Hey yall! I posted this on the subreddit but thought i'd do it here as well as i think this is an issue that it's time Rare does something about:
Frist of all, i want to say that im not writing this to call for a nerf. The skeletons are not too hard at all, I just think there's a problem with how, specifically, the gun skeletons (sniper, pistol, blunderbuss) currently work; which very often makes fighting them a frustrating experience.
There are few things i want to bring up but the the laser aim is the first thing that comes to mind. It seems like there's a certain static percentage chance that a shot will hit and it doesn't change if the player is running, dodging or even flying through the air. This can for example lead to annoying situations where you get instantly killed because several skeletons shoot you at once and you have no way of mitigating all of the incoming fire.
Then there's also the aim time. All skeletons with guns have to aim for a bit before they can shoot, which is a good mechanic because it allows you to stop them before taking damage. The problem though, is that the aim time is very inconsistent and they sometimes just shoot instantly, or at least very fast, so it gives you no time to react and it feels totally random and unpredictable; this is especially bad with the blunderbuss skeletons. I'm pretty sure this is a bug because i feel like this problem has become more apparent lately.
And lastly, the ranged skeletons - especially the pistol and sniper - can be a bit too hard to kite or lure to come after you into melee range. This is a problem especially on small islands where you can't run very far and there aren't that many obstacles to hide behind and break line of sight.
So in conclusion: all of these things have something in common, which is that they sometimes make the player feel that dying was out of their control - and that is something that's generally a very bad thing in games. Being punished for doing something badly is completely fine, but when it feels like the game just suddenly decides that you should lose, it just ends with frustration.
It's been a problem for a long time and i don't see it being discussed very often. I just hope to bring some attention to it so Rare can see it and maybe fix it :)
