sea of theives is its own problem

  • By the title what i mean is the worst issue sea of thieves has is itself. so much potential for this game utterly wasted and this new "arena" mode is no doubt nothing more than glorified battle royale base on that bit of a trailer we got. If rare are resorting to BR mode it means the game has failed and its not hard to see why.

    Players have no bases to claim or take from others. PvP is beyond pointless. You rarely get loot from pvp and sometimes its very rewarding other times a waste of time and supplies on both sides. Theres no real reward or incentive for pvp and pve is just as bad.

    Pve yields no true rewards just RNG. Now some harder to get stuff is worth the effort but generally its very lacking in terms of things you can sell. To top it off you cant keep any treasure at all. defeating the purpose of a pirate game. The point of a pirate is to find and hoard loot not sell it for chump change to some hermit.

    I understand a campaign mode is coming so basically single player or even co-op possibility, but still as it was said the day it was released SOT is an open fully empty world with nothing to really do but tedious fetch quests that may or may not give good rewards. Mind yo usaid quests only purpose is to buy cosmetics and theres very little in the way of that. Even with the forsaken shores dlc.

    I also unserstand more content is coming but at the rate it is the game is slowly dying at this point. If they dont try to move a bit faster there going to lose alot of players because the game offers nothing to keep them around.

    i may be heavily critical of the game but i obviously have good reasons for that. yes at times the game can be fun but those moments are so rare in game. You have two choices in sea of theives. Grind on long tedious quests for new cosmetics or engage in non-rewarding pointless pvp. Thats all this game is.

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  • The game is a massive success.

  • @thepoopoohands

    @thepoopoohands said in sea of theives is its own problem:

    The game is a massive success.

    hahahaha. oh good god man thats funny. yes a large open world with minimal content that get repetitive after a couple hours. Apparently thats a "grand success". what a joke. The games got nothing but heavy criticism towards it and for good reasons.

  • @xurbanranger1x The game has had a rough start but now everything is getting bigger and better. Since the Shrouded Spoils update the game has become very populair again. I know there should be more stuff to buy but you can't do everything in a sort amount of time.

    As for the campaign mode, where did you read or hear that?

  • @captain-nicklas said in sea of theives is its own problem:

    @xurbanranger1x The game has had a rough start but now everything is getting bigger and better. Since the Shrouded Spoils update the game has become very populair again. I know there should be more stuff to buy but you can't do everything in a sort amount of time.

    As for the campaign mode, where did you read or hear that?

    https://www.youtube.com/watch?v=Bym7Oq2KJs0

  • @xurbanranger1x Ok, thanks!

  • you talking poo mate, the game is great. arena is for pvpers to make pvp less of a problem in pve world i guess, its gonna make all the pve ers happy kiddos

  • @xurbanranger1x The game have flawless fundamental gameplay and rich lore.
    Just because the story is not in long cutscences and insane voice actors like in The Witcher 3 dosent mean that the story isnt good, Sea of Thieves have great story and those island that we sail to have hidden stories and the books and unique.
    Every update that they release they dont just shove into the game they give it a twist with a nice story.
    And the future content looks awesome and by the way they have already said that The Arena wont be Battle Royale
    Its part of the story and will give alot of the players like me a more competitive place to fight, im tired of easy fights
    I beg other ships to sink but they always ends up in The ferry of the damned so i will enjoy more serious pirates.
    In the future we'll see new regions and new mythical creatures to defeat and that is what we want.

  • @xurbanranger1x try to use the forum search, mate, this is all discussed and answered a thousands of time. Well, not by everyone...

  • @xUrbanRanger1x well I'm not sure what you're hoping to accomplish with this post -- if you're trying to give Rare feedback, I'd like to politely and genuinely suggest that you offer some more specific points for them to work on. If you're just trying to have your complaints validated by the community, then I'd like to much less politely tell you to stop whining. There are not hundreds but thousands of us that disagree with you and think that SoT is a wonderful game well worth playing. If it's not for you, then just play something else.

  • You obviously don't know what Arena is.

  • @new-world-clogs said in sea of theives is its own problem:

    Arena (which is Battle Royal no matter how much Rare pretends otherwise) is likely an idea hatched down at the Microsoft Games Division to up the $$$!

    Arena is not Battle Royale, and you know it. (at least, you should know it, or you haven't done you research.)

  • @xurbanranger1x I don't think I have ever disagreed with someone so hard. I really don't believe you understand this game.

  • @xurbanranger1x

    If rare are resorting to BR mode it means the game has failed and its not hard to see why.

    Nothing announced has pointed this mode to be battle Royale. You even have Joe Neate quoted in saying,

    "Executive producer Joe Neate says that it’ll start as a “condensed, shorter session,” of the game, focused on treasure hunting, but that it will grow and develop like the base game’s been doing based on community feedback.

    I am just copying and pasting something I said on a previous post

    At the very least, this is could be deathmatch, not Battle Royale. Battle Royale implies dropped within a zone (seas) with nothing, no weapons or ammo. We can probably assume, your ship will still spawn with supplies. You will also have your starter weapons. Battle Royale also implies once a person is eliminated, they are gone for good. What we don't know is if a ship sinks, will it be removed from the arena?

    My question to you is how do you know its Battle Royale, when no evidence says it is?

    Players have no bases to claim or take from others. PvP is beyond pointless. You rarely get loot from pvp and sometimes its very rewarding other times a waste of time and supplies on both sides. Theres no real reward or incentive for pvp and pve is just as bad.

    The game has pirates involved, well known for stealing, even modern day pirates. Their is plenty basis for players to steal loot. Its a feature in the game, profitable or not. PvP isn't always about the loot. Its something that you can do in tandem with PvE. So while I do an Order of Souls Mission, I might see what I can take from that Galleon over there. However, sinking ships and fighting other players is fun in its own right. Their doesn't need to be a reason. Sinking Ships is just fun.

  • @xurbanranger1x I have to disagree that the game is dying. Joe Neate has said that almost every metric they have is up since shrouded spoils.

    And they tried to deliver lots of updates fast, and it wasn't working for them. They introduced tons of bugs when they were doing weekly iterations. Given the progress they have made over the last year, I'm not worried about the content we will get in the future.

  • @xurbanranger1x

    Arena is not battle royale. It will be a dark day when games like SoT resort to battle royale.

    Arena is more like capture the flag, except the flags are neutral, and everyone has the same base to return it to.

  • I do not agree with OP. I don't know if you know but RARE said it a lot of times, SOT is not mainly about content or grinding to pirate legend, its about the stories and encouters with other players. Each time you lock in is different you never know what happens. It offers total freedom in how you wich to play it.

    I for one am a bit afraid that the new lore questing system is like the traddional and childisch lore quests we all know from WOW an Guild Wars. Which I was forced to do and also in a specific order. I hope SOT takes a different aproache to their lore quests.

  • @xurbanranger1x nice assumption, a little research would tell you its not a BR mode.... Considering you respawn and its about gathering the most treasure, not getting kills and lasting the longest.

  • @new-world-clogs and why do you think that fits Arena? Honestly I could probably push back that Arena doesn't perfectly fit any of those, especially last-man-standing. But if I did so, even I would be wrong. Because the whole point is that we don't know what Arena gameplay will be like. So maybe it will be like BR -- we just won't know until it drops.

  • @new-world-clogs said in sea of theives is its own problem:

    @nintenkid9000 "A battle royale game, also spelled battle royal, is a video game genre that blends the survival, exploration and scavenging elements of a survival game with last-man-standing gameplay."

    That's the definition. Please explain to me how Arena will somehow fail to meet these parameters.

    The goal of a Battle Royale game is to simply kill opposing players until you or your team are the last one(s) standing. That's it, that's cut and dry the point of every Battle Royale game I've ever played.

    The Arena on the other hand requires players to acquire as much treasure as possible before the end of the match. Your goal isn't to simply kill everyone but instead it's to horde treasure and protect it from everyone. Not to mention there hasn't been any indication that players will not respawn after they sink or are killed. It's highly unlikely that would be the case.

    While there are vague similarities to The Arena and some Battle Royale games; describing The Arena as simply another Battle Royale game would be like describing Sea of Thieves as an FPS. Yeah, we use first person mode to shoot other pirates but there's a whole lot more to it than that.

  • @new-world-clogs literally @JE0RGIE-P0RGIE pointed out how the fundamental objectives of Arena differ from BR, and you just dismissed him without argument. It's not worth either of our time senselessly debating this, so I will leave the thread. Have a nice day, and I genuinely hope that whether Arena is BR or not, you enjoy it! :)

  • I think gaming companies in general should stop imitating something just because it sells, the reason it sells is because it is a trend and as soon as the trend dies down it goes away and never returns, Kinda like the big fighting games of the early 90's which as good as they were back then i can't play a fighting game more than 2 minutes due to the abuse of companies flooding the market with them.

    Think out of the box is exactly what it should be, give players something not in other games. But that's just my opinion.

  • I can get into the game it's just show the map before the intro.wth

  • The condensed soup version of Sea of Thieves is Rare’s attempt to draw in the Battle Royale crowd. The Arena mode is just a code name for a more PvP focused experience that a segment of the community cried nine months for. A PvP server. The same crowd who do not want the rest of the community to have anything else like more focused PvE. Sea of Thieves suffers mostly from a major identity crisis in what it is, what the developers want to make it, what it is sold as, and what players expect it to be and truly want.

    The same crowd would want more than anything for Sea of Thieves to be a Battle Royale shooter. Do not let the arguments otherwise fool you. That is all they want. More PvP. While they spit out regurgitated public relations points that the Sea of Thieves is a great open world sandbox game and the devs are brighter than Einstein.

    The launch was a mess after basically starting over. One metric that has been missed, which was the ultimate goal, was to install a cash shop. Millions passed on the game due to lack of content, repetitious grind, and the toxicity on the sea. It has managed to supposedly hold on to a few hundred thousand players. Yes, they made a lot of money by selling a game that most would have refunded if they had the opportunity. They are now milking the publicity on Twitch as the new surge of a few thousand players milk the double gun exploit.

    Yes, it is better today in several ways. It is also currently worse again with player exploitation and toxicity. It is still very repetitive with the same basic content renamed and reskinned provided in several updates as new content. Gameplay and NPC content is still very clunky at times and the game has become very buggy again.

    The one truth about the game is you will get out of it what you put into it. You need to make up the stories and fun for yourself for what the game and its content lacks. If you go into it with the expectation that you, your family, and/or friends will need to tell the story and make your fun, you will have fun and put the pieces in the sandbox together to tell your story. This of course is barring the often extreme toxicity from other players. There are true moments to be had with others you meet, but you will have to keep sailing to find them.

    As far as metrics go it would be best to be transparent show them, and see them. Game developers play with spin and tell their own stories with numbers that build the narrative their way. Actual data and results often vary from the stories being told. The problem with the truth is because the only metrics game developers care most about these days is the cash raked in from cash shops.

  • @x-crowheart-x

    If money is all game developers care about nowadays, Rare is behind the times. That is a very good thing, as most companies who do that really don't deserve to be recognised as game companies.

    Take the mess that is ARK: Survival Evolved. The devs released quite an unfinished, buggy, nearly unplayable game. They payed little to no attention to it at times. It sold well because it had good marketing and quite good trailers, showing 'gameplay' which you would never really find in the actual game. The community, recognizing how much potential there was, decided to keep it alive. Now the game runs almost solely on the fan base, who have modded the game into playability for years and ran unofficial servers (basically servers which worked) until the base game was fixed for a bit. Now, they prepare to release a DLC. Everyone buys the season pass, no money will be made, and it is repackaged and sold as Atlas. They only care about the money, rather than the incredible amount of fun people would have had with that DLC, and the support it would have given them. Companies like this die eventually, because your original game is only going to give you so much money, and then no one else will fall for it.

    Rare listens to the community, doesn't cheat their players out of their money (SoT has no pay-to-win microtransactions and won't be getting any), and they care about making their game good. Every game has its flaws, some make it unique, others need to be fixed (sword dash and doublegunning, respectively, for example). This sandbox game is just that - a sandbox. It flopped somewhat because it didn't have a story and tell you exactly what to do, unlike pretty much every game it competes with.

  • It's funny how all you guys waste 30 minutes of your day ranting about how bad the game is. Please try and grow up. :)

  • @ultmateragnarok

    I was not speaking specifically about SoT the end. SoT has no cash shop yet. We shall see.

    That is where the major players have gone though. They are now churning out bad titles with cash shops. EA has been relentlessly doing it for years. Now they manipulate gameplay and hide parts of their Anthem demo. Bethesda did not even try to hide anything with Fallout 76. Activision/Blizzard was banking on a Diablo mobile. SoT would have been the same if it was not for the fans as the cash shop was a step away from a game with lots of issues that as you said “flopped” out the gate.

    Fans stopped the cash shop. Fans saved the game from sinking on arrival. The small fan base is what has kept it alive. It will be up to us fans to make sure the rest of the voyage ahead remains true.

  • @x-crowheart-x I managed to refund it a month after release, mainly because of the lack of content and the expectation that a lot more would be in on release, something which Rare had ample opportunity to correct as the perception was widely-promoted including on this forum.

    However, the secondary reason was that I was a PvPer and Rare showed no signs of listening to players like me. It's not PvPers who were calling for the Arena or who are excited for it. The only people looking forward to the Arena being introduced are people who hate open-world PvP and expect that the Arena will draw PvPers out of the open-world, which it will. It has in every single online game which has introduced a mode like this, because it will be the only source of extrinsic rewards for PvP that PvPers will be able to get.

    Requests for open-world PvP to be facilitated and regulated through extrinsic rewards went completely unheeded by Rare. PvEers have held the game hostage since release and all the new content has been PvE-focused. They're not happy though because they didn't get exactly what they asked for- Rare can't give it to them because it would destroy the game.

  • @arecbalrin

    Players did want more more PvP. They are going to get it. However, you are correct most wanted it in the game as it was. That is what I wanted and still do. The game we started with and more of both sides of the sea. No modes.

    The sea is big enough to accommodate what we all love. Rare decided to go down the mode route. So, now the need to provide a PvE mode and make the core game truly an “adventure” to bring all us more together.

  • There is something very striking ...As many of you know ,i'm an older Pirate ( * Okay, this is where i come in with the truth - Oh, Sunshine , stop putting him down, will ya ? * Uhm...no , so he means he's an old nag that lost the connection with the peleton of the World). PvP and PvE or the combination PvppvE or whatever seems to cloak the load of this ship…
    SOT is so much more , it's a game for roleplayers cosplayers , improvisers and so much more...It isn't about fetch treasure , cash in or fetch treasure , avoid or beat Ai , avoid or beat human players to pulp and cash in...

    Rare ,indeed ,offers you missions to set sail on the Sea in order to collect some loot or ...steal loot from skellyships, Meg's ,krakens and Fortresses , even to steal from other ships...It also offers you the posibility to make Alliances ...This is , for me , the first game that works with my and other people's personality...You can meet all kinds of people ranging between Good and Bad ( * Yow...moron...don't be humble you forgot yerself ...the Ugly Pirate as well)…
    How many stories have we read about the forming of beautiful Friendships that have been made at this Sea ...Friendship that spans over other games as well...Friendships that walk over to real life too...i travel every year towards Brittania to see some of my friends and that is like a Pelgrimage for me, i always feel great and happy if i have spend a few days there…

    How many times haven't we fought for hours with foam on our mouths to keep our ships alive and finally , totally exhausted ,laid down our arms to have a pint o grog in the pub with our " enemy" while we laugh and retell the most thrilling moments of the last few hours?...

    This game simply doesn't turn around solely on Pvp, Pve or a combination of it ...It turns around bringing people back together , let people enjoy eachother company again , and they really try to make people aware that all this fighting is just a game , no need for agression, just sportmanship , shoot eachother ,sink eachother , sneak and besteal eachother , mock , gooff improvise with eachother , the possibilities are endless…

    The game is dying ? This isn't a game , this is a Cult Game that will ring many bells of happy memories in twenty to thirthy years from now...For the real Sea of Thieves Pirate ,this ,is a new way of gaming , and for me a new way of life...And Arena, may splitt people off; i will try it if i don't have much time , for a quick game but the main game , if i can dedicate my evening/night to it , will always be a priority , simply because it let me be who i always wanted to be , an old ,but hopefully ,fun improviser ...In wich category will i be put now ( * Not in a category , maybe an asylum would do for you - again?...)

  • @new-world-clogs survival and scavenging, SoT does not have survival mechanics, you get all your weapons when you spawn, and the goal is to dig treasure.

  • @xurbanranger1x Some people do not understand the "open sandbox where anything can happen" style of game play. SoT does need work, but even on launch it had the open sandbox down. I have had and continue to have massive adventures in this game. Adventures that I create, not something that has a singular focus.

    You say there is no point to PvP, but the fact is the reward is the adventure and fun, the test of skills and combination of ship to ship combat along with direct hand to hand PvP. If you are looking for loot, then go do PvE. PvP is for the adventure, the risk/reward while knowing the only reward might be simply besting another pirate.

    You say the PvE is bad, but PvE today is more exciting and rewarding than at any other time in SoT. From Skelly ships, kraken and meg, to the normal grind stuff and even to Skelly fort, there is something for everyone. I play 4-6 hours everyday. And while I generally feel like I have had fun, I can honestly say that every couple of weeks I am able to say, I just had the absolute best gaming session, or gaming weekend ever, all in SoT.

    The success of the game is off the charts right now. Yes, the dev's are coming out with Arena mode. That was not to attract more people, though it surely will, it was in response to many cries from the PvP community that said what you say, there is no reward. So, SoT is coming out with Arena, what looks like will be a PvPvE mode of the game where everyone has to find and turn in the same loot, creating very close quarters that will surely encourage PvP to happen. The PvP crowd complained that SoT wasn't doing enough to create more PvP opportunities, so Rare responded by making a new mode which will surely give plenty of PvP opportunities.

    When the game first came out, most streamers and many others that tried the game left, because of a lack of content. But Rare was already at work on several content additions, and boy did they come out with some awesome additions. From Skelly Kegs, to Skelly ships and CCB's, they continue to come out with amazing ideas. Some of which go directly against what the dev team had in mind for the game when they created it, such as skelly ships.

    I do understand wanting to have a base and hoard loot, but that simply is not the design behind SoT. Who knows what the future might bring though. I am sure that we all would love to have our own cave with tons of shiny things, but for now we have cosmetics and gold.

    As for your final statement about two choices in game, I think you are missing something. Each time I start a game, I have no real plan. In fact, my first mate and I discuss it while stocking our ship, and usually we decide lets drop an Athena, but that does not mean that we are actually going to do the Athena. Even if we start to work on the Athena, we let the game come to us organically. This means, if we see a skelly ship, we usually go out and get it, a meg pops up, drop that anchor and lets have a go, kraken, raise sails and go for the kill. Another player ship, we decide on the fly. Do we engage them and see if they are friendly or foe, or do we keep our distance. Honestly, it is all up to what our mood is that day. But my point is, there is nothing in this game that punishes you for simply going around and doing whatever you want, so long as you stick to the pirate code.

    I would also add that generally, the company you keep is a very large part of that experience and influences how great of a time you have or don't have. I have fun playing solo, loving the challenge and do it often, but I prefer to be with my best mate and even others. Just more fun that way.

    The point of SoT is you, yes you, create your own adventure. You don't follow a script, or plan, you just go and create your own adventure.

  • @x-crowheart-x

    Yes, the fan base did indeed save the game from the same fate of most. Rare seems to have noticed that listening to the community actually grants a good game, compared to making as many as possible ways to take money from people, so hopefully they will continue to listen.

    The thing they did do somewhat right at the beginning was not giving the game the title of early access, which probably would have doomed it forever.

  • @ultmateragnarok said in sea of theives is its own problem:

    @x-crowheart-x

    Yes, the fan base did indeed save the game from the same fate of most. Rare seems to have noticed that listening to the community actually grants a good game, compared to making as many as possible ways to take money from people, so hopefully they will continue to listen.

    The thing they did do somewhat right at the beginning was not giving the game the title of early access, which probably would have doomed it forever.

    I am with you on this mate. Let us hope we can keep a good thing going!

  • @nofears-fun The Arena was certainly NOT a response to the PvP community.

    PvP being put into a separate instance has killed world-PvP in every online game where it has been introduced.

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