.
Again, when going up against a Blunder. fake them out, so they think you're about to charge them, then move backwards. They will waste their shot and then you have options.
Also, if you don't know what firearms another player has, do the same trick. Run towards them, and then run/jump back and so many times they will pull out the gun. Then you will know how to react to said player/weapons.
Overall, if you're not looking to fight, stop letting players get to you.
@dislex-fx whit new patch getting close to someone whit blunder it's pointless, even if they miss the first shot they now can reload and shot again while you are attacking them whit sword, and you are saying right thing but I think that those thing are good in an open scenario, not downstairs of a brig where u can't jump and have no space, blunder don't need to be learned is the worst and broken weapon, pistol and sniper rifle requires skill, not blunder. They just need to nerf it, and a lot of player will need to practice in something for real
So i have playing SOT for quiet a while now, and decided to try out the pvp (sloop arena). Lots of fun, except while being under attack from several ships, we got killed and a enemy player boarded us, and startet spawn killing us with blunderbuss and pistol combo, we dident spawn at the same time, so he could just spawn kill us by standing on the rear of the sloop, and shoot is in the back everytime. I see the problem to be that we spawned the same place every time, Why is the player not spawning away from enemy players position??? That was just ridiculous.
@giangi877 said in "Spawn-kill" need to be fixed:
@dislex-fx whit new patch getting close to someone whit blunder it's pointless, even if they miss the first shot they now can reload and shot again while you are attacking them whit sword, and you are saying right thing but I think that those thing are good in an open scenario, not downstairs of a brig where u can't jump and have no space, blunder don't need to be learned is the worst and broken weapon, pistol and sniper rifle requires skill, not blunder. They just need to nerf it, and a lot of player will need to practice in something for real
@giangi877 said in "Spawn-kill" need to be fixed:
@dislex-fx whit new patch getting close to someone whit blunder it's pointless, even if they miss the first shot they now can reload and shot again while you are attacking them whit sword, and you are saying right thing but I think that those thing are good in an open scenario, not downstairs of a brig where u can't jump and have no space, blunder don't need to be learned is the worst and broken weapon, pistol and sniper rifle requires skill, not blunder. They just need to nerf it, and a lot of player will need to practice in something for real
In my opinion using a sniper rifle in a close up fight is pathetic. It also takes an abusrd amount of damage away, but no one wants to mention that, as it's the 'cool FPS player' weapon of choice. Nothing but crickets when it comes to that gun.
@dislex-fx the sniper rifle should kill you instantly if I hit your head, and at least doesn't kill you whit one shot even if its close, the blunder does, this is pathetic, bunch of ppl just jumping on ship and running on you whit blunder that also push you away and most of the time in the sea, this is pathetic. Not trying to learn How to use a weapons that nice some skill.
@giangi877 said in "Spawn-kill" need to be fixed:
@dislex-fx the sniper rifle should kill you instantly if I hit your head, and at least doesn't kill you whit one shot even if its close, the blunder does, this is pathetic, bunch of ppl just jumping on ship and running on you whit blunder that also push you away and most of the time in the sea, this is pathetic. Not trying to learn How to use a weapons that nice some skill.
How are you having so much trouble keeping a bunch of people off of your ship?
@dislex-fx becouse they may kill you one time and then waiting for you at the respawn whit the blunder, that's no sense at all, before the patch blunder was like disappeared, and now every one us it.
@giangi877 said in "Spawn-kill" need to be fixed:
@dislex-fx becouse they may kill you one time and then waiting for you at the respawn whit the blunder, that's no sense at all, before the patch blunder was like disappeared, and now every one us it.
I am asking, how did they even kill you in the first place? Sure, we all die sometimes, but posts like these make it sound like y'all have problems staying away from bad guys. You can see ships from VERY far away. If players are always getting on your ship, you're not paying attention well enough, in my opinion. Play how you want, but don't ask for the game to be changed when you can't see a giant ship...
@dislex-fx even If you see them they can reach you, when you are at the raid you can't exactly see everyone, the spawn kill need to be fixed, and the blunder also, it's my opinion, most of the time I run in other ship for pvp them, and so can happen that someone jump on ur ship but thats OK, the problem is that now, you don't have to be skilled anymore whit blunder shot, just need that weapon and nice ping. That's all. I spend hours in Arena just whit the sword, now using it vs blunder in close situation is impossible. You just have to stand and press the button, that's the ability you need now
@aleva1720 said in "Spawn-kill" need to be fixed:
Hello Rare,
Please try to fix the spawnkill problem allowing players to get a few seconds of "immunity", yesterday i got stuck by 2 players who waited for my spawn to shot me , 1 shot of blunderbuss + 1 shot of pistol = i could no longer play.
Thank You.
AlessandroRare have already implemented a feature for you to avoid spawn campers. It's called scuttling. You can do this from the ferry of the damned or your menu option.
@giangi877 said in "Spawn-kill" need to be fixed:
@dislex-fx even If you see them they can reach you, when you are at the raid you can't exactly see everyone, the spawn kill need to be fixed, and the blunder also, it's my opinion, most of the time I run in other ship for pvp them, and so can happen that someone jump on ur ship but thats OK, the problem is that now, you don't have to be skilled anymore whit blunder shot, just need that weapon and nice ping. That's all. I spend hours in Arena just whit the sword, now using it vs blunder in close situation is impossible. You just have to stand and press the button, that's the ability you need now
Let me guess. You play on XBox, don't use a mic. and play solo...?
For real though... It's not Rare's fault you aren't watching for bad guys. If you're playing solo, that's hard mode. Doing a fort solo is pretty much Hard Mode Plus. If you're not playing solo, make sure you and everyone else on your crew are watching for other ships.
Most other players (that have played a bit) have no problem looking for other ships. Most other players (that have played a bit) have no problem not letting bad guys walk right up to them and shoot them point blank.
Dude it’s not just players even Skelton’s are getting hits on folks as we wait for the black screen and the boat wheel spinning.
@dislex-fx I play from PC, I always play whit friend, and I play from beta, like yesterday we were doing raid of damned and 4 player came on the small boat and killed me on the water, for my mistake of communication they went on our ship and there the spawn kill begin.
@dislex-fx Just wanted to say that there's plenty of ways that others can board you even if you do pay attention. They can get a good or lucky shot and instakill you with a cannon or a skelly ship can do the same, they could get two quick hits with pistol and/or sniper or you could even get killed by a volcano. These things doesn't always happen, I'm just mentioning it to give some more perspective on the matter because imo it's not all about running and if you chose to fight unfortunate things can occur even if you do everything right.
Also I have no issues with being killed, spawncamped etc, not saying that it doesn't happen because it does on occasion, but 99% of the time I was aware of the risk that I took when I chose to fight and not run.
On topic: I couldn't say what can or should be done about spawncamping. When players do it to grief it's just bad manners and thankfully the option to scuttle is there, but still nobody should be griefing... But when they spawncamp to ensure that your ship sinks I have no issues with it, if I go down then I expect my ship to do the same (but that could just be my solo sloop mentality). If Rare implements a second or two of immortality when spawning then I at least hope that you're not able to attack during that time.
@aleva1720 Honestly the issue here has less to do with load times/hardware or spawn invuln and more to do with the spawns themselves. Months ago they patched out issues of being able to see/damage people (through their shadows) before they spawn. You should at least see a momentary glimpse of the world as you die, the crew killing you is just fast on the trigger. The problem is that each ship size has so few spawns and the spawns themselves don't seem to take enemy positioning into account (especially on sloops). Anyone that has played a while and has experience spawn camping knows all of the spawns and knows which ones are more likely. The sloop for instance only has 4 spawns and heavily prioritizes the spawn by the wheel, even if enemies are standing by anchor or on the canopy, making it stupidly easy for two good shots to insta kill spawns. They just need to add far more spawns and randomize them a bit more, with enemy positioning taken into account.
@giangi877 exatly what you said, it's ridiculous. If someone misses with the blunder and you start imediately hitting him with a sword, he reloads and one taps you before you killed him with the 5 sword slashes. Kind of makes swords obsolete...
If you get spawncamped dont give them the satisfaction of killing you over and over again. Scuttle your ship take the loss and move on or even Switch Servers.
Well at least that is what I do when this happends to me.About the Blunder, well I dunno how it is in Arena but in Adventure Mode I have seen plenty of "try hard Blunder Pros" who thought they can easily kill you with it but failed big time....
I think it is never easy to make all weapons in a game equal there is always that one combination that is most effective.
A quick thought that came to my mind to reduce the pain of blunder People, maybe reduce the ammount of ammo for it?
Like 1-2 Shots and then its out of ammo?@aleva1720 sagte in "Spawn-kill" need to be fixed:
yesterday i got stuck by 2 players who waited for my spawn to shot me , 1 shot of blunderbuss + 1 shot of pistol = i could no longer play.
That could have been everyone of us here. Congratulations to the two guys who got on your ship! Why didn't you check the ladders with the blunder?
I don't see why blunder should be nerfed. There are plenty of strategies to run away from spawn killing. I encountered more problems with double gunning in the last sessions. So often, I've also switched to Double gun. Cutlass seems a little off since the last update.

