Chill out with the difficulty of the ghost ships

  • I normally run a 2 man sloop crew and we have taken down quite a few ghost ships (galleons, brigs, and sloops). Heck, we even have done battles ourselves. I'm not sure if there was an update, but for the last couple of days the ghost galleons are just stupid hard. Mega-life (still just cruising around even when the bottom two levels are under water), cannon balls sniping me from a gazillion kilos away (I was sniped 3 times in the face from far distance in a matter of 20 minutes), every other cannon ball was a curse, and then when they seem to be slowing down, another one spawns right beside it.

    Just, chill out. Please. Difficult is good, but this level makes the game unenjoyable, especially paired with your serial killer storms and volcanoes that killed me 3 times in one hour (just lightening, mind you).

    EDIT: Okay, the volcanoes had nothing to do with our play session tonight. Just have an issue with volcano accuracy in general. Extra soap box while I was at it.

    EDIT of EDIT: Don't take this to mean I don't like the game. I do! I like how challenging it is. It's just, when it's too much, it's too much.

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  • Volcanoes are easy to avoid in a sloop due to its small size and manueverability (just look up); lightning in storms was recently toned down (still don't recommend holding your sword out though); cursed galleons are supposed to be hard for a sloop.

    Overall, I think that you're exaggerating just a wee bit.

  • @obama-0n-break

    Skeleton brigantines? When did that become a thing, I've got to see the fortifications on these.

    Regardless, skeleton ships haven't changed. Spawn rates have glitched out, and PvE events like to spawn simultaneously now, but not much else is different. The CCBs are meant to be difficult and annoying, they still target players on ships instead of ships and occasionally forget that they were nerfed, they still lose speed after enough flooding but take a bit to actually die sometimes, and still sometimes despawn mid-fight. Volcanoes aren't a threat anymore, since fire and floodwater delete each other and the rocks lost their touch a while ago, and the storm was toned down last update unless you run around with your sword out.

  • I agree it sounds like exaggerating because what happened to us tonight (what I described in my original post) was just astronomical. Unless the RNG gods just completely pooped on us tonight, it was crazy. Never had no where this much issue with these guys. We easily put 60-80 cannon balls in one galleon, and dude was still just chugging along. We both died at the same time from lightening, and I died two more times from lightening (and no, not running around with a sword, just messing with the sails).

    That being said, tonight was super laggy for us and my client was glitchy AF. So maybe it was just a spoof. It was just too crazy not to make a post about it in case somone made a small tweak just to see how it would affect the game.

  • @obama-0n-break Did you record it?

  • @galactic-geek Nah, I don't record. Though I should with this game. Some pretty wild stuff can happen. :)

  • @obama-0n-break please dont ask for nerfs for the game when everything is super easy. Myabe try a different approach?

    • ram into the galleon and have 1 person jump over with a keg? (Have you tried this method) place keg at the bottom in one of the ends of the ship. Ignite it and run to the other end. Now you just kill the skellies trying to repair. 0 cannonballs used.

    Or park ship next to island and the skellie ships will sail around the island and you can shoot cannonballs when in range and repair when its not?

    And then ask yourself when you've tried this, if galleons still needs a nerf..........

  • Skeleton galleons will not randomly spawn on you if you are in a sloop. Only skeleton sloops.

    Brigantine will spawn both sloops and galleon

    Galleon will spawn mostly galleons

    The only time a sloop will ever have to fight a skeleton galleon is if you do the fleet battle or if you sail too close to an already spawned skeleton galleon, which is your choice in both cases.

  • All encounters are manageable on their own for fairly skilled sailor. Two combined are very dangerous. Three are mostly deadly. Just like in real life. That is why hauling big prize is so nerve wrecking as random chain of events could ruin your half day mission. But it is fun and engaging.
    Anyone fancy fighting skelly ship and meg, in storm, with chest of sorrow on the deck, and few skeleton fort gunpowder barrels on the crow nest?

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