Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.

  • I wish I could like skelly forts as much as others seem to do, but every time I've tried them, even with a full crew of 4 people, I've always seem to have a crew of pirate legends pounce on us the MOMENT we get the key, or shortly before...

    Like this last time... was having TONS of fun, shooting skellies, getting killed a couple times, having a whole bunch of fun. Get to the boss wave, killed a few of the skellies helping the boss, then finally, FINALLY killing the big bad boss skelly... only to suddenly see a brig show up, seemingly out of nowhere, within spitting distance of us, swooping around the island then start hearing gun shots on our ship... they actually swam to us, boarded our ship, and started killing us before we could do anything, or say anything.

    We were very fortunate to be able to snag the key, and drop sails and get out of there before the rest of them arrived... we sailed away with the key for almost an hour of real time, fought off a bloody kraken for nearly half that, scared off at LEAST 3 megs (which isn't all that hard, just shoot them a couple times with a pistol or sniper and they bug off), and got away from a skelly galleon that spawned on us... then went the long way back to the fort...

    What happens when we get there? Well, we come to a stop... dont see any ships or mermaids close by, think the coast is clear... So, I grab the key, bring one other person with me for security just in case, and leave the other two at the ship as look out, walk up the door, and the MOMENT I open the damn thing, I get double snipped in the back from somewhere. Dead before I even realize what happened. Those pirate legends apparently hid on the damn island itself somewhere... FOR AN HOUR OR MORE...

    Lost ALL of the loot... they wiped the floor with us... no matter what we did, they just bunny hopped around us and killed us before we could barely get off a single shot each...

    And this doesn't just happen one or two times, its almost every time I try to do these things... I keep having people telling me to go do these forts if I hate grinding so much, but not ONCE have I been able to actually get ANY of the loot from these damned forts... not ONCE.

    I honestly am hating these things now, and even given the fun pve I've had with them, I'm fully thinking of just giving up on them completely.

    Whats gets me even more frustrated... is these players are OBVIOUSLY very high level... and they can clearly tell we're low level. Two of our crew had on rags, our ship had 0 custom items or skins, and we had no loot or anything on board... they very clearly didn't need any of that loot...

    Why cant higher level people just let obviously low level people just have some damned loot every now and again? And on top of that, I'm tired of players who INSTANTLY open fire on us the second they see us, not even trying to communicate or parlay, or anything. Just BLAM! All cannons and guns going at once! Heck, I even tried helping this one sloop who was getting slammed by a skelly ship pretty hard, I even aggro'd the skelly ship away from him so he could get away and breath... and you know what that guy does? Opens fire on us, even though we were telling him we were going to help, and that we were friendly!

    My only hope... is that arena takes away some of the pvp fanatics, and lets us pve players sail in peace, and bring back some honor and respect on the high seas.

    Like, I dont mind the occasional pvp... but there should be some kind of rule where players should at least try and communicate before opening fire. Thats how they did it in the old days afaik.

    It just sucks... I want to have fun... I want to get lots of loot... but no matter what I do, it seems the order of the day is that I should just out right avoid all other players no matter what, unless I want to be utterly wrecked by apparently extremely high level players who are used to playing twitch shooters competitively or something...

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  • after the arena and all of the combat changes, the absolute best solution is to polish the PvE aspect of the game so that it is as entertaining to play (and in some cases watch) as PvP. player encounters will always be a part of the game.

  • Always have people watching the ship/seas while at a fort. Common sense. It is easy to defend using the towers cannons too. With 1 riggingball, you basically win the fight.

  • so, as I get it. you got robbed for not being careful. And you dont like it.
    We have all had that and problably the opposite aswell... stealing from other players.

    One makes your heart race and give you stories to tell. The other one teaches you a lesson.

  • @frostknighhd "Oh, just use a rigging ball! Oh, just use a ballest ball!"

    You cant buy those things in a shop, and sometimes I spend 3 hours sailing around looking for supplies and find one measly jig ball. That is NOT a proper excuse.

    Also, I DID have people watching the seas. Some how, these people were able to sneak up on us anyway. And as I outlined in my OP, the second time we came back, there was no visible signs of a ship that we could see. As far as we could tell, they were already on the island hiding out. Either it was a 4 man crew, and one person took the ship far away into a near by fog bank, or they scuttled it somewhere else, then hid on the island itself until we came back.

    @lucky-monkee said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:

    so, as I get it. you got robbed for not being careful. And you dont like it.
    We have all had that and problably the opposite aswell... stealing from other players.

    One makes your heart race and give you stories to tell. The other one teaches you a lesson.

    I was being careful. I had people on watch. I'm not upset about the first encounter all that much, since we did kind of see them in time enough to get away with the key... what I'm more upset about, is that they waited on the island itself for over an hour for us to come back. You'd think after 30 minutes or so they'd get bored and go after the OTHER fort that had spawned in by that time...

    I'm just sick of people telling me "oh, just go do a fort! Its not that hard!" Well clearly it is, since I've NEVER been able to make off with any loot, what so ever, no matter that I try. I've TRIED all the advice everyone gives me. "Just keep an eye out! Park here! Do this! Do that!" Yet nothing bloody works. Its extremely frustrating to spend all that bloody time, and get literally nothing from it... and to have someone ELSE make off with the loot instead... It kills my drive to play the game entirely.

  • @kitsunelegend69 It isn't hard to find cursed cannonballs. Most smart players would, like I do, completely loot an outpost when spawning in and every outpost you stop at in your session. You can never have enough wood or bananas.

  • well no one have lied to you about the fort being easy.
    Keeping your loot is the hard part ;)

    But just the other day, a Galleon was park one island away, we kept a man/woman on the ship, they spot the mermaid, an we came back to the ship.
    Well it helps out to empty the island for gunpowder so they can not being used on you.
    Then we simply sail out, away from the island to sink them, an back to kill skellies.
    for another Galleon to turn up.
    Thought it was the same, so sink it, Sunk them. but turned out it was somebody else, an they where ally with the other galleon, so we let them come back to the fort to team up with them.

    Kept 2 stronghold item, an let the new guys keep/split the rest
    The thing I hate most right now is selling stuff, I/we will take everything cause we are Pirates.
    So if I can get an ally that only do fort's, it's just awesome.
    then i can go kill skelly ships, or megs.

    We/you have no controle what other like to do, or find fun.
    Personally I agree with you that it's lame to just sit an wait at a fort, outpost, behind chair.
    But can see how it will give you some russ when you pull it off.

    Much love. GreenCamilion

  • Getting robbed is never fun, but it's part of the game. You win some, you lose some. I am sorry if your win/loss ratio isn't great so far, but in time you will accumulate experience and get better! Hopefully you don't give up, next time you attempt a fort you will have learned precious lessons:

    • Look up the horizon super often, at least between each skeleton wave
    • If you don't want to take any chances, keep someone to guard the ship. Switch people from time to time, watch the horizon, jump in the water and look around if you feel someone might be lurking.
    • If you are about to open the door, make sure there is no one coming on the horizon, or any mermaids around. If so, leave with the key like you did. Go quest elsewhere for a while (keep key hidden and safe), change your ship cosmetics so you are harder to track by robbers.

    When selling the loot at the outpost: Double check for mermaids before going to sell big stuff. Make a round across the outpost for mermaids, and if you are still not sure, use a decoy.

    What I used to do when I thought we were being camped, I'd grab the stronghold skull, use the chat command "I have the ---" so in chat it says "I have the stronghold skull", then I'd take a lesser one and go sell. If I get ambushed, we wouldn't lose much, and the campers reveal themselves. One time I knew for sure someone was camping the order of soul tent (people wait there and blunderbuss you as you are about to sell) and came in running with a fizzing gunpowder barrel instead XD made 2 very unhappy campers that night.

    In your scenario, unfortunately the person in charge of spotting the mermaids when coming back to the fort didn't do a great job, otherwise it would have been a dead giveaway people were waiting. They can be sleep emoting somewhere, waiting in a tower or in a bush, but the mermaid will always be there. Unless they are sitting in a rowboat somewhere, or was on your ship all along.. but then again, be careful you don't have stowaways. Well, next time your lookout will know! That mistake did cost a fort loot, I bet that person will not forget, and learn from that mistake to be even more attentive to their surroundings.

    I hope you never get an Athena chest stolen, now THAT stings (or so I've heard...).

  • @kitsunelegend69 You clearly sound like a new player so please consider some of the advice I'm about to tell you. Its not a "git gut scrub" kinda of thing. I legitimately want you to learn about the game.

    You already understand that you got to be careful. You tried that while coming back to the fort thinking you were in the clear but got killed anyways.

    2 things happened. You either didn't see the mermaid or there was a rowboat near by. You do not only check for mermaids, check for rowboats.

    If players are on a rowboat no mermaid will spawn. So I'm sorry to say but you weren't careful enough.

    The tactic of players swimming to your boat from a ship far away has always been a thing. Its one of my favorites, almost always works. The players you left on your ship were obviously not paying attention enough or everyone was off the boat.

    I do not trust LFG players from personal experience. Its not that they are bad players. They are good players. Its just that some get restless waiting on the boat. They'll think everything is good and just afk for a little bit, or having music playing in the background so they can't hear swimmers or mermaids. A lot of them believe that a ship far away in the horizon means nothing. A galleon in render distance with full sails can drop on you pretty fast.

    So if someone gets on your boat, or a ship gets the drop on you, sorry to say, but not careful enough.

    Next is what to do with the Key after having them follow you for so long. You have a few options and all of them good. Just depends on what you want to do.

    1. Keep running until they stop chasing, then go do some actual missions while they wait at the fort. You can do whatever you want just so long as you don't lose the key.

    2. Hide the key on an island somewhere. The key will stay there for at least an hour. (Thats how long I've tested it for. I think its longer but I haven't verified that.) Then turn around and fight the ship chasing you.

    3. This one is a bit tricky. If the players chasing you have left and are waiting at the fort, then just go to the next fort spawn and use the key there. The keys are universal. They open all the fort doors.

    I know PvP can be a bit rough in this game. Trust me, a lot of the players that played this game during release can attest to how blood thirsty the seas were back then. Before they changed it, there were more ships, forts were ALWAYS contested by like 2 to 4 ships, and you had to be on your guard constantly.

    We've all started from beginner. Worst thing you can do is ask someone to hold you hand. What I'd suggest is instead of focusing on pure PvE. I'd look around for a PvP ship to crew with for a little while. Learn the tricks of the trade and when you feel comfortable you can go back to PvE, or who knows, maybe a PvP player will be born from you ;).

    Last thing I want to point out. There is ABSOLUTELY NO RUSH to get your reps up. There is no time limit to get to Pirate Legend. Take your time and learn both aspects of the game. Everyone is the same, you don't have to rush to "level up" because you want some cool new skill or power up. Its all cosmetics.

    Just take your time and learn how to play the game. Good luck man. If you want add me, if you see me on and I have a free moment I'll take you under my wing and show you whats up.

    Hope this all helps man. Don't let it get you down.

  • @bloodybil said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:
    change your ship cosmetics so you are harder to track by robbers.

    The whole reason I was even DOING forts is because I want to buy ship cosmetics. I have none at all. Only the default flags, and I barely run those as is. Heck, I barely have any character cosmetics other than a pair of pants, boots, and a belt. I'm other wise pretty average joe.

    @xultanis-dragon said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:

    1. This one is a bit tricky. If the players chasing you have left and are waiting at the fort, then just go to the next fort spawn and use the key there. The keys are universal. They open all the fort doors.

    You see, THATS the kind of info I want to know. If I had known that, I would have gladly taken that godforsaken key to a completely different fort and cleaned it out. What I want to know though, is if I can go to any fort, regardless if theres a skull over it? Cause if so, I can take the key and forget about anywhere else.

    And I understand that they're just cosmetics, but I'm tired of running around in the same old stuff all the time, looking like some fresh newbie. Almost every single ship I see, appears to be decked out in a new hull, with crazy sails, flags, cannons, ect. Meanwhile, I'm still putting around in the same old dinky pile of driftwood.

    I just really REALLY hate it though, when people just roll up on your and instantly start shooting without any communication at all. They dont try to deal, or bargain, or offer alliances. They just open fire the second they're able to, and go full bore until someone loses. Thats not fun, and its honestly demoralizing to me.

    I've had a few experiences with crews who rolled up on me, and instead of opening fire, they pulled out their instruments and started playing. Heck, I once had a 4 man crew do that with me and a friend! It was awesome! But that was weeks and weeks ago since I last saw that... most encounters these days, end up being extremely hostile... and its not fun...

  • @kitsunelegend69 I cant relate here, I have done forts alone while battling a ever returing sloop.
    done forts with my friend and chased galleons away.

    Surely there is luck involved(for example not having 4galleons gunning for you at all times) but its down to practice one would guess.

  • @kitsunelegend69 DO NOT USE THE KEY AT ANY OTHER FORT.

    It will open the door and nothing will be in there. Your only two options is to fight them or just leave really. It sucks. I know, but you don't need to do forts at all. Just do your voyages. Forts are pretty lame. People will try and talk them up about how gooooood that loot is but it really isn't all that grand at all. It is literally made as a PvP beacon. That's it.

    You will make much more gold and rep if you just do the voyages and do the meg fights. Fight all the megs. Fight all the skeleton ships. They have a chance to drop the fort loot anyway. Take the stress off from doing those boring forts. They are a total snooze and boring.

    And if people scoff or say not ugh, the fort loot is superior. Then okay. Let them go stress their gray hairs in early fighting over the small amount of loot there is. Just go voyage it up. I promise you will earn lots of gold really fast.

    If you want, you can PM me and we can sail together sometime with your crew and I can lay down some really big PL voyages. Not Athena, but actual voyages. Rank 50 in GH or OoS or Merchant. I can make you big gold quickly without ever having to go do a fort. I have only ever done about 15 forts? Maybe 20? And I am a PL that has been playing since launch. You don't need to do them.

  • @shinten-rai
    I find them fun to do solo. but Im mostly there for the beacon :P
    maybe you find them boring, but for new players that have never done it, It's kinda fun.
    Not like in the beginning with only the Stronghold chest an no alliance system to split the loot easy. cause you know, no need.
    to do things just do it, or done it, is the fun.
    the story that come from succes is the best ones, you just learn from failure or doom to repeat.

    When I see a complain thing here on the forum, I take it as a task to prove it can be done solo.
    I liked the devils roar when it was all ONE at the event, but again, a lot of complains an it's get neft to a kindergarten.
    An yes I did serval Athena in there solo, just to say Iv done it.

  • @greencamillion1 After you do one, it's all the same. It never changes. Just the fort location and then the forts themselves do not change very much on their lay out even with them being in different zones. So yes, for me it is a boring thing to do. Even back when I was going up the ranks it was boring and stressful at the same time which should never be something that should get mixed. It should be fun and stressful. But the problem here with this person, is he has done the fort. Several times. He just has never been able to get any turn in for it.

    And kudos for doing those things solo. They have no bearing here on this topic though. Not really quite sure why you brought those up. Not everyone will have the same skill levels as you or me. Bit unfair to try and measure that up.

  • Everytime we do Skull Forts we get no pvp action since most of the servers are dead now. I wish I could trade places with the OP.

  • @shinten-rai It was more of an exsample for a story/challenge
    you challenge can be whatever you want ;) take the davy jones challenge, only time you may set foot on land, is when you start out. Most of the time iv done it or seen someone do it, they forget in mix of stuff happing. How long will you last :P

  • @greencamillion1 That sounds, interesting. How would voyages work? You could only be able to do sea bound activities?

  • @kitsunelegend69 said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:

    @bloodybil said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:
    change your ship cosmetics so you are harder to track by robbers.

    The whole reason I was even DOING forts is because I want to buy ship cosmetics. I have none at all. Only the default flags, and I barely run those as is. Heck, I barely have any character cosmetics other than a pair of pants, boots, and a belt. I'm other wise pretty average joe.

    @xultanis-dragon said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:

    1. This one is a bit tricky. If the players chasing you have left and are waiting at the fort, then just go to the next fort spawn and use the key there. The keys are universal. They open all the fort doors.

    You see, THATS the kind of info I want to know. If I had known that, I would have gladly taken that godforsaken key to a completely different fort and cleaned it out. What I want to know though, is if I can go to any fort, regardless if theres a skull over it? Cause if so, I can take the key and forget about anywhere else.

    The forts will only spawn loot when the skeleton cloud is over it. So all the forts are empty until the loot spawns with a cloud. After you complete it the loot will stay for a LONG time until someone opens the door. Just have to remember which fort you were at is all.

    So my crew and I did this one time and I might write a story about it. It was really funny.

    There were 2 Galleons fighting over a fort. 1 of the Galleons fighting was a Galleon that came after us over and over and chased us during our fort run. In the end they just stopped chasing us and went to the next fort spawn. They completed the fort and a Galleon came rolling up and attacked them. They took the key and the chase was on. WHILE they were gone. We used our key to open their fort. Took all the loot, turned it in and then came back with popcorn to watch the fall out :):). We could have went back to our own fort but the loot just sold better doing it this way you know :):).

    Like I suggested earlier, just look for an LFG that is PvP'ing or if you got time today I'll take you and your friends out to a little rumble if you want. Just let me know when I'm online and if I have time I'll show you the ropes.

  • Your story reminds me of the way forts used to be back when the game first started. Nowadays they’re so common and there’s so little competition (and the money isn’t as good as ashen loot)... just isn’t the same.

    We once way back got the key (3-man galleon if that explains how long ago) and had to outrun a 4-man galleon for 2 hours... and when we got back to the fort there was a guy camping just like in your story... so we bolt having not opened the fort. Then they started catching up because they had the trap sprung. We were tired and it was by now 1am - so we sailed that thing straight into the Red Sea (well first time we tried hiding it, second time we really had it on board). As frustrating as it was, was a very memorable fort. Now I’m on like #60 and of those the only memorable ones were where some other crew was involved in a mega war. So relish the memories!

  • @shinten-rai that’s 100% inaccurate you can use the key at any fort with the skull over it and it will open and be full, my crew uses this technique often and it has never failed to be full of treasure

  • @dragnonhd said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:

    Everytime we do Skull Forts we get no pvp action since most of the servers are dead now. I wish I could trade places with the OP.

    Honestly, this. Around 75% of the time nowadays, whenever I do a fort with my 2 buddies, we get no opposition at all. Forts are rince and repeat gameplay and frankly not crazy exciting to do, hopefully Molten Sands will shake things up.

    It's great that we have more variety in terms of islands and more frequency of it, but I feel like people don't care as much or don't want to lose time. "Oh someone is at that fort? Meh, let's get next one." Some of the most PVP fun I've had was during fighting over forts. I'll always remember a free-for-all of 2 galleons and 3 sloops (me and a buddy in one) with us escaping with the key, resulting in my hiding and disguise changing story from earlier :P.

  • @kitsunelegend69 said in Frustrated about forts, and other players. A vent/rant if you will, about the current state of the game and the players.:

    The whole reason I was even DOING forts is because I want to buy ship cosmetics. I have none at all. Only the default flags, and I barely run those as is. Heck, I barely have any character cosmetics other than a pair of pants, boots, and a belt. I'm other wise pretty average joe.

    And I understand that they're just cosmetics, but I'm tired of running around in the same old stuff all the time, looking like some fresh newbie. Almost every single ship I see, appears to be decked out in a new hull, with crazy sails, flags, cannons, ect. Meanwhile, I'm still putting around in the same old dinky pile of driftwood.

    I don't know for how long you have been playing, but every event gives players opportunity to get cosmetics via achievement and doubloons, that are always pretty easy to do you should look into that. Don't forget the mercenary ship liveries from this event, you have until the end of the month I think? There are also coloured sails that are rather cheap to buy at every outpost. In time you will have enough gold to buy crazier stuff, hang in there.

    I just really REALLY hate it though, when people just roll up on your and instantly start shooting without any communication at all. They dont try to deal, or bargain, or offer alliances. They just open fire the second they're able to, and go full bore until someone loses. Thats not fun, and its honestly demoralizing to me.

    Some people have been burned too many times with alliance requests to take chances sometimes. People saying they are friendly, they just want to ally, and then blow up a keg while one of them is chatting you up. Lets ally for skeleton ships or meg! Then turns guns on you when all is done.

    I won't shoot on everything that moves, but I am not interested in alliances either, good luck on the seas and leave me be. If people chase me and try to coerce me into an alliance, oh well... alt text

    I've had a few experiences with crews who rolled up on me, and instead of opening fire, they pulled out their instruments and started playing. Heck, I once had a 4 man crew do that with me and a friend! It was awesome! But that was weeks and weeks ago since I last saw that... most encounters these days, end up being extremely hostile... and its not fun...

    Sea of Thieves is an open world sandbox type of place where all kinds of things can happen, not everyone is bad, definitely not everyone is good. In the end though, if you don't want to be caught off-guard, unfortunately you have to consider everyone wants you dead, and be prepared accordingly.

  • @xxmaxprimexx They must have changed that then when I was on my 3 or 4 month break of SoT.

    I remember that you could only use the key at the specific fort you got it at. Even if you used it at another skull fort cloud or not it would open and be empty.

  • Hey, sorry to see you aren't enjoying forts, may I offer my polite advice?

    1. Firstly, take a night off from grinding forts and BE THE ONE stealing forts from people. Don't accept that you will continue to get smoked by PL's and if your crew is lacking skill, try to switch it up and change who you are playing with. It is way more satisfying to steal fort loot, Athena's etc, and once you do it a few times you likely won't want to grind forts anymore when you sink your first ship with three forts worth of stuff on it!

    2. Someone needs to be on lookout at all times. When someone dies they are banished to the crow's nest. Previous crow's nest guy gets on the fort to begin the new cycle. If it's a tall fort use the structure to look all around you. You should have plenty of time to see sneaky sneaks coming from far away. This should allow you plenty of time to take up defensive position and get kegs and cannons ready.

    3. If you find yourself with the key and are being chased, discreetly jump off the boat with it and hide it on an island, lead your enemy into the middle of nowhere and scuttle. Have them chase you to the red sea, just distract them. When you sink they'll go looking for the key and you'll already be on your way back to where you hid the thing.

    At some point you need to stop tolerating getting your butt kicked and be the kicker of the butt yourself. If you are playing open crew, there's the first and biggest mistake. Find some people who can hold it down in PvP and ask them to show you what they've learned.

    It also doesn't help to think PL's are going to leave you alone because of your apparently new ship. Many high level players disguise as noobs for this reason. If they made the decision to attack you after waiting for you to finish a fort they aren't going to abort mission beacuse you look new. PL's are consistently trash talked by new players for "picking on them" , name-shamed for getting killed by low level players, etc... This doesn't make PLs want to be nice to new players. We have no advantage over you, and in a non fort/fleet encounter I always leave obsviously new players alone because most of us don't want that starter loot anyways. Fort loot, however, is the best in the game and taking it makes it like Christmas morning.

    Don't be bullied my man, just work on these skills with a closed crew. Use LFG, the facebook page... any way you can to get some more PvP skill and in no time you will be maniacally laughing over your pile of stolen Athenas chests.

  • @shinten-rai The keys were ALWAYS universal.

    Now true back in the day the loot would only be on islands with a fort that had spawned with it, however, players used to use the key on unspawned forts to waste the key. Kinda like the tactic "if I can't have it no one can"

    But yeah keys were always universal. Only difference now is that you don't have to hold the key for 4 hours waiting for the next fort, the next fort is up within 5 to 15mins after one despawns or gets completed.

  • Sound like you just need to up your game and strategies.

    Always have a crew member on board as lookout whilst you do a fort . Be mindful of the ships ladders, you can cut off a stray in one shot immediately causing them to be one crew member down temporarily, this is a great opening to turn the tables by putting holes in their ship, forcing them to go defensive, send someone to board at this moment while their guard is down.

    Do not kill the skeletons in the canon towers, they will automatically open fire on any ship that approaches the fort, potentially causing them damage and alerting you to their presence before it's too late.

    Always stock up plenty beforehand, outposts, inactive forts and floating barrels are not to be missed. If you have long journey, you can have one crew member fire themselves to any islands you pass, every little bit helps and can be the difference between keeping or loosing your loot. Rowboats are also your friend for this, they can hold immense amounts of supplies and save you time.

    If you think you are going to loose , get inventive, for example why hide the key on your ship? It's the first place a enemy crew is going to go. They will have a much harder time if you find a good concealed hiding spot for it on the fort, by doing this you potentially cause confusion and buy yourself time for a second Life if they can't find it.

  • I am confused by these posts from people angry that other crews do not want to communicate (parlay) before fighting. How exactly do you think that conversation is going to go? They want your loot and you want to keep it. If attackers think they can win the fight then they are probably going to take all of it. Getting into a discussion is only going to invite half-baked stories for mercy (“This is my last game with my brother before he’s deployed” “I’m just trying to spend time with my girlfriend who is dying” “I’m trying to play with my son who I never get to see”), verbal attacks about the attackers’ moral maturity, pleas to “do the right thing,” and accusations of hacking. No thanks.

    If you are having trouble closing the deal on forts then do not do them. You do not need them to get ahead. Until recently I disliked them as well because they were a gamble compared to other ways to make money. Now they are contested less often because another one is just a few minutes away from spawning. But just do something else until you gain more experience.

  • The answer is in your post, you left the ship undefended next time make sure there is someone on the ship and never up in the crow's, at top deck with a blanderbuss ready especially when you are about to finish the fort.
    If you play right no one will suprise you.

  • @kitsunelegend69 I dont like campers outside of skull forts but other players should have their freedom to to choose how do they want to fight against you.
    And if you are always sinking then you clearly have a problem with your tatics.
    If you want add me and i would gladly join you and give you tips.

  • Some of you guys are spending way too much time in the crow’s nest honestly. Waste of time when time is at a premium. Two solutions (we do both)

    1. All you really need to do is have someone look around from near the high point in the fort after each wave. That assumes you’re getting through waves at a decent clip of course, but even two-man sloop that gives you time. And more firepower on land means faster waves.

    2. Let the skeleton tower cannoneers live! For crying out loud, dock where they can’t shoot you even if it is a little in inconvenient. The towers’ fire gives you a free 3 minute warning every time. Unless a guy rows up or something (which we’ve done but rarely happens to be honest - you’ll see the ship that dropped them off most often and this be on the lookout for shenanigans!

  • Well "High leveld" pirates usually have commendations to do so they need to turn in the four stronghold items for those.
    And yea it's not that fun that you can get sunk even if you're not an aggressive players but theres MANY aggressive players out there who just wanna be unfriendly but yea that's how it is.

  • @ghostpaw Interestingly, whenever I roll up to steal a fort I simply say: You can join an alliance with us and give us the loot OR we kill you and take it all. We make good on that second promise nearly 100% of the time. When it is all said and done, they lose out. I am constantly amazed by the extremely low acceptance rate of that peace offering. Galleon of pirate legends versus sloop? Sloop thinks they got this, lol.

    That aside, I think that skull forts are an exercise in weighing your options.
    My collective recommendations are:

    • Grab explosive barrels, swim them out and leave them as mines ahead of the enemy ship.
    • Just always have supplies in general, it's ALWAYS worth the extra effort.
    • Try having everyone wait below deck for enemies to board and reverse ambush them.
    • Never drop anchor, be ready to zip around and pummel them when they pass.
    • Don't become frazzled by being surprised, make calm calls and recover what you can.
    • Be paranoid and ask yourself: What is the sneakiest thing I could do in this situation? Then assume they did it.
    • Communicate constantly with your team and assume the worst will occur.
    • If you don't have 1-2 people constantly keeping eyes in all directions, its your fault.
    • Learn to spot mermaids in your sleep.
    • Try having your ship at a considerable distance away and drop people off.
    • Park such that all skele cannons are still live and you don't have to kill any, they protect you.
    • Don't be afraid to run and come back 10 minutes later, they're just going to do more waves for you.
    • Remember you have a loudspeaker! If you see a ship start trying to communicate early. Use the word alliance A LOT.
    • If you store explosive barrels up top, you better not let an enemy get up there. Be ready to snipe your crows nest.

    Sea of Thieves is a strategy game wrapped in a pretty first person adventure package, you need to think many steps ahead. It is the best part of the game in my opinion.

    Good luck out there, keep practicing, don't get discouraged.

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