I want to try to explain this so people do not get heated in here and I will try to do the same because I just want this game fixed. I have been losing friends and players I know because of the bugs and server issues to this game. With hardly anything coming out with the new C and P of an event I kind of expected some fixes. (yes I am talking about the dumb presents you have to give to players) (Dont talk about x cancel being fixed because I viewed that has a feature not an exploit but I am not posting for that because I gave up on balancing this game out). Now I am fighting for a game to function properly.
I will be listing bugs after my proposal, so if you do not agree with me at least I can point out the issues with this game so you can "hate the game too" lol (joke sorta).
Proposal: I believe we need to remove stuff from the game so we can have better servers. Things that need to be worked on is fire primarily. Not only is it not balanced but it bugs the servers out (I'll explain in my bug list). If we take out both Forts that will help too. Fleets also lag up the server because boats affect the game the most. They could remove this too. Half the spawn rate of items on beaches and animals. Make the waves slightly smaller to decrease lag also. Write your opinion what you can give up in order to have better servers down below. Trying to find a group consensus!
Would I miss these things yes because this is content but the servers are actually broken. Why do I think they should remove things instead of upgrading servers? It is because I believe they do not care or too lazy to upgrade their servers. Which literally you flick dollars to server companies so they can flip a switch (ahem cough cough Microsoft which they are owned by).
Bug List:
Server lag: Players who rubber band on your screen but not on theirs. Players can either cause this because of advance movement (fast movement) or just because the internet at players houses is bad so it looks like they are doing advanced movement. So is it players fault? Not really because if you play on your own coast then you get 60 ping or more which is outrageous (60 ping on a good server). This can cause players who live next to the servers to have an advantage. I jokingly say that they are pay to win because they paid or rent a living space that lets them have 30 ping or less. Their blundis are op and they will win 50/50 sword fight scenarios every time. I may have clips if I haven't purged them already
Hitreg: This is caused by server lag or bad servers. For example, someone running from the left side of your screen to the right. Say you hit your shot with a sniper and you get a hit marker. Then you do it again after reloading and you get a hit marker. You do this all without them healing. You think they would die since two sniper shots will kill someone right? Nope, one or both shots didn't register even if you get a hit marker. These things can happen with a sword where you get sound ques but it doesn't actually hit.
How can you bypass this? You essentially have to aim behind them by a certain amount based on their ping which can be literally a body gap or less/more. How do I know this? Because I tdm and I play with people in the same call. We ask each other questions on if the shot hit. Or even whats their ping and collectively we figured out that the hitbox follows the player model. The servers are not made to have two or three galleys on one island having players attack each other. (hmmmm wonder how arena is a thing). It is hard, on the servers because of the physics of characters, bullets, and boats. This is insanely frustrating because you waste bullets because you actually have good aim and you hit someone. Go test it you will get the same results. I have clips
Server invincibility: also hitreg but became a new category since fire came out. Before it took three or more galleys to be rubbing on each other to happen. Fire can cause this too with only two ships fighting. This causes players to not be able to do damage across the server so no one can die (the only damage you take is fire). This causes players to troll enemy teams by grabbing the wheel or grabbing anchor and keeping it down (smartest play since anything else you do doesn't matter). In the end people could start dropping like flies or randomly people start taking damage. This can last a minute or three at a time. People have called me hacker because of this although they are too uhhhh... unintelligent to know that I am shooting them more than they are me. ALSO EXTREMELY FRUSTRATING BUG. I have clips
ADS bug: worse than any other. This is caused by certain inputs I believe but it is hard to recreate without recording my inputs (too lazy to do because I doubt they will fix it). This causes the player to not shoot when they scope in. This can be crucial in PvP every millisecond counts in fights. I could lose a jump on someone. The only way to shoot again is to unaim and either hipfire or reaim and shoot. BTW the ads bug can happen multiple times in a row soo GG. I have clips
Skelle bug: Another fan fav. This cause your aim to not be accurate to where the bullet goes. This also causes items your holding in your hand to be somewhere else on your screen (which causes like a sniper to be covering your screen way more than before). How is this caused? It is because the servers cannot load in your player model to your game. How do you know if it is happening? You will not have hands in fp mode and when you emote you are a green skelle. Maps cannot be read if this bug happens to you. So do the players who look like green skelles have the same issue? No its the servers that could not load their model to you on your end. So can someone have this issue without you knowing on the other team? yes. Is this caused by your hardware? no, its servers trust me RTX 2080 ti graphics cards have this issue. I have a clip I believe for sword and sniper with this happening. I would have to dig for it.
Sword bugs: Sword hitreg one. Sword lunge hitreg two (doesn't happen often). I have done it enough to realize it is an actual bug not hitreg tho most of the time. This happens on max range sword lunge. (I mean block jump lunge/ and I mean MAX range). At the very end, you get the sound que that you hit and a spark on wood if it's next to a player that you think you hit. Since I got both you would think I hit them right? Nope. It happens way more often after the sword range nerf. So I believe it is a coding issue. So tone back the sound ques and spark animations so it matches what the game actually does should be an easy fix (not many people know about this so hopefully I can bring it to spotlight). So the person does not get knocked back or damaged but since you whizzed by and the moved away you think you hit them most of the time. I have multiple clips on YT I know for sure I can link with a timestamp if you wanna see this bug. This also causes lunge cooldown bugs.
Cooldown bugs after: So the bug happens in different ways. Sometimes you can look around, switch weapons, and attack when in this cooldown faze. It's like a half sword lunge cooldown. Other times I can move around but cannot turn or attack. Sometimes I can attack and move but not turn. This happened before they removed the sword lunge cooldown cancel but now it is more noticeable since I am not able to do these movements. So in a way, they passively buffed a bug in the game. When these cooldown bugs happen tho sometimes I can hop out of it because of muscle memory of me freaking out going wt*f is happening right now. (what I mean by hop out is the lunge cooldown cancel). These cooldown bugs tho, I am unsure if I have a clip but will do it when it happens again.
Health bar bug: Two parts to this. One is caused by server lag and hitreg. Your health depletes randomly causing death/kill delays. First shot finally registering once you get hit by second bullet when someone DG. May have clip will do it again if it happens during tdm.
The second issue is food glitch. This happens when you spam m1 while trying to heal when freaking out because I do not want to die. I believe it happens because m1 spam may cancel it at certain frames near the end of the eating animation. Very noticeable in tdms. The food stays in inventory but you go through the whole eating anim for it to not work.
I am sure I am missing many others but this can be one long post if so.
If you made it this far thanks for going through and educating yourself on why this game needs to be fixed. I will try to provide clips if people ask. Some are hard to prove because people will say I hit x or something to cancel certain things. My clips will not show a virtual keyboard and mouse input so you can only see from my POV.
So lets try to do the easy fix remove things from the game so hitreg can get better then work on those bugs. Put your opinion down below what you are willing to lose as content in order to fix the game.
