Here’s how it works:
- You must leave the outpost without gathering resources and no voyages are to be put on the table. No gathering rowboats or any crates/resources on the way. You must have nothing in your personal inventory except the current ammo in your gun.
- Go to an island and wreck or scuttle you’re ship. This island becomes your home base for the session. You may not choose an outpost or seapost as your home base.
- Once marooned, you can use rowboats/swim to gather resources and loot.
- No using mermaids to get back to your ship.
- All loot gathered during the session must be brought back to your home base. The exception to this rule is reaper chests (unless you really want a truly hardcore PvP experience - then by all means have at it.). No banking any other items until the end of your session.
- If you die, you can take your ship either back to your base island or to the spot you died and wreck/scuttle again. Any resources you had in your personal inventory when you died must be left on the ship. You may not gather loot or resources on the way.
- If the game blackscreen glitches you back to your ship, you may keep the items in your personal inventory, but you may not reload your weapon.
- At the end of the session, you use a rowboat(s) to transport your loot to an outpost.
Note: loot despawns after a time, so it’s important to reset the timer every hour or so (to be safe). This means picking up and putting down everything you have.
This essentially creates the permadeath scenario found in games like DayZ. It’s not easy (The Roar presents an even greater challenge), nor is it the most lucrative way to play; but, it’s a lot of fun - especially when playing with friends.
I also try to be mindful on islands where people may be doing tall tales. I do this on Crook's Hollow and try not to prevent people from completing that Tall Tale. They may pay a tax, but I let them finish the Tale.
