New way to play: Marooned - give it a try!

  • Here’s how it works:

    • You must leave the outpost without gathering resources and no voyages are to be put on the table. No gathering rowboats or any crates/resources on the way. You must have nothing in your personal inventory except the current ammo in your gun.
    • Go to an island and wreck or scuttle you’re ship. This island becomes your home base for the session. You may not choose an outpost or seapost as your home base.
    • Once marooned, you can use rowboats/swim to gather resources and loot.
    • No using mermaids to get back to your ship.
    • All loot gathered during the session must be brought back to your home base. The exception to this rule is reaper chests (unless you really want a truly hardcore PvP experience - then by all means have at it.). No banking any other items until the end of your session.
    • If you die, you can take your ship either back to your base island or to the spot you died and wreck/scuttle again. Any resources you had in your personal inventory when you died must be left on the ship. You may not gather loot or resources on the way.
    • If the game blackscreen glitches you back to your ship, you may keep the items in your personal inventory, but you may not reload your weapon.
    • At the end of the session, you use a rowboat(s) to transport your loot to an outpost.

    Note: loot despawns after a time, so it’s important to reset the timer every hour or so (to be safe). This means picking up and putting down everything you have.

    This essentially creates the permadeath scenario found in games like DayZ. It’s not easy (The Roar presents an even greater challenge), nor is it the most lucrative way to play; but, it’s a lot of fun - especially when playing with friends.

    I also try to be mindful on islands where people may be doing tall tales. I do this on Crook's Hollow and try not to prevent people from completing that Tall Tale. They may pay a tax, but I let them finish the Tale.

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  • sot survival mode :).sound really good your suggestions

  • @entspeak
    I tried something like this once before.
    Made me really wish for the ability to craft a raft.

    SoT makes me paranoid but playing it with the rule of 1 life really set me off the scales.

    "Can they see my rowboat from here".

    "Why is that chicken staring at me, what is he planning".

  • @knight-regius said in New way to play: Marooned - give it a try!:

    "Why is that chicken staring at me, what is he planning".

    A question we should all ask ourselves more often.

  • @knight-regius Well, it's not 1 life. You can respawn, but you just have to drop everything you have. It's like respawning on the beach in DayZ.

    If anyone is interested in seeing it in action, I'm streaming this kind of gameplay regularly (and right now).

  • I do this occasionally when I'm solo to avoid broadcasting my location with my ship. Just a couple days ago I started my journey on mermaids hideaway. Not the first time I started a session on an island instead of an outpost but kind of a blessing since I found a rowboat and a supply crate there. I sailed to golden sands where I acquired food and bait, put up my alliance flag and set off on my rowboat.

    A few minutes after getting set up on hidden spring keep to get my last few golden pondies, a pirate pops his heads up over a rock and looks straight at me. He throws out an "Ahoy!" and I respond with the same. As I type in "where did you come from?" I hear a rustling of a mic and he says "I could ask you the same thing". He explained he fired onto the island to get supplies and I told him I was just doing some fishing. Shortly after, he left.

    Normally I'm tense around unfamiliar pirates, and with only one life, that feeling should have been stronger but I didn't feel threatened by him even when I initially saw him.

    Playing without a ship is definitely a different experience and I enjoy it from time to time. Even when people don't see you from a distance, you still tend to have encounters with them and it's unique compared to normal interaction when you have a ship.

  • @entspeak said in New way to play: Marooned - give it a try!:

    Here’s how it works:

    • You must leave the outpost without gathering resources and no voyages are to be put on the table. No gathering rowboats or any crates/resources on the way. You must have nothing in your personal inventory except the current ammo in your gun.
    • Go to an island and wreck or scuttle you’re ship. This island becomes your home base for the session. You may not choose an outpost or seapost as your home base.
    • Once marooned, you can use rowboats/swim to gather resources and loot.
      *No using mermaids to get back to your ship.
    • All loot gathered during the session must be brought back to your home base. The exception to this rule is reaper chests (unless you really want a truly hardcore PvP experience - then by all means have at it.). No banking any other items until the end of your session.
    • If you die, you can take your ship either back to your base island or to the spot you died and wreck/scuttle again. Any resources you had in your personal inventory when you died must be left on the ship. You may not gather loot or resources on the way.
    • If the game blackscreen glitches you back to your ship, you may keep the items in your personal inventory, but you may not reload your weapon.
    • At the end of the session, you use a rowboat(s) to transport your loot to an outpost.

    Note: loot despawns after a time, so it’s important to reset the timer every hour or so (to be safe). This means picking up and putting down everything you have.

    This essentially creates the permadeath scenario found in games like DayZ. It’s not easy (The Roar presents an even greater challenge), nor is it the most lucrative wya to play; but, it’s a lot of fun - especially when playing with friends.

    love the idea mate i'll try it

  • @weedstar-deluxe I tell ya... You know that sinking gut feeling you got when you lost your first haul playing this game? It's back with this way of playing. Lost a ton of fish today to some players and then while we were trying to get it back, most of the loot despawned on the island. Ack!

    This definitely isn't for the faint of heart. Takes some good strategic thinking.

  • My mateys and I used to play with this style really often, and if I remember correctly we stole from four ships in a row with one rowboat! It's a very interesting spin on the game so I'd definitely recommend others try it. =)

  • I love this idea.

    Might I add one suggestion: instead of sailing to an island initially, scuttle and take a mermaid there. That way the game will randomly select an island for you.

    Or, alternatively, search all barrels until you find a map and that will be your island. If you don't find a map, then do the scuttle?

  • They abandoned me tonight left me out there with a rowboat.. i jumped off and glitch back to the boat.. server merged.. return to rowboat but its gone ans so was the 10 fish in it -.-

  • @entspeak

    Very neat and different idea for a play session!

    Short story time -

    When I was doing a bunch of Merchant Stuff over a year ago.

    I was solo, and it was late... Like 2:00AM (IRL time) and I was drowsy, planning to log off after a few more voyages... I sailed up on The Sunken Grove to gather some Pigs and Snakes.

    Well when I get there, I leave my ship. I was relatively lax and unaware as the server had been pretty quiet throughout the night.

    Well I crate a few pigs, and then lo and behold, some fat naked pirate emerges from Ramsey-only-knows where, just spamming "I need help!" from the Pirate chat wheel. I nearly jump out of my skin. I couldn't decide whether to laugh or kill him, but ultimately he sealed his fate when he started attacking my fauna I had gathered.

  • @realstyli That would certainly up the difficulty. The problem with this is that some islands will not have good places to stash loot (and you will need a place to stash loot) and you will never get a DR spawn initially.

  • @entspeak

    True, it would certainly be even more of a challenge. If you use the "search for a map" option, there is a slim chance of getting a DR island map at least.

    If I were to do this though, it would be more to see how long I could survive rather than for the loot.

    Are you allowed to be picked up by another crew and shuttled to another island? What are the other rules around player interactions?

  • @realstyli Are you still marooned if another crew helps you? In this style of play your ship is just an extension of the respawn mechanic. Getting other crews involved kind of defeats the purpose, in my opinion.

    You could swim to another island (or row of the first one has a rowboat.)

    I choose islands because there are simply ones that are more fun with things to do, places to hide loot, lanes of traffic from other ships. There is a bit of island defense involved here since you have to bring loot back to the island and can’t turn it in until the end. So far I’ve done 8 to 12 hour sessions on Thieves’ Haven (fun), Smuggler’s Bay (chill), Snake Island (snakes... nuff said), Fetcher’s Rest (fun), Flintlock Peninsula (nearly lost my entire stash to a Galleon crew - need to find a good place to stash your loot), and Crook’s Hollow (favorite so far).

  • @realstyli In my experience, surviving in Sea of Thieves without a ship is fairly easy. It makes for a very chill day (which I’ve also found enjoyable at times.) Surviving and gathering, maintaining, and ultimately turning in loot at the end of the session can prove extremely difficult.

  • @entspeak

    Fair point. I really want to give this ago next time I'm on the seas. It could make for some interesting RP for streaming, I bet.

  • @ruigtand-nl said in New way to play: Marooned - give it a try!:

    They abandoned me tonight left me out there with a rowboat.. i jumped off and glitch back to the boat.. server merged.. return to rowboat but its gone ans so was the 10 fish in it -.-

    dam mate so sad and sorry

  • @ruigtand-nl Yeesh. That's rough. That's an additional risk if you attempt this solo. This shouldn't happen (or will be less likely to happen) if you do it with a crew, because you won't merge unless you're both on the boats.

    Another thing I learned is not to store anything in rowboats for too long if you want to keep it. The inventory lasts longer than island barrels, but it does reset and rowboats do despawn after a time if unused... or sometimes, if you die.

    I've had a couple of instances of returning to find my loot floating or sunk to the sea floor because the rowboat despawned not long after I died.

  • I tried this out for a few hours. I did my method of scuttling at the outpost to get a random island and ended up on Old Faithful - my least favourite island! (The game knows!)

    It was fun and quite tense knowing if you die you run the risk of server merging and losing everything. Had quite a few encounters with emergent Skelly Captains but the emergent pistol skellies are the worst.

    By the end, I had supplies for days too. Amazing how many supply crates you can fill doing this (Old Faithful is full of fruit for Graymarrow, I assume). Rowed to a few different islands and had a close encounter with a duo sloop at Sunken Grove. Even fishing is more tense doing this.

    I think I'd like to do this with a timer. Set it at 168 mins (in game week) and have to turn in all loot to the nearest outpost when it's up - regardless if it's occupied or not! Would be interesting to see if it adds anything to proceedings - though I reckon at that stage (3 or so hours) there is less risk of running into ships.

  • I would camp out at Shipwreck Bay - I know of the perfect hiding spot for loot there that nobody will ever be able to find.

  • @galactic-geek said in New way to play: Marooned - give it a try!:

    I would camp out at Shipwreck Bay - I know of the perfect hiding spot for loot there that nobody will ever be able to find.

    I would like to join you for that mate

  • This is a pretty neat idea. I've also been tinkering around with a PvP centered survival mode that is meant to test your skills. The rules are basically no dying and no mermaids. The goal is to cash in as much stolen loot (from other players) as possible. Keep loot stolen from players in one spot on your ship, separate from any other stuff you happen to find along the way. Keep track of your gold count before the session starts and don't cash in unstolen items or buy anything.

    Basically, you just play while cashing in stolen loot as often as possible while never dying or using mermaids. Once you inevitably get killed by another player, you do the math on your gold count to see how much you made in your one life of pirating. I think it would be a fun game for streamers to try and beat each others' high scores.

  • @realstyli Cool. As a streamer, I just give myself 6 1/2 to 7 hours. If you play with a crew you will never merge unless you all die at the same time - which is nice. You'd be surprised at the encounters you have at outposts turning in. The risk is that, because you're in a rowboat, a ship could spawn at the outpost while you're there. I've had to sink ships (I bring kegs back with me just in case), I've also had instances where the folks either didn't see me or were just fine with leaving me and my stuff alone. Turn-ins can be quite tense.

  • @galactic-geek Haven't tried Shipwreck yet. Usually, the large islands have some good places to stash loot. Masking that glow, sometimes, though... wow! Collector chests are wonderful things to find along the way.

  • I dont see how this is fun .. im shipwrecked solo on brig in storm so i escaped with rowboat and loot but stranded somewhere and my rowboat just sunk and i dont know where i am and i have all supplies and loot -.- im saiting for someone to come online and rescue me if they can find me i cant leave -.-

    This is terrible survived another storm.. running out of food switching to fish..

    A ship! I see a ship! I call them on repeat mercy!!! Over here!!!

    They ignore me and sail on O.o im still shipwrecked -.-

    New rowboat spawned docked the loot to sloop on next island and sneaky decorate sloop with 10 vilanous skulls and completely restock the boat..

    Pirates return they do tall tale sea of friends all over the place! They taxi to seapost so i can sell the fish and log off :")

  • @ruigtand-nl I think you're missing the point. The object is not to have someone come rescue you.

    @Galactic-Geek Marooned myself on Shipwreck on Sunday. Ended up with about 76k in gold + 30 doubloons. I like Shipwreck. Found a decent spot to hide the loot (there may be a better one.) I helped a newbie finish the Shroudbreaker Tall Tale, but only after stealing his Ancient Chest. Sank a sloop at Snake Island. I had a voyage at Castaway, but the temptation was too great, so I rowed down to Snake. It was a lot of fun!

  • Sounds good to me!

  • @entspeak Looks like Shipwreck Bay will be an interesting place to Maroon from now on. As with Crook's Hollow (or any island that has Tall Tale elements), I try to be mindful and not disrupt the Tale (though, I will still rob them blind.)

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