I don't see how a gun that can insta-kill if you so much as look in the direction of a player can ever work in a pvp environment. with the added lag factor that this update has brought into the game it is not possible to go against someone with a blunderbuss in a fair fight. i suggest reducing the damage to at least 90% of someones health. this makes fights more balanced.
the blunderbuss is a broken gun that doesn't work in the current state of the game
I can look at someone from across the sea, and the blunderbuss can't kill me from there if he looks at me. Therefore your argument is flawed. đ
You have to be point-blank for the 1-shot to occur, and have all 10 pellets hit, so it's not as easy as you think, especially with how easy it is to, you know, move backwards. The only real ways to get an effective insta-kill with the thing is to:
- Get lucky.
- Get them in the in the back.
- Trap them.
- Wait for them to make a mistake.
Seriously though, I made a list awhile back that consisted of 19 ways to avoid being 1 shot. Yes - 19! All you really gotta do is move out of the way - getting even 1 pellet to miss, and with its wide spread no less, is all you need to get them to forfeit their 1-shot kill and give you a fighting chance.
@cpt-bolleck
https://i.gyazo.com/45aac8af49bb6466660f1c914ff6fef5.pngYou have roughly 3 times the experience i do in this game, HOW are you dying so much to blunderbuss? I can't even REMEMBER the last time i was killed by a blunderbuss... It's kind of the worst weapon in the game due to how useless it is. ._.
Have you sorted out your internet? From what you described, it sounds like your issue isn't with the blunderbuss, but with severe lag, poor internet connection... And are you actually being smart about PvP or are you just going in, arms flailing aimlessly? :P
You can avoid being instakilled by blunderbuss by dodging and/or jumping in ANY direction before the blunderbuss user shoots... As long as 1 pellet misses, they can't instakill you, and if they didn't instakill you, they are open to be attacked until they die.
@icymethodman Usually, it's newbies who complain about the blunderbuss... People who know nothing of the game, and haven't actually mastered or understood any aspect of it yet.
This is the first time i've seen a Pirate legend with 3 times my experience have a problem with the blunderbuss... My mind is blown. xD
The Blunderbuss does seem to be amazingly accurate at close range these days. Maybe a 9 times out of 10 an insta-kill when you are semi-close to someone?
Because sword combat is so wonky, slow and choppy the Blunderbuss is really the best PvP and most OP-ed weapon in the game right now.
Rare have been trying to balance combat for a year+ to no avail. My suggestion is just use a Blunderbuss. Everybody else does at the moment because it is the easiest way to kill someone. Next update it maybe the EoR that is OP-ed?
Blunder in adventure is fine but in Arena I thought it was a bit overpowered last two nights. Certainly number 1 cause of my death was a one blunder. It is at a disadvantage in water or land so I see how people say it doesn't need to be nerfed. I just think one shot is a little silly in SOME scenarios, like boarding from a ladder.
@ultmateragnarok said in the blunderbuss is a broken gun that doesn't work in the current state of the game:
@cpt-bolleck
A good quote I like to remember is "A sneeze has a better effective range than the blunderbuss." Don't get close to the people with one out, and you'll die less to it.
this
@galactic-geek yeah the spread of all ten pellets are massive even at close range it takes a lot of skill to hit all ten
@sweltering-nick yeah Iâve stopped using the blundy all together I use the pistol mostly because it can take 2 shots to kill someone at close range it reloads faster than the blundy and has better range in a pvp fight the guy with the blundy is most likely gonna die
@cpt-bolleck hereâs a post on why the weapons are balanced
https://www.seaofthieves.com/forum/topic/102940/the-weapons-are-not-overpowered@viperishemu2992 The sword is choppy, but not necessarily in the bad way that you certainly think it is. For all of its faults right now (inept blocking and hit-stun, for example), it's still actually pretty good. The reason for this is 2-fold:
- Its reach.
- The arc of the swing.
A great many pirates underestimate these 2 aspects, both on offense and defense. For example, many pirates know how far a sword charge can reach (as well as how powerful it is in terms of damage), especially if they block 1st, but they forget that a charge has to go directly at someone to hit (because it's a stabbing motion), and can therefore be shot mid-charge or easily avoided if the defender is paying attention.
What most fail to realize is how great the sword slash really is. Yes, it does less damage per hit, but because it is not only fast, but has a wide arc, you're far more likely to hit not only your target or get around their block, but it's also possible to hit multiple enemies (like skeletons) that are close together, even with a single swing. Even better, the arc gets wider if you're moving sideways or diagonally further improving your flanking ability - even more so if you block 1st and then do it (something I call the running sword slash) - and of course this has the added benefit of being less likely to be shot. This combined with the mobility of the sword dodge manuever (block+move+jump) gives you unparalleled mobility, unlike with the firearms. In essence, if you're in front of an opponent and going right at him with the sword, you're not just an inexperienced pirate (and really, to be honest, that's just me being nice), but you'll be a dead one.
The reach of a slashing sword is no slouch either. Many pirates believe you have to be right next to an enemy to hit, which simply isn't the case. To see just how far a sword slash can actually reach, simply stand next to a mast or similar object, and swing at it, then take a step back. Rinse and repeat until you miss - the last step you took is its reach. You'll notice that it's easily a pirate's length away from you - if they were lying horizontally. Another good example - I was using the length of the ship's map table to keep my opponent away from me, and he was still able to slash over it and hit me from the opposite side.
A good quote I like to remember is "A sneeze has a better effective range than the blunderbuss." Don't get close to the people with one out, and you'll die less to it.
Wise words from a not so wise man.
Oh? From which of the points I've argued in the past does this come from?
Maybe this link will set things straight.
https://www.seaofthieves.com/forum/topic/100885/blunderbuss-to-op/5@ultmateragnarok
A sneeze which means 1 to 1.5 meters when the server lag which means from down stairs to side wheel on the sloop@cpt-bolleck
You're not going to get one-shotted unless you're glued to the cannons and unaware of a boarder, or if you're haphazardly running head first into your opponent swinging a cutlass - both of these behaviors should be punished with a one shot kill anyway.
Blunderbuss is perfectly fine as is.
Yes, the sneeze has a better range than the blunderbuss. It can't one-shot at that range.
I hear this all the time but no one ever insta dies when I shout them with my Insta Kill weapon!
In all seriousness - the Melee PVP/FPS in this game is like...well...itâs like a little kids a baby game. Like Roblox or Minecraft.
Nothing you do to the specific weapons will make it better. Itâs like it was added as an after thought.
Itâs just silly cartoony, funny, messy, slop.
Doesnât make it a bad game but letâs all stop pretending this is a skill based Meleee/PVP/FPS game please! Itâs not!!! It never was!!! It never will be!!! And Iâm sorry for anyone who thinks it is that I may have offended but there is a reason there are no K/D stats đ
It isn't skill based, but there is a fairly high skill ceiling with many of the weapons, due to the many quirks and mechanics they possess.
@ultmateragnarok
"mechanics" more like glitches that Rare has the laziness of fixing which turns them into features.But yeah, knowing the features of the game is the only part of the game that makes it skilled, ( adding to this some CSGO aim, a few braincells and some knowledge of the spawns and the patern of the ships to not get stuck and flee to heal as fast as possible ), basically some stuff you can learn very well in 5-10 hours which makes it a non-skilled game.
Play Call of Duty.
Youâll definitely change your tune about blunderbusses after getting constantly one shotted by OVERPOWERED shotguns.
Blunderbusses have a knockback, they oneshot at point blank only if all pellets come into contact with the pirate, and as @Nabberwar said once - âA sneeze has more effective range than a blunderbussâ (i probably paraphrased idk), so if someone has a blundie/sword loadout and youâre in the water? Youâre gonna win if you have a flintlock or eye of reach as a second weapon.
The lag has indeed caused problems, but sometimes lag works in your favour. Or, if there isnât lag, people panicking and trying to reload their blunderbuss while hitting them with a sword, will work in your favour (people STILL donât understand that ADS slows down where your gun moves, thatâs why i only take part damage when im moving behind them/to their side while they reload so when they ADS i have an advantage).
The blunderbuss is fine.
@sweltering-nick your mistaken. its not that i keep dying, I know how to use it and how over powered that gun is. dont try to patronise me, im talking about balancing in a gameplay perspective.
@agent-samuraii most combat in this game is close combat, this is not call of duty. it is so easy to get close to someone and one shot them. i don't think that works in close quaters like ship combat. it ruins the pace of the game and takes little to know skill to use the blunder. I'm not arguing that the gun is over powered, i think it just needs tweaking.
@glannigan dude there is litteraly a PVP mode in this game where people literally compete for money. your completely wrong.
@cpt-bolleck said in the blunderbuss is a broken gun that doesn't work in the current state of the game:
I don't see how a gun that can insta-kill if you so much as look in the direction of a player can ever work in a pvp environment. with the added lag factor that this update has brought into the game it is not possible to go against someone with a blunderbuss in a fair fight. i suggest reducing the damage to at least 90% of someones health. this makes fights more balanced.
I honestly love it when people use a blunderbus, it's easy to dodge. The only way to one shot someone is to trap them in the corner of they don't move.
The only time I bother with it is for watching ladders or boarding a sloop.
@cpt-bolleck said in the blunderbuss is a broken gun that doesn't work in the current state of the game:
@agent-samuraii most combat in this game is close combat, this is not call of duty. it is so easy to get close to someone and one shot them. i don't think that works in close quaters like ship combat. it ruins the pace of the game and takes little to know skill to use the blunder. I'm not arguing that the gun is over powered, i think it just needs tweaking.
Let's think about this.
To one shot them it's best to have a BB out ready to shoot, if you charge at someone with a BB out without a plan to dodge and wave to force them to shoot you messed up.If you're locked in sword combat and you try to switch to a BB, you're dead.
@cpt-bolleck said in the blunderbuss is a broken gun that doesn't work in the current state of the game:
@sweltering-nick your mistaken. its not that i keep dying, I know how to use it and how over powered that gun is. dont try to patronise me, im talking about balancing in a gameplay perspective.
OOOOH, that makes so much more sense! xD
Look, in all honesty, if someone consistently dies to YOUR use of the blunderbuss... They are making absolutely potato plays. : /
They are to blame for falling for it, not you, and not the perceived imbalance of the blunderbuss. x]
It's not your fault people blindly charge right into you to eat every single pellet, lol. xD
In my experience, the blunderbuss is very strong at defending / boarding enemy ships. The reason the blunderbuss is very strong is that players get locked in place and locked looking in specific directions when trying to repair holes, man cannons, pull up anchor, work sails etc.
Coupled with the fact that the blunderbuss is a 1 hit kill and can be run around with just as quickly as a sword, it quickly swings the tide of the battle if you get even one kill since now the other members of your crew must do all of the above actions with less people to cover them.
In this way, the blunderbuss is much too strong of a weapon once one ship has the advantage over the other.
In any other scenario, the blunderbuss isn't that great, but the thing people forget is which scenario is more important to balance in the game. In my experience, sealing the deal with a boarder has been around since the beginning and is the only way to actually sink another ship that is competently crewed. The blunderbuss is the best weapon for accomplishing this, arguably most important action in the game. Whether that makes it OP is debatable, but I would certainly say that Rare made a mistake in making boarding such a necessity and equipping players with a one shot weapon. It just isn't fun to fight against, and makes the ship to ship combat feel like just the opening sequence instead of the grand finale to combat.
The blunderbuss is a weapon built to be capable of defending against high-skill plays and tactics, to even the playing field between the elite, the new, and everyone in between. Your skill doesn't matter if you do end up catching the full brunt of the blast, it's up to you to not get into that situation in the first place. The close quarters of a ship, where the majority of PvP battles are played, is a place where it naturally fits in. Do not assume this to mean that it cannot be avoided, even in such an environment as a ship's confined spaces.
