PVE servers for newborn pirates

  • Ok, i know so many are against the idea of a PVE server, but hear me out...

    I think it would be a great idea if when a new player joined this game they could have the option of entering a safer world, say for a maximum of 10 hours or so, at least until they gained a little experience and got to enjoy much of what the game has to offer before being hurled into the general population of cut throats that roam the seas.

    I suggest this due to the increasing number of threads i have read from new players that seem to really want to play this game, but can't even get started to discover what to do, due to the aggressive behavior of players sinking and killing them at first sight.

    This game should do all it can to encourage new players to sample this amazing world.
    First impressions are everything when trying a new game. And this is even more the case when it is available on game pass.

  • 39
    Posts
    19.7k
    Views
  • Sure why not. But all gold/dubloons/cosmetics should be reset to nothing after this period, so that they enter the real SoT world as fresh accounts.

    Personally i think it would be better if new players would be directed to this forum OR the official Discord channel to pair up with veterans of the game. Friendly pirates that would show them the ways of the seas. This way they could ask questions and have things shown to them.

    Just my few cents to the topic.

  • @needsmokes this would be a good idea now that many more new players are coming on board. They need something like this. I'd be for it.

  • [mod edit]

  • Just got my girl friend to join.

    She's not used to a controller so she needs to learn to walk and look around.. learn the buttons and functions.. learn how the game works and what she is supposed to do..

    There is zero ingame tutorial or info

    I played 2 sessions of a couple of hours so far and slowly she gets the controller and beginning to understand how merchant, soul and goldhoarder missions work.. i let her do everything i just guard from skellies etc so she can take all time to learn to do it her self.

    I think new people can really use someone helping and explain how it works but there is nothing they just wake up at the bar thats it -.- i really dont understand this

  • @acetemanophen

    You need that easy kill so bad huh?

    Did you see the word OPTION in the post.. That means they could choose a safer start or just jump straight in with the fine folk that sail the seas.

  • @needsmokes

    I wouldn’t be opposed to a starting world, where it attempts to dump pirates with lower sailed hours or voyages completed, into one server. This way everyone is sorta on a similar playing field, similar to a ranking system.

    I personally do not enjoy rolling up to another ship just to learn it’s a crew, who barely knows how to turn the sails.

    Pvp, or at least I do, consider it the more competitive side of SoT. Where we want to dominate and control the sea. Gives a top dog kinda feeling.

    Though I will sink most players, typically I let merchant voyages go, after I catch them in my net. The interesting part, after we let the sloop go, they shoot two cannons at us. I just chuckled and waved bye.

    Even if the server attempted to pair the newer players together, I wouldn’t mind. I’d say 10/10/10or an average of 10 or 15 since not many will do merchant, and levels will be spread. They could also do t based on sailing miles ( via Xbox) under 200 miles place players onto server A. All others go to every other server.

    This way if the newer players want to pvp, at least they are on a similar skill based to experiment and learn. But this won’t stop deleting pirates to make a new one or pvp. However I think newer pirates might stay away from other ships

  • @needsmokes if the only way you can defend your suggestion to seperate the playerbase and further dull adventure mode the for the purpose of babying people is to insult me then you should accept that its not smart.

  • @acetemanophen

    I neither or needed to insult you.
    I think you did a good enough job of introducing yourself with this comment:
    [mod edit]

  • good to see pve whiners are still the same. picking fights instead of using their words cause they cant defend their verbal garbage since it has nothing to stand on, because they type it up after they get trashed and altf4 instead of thinking about it.

  • @acetemanophen

    I pvp a lot, what is being suggested is a sorta tutorial like sever. Where this could be separate from the game. As an example, your mission is to get to level 5 on each. After that they are required to play the normal game, where pvp/ pve reside.

    You weren’t great at this game at one time, you had to learn. A little guidance to those starting I wouldn’t have a problem. My issue is a pve only server for the higher ranks, or people grinding.

    You’ve just implied that thread creator was asking for a pve server. Level 5 on each is a pretty easy feat. I’d suggest removing skull forts, since one will typically push you beyond the cap. If they make it or force those players to do one voyage each, it will at least give those players a chance to learn basic sailing ect. I’d also recommend removing bottle voyages from the barrels. I find most of the newer player base seems to believe this is how they should grind their levels.

    The reason why I say level five is to demonstrate to the player the “promotion” on the actual merchants

  • I think a beginning server is a good idea. I don't think it needs to be very different from the normal servers. Everything would be the same, except it would be limited to the first few levels. After that, you'd be sent to the "normal" servers. I see no reason not to take your gold and rep with you, but I don't think doubloons should be earned in the beginning server. No Duke, etc. PvP would exist, but obviously at a much lower level.

    Here's where my idea diverges from most others I've read.

    I think it would be fantastic if there were a program whereby Pirate Legends could apply to be Mentors in the beginning servers. This would allow them to play in the beginning servers, with the express purpose of helping the new folks get a feel for the game. They could show people the ropes, teach them what they need to know in the "real" servers, and even defend them if they're having trouble from more aggressive newbs.

    Pirate Legends would have to apply to become mentors, become approved, and go through a brief training. Nothing too difficult, just enough to make sure the people who become Mentors do so for the right reasons. I've played other games with mentor programs, and it's a really great way to ease new players into the game. This helps create positive first impressions and role models that can last forever.

    Food for thought.

  • @genuine-heather

    Well at least remove bottle missions. I joined a couple open crews, just to see what they were doing. Some of them just had a full voyage wheel of just bottles. Which are good for those starting out but 1 X island for a sefeirer chest is rather annoying for those later in the grind. A level 45 gold hoarder going to pick up one x that’s castaway or sefeirer is just a disappointment and waste of time. I still get that at pirate legend, getting the lower tiers of loot, where I’d prefer meradur or captains.

    For your mentor thought, your still going to have pve or pvp oriented mentors. Either one can help force the acceptance of friendly or foe. As an example, if I were mentor, I’d show them the aggressive pvp side of SoT. While someone else might show them the friendlier alliance side. I don’t think pirate legends should be able to be mentors in trial server. They will teach the newcomer their own play style. The guy I mentored ( random guy on twitch) enjoys pvp and has a bit more courage to stand their ground to approaching ships.

    But that’s just my two cents on the matter. It is a nice idea, but I just think it will make players ‘play a set style, similar to my mentor’

    Let’s say the mentor, pirate legend, has developed the style of running from every ship. That style will be adapted by the newcomer.

  • lol
    Kappa

  • @dragonwhir0 Mentors would receive guidance about this. I doubt the hyper-aggressive PvP types would be interested in mentoring new players. But even if they did, they’d be helping with game basics, not promoting a particular play style. It’d be fine.

  • add mm for average rep in crew not a pve server

  • @genuine-heather

    I’m hyper aggressive, if training them means battling a great player later, sure. If training them to be able to hold their ground against attacking ships and how to counter approaching ships.

    But with that mentality, it shys away from social interaction between other crews- I.e alliance. I’ve always played to hoard loot for hours, sink others, and treat any outside interaction as hostile. Since you could team up and still sink from your own alliance.

    I play (my crew) vrs the world
    Others might play ( my alliance) vrs the world.

    I’m not opposed to the idea, I’m just playing devils advocate. Catch 22. However, I still prefer the learn as you go approach.

    But markers or highlighted marks “go here to pick up voyage, place down voyage here. Sell your items to vendors. Do another voyage repeat.”

    “ You are now max in this tutorial, please go to live servers to finish earning rep till you reach 50/50/50 then talk to mysterious strange in the tavern”

    At least in the tutorial server they might not encourage pvp as often. If they do, they are on a similar tier as their opponent. Might not have boarding parties ect. Or using explosive kegs to critically damage the hull of a ship. At least they will learn how to sail and how each ship handles I.e turning stopping ect

    @bugraersoyyy said in PVE servers for newborn pirates:

    add mm for average rep in crew not a pve server

    Mm? Mile markers?
    This isn’t a topic about pve only servers.

    Which would also imply that the newcomers would be under level 10, making average rep levels null and void; not contributing.

    Besides what would average rep of the crew be used for? If you say to get higher loot tiers on voyages, I’d be all for that. Full ship of pirate legends doing an Athena, digging up a seirfer chest is very tilting. Getting a foul or disgraced is also tilting. I’m not saying I should always get captains, but rather eliminate the bottom tiers; (((( which is off topic of the original post))))

  • Expanding upon my Mentor idea:

    Assuming a beginning server had the same 6 ship limit as a standard server, I could see one mentor crew per server. The mentor crew could be a full crew of up to four or a single pirate. Either way, their purpose would be to sail about and interact with the new players, helping them become acquainted with the game world in a positive way. The mentor's ship could have specific cosmetics to easily identify them. Their map table would display the locations of all other ships on the server, so they would know where to find new players. A mentor shift would be at least two hours in length.

    Clearly, the goal would not be to teach players a particular style of play (like PvP vs. PvE) but to simply help them get the hang of things and encourage a positive gaming experience. This could go a long, long way towards helping promote the Pirate Code and the spirit of the game.

  • @acetemanophen @NeedSmokes Your posts have been edited as they go against the Forum Rules and Pirate Code

    Obscene and Vulgar Language
    Swearing is not permitted on the Forums and a profanity filter is in place to block it. Attempts to bypass the profanity filter will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

    Please keep the Forum Rules and Pirate Code in mind in future.

    Thank you.

  • New players don't need the pve server. They need a tutorial with one outpost, one smaller island and one bigger island, where they would be guided by NPC with cute british accent to use the basic features of the game - such as movement, what the items do, how the ship works, how each type of voyages works, how time limited events work (As a new player I had no idea about the events and this one causes damage that can't be repaired because you miss vanity items that can't be acquired anymore) and what they can do with the gold, doubloons and reputation. After that they can join the normal servers.

    *Bonus point - also tell them that they can't delete their pirate when they get bored of it unless they wanna lose the progress.

  • Another point would be to mention similar to

    “While you build your legacy amount the sea of theives. I wish you best of luck, On your upcoming voyages. I’ve sailed the seas for many moons, meeting friends along my path. A word of caution from the wise[NPC], not everyone on the sea is friendly. I’ve encounter them, attacking me while I dig up some chests. They took my loot, but that didn’t stop me. Now I’ve become one of the lord of the sea of theives. I’ll look forward to seeing you in the Athena realm.”

    Where it throws caution at the new comer to say that “not everyone is nice/ raid you at an island”

  • I think an OPTIONAL starter area is a great idea. Cap all factions at level 5 and let new players learn the ropes, so to speak. Maybe it could also be limited to one region of the world, so they have more stuff to look forward to.

    I love seeing new players learn the game but I am also afraid that they'll get rolled by experience players and get a poor experience of the game, giving up before they even give it a proper go.

    The seas are harsh to new pirates and it's not like it was when most of beta players started - back then everyone was new. I think things have changed a lot and it would help introduce new players to the game.

    I see no problem with this at all.

  • @ghostfire1981 Finding veterans to learn from would definitely benefit new players more.

    I wouldn't care if there was a 'proving grounds' of sorts for them to get their sea legs, though.

  • In my opinion Sea of Thieves is working fine as sandbox with a lot of sand, toys and other people in it. New players need some guidelines but different server would take away the joy of discovering game :) I think it is really hard to come up with idea of creating "tutorial" that is immersive enough to be in game... Maybe NPC that would tell new players what to actually do? It could even be Duke - as "eventish" NPC :)

  • I think private servers or even an offline mode should be introduced. Not just for new players but for anyone. This mode should disable all progression and cosmetics.

    This could be used by new players, those looking just to sail round or friends wanting to Group up in fleets

    I'd personally always been against separate modes and would never use this mode but I think the complaints from those not wanting pvp is at a point it should be introduced. The trade off being they can't progress to PL/athena and cosmetics are disabled.

    Also think alliances should be nerfed to stop server wide farming

  • That's a terrible idea. On my first day I learned everything in 1 minute is not that hard that's why is such a good game and I was already farming some players that had been playing for months.

    The whole point of this game is to throw you into the water like that and that's honestly how you learn to play better, not by being baby sitted.

  • Not sure entirely about this suggestion but there really does need to be a more in-depth 'demo' as the crews I have been encountering over the past week or so seem to have really been struggling with the basic concepts.

    Whilst I that it is a sandbox and people have the opportunity to 'figure it out for themselves' not everyone seems to have the capability to do so. I guess the newer players didn't have the luxury of the Alpha/Beta to get the basics hammered out before the release.

  • @needsmokes I mean, there should be a guided induction mission in a very limited world. With small, one after the other linguistically introduced and activated goals, like:

    • Collect 2 cannonballs
    • Collect 2 boards
    • Collect 2 bananas
    • Buy and start an order (the introductory order contains a treasure, a chicken cage, a captain's skull)
    • Hook up the anchor
    • Set sail
    • Align the route of the ship
    • Align the sails with the wind
    • Reach Rapier Cay
    • Repair damage to the boat (e.g., wind up a thunderstorm and strike lightning)
    • Hold without anchoring
    • Lift a treasure
    • Catch a chicken
    • Fight a captain and get his skull
    • Deliver the treasures by the specified deadline

    The whole thing could take place in Golden Sand's outpost, the target of the assignment would be Rapier Cay. That is the whole szenario. A limited map whith only those 2 islands. The individual targets are briefly explained by speach and activated one after the other. The respective positions are marked with a small, up and down dancing green arrow above the target / circle around it on the ground level. If the speaker explains that you basically need cannonballs, such an arrow will appear on Golden Sands above the barrel containing cannonballs that is close to the player. Once the player has collected the balls, he is told to bring them on board. A green arrow shows the deposit. Now comes the spoken text that you have to do the same with planks and bananas, arrows appear above some more barrels, which contain cannonballs, bananas and boards, as well as arrows above the deposits. The whole thing is scripted, with very reduced content. A player who has successfully completed the tutorial gets a first title: undaunted ship's boy, and one doublone.

    An accompanying narrative is important, this can indicate for example, if the play figure was led to the beach, that here occasionally also flotsam is to be found - and let a small silver cup or pigsty find thereby.

    The World Of Tanks tutorial does this for their game pretty well. Short & compact, nicely done. Go and test it.

    Translated with www.DeepL.com/Translator

  • About Sea of Thieves:
    "Exotic islands. Hidden treasures. Riddles, battles and shanties. The essential pirate experience.
    Sea of Thieves is a new type of MULTIPLAYER GAME that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, YOU'LL ENCOUNTER OTHER CREWS... but will they be friends or foes, and how will you respond?
    " - Source HERE

    So, a tutorial mode for new ones could solve the problem.

    Also, I recommend you reading my post HERE about servers and other stuff

  • @solestone563412 The OP is just suggesting a potential separate server instances for the sake of a time limited tutorial, not a PvE mode for people to actually play on.

  • I'd say no to PvE servers for new players but I do agree that new players should be given more of a tutorial. So here's what I suggest.

    In the lore it's told that we sailed into the sea of thieves before you start. So why not do 2 things in one. Rare can apparently manage seperate instances for the Arena so I suggest a seperate Instance where new players can be dropped who still need to (or want to) learn the ropes.

    Here you'd be on a galleon and you'll be told to raise the anchor, lower the sails and angle them to the wind. You'll be asked to use all of your tools at least once on a pretty linear quest that ends up with you sailing into the shroud eventually ending up in the actual sea of thieves. People would be able to visit this scenario at any time, would be rewarded with a commendation once (maybe some dubloons) and new players start here at first launch just to learn what to do. The tutorial would have to be expanded upon with new tools and gameplay when it drops but I think that can be handled.

    This would prevent first time players from being overwhelmed and would put a bit less stress on older players having to teach new plyers the ropes.

    It's not needed in any way but would be a nice addition both with a lore perspective and a way to teach players the game. They can take all the time they need without holding anyone up or being forced to solo.

  • @needsmokes
    Hello Mr Needsmokes . Your idea isn't bad but can you " arm" a New Pirate in ten hours in a safe enviroment against what is waiting for them in the real game?
    Sea of Thieves has "grown" a lot , and Rare has pushed forward and forward with the idea that the 300.000 Alpha and Beta Pirates were enough to put a certain " stamp" on the game...

    Like you completely nailed the head of the nail with the strike of a hammer: A New Pirate , that is inspired by the Wonderfull world he or she get's placed before the nose can become discouraged and dissapointed if he or she get's defeated heavily by the more experienced and sometimes more agressive players...We haven't even talked about the ones that can alter the game totally by cheating...If a New Pirate comes across those Pirates and get's twisted upside down to shake him/her down for the last penny , then an overwhelming feel like " whatever i do , i will never learn this game" will completely take their mind over and it won't be long before they turn their back to this game...And that would be a shame.This game is Great , has so much depth and even has a Healing Soul roaming around for those that aren't verbal or felt accepted.This Game has the playerbase that can do Wonders to others .But we are scattered . And many New Pirates and get bogged down in a few days and sadly leave...

    This is a huge danger towards this and any other playerbase from this and anyother game...Once again i will try to fruitlesly ( * Oh, George , old moron, that's just what you love...You like it that no one is listening to you so you can repeat yerself all day long...moronic nag - Oh , what are we bright and shiny this mornin' , Sunshine ...Was it a nice cup of vinegar you had this morning? ) tell out loud that there has been a huge gap created between New Pirates and Experienced Pirates. There is also a weird mentality that the New Pirate is somekind of " milking cow " in order for more Experienced Pirates to reach the Legendary Status faster...

    "But what can be done ?" , i hear you ask. " How are New Pirates be able to keep learning if they get killed every twenty minutes ?"...Well, there are more than one Pirate who offer help and assistance ...Some you can meet randomly at the Sea , some offer help with a very small Pirate Training Academy, like my Great Friend Mr J4dio...But Rare , And i really hope that you listen for one time. The answer lies in your hands , completely...In the past you have read people out , analised them to their bonemarrow and made them Deckhand. Not so long ago you created a Title towards the Positive Elements of the Sea and named them Boatswain. 30 or somewhat ,Pirates that are eager to have a role rather than an empty Title , where a part would love to guide New Pirates...

    Why don't you create a new Category, spend a few weeks reading and find out who would be a Great Guide or Guidess to the New...i know that a few of you have pshychological knowledge and could take a few hours to search and track the possible "guiders and guidesses" of the Sea ...

    Unite them...For now a whole lot of people love to help others but there is almost no structure , you must be lucky to find a New Pirate , because not even Looking For Groups is always honest...Some pretend to be new but walk around in clothes that betray they have been playing for months...

    If you really care for your Playerbase , especially the New Pirates that is faced against a very steep learning curve , than use your people...Together with the omnipresence of the Rare Communicators you can make advertisements on Twitter , Facebook ( * Where your face got banned because of , and i use the official statement . " Dear George , your face is even to ugly to sort feces on, we took you down and advice you to ask a refund from your Mum and dad - Ouch Sunshine, THAT is hard , the farmers still love him though...* Huh, Why? - Well , to sort their horse feces * Whahahahaaaa, i like your undercooled humour, Captain Tearface), Twitch , Mixer ,Reddit and so on and on...

    How hard can it be to find willing Pirates that would love to help others out ? And i still think that there is a lot of positivity to find amongst our ranks...i would love to join something like that , although i know i would propably fail because of an unstable ( * and very dumb ) mind...Teaching a real New Pirate isn't a burden , It is a Blessing, you have no idea how i glowed inside when Captain J4dio allowed me , under his guidance , to teach my first New Pirate and i can proudly say that she still plays , loves the game and is now a very respected and loved Pirate in one of the many Pirate Fleets this Forum has to offer...

    i don't know who to adress with the @ option but i hope that someone much smarter than me ( * That will be the very first reader , yokel, everybody outsmarts you ) may put this forward to the Ones who can make this happen...

    Rare , this has not been the first Topic in wich someone states that New Pirates have it really difficult to come into a game where a huge experienced majority doesn't show patience to the New...You have the " Readers of Minds "in yer ranks , you have the willingness of a small Fleet of Pirates that has felt how rewarding it is for the New Pirate as well for the " Guiding" Pirate. UNITE THEM...Search them out , create a new name or Group or whatever you want but make a system that can work and in wich New Pirates cannot only learn and grow in the game ,but where they also can " Feel" the " Magic" i was once overflooded with...Come on, you can't deny these New People the Gift you have given me and so many others...What say ye!!?? Come on, don't give me that look , i know you can organize something like this ...Use your Willing Pirates , Use your Boatswains , seek us and we will try our utmost best to bring and keep New Pirates aboard ... You have no idea how good it feels if you reach out a hand and it get's grabbed and how Great it feels if a hand is reached out to you , not to slap you , but to guide you onboard of a ship where you learn while playing and talking. This Game is a Blessing for Acceptance , it has so much potential , so many that want to spend time in order to create more and better " armed" Pirates .It only takes a bit of yer time ,Rare , to read us , select us and organize us .And within weeks a whole flow of Positive New Pirates would like to pay forward this Gift.
    i know you have the Power and Knowledge to Unite them and in the end you too will gain because a New Wind of Welcomers will make your game even more Friendly and hopefully more Sportmanship like...Sigh...

    Walks away ,all demoralized. Aaaagh , nobody listens to me ...And i had , for once , the hope that someone would stand up and Unite the ones that want to spend time and experience to the New ...Looks up to a Sea of Thieves painting hanging on the Atticwall .What will it take to be taken serious for once? ( * Uhm , George , dear moron...Maybe a little bullit through yer head to get rid of yer nagging....hehehhehehehe)

  • @needsmokes you know I have made a very similar post to this in the past as well, along the lines of how WoW initially deals with the Death Knights and later the Worgen through an instanced server that then seamlessly merged back to the main server you are match made on to:

    • You load into the game world as you would now, waking up in the tavern with the Sea of Thieves map.
    • You do the usual tutorial where you eat a banana, talk to the barmaid and head out to collect a voyage
    • You now have the length of time that it takes you to complete that first voyage to sail the seas and get your bearings - you are in a separate instance to the rest of the server just for that time so that you can get your sea legs and you can find that first animal/chest/skull in peace (lord knows we all needed about 45 minutes to work out those maps to begin with... or was it just me?!)
    • Once you hand in your chest the game does it's little server shenanigans and then suddenly you find that there are other ships on the horizon - off you go, enjoy the Sea of Thieves.

    Above all else this would do one thing: Stop players quitting before the end of their first voyage.
    I have more than a handful of friends who were either shot before they even left the tavern by campers in the early days, or who felt pressured to leave their first loot, or lost it, to other Pirates. That little bit of time would be what they need to just try and find their feet, but without actually ever leaving their usual server as such.

  • @sshteeve That's exactly what I mean. A small mini-game, reduced card, not yet in the server world, where you are introduced to the basic things. Duration 10 minutes, then you are released into the real world. No need for extra servers, just a simple thing.

    It could start on the ferry of the damned, too. Once you have been killed for the first time, the ferryman could visper: dude, you need some skills, I will teach you, I won't see you again that soon. Then you start this little intro game here.

  • @solestone563412 not a complete mode, just a small intro game would feed the hungry crowd.

39
Posts
19.7k
Views
33 out of 39