Some suggestions the stream community think are good.

  • 1st: If you sink a players ship twice they should be moved to a different server.... it really sucks having to sink the same ship over and over and over and over again (this would also help fix stream snipers as sure they will still come but after you kill them twice they are moved to another server)

    2nd: Loot should increase in value as over time it's on your ship. (and/or greatly reduce the number of outposts so it takes more time to turn in) as is no almost no one keeps loot on their ship. sure you sink someone get nothing and just wasted your mats. make it be a risk reward... sure you can play it safe and turn in often so if do get attacked you don't lose much or you can choose to risk it and increase value (this can be done multiple ways, one idea was increase it every 15 minutes up to a max of +30% gold/rep, then if someone steals it, the timer resets but the bonus doesn't so then it increases another +30%.... or can just make it like +2-5% every few minutes and resets if stolen or what ever)

    3rd: Show number of players/ships in your server... sucks to sail around in a server with one other ship in it, it gives a VERY empty feeling, i know a few ppl turned off from the game cause of it feeling so empty.

    4th: i'm sure unlikely to happen if so prolly would had by now... but increase number of ships per server... just 10 or 12 even would be fine...

  • 14
    Posts
    6.7k
    Views
    1. I think there would be an issue with servers losing population if they would be transferred to another one. Stream sniping can be easily fixed if the community were to stop it. As far as I understand it, someone watching the stream would recognize a name and try to join their boat. If anyone tried to join my boat/account and I didn't know them, I would suspect they would be a stream sniper and I would report them.

    2. These days, I've been risky with my loot. You're right, everyone wants to turn in quickly to avoid losing it. I try to tell them that it's more fun to have that sense of risk if we keep gathering. Plus turning in lots of loot at once feels better than just a little. Time-wise, your earning potential goes down if you turn-in frequently because obviously, you could be spending that time getting more loot.

    3 & 4. Yeah, I don't know if that is a server-code problem. Sometimes I see lots of ships and it feels great. Sometimes it is empty. Overall, they should probably increase the number of ships on a server (since they added a bigger area - DR). I don't know if knowing the number would help.

  • @lord-szarvas

    for 1, sure if players wasn't joining, but the game already has systems in place (merging servers after X time of being low pop) correct? so that would be a (mostly) non-issue. and it's not JUST for stream snipers, it's for everyone makes no since to sink a ship/kill the players 30 times and they just keep on comming and win from attrition. sure they should have a chance to fight back but.... there needs to be limits. and as far as sniping.. it's not joining your boat/account... it's they see where you are and as a group find your server then all join and do nothing bot follow you around constantly fighting, dieing, returning over and over till you leave server then they do it again.

    2 yeah it's much more fun but doing it "just because" is kinda meh.. be nice if there was incentive so more would do it + those that already are for the thrills would be rewarded (with the higher risk still)

  • 1: Absolutely not. Not with only two times. Then the game might just kick you for fighting them a long time later. Also, I have played with crews I made friends with and we killed each other repeatedly just for fun sometimes. Kicking one of us from the server for that is just going to prevent our fun. Maybe if the limit was far higher, and it reset after a bit (so each time you sink holds weight for some time and then ceases to).


    2: Good idea, constantly brought up by the community. It would make rages more common though.


    3: Maybe a board showing all of the crews at the outposts? That way you could also find gamertags of people you are not near (say you sank from third ship without having the chance to get it).


    4: Maybe increasing it by one or two, but not that much. The map is expanding, and there is slightly more space to spread out in, but there is currently six ships on the server. Perhaps one per outpost (there are six in the normal regions, and the game followed that rule then). 12 is a bit too much, as you need to give PvE players a chance too.

  • @ultmateragnarok

    for 1, having a timer on it is perfectly fine/acceptable... and making it 3 times would be ok but imo 2 is the perfect number.. also i should have added without being sunk yourself... but sometimes it takes a long time to sink them shouldn't have to take 4-6 hours fighting the same damn ppl over and over just because they can keep coming back... on the player side unless it's as you described then it just sucks and as a streamer side it just makes for really poor content.

    for 4, i doubt it'll happen anyway but i and many others think 10-12 would be a great number. there's still numerous outposts you could still pve just if that worried about it turn in often.

  • @awollsd1

    The timer is a must, it would have some very stupid moments for that. 2 Is far too few, as almost no one gets annoyed at a ship returning for the third time. Something closer to maybe six times in quick succession, but at that point they should quit anyways. Also, what if you were in an alliance, and you were switched because someone chased your ship down after it respawned? These things can go both ways.

    I don't think you understand how chaotic a 12 ship sever would be. There would always be sails on the horizon, and you would never be safe from players (unless you allied the server or something). The thing about PvE is it is hard to avoid others if there is not enough space to even get out of sight of someone. Maybe when the map is fully expanded (Rare planned to have 7 regions on launch, we started with 3 and have six ships, so there should be more than enough space then), there can be 12 ships on the server. In a few years, we would be at that point.

  • @ultmateragnarok

    6 times is rediculouse... sometimes it can take 30-40minutes (if they play real cautious an and keep a distance and just pepper you with cannons to you can't really do anything else up to over an hour.....) ... to sink a ship that'ld mean you'ld be doing nothing but fighting the same guy for 4 hours... or more... doing nothing getting nothing just killing the same person over and over and over again..... is that fun?

    this is an EXTREME example but i watched summit having to deal with a stream sniper and do almost nothing but fight the same guy for over 9 hours... summit would get annoyed and leave to go to a different server then a short while later the same guy would show up and do the same thing... (in this perticular case the guy did it to him 3 days in a row) a lot of ppl's gaming sessions are much less than 9 hours.. so something HAS to be done to prevent people from just coming back over and over and over.. this really seems to me and other the best solution that fixes this AND helps fight stream snipers (solving two issues at once) but maybe there is a better one idk...

    and i suppose you're correct about the increased ships, the view distance is pretty far 12 would certainly be too many, 10 prolly would be too. maybe 8 with as you said possibility to increase further as map increases

    anyway heading to bed g'night and good adventuring ;)

    1. If people aren't there for stream sniping purposes, then its a punishment for dying twice for someone killing you. If they are doing a fort, all literally anyone needs to do is kill them twice meaning that they can't come back and they can't do the fort they were doing, the voyage they had and the progress as it's all gone because you are on a different server. But then what happens? If you are bad at the game and get sank a lot you are going to get transferred servers all the time. It's an unnecessary punishment for people dying in general.

    2. This is another easily exploitable addition, someone needs to just have a lot loot and stay alive for a while, go hide behind a rock or island with your hoard of loot and stay there for ages to easily rack up money for nothing, also this would make handing other friendly crews loot a punishment as the treasure value is removed once handing it over to them. This feels a little much and again something not really necessarily needed as well as having nothing to do with streamers specifically.

    3. Not exactly helpful seeing as the server merges will help bring those together and people will load into those servers, not to mention you can just swap servers if you feel like nobody is there and you want to go out and see people.

    4. 10 to 12 ships per server would be doubling the player count, its hard enough as it is to handle servers with 6. Plus the one thing that people forget about this is that the 6 ship per server is limited because of outposts, 6 outposts 6 ships 6 places to spawn from.

  • The number of ships per server is just fine as it is. Too many encounters destroys immersion and makes the game feel too crowded. I like that "empty" feeling of the game. It makes spotting masts on the horizon a real event, as it should be. It makes sailing the seas feel more authentic. As it stands, the recent update has introduced so much activity that I really miss being able to sail across an empty sea for a while, anticipating the next danger. Naturally, every player has different expectations from the game, but for me...it's about perfect as it is. Just as some people are turned off by the feeling of "emptiness"...others are turned off with too much traffic. Plus, on the technical side, there may be issues with server loading. I don't know for sure, but that may well be the determining factor for ship limits.

    The idea of moving ships to other servers after having been sunk X number of times has been tossed around a lot. There are good points on both sides, but I believe the general consensus is it's never going to happen. I think the main problem is the potential for abuse. If it were ever implemented, I think being sunk three to five times consecutively by the same crew should be required to be migrated to another server. Anybody can get lucky, sometimes even twice in a row. For a fair match, it would have to be a minimum of three wins. It wouldn't be easy to get rid of a ship, nor should it be. But it would be possible.

  • @awollsd1 said in Some suggestions the stream community think are good.:

    1st: If you sink a players ship twice they should be moved to a different server.... it really sucks having to sink the same ship over and over and over and over again (this would also help fix stream snipers as sure they will still come but after you kill them twice they are moved to another server)

    Two sinks and you are forced to leave the server. Sounds like you are punishing people for losing a battle.

    Also, two is nothing in this game. Think of things like Alliance betrayal, once and they come back and lose the one battle due to not having the resources by set betrayal. There so many variables that a limit like this should be 4 or 5 at a minimum, with a reset timer.

    It would be infuriating for most people to be FORCED to migrate.

    Are you fed up with a server? Nothing is holding you back to start anew. Even though we tend to win fights, we occasionally swap due to us no longer digging the vibe of the server, be it due to lack or consistent pirate on pirate action.

    In regards to stream snipers, having the ability to boot people off a server should not be in hands of the players. Give streamers a streamer mode to change game tags to Pirate 1, Pirate 2, etc or something along those lines. Though in the end it is part of the being a streamer to be honest. Don't adjust the gameplay of everyone cause you choose to broadcast to the world your location. I am not against facilitating streamers, but the adjustments should be client side not server.

    2nd: Loot should increase in value as over time it's on your ship. (and/or greatly reduce the number of outposts so it takes more time to turn in) as is no almost no one keeps loot on their ship. sure you sink someone get nothing and just wasted your mats. make it be a risk reward... sure you can play it safe and turn in often so if do get attacked you don't lose much or you can choose to risk it and increase value (this can be done multiple ways, one idea was increase it every 15 minutes up to a max of +30% gold/rep, then if someone steals it, the timer resets but the bonus doesn't so then it increases another +30%.... or can just make it like +2-5% every few minutes and resets if stolen or what ever)

    I would like an incentive to horde, though over time this increases as people level up and care less about treasure and accumulate it quicker. I have lately seen quite a bit of stolen treasure in comparison to a couple months ago when it was rare for anyone to have anything else than maybe 2/3 items.

    3rd: Show number of players/ships in your server... sucks to sail around in a server with one other ship in it, it gives a VERY empty feeling, i know a few ppl turned off from the game cause of it feeling so empty.

    Just like everything this should be a physical spot for people to check. I personally would love a player roster in the tavern or specific billboard at outposts with wanted posters of the population of the server. Even maybe have the bounty go up over time, so we can track who has been on for a while vs the new spawn.

    4th: i'm sure unlikely to happen if so prolly would had by now... but increase number of ships per server... just 10 or 12 even would be fine...

    10 or 12 would cause overpopulation, as this is nearly double the current limit. Though that said an additional two ships seems good to me, but then again I enjoy PvP. There is a balance to these numbers to manage the amount of pvp encounters in order to facilitate the PvE side of the game without it becoming a brawl fest, we will have Arena for that soon enough.

  • @awollsd1 If someone follows you like that then just have someone swim out to them and board the other side of the ship, or leave the server. It is also subject to abuse, as @Genuine-Heather and @CotU42 have said. That needs serious raising.

    8 ships, sure. Maybe give the map a little more time to expand first though.

    @Taaaamas Fixing the treasure gaining issue would be easy. Make it rise less the longer you have it, and barley or not at all if you don't do anything for an extended period of time (so if you just left for a minute it would keep rising).

    @CotU42 That is the idea with the message board thing. It would be at an outpost and show who is on the server, but you couldn't check it on the fly (unless you sacrificed a crew member to leave them there).

    @SoleStone563412 I don't know about crafting treasure, but maybe selling more at once gives more instead? I also agree with the not knowing being the adventure, but I was thinking just to show gamertags. Players would be able to take their names down if they wanted of course.

  • these all Summitg1's ideas from his stream? Heard him suggest these last night also

  • Your first point about forcing someone to be moved to a new server, I just can't get behind this. There are many toxic peeps in game that go around and sink people, and then chase them down and sink them again. So not every time someone gets sunk, or sunk more than once by the same crew, is because the person being sunk is toxic.

    No to less outposts, but yes I can get behind loot gaining value the longer you hold onto it. But honestly, most would still sell often simply because the risk probably would not be worth it.

    Love the idea of some sort of counter to tell you how many ships are on the server.

    Number of ships per server should have been increased when the map grew in size for FS. But not to 10. Maybe add two ships per server. Previously there were three "areas" of the map, with 6 total ships. That is 2 per area. So adding 2 for the new area, FS, would have been reasonable.

    As for ending stream sniping, the absolute best way to end this is to end gamer tags from being seen if you chose to stream. I know that some say what if you run into toxic behavior while streaming. That is quite easy, end your stream long enough to get the gamer tags of the offenders. I am not a streamer, but I was on a server once and had an encounter with a streamer. The battle between my crew and theirs was actually good. I think we gave them a decent run for their money before finally getting bested. I enjoyed the battle with them. But, I got so many new friend requests and direct messages from people I didn't know during that battle, some of which were toxic themselves, that it completely ruined the entire experience for me and my crew. All because people could see our gamer tags on the stream. Which, quite frankly, I never gave my permission for you to stream my gamer tag. Yes, it is the internet, but even the internet has privacy laws. Not sure how allowing my gamer tag to show on your stream is legal at all.

  • @Barnacle-Blake yeah many of them originated there.

    @all i don't see how changing server of a ship that gets sunk is "punishing" them... the game already migrates ships to other servers when the server population is low.... does it remove their quest then? or reset their progress? and someone mentioned if you're at a fort and someone attacks and sinks you then you go back and they sink you again you lose the fort if you're changed server.. uhm.. didn't you already lose the fort then? really think if someone sinks you they aren't going to finnish the fort, then sink you again they're not going to load the loot.... should a person then be able to keep coming back to delay the turn in for hours?

    and the point about toxic players being the one sinking ship over and over it would help that.... does that person constantly being sunk by someone being toxic want to stay and keep getting sunk do you think they are having a good time? change their server they are no longer there with the toxic player that's hunting them repeatidly.

    and yes a player can change servers themselves as someone pointed out, but that does nothing about stream snipers, and does nothing when you got a ship full of loot and someone is coming back over and over delaying turn in for hours on end.

    i just see no downside to it unless ppl just want to be able to go back for hours and hours stalling and eventually winning from attrition and if that is what the community wants then that's fine.. games will never be for everyone ;)

    @NoFears-Fun and removing gamer tags wouldn't do anything to stop it, they see you're ship/character skins and island name on stream, it'ld still be VERY easy to find you even without seeing your name

14
Posts
6.7k
Views
3 out of 14