Hello all,
I am a someone who used to play SoT when it first came out. I loved it, but then as my friends stopped playing I did too. I absolutely love the atmosphere and play style of this game. When I first started I had 4 friends who played with me and we usually had 2 or more out of the 5 of us in a group. This made for good playing, riding around in a Galleon and tearing through the seas... but we got tired of it due to the lack of content and slowly my friends fell off. I, however, am perfectly content just sailing my little Sloop across the open ocean while playing my hurdy-gurdy, and so I kept playing. Then I continuously ran into a problem- grieving, toxic players ruthlessly massacring me over and over and over and over until... I stopped playing. That was many months ago, and just two weeks ago I started playing again. I watched a few videos about the new changes to the game and I was SO EXCITED to get back into it. I talked a few new friends into getting it and a few old friends into reinstalling it. And after two weeks of playing I have this to say:
This game is entirely tailored to large groups.
If you have a single person in a Sloop you stand almost no chance of amassing any loot and successfully selling it at an outpost. If a Brigantine or Galleon sees a Sloop on the water- that's free loot! You die. And you die. and you die. Contrarily if you are in a Galleon with 3 of your friends you are a force to be reckoned with. It is insanely easy to complete 5-10 quests and turn in the loot. In two weeks of playing quite often, when my friends joined me on the Galleon, we were only raided 3 times. Let me repeat that: THREE TIMES. This is because when a Brigantine sees a Galleon, they leave it alone. When a Sloop sees a Galleon, they drop all their loot into the ocean and run like hell! When two Galleons meet, you wave to each other and laugh as you both go to turn in your $15,000 spoils of war, happy and content to leave the other alone. Oh, but when I play by myself in my little Sloop, I get destroyed and robbed every single time.
My point is simple, the game is called Sea of THIEVES and stealing, cheating, and finagling your way into someone else's hard earned loot is just part of the game. That does not mean, however, that a group of 4 people gets to rein supreme and anyone below them must forfeit all their loot, it's just pathetic. There is no way to get better gear or weapons. There is no way to make your ship stronger. There are no safe zones (I know this was by design, and I agree- keep reading). Unless you are a double-gun wielding madman psychopath with the fastest scroll wheel in the west you lose any conflict in which you are outnumbered. So what can be done to fix this? I think its simple.
We are PIRATES right? We say "To hell with the rules!" and follow our own code! But... wait... what rules are we saying "to hell with" exactly? This game has no structure behind it. There is no government, world order, established law, or even rival gang of pirates to speak of. I understand that this was intentional, but I think it was wrong to do so. Let me persuade you:
You are a two man team on a Sloop. You and your friend have just spent an hour and a half getting loot, completing missions, and pillaging all the bounty the seas had to offer. In your travels you ran into a Galleon, but you are smarter than the average bear and you turned to sail against the wind and outran her. You fought with a Brigantine and fended well, using special cannonballs to slow them, and drop their anchor. Again, you outran them. Now you have spent 20 minutes going far out of the way to an outpost you know nobody is at. You are ready to turn that loot in. As you pull into the dock you see a mast appear behind a rock not far off in the distance. As the ship turns you see the single mast split into 3, and you know a Galleon has caught your scent. You and your friend try desperately to dock your row boat full of loot back onto the Sloop and high-tail it out of there, but they have the wind with them and are approaching too quickly.
"D@mmit!" your friend yells, "run to the (Insert name of organization here) and buy protection from the captain!"
You do as asked, and you run over to the building that looks a little more organized than the rest. There is a man there in a uniform only mildly dirty and you pay him $2,500 gold for his protection at this outpost. But he is a greedy man, and that only buys his protection for a short time.
Running back to your ship, you can see the Galleon is upon you now, just reaching accurate cannon range. They freeze, and do not shoot. For they see a green symbol hanging above your ship, letting them know you are under the protection of the captain of (Insert organization name here). They know that if they shoot you, which they can, they will incur a bounty. They know that if they steal your loot- which is also marked with a green symbol- they will also incur a bounty (or some penalty, maybe they only get a portion of the loot and the original party gets the other portion). They decide the repercussions are not worth it for your measly few chests and skulls, and leave the outpost to find new prey.
Are you convinced yet? Oh, well, let me expound a little. This organization, whatever it may be will provide protection at outposts, for a cost. One can talk to this captain fellow and purchase his protection for a short time, or perhaps curry favor with him (as another faction in the game) and instead of a monetary reward receive protection in any outpost in which this organization has a foothold. Some outposts are known for their ruthlessness, and the organization does not go there. Or maybe it is the opposite, and this bloody organization of cutthroat pirates are so deadly that no one dares stand against them on the few outposts they inhabit. Whatever it may be- PROTECTION UPON ARRIVAL. I know that it is important for the games play-value to make it so that getting your precious loot to an outpost is terrifying and intense, and this system preserves that entirely, only allowing players to become "safe" once they have both docked their boat at the outpost and purchased protection. This organization could add A TON of new content to the game as well:
--It would be interesting to be able to purchase an 'escort' of sorts. Imagine purchasing ships (probably only Sloops) from this organization which travel with you and fight with you, but they only lend their services to those they know cannot betray them once on the open waters and so Galleons cannot purchase an escort. For example, a Galleon sees a Sloop on the coast of an island in passing, they turn to fight them and notice a second Sloop marked with the colors of the organization. They do not care; they rein down cannon fire on the both of them, getting loot from the players and something from the hired Sloop as well.
--A player has made it their mission to kill ships under the protection of the organization and as a result has incurred a huge bounty. The organization sends ships after them (Brigantines and Galleons) to try and stop this notorious Pirate. Now you, as the player, have to worry about random ship encounters, and if you are good enough you can profit off of them.
--This organization was hired to ship materials from one outpost to another, and so now you can occasionally find anywhere from one to three Galleons under control of the organization transporting cargo across the seas. You can take these ships down if you are skilled enough, and if you are masterful enough to leave no one alive they'll never know it was you and cannot put a bounty on your head! In the rarest of occasions you can see the organization battling the new Skeleton Ships too!
This stuff writes itself Rare, I mean honestly... To end my rant and get back to the heart of the problem- this game is almost unplayable without a group. You need to do something about it. I have put a lot of thought into this solution, and after reading over 50 of the other "Feedback + Suggestions" posts I think this not only solves my problem, but almost everyone's problems. You would have: better support for single and duo parties, a new faction with which players can curry favor and earn rewards, protection from grieving @sshats that is not free but earned, the ability to add content and drama into the world, a structure in place which can be used as a reference point to determine who the absolute best pirate is. This last point is especially unique because right now there is nothing for us to be evil against! In a sea where there are no rules, being a lawless pirate means nothing. Give us something to judge ourselves off of. Whether it be a notorious gang of swashbuckling pirates, a trading company attempting to establish a monopoly, a government stretched too thin attempting to maintain order- whatever! Something that can show us who the real b@dass pirates in the game actually are, while simultaneously helping out the little guy.
Thanks for reading, it means a lot
-A dirty pirate
