Skeletons are frustrating to fight

  • Hey yall! I posted this on the subreddit but thought i'd do it here as well as i think this is an issue that it's time Rare does something about:

    Frist of all, i want to say that im not writing this to call for a nerf. The skeletons are not too hard at all, I just think there's a problem with how, specifically, the gun skeletons (sniper, pistol, blunderbuss) currently work; which very often makes fighting them a frustrating experience.

    There are few things i want to bring up but the the laser aim is the first thing that comes to mind. It seems like there's a certain static percentage chance that a shot will hit and it doesn't change if the player is running, dodging or even flying through the air. This can for example lead to annoying situations where you get instantly killed because several skeletons shoot you at once and you have no way of mitigating all of the incoming fire.

    Then there's also the aim time. All skeletons with guns have to aim for a bit before they can shoot, which is a good mechanic because it allows you to stop them before taking damage. The problem though, is that the aim time is very inconsistent and they sometimes just shoot instantly, or at least very fast, so it gives you no time to react and it feels totally random and unpredictable; this is especially bad with the blunderbuss skeletons. I'm pretty sure this is a bug because i feel like this problem has become more apparent lately.

    And lastly, the ranged skeletons - especially the pistol and sniper - can be a bit too hard to kite or lure to come after you into melee range. This is a problem especially on small islands where you can't run very far and there aren't that many obstacles to hide behind and break line of sight.

    So in conclusion: all of these things have something in common, which is that they sometimes make the player feel that dying was out of their control - and that is something that's generally a very bad thing in games. Being punished for doing something badly is completely fine, but when it feels like the game just suddenly decides that you should lose, it just ends with frustration.

    It's been a problem for a long time and i don't see it being discussed very often. I just hope to bring some attention to it so Rare can see it and maybe fix it :)

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  • @skritsarn I agree that the skeletons have a real artificial stupidity. They are boring and, because of their sheer mass, simply a nuisance. Fewer skeletons with better AI, who take cover in battle, who flank ... there would be a lot of room for improvement.
    On the other hand, her skull is so empty.

    But they should fail in shooting more often, they should tumble during earthquakes. They should not recognize me through fog, walls, plants.

  • All of the points mentioned are %100 correct.

    Trying to kite four metal sniper skelles that are stood in the middle of nowhere is a pain especially.

    What can you do in that situation except run with barrel and hope to get close

  • @skritsarn I already had a similar thought to yours, but over time I started to use the skeletons as a shield for shots of others, this helped me a lot.

  • @targasbr I always do this, it helps a ton, but it isn't always very reliable and you can only cover yourself from one angle. I like that you can do this though, it's one of those things that i don't think was really intended but happened to work well with the gameplay :)

  • I agree. The skeletons feel very robotic to fight. I wish they felt fluid and natural.

  • @goedecke-michel

    I don't think their miss chance is that big of a deal. It is usually the firing squad that does me in. When there enough skeletons that even if a couple of them miss you, you will still die is the frustration of it. Especially when solo and you cannot have the crew act like meat shields for each other and all take your own gunner.

    The seeing through fog and such doesn't bother me that much. They are cursed creatures, so who knows how the world looks from those hollow sockets of theirs.

    The not effected by an earthquake though... sometimes just means you are dead. They catch up, boom (as the normal word is in the profanity filter) you up or just shoot you.

  • I'd like it if their AI was better - if they took cover, tried to flank, but I also kind of like their mindless attempt to try to rush and kill you. They are skeletons after all.

    I dislike the idea that the should all have a timer for when they shoot at you. I've been enjoying the random trigger pull. I'd rather have them have more "personality" like this to make them feel less robotic. If you get took close, the blunderbuss skeletons should try to pull up and shoot quickly. Or maybe the pistol and sniper skellies have a higher miss chance if they fire with less of an aim time, so it's more like shooting from the hip.

  • I don't think they should make skeletons less challenging by any means. This game needs more difficult challenges I think.

    The problem lies in the amount of gun skeletons that spawn at a time. Because it ISN'T fun to be gunned down within 30 seconds of returning from the ferry. I find that very frustrating.

    I always thought they should increase the difficulty of cutlass wielding skeletons and then reduce the amount of gun skeletons spawning.

  • @chronodusk They can't increase the "difficulty" of current skeletons because they have little to no challenge. They are nothing but brain-dead aim-bots. They run straight at you with no variation and shoot at you with perfect accuracy(only missing because of RNG). Skeletons need to have their guns confiscated. With the exception of the blunderbuss skeletons, there is no room for player choice in dealing with gun skeletons. If they roll a hit, they WILL hit you(sometimes even through walls), if they roll a miss they will miss you. This is terrible game design in a game with no health regen. Skeletons need to be refitted with relatively slow moving projectile weapons that can be dodged. Something like skeleton magic fireballs or something. Then there would be room for interaction, rather than everything being decided by an internal dice roll.

  • @betsill I said increase the difficulty of cutlass skeletons, not all skeletons. And then reduce the amount of gun skeletons that spawn...

    I think they could make cutlass skeletons a bit faster and smarter which would balance out the reduction in gun skeletons in my opinion.

  • It's not so much that the skeletons are too easy or too difficult. They're just... bland.

  • @betsill seriously. Dodging a bullet is just pure dumb luck. And don't get me started when they shoot me through boards and rocks.

  • @chronodusk They are all the same as far as design. If they see an enemy they attack if in weapon range, if not in range then they walk the shortest route towards the enemy until in range. There is no difference between skeletons other than the range of their weapons. Simply reducing the amount of gun skeletons does nothing to fix the problem, it just lowers the frequency of the problem(same as when rare added RNG to their accuracy). That's why they need a redesign.

  • @marsmayflower It's seemingly not possible to dodge a shot. If they miss it's because they rolled a miss on their internal dice. I've been hit will flying threw the air from being shot out of a cannon(twice!). If they can hit me in that circumstance, there is no way they would miss me because I jumped to the side a little. Perfect accuracy is just that.

  • I once had the same issue but i learned a crafty trick once they start gaining drop anchor let them pass raise anchor than stay behind them try to make them collide with island their ship will get stuck usually free fire that skelly ship than steal loot

  • Another issue is skeletons running thru me and hitting me from behind, even when I'm covering with my sword.
    This is annoying.

  • @boomtownboss I think the way they're designed is just fine. It's very simple but the combat is still fun, the problem is just that there's sometimes a lot of frustration involved and i think that happens when the player doesn't feel in control; and what i mean by that is if you ever feel like you died just because the game suddenly rolled the dice and you got unlucky, it won't feel very good.

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