Double Guns Meta

  • @crungi said in Double Guns Meta:

    @approvedjoey Being a PC player an having a macro setup for the exact thing, I can say it is over powered, also it is broken, and un-fun there are also times at which the macro shoots so fast it will only use 1 bullet from 1 gun but it will shoot both guns. At times I can double shoot 7-8 times before having to reload both weapons.

    I still highly prefer the sword and gun it is much more fun, less toxic, and won't lead to the game being a ghost town in the next few months. If everyone or at least 1 person on each galleon keeps running double guns there honestly won't be anyone left on the Seas to play with because even I as a PC player will just move onto the next big thing that comes out in Feb and wait for RARE to wake up and fix the PvP experience here.

    This is all coming from a Alpha tester that joined in Late 2016, and this is honestly the worst PvP experience I've ever had in SoT's as of late

    This is one of the first honest statements I've seen in the Forums on this. Thank you. All the other Get GUD PC players can bit it. It's time for the slaughter to end.

  • @arecbalrin said in Double Guns Meta:

    Does it work when they are out of ammo? Because anyone doing this(unless the inventory has changed) has to give up their melee weapon and those don't need to be reloaded or run out of shot.

    It's a tactical decision, made in advance and which can't be changed on the fly. It had advantages and it has drawbacks. If it is working, it is because you are not paying mind to them. Is this why the game is going to Hell in a hand-cart? I have seen months of insane suggestions and complaints while lurking since I quit and the scary thing is they keep doing it because Rare keep giving in.

    You know @ArecBalrin , you carry 10 shots with your double gun, and most boats have 4 or less players on them and consider most of the double gunners run galleons to dumpster on sloops and brigs, and perhaps less often on galleons, there is plenty of ammo to kill the whole crew with double blasts in miliseconds with macros to refill your ammo and spawn camp the boat to death. The Problem is that a sniper hits 80% and the pistol hits 50% so any other hit finishes you off. I don't think you are in a position to defend your OP position as a PC double gunner. Period

  • My Position on the Double gun Meta is that this is a PC advantage with Macros that is unattainable on Controller. secondly, The amount of damage dealt by sniper, 80% of players health gone with 1 shot, and Pistol doing 50% is too high making the double gun too powerful. If you had to shoot more to kill players and the sword had a greater impact with less cool down after a lung, then there would be a greater balance. The POSes that spawn camp, with double guns, know this. Especially that you stand powerless, visible, as you spawn in, and all they need to do is hit the macro and you're dead before you can get in a defensive position. The mechanic around spawn and damage from guns in this game needs to be used to balance the game.

    My recommendation:
    Less damage from guns taken by players.
    More damage from swords, or less cool down "freeze in place" time in a lunge, so you can defend your boat.
    Secondly, Spawning players should be invisible till you're able to move or at least spawn in for ~3 seconds as "invincible" and get your orientation before you can be killed again.

  • I’m putting my vote in the middle of this conversation because I believe it is relevant to gun mechanics.

    Reloading guns should be interrupted just like sword lunges, i.e., when a Pirate is loading up a lunge attack, if they take damage the charge time is canceled.

    I should neither be able to load my EoR nor my Pistol while I’m taking a three hit combo to the face.

    This is a simple fix, literally make reloading interruptible.

    Thanks Rare - still love the game!

    #BeMorePirate

  • I promise you no pirate using double guns will ever kill me nor my crew on the seas.

  • @irhcsajr said in Double Guns Meta:

    I promise you no pirate using double guns will ever kill me nor my crew on the seas.

    What does that mean? You some kind of Legend or something?

  • @sprungnickel427 said in Double Guns Meta:

    My Position on the Double gun Meta is that this is a PC advantage with Macros that is unattainable on Controller.

    Well, your position is wrong.

    https://www.youtube.com/watch?v=aZiuHRp2Cps&t=1m35s

    Since timestamps don't work on these forums, he performs a double gun at around 1m35s

  • @d3adst1ck You make me laugh Deadstick. You took your time to find a clip of a double gunner on Xbox to prove your point, which is wrong, and came up with this....

    GG to the guy, He boarded a ship with a crew, who stored their Kegs upfront underdeck, clue #1, who then after getting kegged, took 23 seconds to come downstairs to fix their boat, who then, managed to dodge his double guns several times, didn't eat bananas, didn't shoot back and tried to only sword their opponent, I'd say they were pros like you Deadstick. Those XBox players were clearly pros defending their ship. As bad As I'm at PVP, I'd say every squirrel can find a nut.

    Come back when you have a conclusive vid to support your biased position.

  • @sprungnickel427 I don't know what your middle paragraph was about - you said that double gunning was a PC advantage unattainable on a controller. I posted a video where, at 1.35s, he clearly double gun kills the player using a controller. Seems pretty conclusive to me.

  • @d3adst1ck I Never said Double Gunning on xbox is not possible, and you can quite quickly pull right trig, hit Y, pull right trig to double gun, but We don't have Macros.... or a special mouse button, you know what I mean right?

  • @d3adst1ck said in Double Guns Meta:

    @sprungnickel427 I don't know what your middle paragraph was about - you said that double gunning was a PC advantage unattainable on a controller. I posted a video where, at 1.35s, he clearly double gun kills the player using a controller. Seems pretty conclusive to me.

    How Many times does he miss his second shot? Macros are instant second shots.

  • @sprungnickel427 You are really hung up on macros. They aren't common at all. Its easy to hit 3 buttons in succession.

  • @d3adst1ck It's ok, we know that's how you roll and you have to defend your advantage...

  • @sprungnickel427 What advantage? I use the cutlass and don't have macros.

  • @d3adst1ck so @Crungi is not truthful in his recognition, as a PC player, that the advantage is there and the game is broken because of it. stop already.

  • @sprungnickel427 No, he's right about double gun being overpowered.

  • @d3adst1ck a dit dans Double Guns Meta :

    @sprungnickel427 said in Double Guns Meta:

    My Position on the Double gun Meta is that this is a PC advantage with Macros that is unattainable on Controller.

    Well, your position is wrong.

    https://www.youtube.com/watch?v=aZiuHRp2Cps&t=1m35s

    Since timestamps don't work on these forums, he performs a double gun at around 1m35s

    This video just shows how easy it is to escape sword users by sprinting, jumping like a chimp, eating bananas etc making the sword pretty useless (except for that "one guy" of course who is so strong he can destroy the whole sea of thieves just with a sword, even megs and kraken)

  • @jetorchidee97 said in Double Guns Meta:

    This video just shows how easy it is to escape sword users by sprinting, jumping like a chimp, eating bananas etc making the sword pretty useless (except for that "one guy" of course who is so strong he can destroy the whole sea of thieves just with a sword, even megs and kraken)

    Well since all characters run at the same speed unless they are carrying something, trying to chase someone is never going to work unless you use a sword lunge or switch to a gun.

  • @d3adst1ck said in Double Guns Meta:

    @biggfelix said in Double Guns Meta:

    @d3adst1ck more annoying than being double gunned by an unrealistic mechanic. These weapons could not be holstered fully loaded and ready to fire anyway because the shot/slug and powder would just fall out of the barrel with the help of good old gravity. So as annoying as it would seem, it would actually be a more accurate representation of the mechanic. I think it would be a nice middle ground as opposed to just removing the ability to carry 2 firearms.

    This game is not striving for realism or period accuracy.

    The amount of times you encounter a double gun player is vastly overshadowed by the number of times you switch to and from a gun, so by making all weapons work this way you are replacing a sometimes annoying encounter with a frequent and very annoying mechanic.

    Sometimes Annoying? we're not arguing about a good fight here. We're discussing an imbalance in the double gun meta. the Meta that includes PC advantage and K+M program-ability to dominate players.
    I'm all about a chance. frankly the person being on board your ship in the first place indicated you made a mistake, but once there, you get blasted with no chance of recovery.

  • @d3adst1ck said in Double Guns Meta:

    @jetorchidee97 said in Double Guns Meta:

    This video just shows how easy it is to escape sword users by sprinting, jumping like a chimp, eating bananas etc making the sword pretty useless (except for that "one guy" of course who is so strong he can destroy the whole sea of thieves just with a sword, even megs and kraken)

    Well since all characters run at the same speed unless they are carrying something, trying to chase someone is never going to work unless you use a sword lunge or switch to a gun.

    or a double gun.

  • @sprungnickel427 said in Double Guns Meta:

    Sometimes Annoying? we're not arguing about a good fight here. We're discussing an imbalance in the double gun meta. the Meta that includes PC advantage and K+M program-ability to dominate players.

    You don't think it would be more annoying to have to reload every time you switch to a gun? Because that's what I was commenting on. Everytime an explosive skeleton appeared, you would have to wait for the reload to finish before you could blow them up instead of having your gun ready to go in the first place.

  • @d3adst1ck said in Double Guns Meta:

    @sprungnickel427 said in Double Guns Meta:

    Sometimes Annoying? we're not arguing about a good fight here. We're discussing an imbalance in the double gun meta. the Meta that includes PC advantage and K+M program-ability to dominate players.

    You don't think it would be more annoying to have to reload every time you switch to a gun? Because that's what I was commenting on. Everytime an explosive skeleton appeared, you would have to wait for the reload to finish before you could blow them up instead of having your gun ready to go in the first place.

    No, if it stops you from getting slaughtered on your boat by a PC player.

    My 10 year old is great with a controller and I have friends how rock a controller and can effectively double gun. They Can't dodge a Macro the fires 2 guns instantly. Frankly speaking, Most of the PC players how thrive on the misery of others, by double gun spawn camping, likely know enough to program their interface.

    Rare should, and likely could, record the time it takes for you to switch to the other weapon and fire, and If it is consistent then you should be held accountable for gaming the system.

  • @sprungnickel427 I think you should take a break from this game.

  • @d3adst1ck said in Double Guns Meta:

    @sprungnickel427 I think you should take a break from this game.

    I accept your graceful defeat....

  • @d3adst1ck And now we can maybe be friends.

  • @sprungnickel427 I'm not the one posting spiteful comments in other threads about this issue. You seem to be very upset and if this is bothering you that much, you should probably take a break for a bit.

  • @d3adst1ck said in Double Guns Meta:

    @sprungnickel427 I'm not the one posting spiteful comments in other threads about this issue. You seem to be very upset and if this is bothering you that much, you should probably take a break for a bit.

    you miss understand or perhaps you have forgotten. My first interaction with you was in opposition of your support for the status quo which is, in my opinion broken.

  • @sprungnickel427 said in Double Guns Meta:

    @d3adst1ck said in Double Guns Meta:
    you miss understand or perhaps you have forgotten. My first interaction with you was in opposition of your support for the status quo which is, in my opinion broken.

    What is the status quo? The double gun? Because I don't think that should be in the game either - there should be a firing delay. I commented that adding a forced reload every time you switch to a gun would be more annoying than encountering a double gun player. I said that double gun is a problem and not a PC specific advantage (with video evidence).

    Somehow this has upset you, and now you are posting spiteful comments in other unrelated threads - like the patch notes.

  • @d3adst1ck said in Double Guns Meta:

    @sprungnickel427 said in Double Guns Meta:

    @d3adst1ck said in Double Guns Meta:
    you miss understand or perhaps you have forgotten. My first interaction with you was in opposition of your support for the status quo which is, in my opinion broken.

    What is the status quo? The double gun? Because I don't think that should be in the game either - there should be a firing delay. I commented that adding a forced reload every time you switch to a gun would be more annoying than encountering a double gun player. I said that double gun is a problem and not a PC specific advantage (with video evidence).

    Somehow this has upset you, and now you are posting spiteful comments in other unrelated threads - like the patch notes.

    First off, you are not able to upset me. I like a good argument around facts and suppositions.

    We started discussing when you said PC was falsely accused of every wrong doing, yet you agree there's an advantage.

    I'd say the majority of PVP players in the game are PC based. They know the advantage and think nothing of leveraging it. It's not a fault, just a flaw, you exploit because it's given to you.
    The Root Cause is Crossplay, a bad idea to start with. Rare has consistently silenced the issue or not addressed it verbally, because economics win out by having cross platform development and revenue.

    So, back to your choice of platform, PC, and you being upset at being called out. "we're all cheaters" "Whenever you die its because of us" there's a ring of truth there no?

    Fortnite is cross platform. It's broken and Xbox specifically can block PC and Mobile players to level the playing field. Epic Games Forums are full of Cross platform threads saying it's broken. Corp Gaming wants it, players really don't...

    I'm done with this thread.

  • @sprungnickel427 said in Double Guns Meta:

    First off, you are not able to upset me. I like a good argument around facts and suppositions.

    We started discussing when you said PC was falsely accused of every wrong doing, yet you agree there's an advantage.

    I'd say the majority of PVP players in the game are PC based. They know the advantage and think nothing of leveraging it. It's not a fault, just a flaw, you exploit because it's given to you.

    I assume you have some facts to back that up - because the largest percentage of the playerbase for this game is on XBox. You would have to have over 80% of the XBox players to never engage in PVP in order for that statement to be true.

    Here are some facts on the difference in player count: https://www.pcgamesn.com/sea-of-thieves/sea-of-thieves-sales-player-count :

    The game saw 283,000 active users on PC during its launch month according to market research group SuperData, compared with 1.7 million on Xbox One.

    That's around 15% of total players being on PC. You would need quite a lopsided percentage to get a "majority" of PVPs on the PC side.

    @sprungnickel427 said in Double Guns Meta:

    So, back to your choice of platform, PC, and you being upset at being called out. "we're all cheaters" "Whenever you die its because of us" there's a ring of truth there no?

    I don't recall that being in this thread, you must be scanning the forums and being spiteful. Thanks for proving my earlier point.

    Fortnite is cross platform. It's broken and Xbox specifically can block PC and Mobile players to level the playing field. Epic Games Forums are full of Cross platform threads saying it's broken. Corp Gaming wants it, players really don't...

    Fortnite has headshot modifiers which require much more precision and rewards the player with extra damage for being incredibly accurate, so of course the mouse will perform better in that game - its a pointing device. I don't see how that is relevant to a slower paced game with a singular hitbox that is the size of an average player character.

    Also, it doesn't have anything to do with double guns either which is the topic of this thread.

  • "anything to do with double guns either which is the topic of this thread."

    I was done with you and this thread, but you pulled me back, only to point out that you, apparently, don't get it. the only reason double gun is an issue is because of crossplay / cross platform and the imbalance of PC to Xbox. For those that complain about double guns, few realize it's a technique that is a big advantage to PC players with K+M accuracy. You try to disguise this with talk of hit boxes and you say the advantage is minimal. The advantage is enough for me to be dead! period. imbalanced, wrong, not addressed.

    Back to why you trolled me back, it's because you, apparently, don't get it. I didn't call you a cheater. 1 in 5 ships I see don't attack me. The ones that do, and dominate are PC players. I know this because, while on the ferry of the Damned I can look up their gamer tag.

  • Let's all relax a little bit. :)
    Double gunning, as posted earlier, has been brought up on the developers' live streams twice in the past, they indicated it was unintended and that they're looking into solutions, and Joe Neate responded to a tweet, asking about double guns, and said he'd be talking about it next week.

    I have to agree that forcing a reload to the firearms every time you draw it would probably not be the best solution. I think a delay between firing two guns is the best option.
    You can see it's an unintended result in the game by how the second firearm fires before it is even pointed outward (it's still being drawn from the side of the pirate).
    Using it is exploiting an overly powerful tactic that the developers have said is not intended and will be addressed.
    I wish they would have addressed it long before it became as popular as it currently is.

    Also... woe to those who rely on this tactic, after they fix it. :D

    I've been figuring, for a while now, that it will be gone by the time the Arena comes around.

  • There needs to be a delay when switching between guns.

  • @sprungnickel427 said in Double Guns Meta:

    the only reason double gun is an issue is because of crossplay / cross platform and the imbalance of PC to Xbox.

    I don't think you get it. Double gun is an issue period. If you were supposed to be able to fire that fast, the guns would use magazines and they wouldn't have you reloading after every shot. The only reason its possible at all is because there is no restriction to when you can fire while switching weapons.

  • Remove one gun and let one melee slot and one ranged slot. Simple and balanced, it doesn't remove any player free-play, instead it balances the game as I said, the only ones that don't want this is the people that like to camp and kill people just because they like to do that, even if people doesn't have anything in their ship.

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