How to Fix the Low Player count..

  • Rare won't tell us the recent player counts, or the server player amount, or even the amount of servers up! But.. its pretty obvious this game is losing players. Here are some things that may help.

    1. ** Big one** - PROVIDE INCENTIVE!! people need some kind of incentive to keep them going. MANY people have played this game, but just don't stay. There is no incentive to do anything at all. I hate to say it, but higher levels need to give some kind of reward that's useful, not just cosmetics. People don't wanna grind for 1000hr WITH NO REWARD! I know Sea OF thieves is big on having equal opportunities for new and old players, but every popular game has SOME kind of level incentive. A good example of this is COD. Players are incentivized to play to unlock more weapons for their use. GTA 5 is a perfect example of a free-roam game. The incentive is to make money, to buy new cool things, not just unlock some paint for your car!! This may be a controversial topic, but I think it's important.

    2. Increase player cap per server - this would make the seas less empty and make you run into ships more often. The map is too big for only 3-4 ships per server.

    3. Get more big streamers on this game! This game was thriving when all the big streames played it for a bit. At least summit1g came back recently, that may liven up the game and bring new players. We need the sea of thieves team to try to get streamers like CDN3rd and popular streamers. Maybe even Ninja (probably not lol, I also know he's hated)

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  • I use the LFG Tool every time I play. This is a very good gauge of player activity.

    I can assure you player activity is higher now than it was in the Summer.

    Summer it was like 90-110

    It’s been around 120-140 (about a week ago). Haven’t been able to get on in a minute.

    X those numbers by 3 as that’s the average crew size. (Solo’ers don’t use LFG obviously). So that’s just even more people.

    That’s JUST the LFG tool and only a fraction of the player base uses it!!!

    Not to disagree with your post. Great ideas!

  • @glannigan Thanks Man!

  • You are on to something with incentive. I hit PL10 some time back in April. And since then I have consistently played less and less.

    Not because SoT isn't a good game. It is. But, unless you are a "Completionist" who absolutely just has to have every title, commendation and cosmetic, there's is nothing to "push" you onwards.

    I am as good as I am ever going to get at this game. My character can't advance any further. I have all the cosmetics that I like...... I still play a few days after each new update. But when you've seen and done it all 100 times........

  • @viperishemu2992 Thanks man, I really wanna get the incentive message out there, cause the game is golden and super fun the next couple days after a mega update.. but then after the 3 golden days, back to empty seas. This game has some SERIOUS potential to be one of the top games.

  • @a-double-deagle

    The issue with incentives is that most of them require progression, which Sea of Thieves won't have. It's a sandbox pirate game, you're meant to adventure with old friends or find new ones on the Sea, and look back at the memories rather than look forward to the rewards.

    The map is indeed too small for 3-4 ships per server, which is why the cap is at 6. The game tries to fill to this cap, however serverhoppers and interregional connection difficulties make this difficult sometimes. The game is also not capable of having more ships, both because it can no longer run anything more in that way (ships are very, very taxing) and because with the outpost count it cannot spawn more than 6 at a time.

    Big streamers don't help. Summit especially drives players away if anything, but many of the very big streamers are incredibly underrated. Take a look at HitboTC as a good example - everyone who watches his channel loves it, but he doesn't have nearly as much attention as some streamers who have people that watch them and hate it. That said, Sea of Thieves has a relatively small playerbase in comparison to some games anyways, but it's great for those who do like it.

  • @a-double-deagle yes I want better unlockable items and different ship STYLES not livery’s right unlock. I want at least 10-12 ships on a server that would make for some epic pvp combat . But like rare said in pace 22’s stream with the devs its expensive and the memory can’t really handle it but hopefully rare is working on this.

  • @a-double-deagle
    Your incentive to play is the fun of the game.

  • @mcgarnaglewolf

    The game isn't only PvP combat, the 6 ship count is set where it is because in an ideally filled server, it gives the proper frequency of ship encounters that Rare wanted. Not only would we need to double the amount of outposts and nearly double the amount of power it takes to run the game, but having that many ships would be far too much to have the more peaceful moments on the Sea that you're intended to see. If Arena had fixed matchmaking times, you could use it to get a similarly condensed ship count.

  • The player count isn't low at all - it only seems that way, ever since the map was expanded with the Devil's Roar. Remember, there are 4 regions and a maximum of only 6 ships.

    Also, proof that player count isn't low, comes directly from Rare - all you need to do is go to their official contest forum where their Guess for Gold competition threads are located (here's the link).

  • @a-double-deagle the servers hold up to 6 ships, but yea its rare that they actually get to that many ships, normally 4 ships is the usual amount. but honestly that seems to be a good amount anyways, i run into them all the time.

  • @ultmateragnarok but also in the dev stream with pace you can look it up on YouTube they said they were working on increasing the player amount on servers it’s just the most expensive part of the game is ships and the memory can only hold six at its current state and this could be why they added the emporium but that’s just a guess

  • @mcgarnaglewolf

    Yes, ships are incredibly taxing, with hundreds of interactive and moving parts that need to smoothly move along with a massive physics object on a body of water. It's not easy to run two or three, let alone the dozen or so that skeleton ships would add if the player ship count was increased to around 8.

  • .. its pretty obvious this game is losing players.

    Oh? How is it obvious? What statistics have you got to back this up?

  • @surveyorpete I do a lfg every night and always fill my brig with returning players. It’s literally being revitalized with this fire update.

  • I'm pretty sure server space isn't infinite, any more and there might be more server instability then there already is.

  • @a-double-deagle said in How to Fix the Low Player count..:

    @viperishemu2992 Thanks man, I really wanna get the incentive message out there, cause the game is golden and super fun the next couple days after a mega update.. but then after the 3 golden days, back to empty seas. This game has some SERIOUS potential to be one of the top games.

    I totally agree that this game has tons of potential. It's a unique experience and there is certainly a decent enough sized market out there to support this type of game.

    Unfortunately Rare have dropped the ball a few too many times. And on top of that SoT feels like a whole bunch of half-baked good idea's and best intentions that were taken out of the oven too soon. The result is a messy meal that still taste's pretty good. But nothing that you would serve to paying guests in a restaurant.

    To be honest, the whole game probably needs to rewrite the recipe (Or hire a new Chef Cook?). Rare have tried all kinds of stuff so they should now know what works and what doesn't. They need to sit down, decide what they want the game to be, and follow that clear vision to a whole new better game. SoT2!

    If they don't, it's only a matter of time before someone else does.

  • @a-double-deagle

    Get more big streamers on this game! This game was thriving when all the big streames played it for a bit. At least summit1g came back recently, that may liven up the game and bring new players. We need the sea of thieves team to try to get streamers like CDN3rd and popular streamers. Maybe even Ninja (probably not lol, I also know he's hated)

    Please no. We don't need more players that only play the game because their favorite mouthbreather on Twitch is playing it. Such a playerbase is fickle and an annoyance. Rare is buddying up with streamers anyways and it's not for the better.

  • @dayneatolla said in How to Fix the Low Player count..:

    I'm pretty sure server space isn't infinite, any more and there might be more server instability then there already is.

    It isn't and you are right.
    The physics of the seas are all calculated on the actual server itself, not on the local machines so that everyone has the same waves etc when playing.
    It also has to sync the weather, waves, time and wind to the same for EVERY server in the game running at one time, so if it had to calculate more than it is already (bearing in mind skelly ships and Megs don't tend to follow the same physics rules so they are ignored) things can get a bit choppy out there!

  • @ultmateragnarok said in How to Fix the Low Player count..:

    @a-double-deagle

    The issue with incentives is that most of them require progression, which Sea of Thieves won't have. It's a sandbox pirate game, you're meant to adventure with old friends or find new ones on the Sea, and look back at the memories rather than look forward to the rewards.

    It's great that you (and all the other current SoT players) enjoy the 'fun memories' experience, but also remember Rare is a business which needs more players to be able to sustain and fund any further development of this game.

    There are multiple factors that determine how fun a game can be, which are (but certainly not limited to):

    • A sandbox environment, for adventures and exploration
    • Multiplayer, to experiene said adventures with friends and potentially new friends
    • Competitiveness, which Rare is trying to achieve with arena (rankings missing)
    • Progression and incentive to play, which other sandboxes have as well!
    • Personalizing your character/vehicle/house/pets
    • Skill, to separate yourself from the rest
    • Replayability

    While SoT has many of these features, the biggest one it's lacking is progression. At launch, SoT had an IMMENSE following on Twitch, reflecting it's enormous potential and interest. Nowadays we're lucky if we have 1000+ people watching sot. While I agree that Twitch views does not exactly match the player count, it does show proportions. Maybe with slight differences in percentages between games.

    The reason people didnt hang on to SoT is because they were lacking progression (a.k.a. incentive to play). People were expecting a lot more in terms of progression and instead of got cosmetics, which was a huge disappointment for people that had dreams of purchasing their own ship. Instead everyone get's all the weapons and ships and everything right from the get-go. This wouldnt be such an issue if SoT require a lot of skill to master, but let's face it... it doesn't.

    @a-double-deagle

    The issue with incentives is that most of them require progression, which Sea of Thieves won't have.

    That instant "which Sea of Thieves won't have" is what defines the current playerbase of Sea of Thieves. How do you know Sea of Thieves wont have a certain feature? Developers change their mind all the time, if their game isnt as popular as they want it to be. I'm not going to call you and all the others fanboys or something, but the playerbase that's left in SoT is an extremely niche category that no other game has. As soon as someone suggest progression, people from that category instantly defend the values of SoT, which Rare made up in 2015. What if Rare wants to change the game but feels obligated to stay the same because of the voice of the niche community (hardcore playerbase).

    While everyone is entitled to their own opinion, please do realise that this game will continue to lose players if it does not add progression. Eventually, after you've had the magnificent journey with your friends for the 100th time, you'll get bored of it. Eventually, after seeing the same names in the game and on the forum, you'll get bored of it.

    @a-double-deagle

    That said, Sea of Thieves has a relatively small playerbase in comparison to some games anyways, but it's great for those who do like it.

    Wouldn't you want Rare to do better though? Doesn't this seem selfish? The game has/had potential to become the biggest games out there, playerbase and streamviews. Instead, it's one of the smallest. Don't get me wrong, just your opinion by itself doesnt matter. But every time I try to suggest things like this post, people that enjoy the game as it is right now try to defend it's current state, no matter what! the game should evolve, WITH progression. There isnt a game that's perfect for 1 individial. I disagree with some things too, but I accept it so that the game gets more revenue and keeps evolving. Think about that.

  • If they add more ships per server they definitely gotta address server lag hit reg etc...

  • @a-double-deagle

    In terms of streamer stuff the potential is huge, Microsoft have a hand in Sea of Thieves, they also own Mixer, surely they could do sponsored streams once in a while for the big names they take. Ninja, Shroud, KingGothalion, I’m sure others are coming and it’s a missed opportunity.

  • @a-double-deagle If we are to have higher player caps for servers then Rare needs to fix their lag issues first, but overall, yes, I'd love to see the cap increase from 16 to maybe 50. About level rewards, maybe when you level up you get a few Ancient Coins, there's only two ways now and thats either Microtransactions (which i can't afford to be doing all the time) or find those skeletons that i have NEVER seen yet.

  • @aglasgowthing exactly, I have trouble playing a lot of the time as is without being thrown off my ship and being killed with fall damage. a massive player count will be fun but I'll be sailing in The Wilds then suddenly find myself in The Devil's Roar

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