Save the Sea Of Thieves Please

  • Rare, I loved Sea of Thieves in the beta when I saw how wonderful everything looked and when everything had a hint of mystery. Everything was fun and amazing and I would become thrilled when thinkig how great the game was going to be when it came out with even more content and better non-repetitive gameplay. When the game came out I was excited when driving to go pick up my pre order and play when I got home. After the first 10 hours of gameplay I was truly disappointed when I came to realize that there was little to no new content and that the gameplay was the same loop that existed in the beta. I hadn’t given up on the game just yet and had convinced my self that the game was going to change. Later the Hungering Deep came out, a huge step towards fixing the game. There was new events, cosmetics, enemies, areas, and now a new mode being added to the game. I was happy until I came to yet another dreadful realization, all of the new stuff wasn’t changing the game, it has all been distracting people from how painfully boring the game is. It doesn’t give players a new and better motive to be Pirate Legends, with the exception of those few who find gold and cosmetics enough of a reason to grind to Pirate Legend to grind even more. It doesn’t change the core game from being a loop of the grinding of boring, repetitive, tedious, and unrewarding fetch quests.It doesn’t give meaning to the title of Pirate Legend besides”The one who had no life for painful hours”. So I as a true believer in the salvation of the Sea Of Thieves want this It doesn’t give meaning to the title of Pirate Legend besides”The one who had no life for painful hours”. to rise from its ashes. So I suggest that instead of wasting time temporarily distracting people from the pain and start dedicating time to turning and fixing this sinking ship. If that means no new content for a while I am willing to make the sacrifice, and I’m sure other sorrowful pirates are too.

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  • @elcapo60 The core of the game is NOT "repeat arbitrary objective", it's the adventures you have sailing on the seas with other real people.

  • @foxdodge said in Save the Sea Of Thieves Please:

    @elcapo60 it's the adventures you have sailing on the seas with other real people.

    Yes... "real" people…

    alt text

  • @foxdodge That’s what rare claims it to be, yes? Well you can have adventures with”real” people if you’d like but that isn’t going to get you to the disappointing end game. The adventures are more fun the true core gameplay, causing for people to go on more adventures than grinding sessions, and ultimately creating a new core gameplay. Because players have to make their own fun with the limited tools SoT provides proves that this game isn’t heading in the right direction.

  • @elcapo60 Since the very, very early days (possibly before it was even called Sea of Thieves) the entire premise has been 'Players Creating Stories Together'.

    From a personal perspective, 'Grinding' through a game means it isn't fun or enjoyable and suggests that it has almost become a chore which defeats the entire purpose of playing games in the first place.

    I have never once played Sea of Thieves to 'grind'. I simply play because it is fun and I enjoy it.

    Every time I do play (win, lose or draw) I enjoy it immensely!

  • @elcapo60
    Hello Mr Elcapo60. i can feel you are a bit dissapointed , you thought the Lore would be a bit like the main story or quest to follow...Lore seeps in with every big announced addition. As yourself said , we had Hungering Deep, Cursed Sails , Forsaken Shores and so much more to come...Lore should be seen as "enrichments " . But if you look closer towards these Lore campaigns , you will see that there is much more than just the lore to dicover.

    If you have the time ( * Hold on , wait George you freaking moron, he's not going to waste a lifetime on your storytelling...fool) i would like to take you back at the release of this game. The major mentality was to shot at first sight, another side effect was that many Trolls came to the Sea to purely destroy the fun of whole crews or " enemy " Pirates ...Numerous complaints were uttered about things like dropping anchor while being chased , dropping treasure in the water while nobody was looking, blowing repeatedly crewmembers up untill the whole fun factor in that was dissappeared...

    But Rare , genious as they are , brought in Hungering Deep , and almost forced the player , because of the recommandations that could be earned , to co operate...Many Pirates did , and found a new way to play...Sea of Thieves wasn't after all not shoot at first sight ....People started to see the other crews not immediatly as an "enemy" and many Friendships happened even over the secure , well mostly secure , enviroment of yer own crew...

    " Oh , nooo, another Sea of Friends zealot " i hear you say ( * i heard something different, moron i heard : " Hey , old fool , shut the beep beep up , yokel"...That's what i heard ,hihihihihhiihiiii). But yes , Rare has brought all these factions alive ,with all their quests and maps , not just to let you solely dig up a treasure or behead a poor Skeleton Captain. Nooo! They send you to the Sea where you and yer crew can get to know eachother , where you can test eachothers mettle in defending against the Megalodonodon, Kraken and Skeleton Ships...
    Rare is pushing you up the Sea in order to make an adventure with the company of players you are with ..." i play Solo Sloop, dumb yokel " i hear you say ( * Waw , that's exactly what i heard too, moron, your ears work fine after all). Sure , you play Solo Sloop but ...you are not alone on this Adventure ...You can be attacked by a Galleon .And on the Horizon another crew sees this and judge together that the odds are uneven and decide to help you or...not...You see , you are the main character in your story / adventure but you totally have not the plan towards where that adventure will lead you and how it will end that day...

    This is a Perfect Sandbox game but what's more important , you need eachother to lift it much higher than just , read book ,learn lore...Read map , dig treasure...If you solely play to read , the books or other Lore you can find or you play in a loop of digging treasure up ,or chop Skeleton captains heads then i can guarantee you that you will get bored , dissapointed and if you force yourself by playing this way towards the Legend Status then you end up hating the game...

    In a world where people walk over the street with their chin on their chest because the little screen of their Smartphone is keeping them in their locked off world , Rare decided to use that technology to make a game in wich people would rediscover eachother again, where they depend on eachother to get a ship moving, to get treasure cashed in, to depend on eachother swashbuckling skills in attacking or defending ships....

    Rare i without one doubt a Mastermind in bringing people together...You said you played since Beta , i play since first Alpha and i play every night that i can....Sure , Red Dead Redemption has been started , i have wandered the wasteland of Fallout 76 and i shot a few Axis and Allies in BattleField 5 but...i'm back at Sea of Thieves because there is no game , not one , that guarantees me every single time of an adventure that i never had before...But i play this to meet people and use and undergo their skill and personality and since the beautiful Godly Gift that every person is different , then this guarantees me i will never have a repetitive adventure....Rare and the Gods , wichever God or Gods you pray upon , have made that this game combined with people , never bores me and this game will withstand the Teeth of Time , if , and only if, you understand the Vision Of Mr Chapman...

    He is the Perfect person in order to tell you how you need to see SOT and how you need to play it...Search out a few You Tube videos of this man and he will tell you exactly in a very calm and clear way how you need to handle SOT to get the most out of it...Little sidenote , if the dumbest foreigner around, wich is me , understands his Vision ,than i' more than 200 percent sure ,you will experience SOT in a much richer way than you do now , after listening to this Great Man...

  • @triheadedmonkey When it first launched I jumped into grind mode to try and “Race” to PL and found myself very deflated.

    I was wondering why I wasn’t having as much fun as I did in the betas and TA and I ended up putting the game down for a month or so.

    It was only when I came back and realised it’s the journey and not the destination I started getting my groove back and now I’m back to having the great times like I used to.

    I’m still not PL and to be honest I don’t know if I will be anytime soon! I worked out it isn’t a game about progression that’s just a nice little bit on the side.

    If you can not think about progress and just play for fun, that’s when you will see the game in a whole different light!

  • @triheadedmonkey sagte in Save the Sea Of Thieves Please:

    @elcapo60 Since the very, very early days (possibly before it was even called Sea of Thieves) the entire premise has been 'Players Creating Stories Together'.

    From a personal perspective, 'Grinding' through a game means it isn't fun or enjoyable and suggests that it has almost become a chore which defeats the entire purpose of playing games in the first place.

    I have never once played Sea of Thieves to 'grind'. I simply play because it is fun and I enjoy it.

    Every time I do play (win, lose or draw) I enjoy it immensely!

    This @elcapo60

    You told us your personal opinion and i respect that and I hear it or read it very often.
    Here's mine:

    I played in the Alpha or Beta Status a year ago.
    I play regularly since release, not every day , not exagerating like so many (addicted) gamers and never ever grinding. I don't work off games or content, i don't game systems or exploit them to get quicker to max level (refuse no gold animals, tap chests only because they "aren't worth it"), i don't go for efficiency while playing games, because i'm a player not a "gamer" working off content and beeing unable to have fun beyound effectiveness, but be lazy and relaxed.
    SoT is the only game that allows to approach it this way.
    I'm still no PL and i don't see any cause or mechanic I need to rush this or grind/work it off.
    That's the Beauty and uniqueness of Sea of Thieves.
    I feel sorry for achiever type gamers, but there are thousands of games for achievers around and the achievements SoT offers are huge and need plenty of time to fulfill. I feel no pity with gamers, working off content , rush through the game exploiting and after 500+ hours of gameplay in the first month's whining about a lack of content. They exagerated , spent more time gaming a day than everything else and constantly try to push the measure higher, because they want any "meaning" from their "gaming", something what let them say look i've done that.
    I feel pity if gamers approach playing games this way. Really , it destroyed so much , at first gamedesigners and developers intentions creating games what are in the first line to play for fun and the matter itself.

    If you cannot find it in SoT why not just move on and find something what fits better the own preferences.

    Thing is you will never turn things around, but need to make decisions and change yourself to what you want to be and not the world or the game to what you want.

    Rare and the Developers and the Designdecision they made until to me is epic, awesome, heroic, educated, non-conform, revolutionary and the best thing in gaming i recognized for about 30 years. Yes, i play games since late 80ies and started with a CPC464.
    That doesn't make me special or whatever ,but i amtired of achiever games , restricting content, locked content behind walls of unnatural grind etc...

    I want to play a game not to work something off.
    And to me it hasn't become boring until, but that's I think is because I just don't rush or expect any meaning and just don't exagerate
    about playing games.

  • Thank you for all of your responses, I truly appreciate them. I may have given off a terrible impression. I would love to adventure in the world in SoT if there was anything new to discover. There is hardly anyone I run into on serves. If you go out and read reviews from unbiased people it would be no surprise why the servers are empty.
    *italicised text

    • list item*
  • @elcapo60 I get burnt out from time to time playing, I do on all games.

    I would suggest just putting it down for a few weeks. You would be suprised how a break can make a difference and bring back that wow factor again! :)

    I was at a stage when playing when I thought I was basically done with the game and I took a break and when I loaded it back up it felt brand new and I was having brilliant sessions and making so many great memories again.

    The thing to remember is the game isn’t going anywhere anytime soon. So we can only go up and have more added to it.

  • @knifelife This is a fair point. I take breaks every so often just so that I don't get burned out from doing the same thing over and over again. I'm only level 3 in Athena but I'm not in a rush to get to 10. There's still a few things for me to work toward but I'm trying to enjoy as less of a grind and more as a "it'll happen when it happens" kind of thing. Right now I come back for the Bilge Rat adventures so I don't miss out on the time limited goodies and then I usually wait for a DLC to drop and spend a couple of weeks sailing with my crew before taking a break again.

    Sea of Thieves could always use more tools for us to play with to help create more unique adventures. I don't think anyone would disagree with that and it's getting there. I think around the time of the one year anniversary the game will have hit its stride and the updates going forward will feel a lot more fresh and rewarding instead of things people believe should have been in at launch. I'm looking forward to seeing where this game goes in the next few years.

  • I think we all know what sea of thieves can be. And it’s frustrating that we aren’t there yet. Also the majority of games out there lie to their consumers. So a lot of people crack the wip at Rare. But the truth is that they will deliver. That being said Rare has stated how the hungering deep showed them that missions could be more adventurous and immersive. So they have been working on new missions SINCE THE HUNGERING DEEP nonstop. The team that just gave us forsaken shores has been working on that since launch. And the cursed sails team is working on maybe arena idk. The way their dev teams are split up you don’t have to wait as long as you think! Really cool i think

  • @solestone563412 The value I see in my criticism is like a wake up call. Based on the actions Rare has made me naturally assume that they don’t realize their mistake. As for what I have contributed to help them is the suggestion to drop thoughts and projects to distract the audience and focus on fixing the game. All it takes is a focused and considerate mindset to brainstorm ideas to improve the gameplay, and any other aspect of the game. Dropping all other projects is going to allow them to have such mindset.

  • Were all sailing on a sea of salty tears.

    I dont see any reason to believe SoT is failing, and that Rare and MS are doing exactly what they want.

    See you fools in the Arena, if you make it past the fog.

  • @straw-hat-blake I totally agree , missions are fun. It would be great if they incorporated some progression and lore in these missions. For example, in the hungering deep after killing the Megaladon they could have it to where it drops a chest in which some Sea god placed inside it to keep it safe from the Pirates, or you could skin it and sell the hide to the merchants allowing you to buy Megalodon clothing from the shops. There’s a lot they COULD do but they simply haven’t done it.

  • @elcapo60 the problem with your suggestion is that everyone would kill each other for that treasure during that event. SoT was a bit more aggressive again after the first few days of the hungering deep

  • I'm going to put it this way. Time and time again I see [Mod edited] like this "make a suggestion" to better the game. Shut up already. This has been going on how long now and clearly rare doesn't care.

  • @elcapo60 I understand completely where you're coming from. The actual additions have been Meg with Speaking Trumpet and Drum(my favourite update), Skeleton Ships with Cursed Cannonballs(I hate CCBs) Alliances with Reapers Mark and Fosaken Shores with the Rowboat and Cargo Runs.
    But everyone of these additions even if its small adds something to the sandbox and with the addition of Fog in Shrouded Spoils and I have no idea what else(havent been following it) imagine throwing all of that content thrown into 1 scenario, the outcome will be different every single time.

  • Ahoy there @byson30!

    I have edited your post as it does not comply with the Forum Rules, please remember to stick to these when posting in the future.

    Derogatory Language
    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

  • @elcapo60 said in Save the Sea Of Thieves Please:

    Rare, I loved Sea of Thieves in the beta when I saw how wonderful everything looked and when everything had a hint of mystery. Everything was fun and amazing and I would become thrilled when thinkig how great the game was going to be when it came out with even more content and better non-repetitive gameplay. When the game came out I was excited when driving to go pick up my pre order and play when I got home. After the first 10 hours of gameplay I was truly disappointed when I came to realize that there was little to no new content and that the gameplay was the same loop that existed in the beta. I hadn’t given up on the game just yet and had convinced my self that the game was going to change. Later the Hungering Deep came out, a huge step towards fixing the game. There was new events, cosmetics, enemies, areas, and now a new mode being added to the game. I was happy until I came to yet another dreadful realization, all of the new stuff wasn’t changing the game, it has all been distracting people from how painfully boring the game is. It doesn’t give players a new and better motive to be Pirate Legends, with the exception of those few who find gold and cosmetics enough of a reason to grind to Pirate Legend to grind even more. It doesn’t change the core game from being a loop of the grinding of boring, repetitive, tedious, and unrewarding fetch quests.It doesn’t give meaning to the title of Pirate Legend besides”The one who had no life for painful hours”. So I as a true believer in the salvation of the Sea Of Thieves want this It doesn’t give meaning to the title of Pirate Legend besides”The one who had no life for painful hours”. to rise from its ashes. So I suggest that instead of wasting time temporarily distracting people from the pain and start dedicating time to turning and fixing this sinking ship. If that means no new content for a while I am willing to make the sacrifice, and I’m sure other sorrowful pirates are too.

    Just some helpful tips for future posts.

    1. Talk about the problem you have with the game, elaborate on which parts in particular while giving feedback on what you have experienced.

    2. this part you forgot You need to at least hint towards an idea or direction you want the game to take. Give suggestions on how to fix whatever your issue is.

    So here is what my feedback is for you post.

    You talk about Pirate Legend title being a "The one who had no life and played for hours" when in truth there is no time limit on getting this title. I took 4 months to get that title, others have taken 6. I pvp'ed my way into it, I didn't do the quest grind that you speak of. Its not something you have to "have no life" to get this title. So the reasoning behind your complaint, I don't see it justified. Its not a goal that you are mandated to get. There is not time limit, you get it when you get it.

    I never had a problem with the grind portion of the game since I never focused on JUST that aspect. I'm an avid PvP'er and thats how I got my loot. I hunted other players down, snuck on boats and took off with their loot, and I even stole a whole raid of loot off a galleon using their own rowboat with out them knowing. Its about how you want to play the game.

    This game is a simple game with a great foundation to it, its going to grow as it has since its launch. The goal isn't the cosmetics, its playing the game, with or without friends, the goal of the game is just to have fun.

    You want stuff like "OH MAN I GOT THIS EPIC PEICE OF LOOT THAT HAS ALL THESE STATS" then this is not the game for you maybe? I don't know. Elaborate more on what you want from the game since you forgot to do that.

  • Sometimes You have to find your inner peace......

    alt text

  • @xultanis-dragon I believe that if someone really wanted to be a PL then the most efficient way to do so is to grind. Now all of the PLs I know did grind voyages and world events. Now if you did it differently that’s fine, but in a game where there’s nothing to do but adventure till there’s nothing new to discover there would be tempted to get to PL status by grinding. All I want are different ways to get to PL not just by Voyaging or PvPing, maybe and abundance of side quests?? Also, the reason I had a lot of build up in my post was to have the devs or anyone who read it understand where I was coming from.

  • @byson30 I feel like that sometimes to. People who act that they enjoy the game are having the devs believe that they don’t need to change anything. Disclaimer: I’m not saying that you guys don’t enjoy the game. I’m just referring to those people who genuinely don’t joy the game and are scared to speak out and prefer to align themselves with those who do like the game to avoid conflict.

  • @piratecraggy I’ll give that a try, thank you for your suggestion

  • @weststormborn It was an example of what the developers could do. I’m sure they could think of much more amazing ideas due to the fact that I put that together in 3 seconds. Also more aggressiveness gave the SoT a bit more livelyness, certainly better than no action.

  • I've made this point so many times before. Unlike you, it seems, I was enraged, I felt betrayed because it was told how the beta is only a small percentage of what the game has to offer (This is one situation where they stated this: "we want to keep a good selection of things up our sleeves for players to discover at launch"), or it was also told that "Pirate legend is where the game really starts". I'm a fan of the game, as is evident, I have yet to abandon it, but I'm not hypnotized bit nor am I biased either. I see the game for what it is, and the devs failed at providing what they had commercialized. To add salt to the wound, the game has now reduced prices significantly, and us great followers of the game have been left behind, not even a single apology or reward for sticking around, only excuses and "There's so much more planned and in store for you". long story short, I'm not here to hate on the game, I'm here to tell everyone to open your eyes, yes, enjoy and follow the game but do it with honest and clear objective opinions. The game is held back by this "Horizontal progression". The higher the rep the better the cosmetic, with an upgrade to the cosmetic piece with every rep lvl or so. Voyages should be rich with a background story, like ive mentioned in the puzzle thread. weapons should be abundant with weapon tools like the grappling hook, ships and clothing should stand out from each other greatly, etc...

  • @red0demon0 I totally agree. I’m not enraged but I’m understandingly dissapointed. There will be a lot of people with subjective opinions favoring SoT and the devs, such as those mentioned in your post. They don’t realize they are having the devs believe they are doing a great job, effectively preventing the game from improving.

  • @elcapo60 said in Save the Sea Of Thieves Please:

    @xultanis-dragon I believe that if someone really wanted to be a PL then the most efficient way to do so is to grind. Now all of the PLs I know did grind voyages and world events. Now if you did it differently that’s fine, but in a game where there’s nothing to do but adventure till there’s nothing new to discover there would be tempted to get to PL status by grinding. All I want are different ways to get to PL not just by Voyaging or PvPing, maybe and abundance of side quests?? Also, the reason I had a lot of build up in my post was to have the devs or anyone who read it understand where I was coming from.

    When it comes to this game, I've been more critical than most about the dev's to the point of the moderators warning me, and even locking my threads, not because of the language, but because of how critical my views on their decisions were. So unless you can say the same, I think I've been more critical than you on this subject. What you've done is just a rant with no clear objective.

    All the people who are pirate legend that you know, grinded to it, thats great. All the ones I know PvP'ed to it. You mention world event's, well when there are 3 to 5ships fighting over a skull raid, I call that PvP not "grinding."

    The issue with this game is that players like you focus too much on the PvE side of the game. When the game was released there was a huge backlash from the [mod edited] of the community demanding PvE servers, or safe spaces. Developers hoped that everyone would come together in the spirit of the game and PvPvE, instead what happened was what always happens and thats where PvE community demands to be segregated from the rest of the group and because of that they changed the way the servers are populated which makes them look empty even though we have the player base. They did so many changes behind the scenes to make the game "easier" for the PvE community which hurt the other half of the game. So it wasn't the dev's fault as much as it was the PvE community. Half of the game was removed within the first month and half of release.

    What I want is for them to release content that we can PvP for. Events like forts that bring the player base into combat for the loot. That is what I want and I've made post about what I want clearly stating why I feel that way. What I want clearly is in contrast to what you want. I don't care about the grind to Pirate Legend, nor did any of my friends really. We played the game. Your goal in this game is to clearly just PvE and grind to Pirate Legend.

    @red0demon0 said in Save the Sea Of Thieves Please:

    I've made this point so many times before. Unlike you, it seems, I was enraged, I felt betrayed because it was told how the beta is only a small percentage of what the game has to offer (This is one situation where they stated this: "we want to keep a good selection of things up our sleeves for players to discover at launch"), or it was also told that "Pirate legend is where the game really starts". I'm a fan of the game, as is evident, I have yet to abandon it, but I'm not hypnotized bit nor am I biased either. I see the game for what it is, and the devs failed at providing what they had commercialized. To add salt to the wound, the game has now reduced prices significantly, and us great followers of the game have been left behind, not even a single apology or reward for sticking around, only excuses and "There's so much more planned and in store for you". long story short, I'm not here to hate on the game, I'm here to tell everyone to open your eyes, yes, enjoy and follow the game but do it with honest and clear objective opinions. The game is held back by this "Horizontal progression". The higher the rep the better the cosmetic, with an upgrade to the cosmetic piece with every rep lvl or so. Voyages should be rich with a background story, like ive mentioned in the puzzle thread. weapons should be abundant with weapon tools like the grappling hook, ships and clothing should stand out from each other greatly, etc...

    The community is the blame as much as the dev team. Their hands were tied from the out cry of the community on launch. First there was lack of content overall, then there was an outcry because of the bloodthirsty nature of the game. The PvE side of the game was supposed to be played in tandem of the PvP side. It was suppose to be both. People who PvP'ed didn't cry as much as those who only tried to PvE. We would have liked more content but we didn't go crazy over it. PvE community made thread after thread about needing more to do and threat after thread about how they wanted PvE only servers.

    So now you have at least half the player base un-happy with the game because they completely ignored the other half of the game. They bought the game to "ONLY" PvE when the game was marketed to be open world PvP. So now Rare's hands are tied because they can't lose that playerbase.

    Rare marketing their game correctly but we still got a bunch of [mod edited] that demanded them to change the game entirely for them.

    About the weapons and the "grappling hooks." Before the release of cursed cannon balls and the brig, this game was the most balanced game by far that I've ever known. The rock paper scissor mechanic was almost non-existent. People ask for tools and weapons without taking into account how it would effect other ships or crew numbers. I've read some of those ideas and the clear cut advantage to disadvantage makes them unusable. Yes you guys want more options at your disposal as would I, but if they are clearly intended to catch that annoying ship that keeps getting away from you, then that is a bad idea because sometimes the only defense people have in this game is the ability to get away.

    This game is completely experience and knowledge based. As long as you know what to do and how to do it, you are way better off. I can catch any ship I go after, but I can also get away from any ship I want to get away from. The suggestions I've read from multiple threads have WAY more advantages then disadvantages. They are harder to defend against then to attack with.

    Balance should be where its a little easier to defend against than attack with.

  • Certain people always believe they would speak for the majority. Most of the time they raise themselves by pointing out how much they understand the game, how early they have been attracted by the game, how successful they are, how important their opinion is - compared to all the others, I guess - and how disapointed they are and therefore the majority is. Combined with a threatening undertone, Rare would have to obey, otherwise the game could not be saved.

    And even if they subsequently receive a large number of opposing opinions, they remain steadfast in their absolutist self-awareness.

    Very weird, very odd.

  • @goedecke-michel Well in this forum you can expect most individuals to be biased and favor the game. As for my tone, I didn't mean to come off as threatening.

  • @elcapo60 I think badges play a small role in that kind of behaviour. I think people believe that if they are avid defenders of Rare they will have more of a chance to be a boatswain, mod or deckhand.

    If that’s true or not I don’t know, I mean it probably is, but to be honest we will never know.
    I’m probably one of the more outspoken members when there’s things I don’t agree with. Much to my detriment at times, but the way I see it personally people may dislike me for it. But at the end of the day it’s a forum for opinions, so I just stay true to myself.

    If there’s something I like I’ll praise it, if there’s something I dislike I will have no issue at all expressing it, and to be honest I’ve never had an official warning or ban. (That I’m aware off lol)
    And it needs to be done, the Dev team want feedback from all spectrums of views and players, it’s the only way they will know if they are keeping there consumers happy.

  • @xultanis-dragon
    Your post has been edited as it goes against the Forum Rules and Pirate Code.

    Derogatory Language

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @xultanis-dragon said in Save the Sea Of Thieves Please:

    @elcapo60 said in Save the Sea Of Thieves Please:

    @xultanis-dragon I believe that if someone really wanted to be a PL then the most efficient way to do so is to grind. Now all of the PLs I know did grind voyages and world events. Now if you did it differently that’s fine, but in a game where there’s nothing to do but adventure till there’s nothing new to discover there would be tempted to get to PL status by grinding. All I want are different ways to get to PL not just by Voyaging or PvPing, maybe and abundance of side quests?? Also, the reason I had a lot of build up in my post was to have the devs or anyone who read it understand where I was coming from.

    When it comes to this game, I've been more critical than most about the dev's to the point of the moderators warning me, and even locking my threads, not because of the language, but because of how critical my views on their decisions were. So unless you can say the same, I think I've been more critical than you on this subject. What you've done is just a rant with no clear objective.

    All the people who are pirate legend that you know, grinded to it, thats great. All the ones I know PvP'ed to it. You mention world event's, well when there are 3 to 5ships fighting over a skull raid, I call that PvP not "grinding."

    The issue with this game is that players like you focus too much on the PvE side of the game. When the game was released there was a huge backlash from the [mod edited] of the community demanding PvE servers, or safe spaces. Developers hoped that everyone would come together in the spirit of the game and PvPvE, instead what happened was what always happens and thats where PvE community demands to be segregated from the rest of the group and because of that they changed the way the servers are populated which makes them look empty even though we have the player base. They did so many changes behind the scenes to make the game "easier" for the PvE community which hurt the other half of the game. So it wasn't the dev's fault as much as it was the PvE community. Half of the game was removed within the first month and half of release.

    What I want is for them to release content that we can PvP for. Events like forts that bring the player base into combat for the loot. That is what I want and I've made post about what I want clearly stating why I feel that way. What I want clearly is in contrast to what you want. I don't care about the grind to Pirate Legend, nor did any of my friends really. We played the game. Your goal in this game is to clearly just PvE and grind to Pirate Legend.

    @red0demon0 said in Save the Sea Of Thieves Please:

    I've made this point so many times before. Unlike you, it seems, I was enraged, I felt betrayed because it was told how the beta is only a small percentage of what the game has to offer (This is one situation where they stated this: "we want to keep a good selection of things up our sleeves for players to discover at launch"), or it was also told that "Pirate legend is where the game really starts". I'm a fan of the game, as is evident, I have yet to abandon it, but I'm not hypnotized bit nor am I biased either. I see the game for what it is, and the devs failed at providing what they had commercialized. To add salt to the wound, the game has now reduced prices significantly, and us great followers of the game have been left behind, not even a single apology or reward for sticking around, only excuses and "There's so much more planned and in store for you". long story short, I'm not here to hate on the game, I'm here to tell everyone to open your eyes, yes, enjoy and follow the game but do it with honest and clear objective opinions. The game is held back by this "Horizontal progression". The higher the rep the better the cosmetic, with an upgrade to the cosmetic piece with every rep lvl or so. Voyages should be rich with a background story, like ive mentioned in the puzzle thread. weapons should be abundant with weapon tools like the grappling hook, ships and clothing should stand out from each other greatly, etc...

    The community is the blame as much as the dev team. Their hands were tied from the out cry of the community on launch. First there was lack of content overall, then there was an outcry because of the bloodthirsty nature of the game. The PvE side of the game was supposed to be played in tandem of the PvP side. It was suppose to be both. People who PvP'ed didn't cry as much as those who only tried to PvE. We would have liked more content but we didn't go crazy over it. PvE community made thread after thread about needing more to do and threat after thread about how they wanted PvE only servers.

    So now you have at least half the player base un-happy with the game because they completely ignored the other half of the game. They bought the game to "ONLY" PvE when the game was marketed to be open world PvP. So now Rare's hands are tied because they can't lose that playerbase.

    Rare marketing their game correctly but we still got a bunch of [mod edited] that demanded them to change the game entirely for them.

    About the weapons and the "grappling hooks." Before the release of cursed cannon balls and the brig, this game was the most balanced game by far that I've ever known. The rock paper scissor mechanic was almost non-existent. People ask for tools and weapons without taking into account how it would effect other ships or crew numbers. I've read some of those ideas and the clear cut advantage to disadvantage makes them unusable. Yes you guys want more options at your disposal as would I, but if they are clearly intended to catch that annoying ship that keeps getting away from you, then that is a bad idea because sometimes the only defense people have in this game is the ability to get away.

    This game is completely experience and knowledge based. As long as you know what to do and how to do it, you are way better off. I can catch any ship I go after, but I can also get away from any ship I want to get away from. The suggestions I've read from multiple threads have WAY more advantages then disadvantages. They are harder to defend against then to attack with.

    Balance should be where its a little easier to defend against than attack with.

    The devs never market it as open world pvp, it was marketed as a shared world and both sides, pvp and pve were almost equally arguing their points, I mean their was literally a giant thread created to argue about fleet battles (PVP side) Safe zones (PVE) and pvp vs pve giant multi- part topic threads. This is root of where your argument falls short because that type of thinking is erroneous/ biased ( tilted towards PVP favor). PVP and PVE elements coexist in this game in harmony, by separating one or the other you are harming the overall experience. Once arena comes out, the regular game will see its current pop. decrease. Likewise, not giving a proper incentive to pvp also harms the game. How can this be achieved? Well add better more intricate voyages rich in story (Increases incentive in pve) with more quantity and quality (rarer) rewards for accomplishing milestones in those voyages without leaving the island which in turn increases rewards for attacking pve ships (increases incentive in pve and pvp ). That's harmony as pvp players will want to attack other ships more now that they have better loot. Adding a bounty voyage type is also harmony as long as they balance it by not giving out the exact location of the other pirate, make it "hide and go seek" with a "cold, getting hotter twist". As for weapon types, again your holding the game back, it's not fun to have only 3 weapons, 2 ship types, so and so on. There are ways to balance the game. Now for weapon types and upgrades. Having a grappling hook, with only 5 usages before a restock or more crafting is needed is also balancing. Why would it throw the game off balance? Because players can now swing and latch on to objects from the grappling hook? It can't be used to slow down ships, only pull you close to one when in range and since it takes the place of a weapon in the load out you will be at a disadvantage in combat... furthermore they can add a punishment for using it a certain way, such as if used when in water to attach to ship then you take damage from being keelhauled. Same can be said for other weapon types, having ammo limited, gun heavy so waling and dodging becomes slower, etc... Again, balancing. I assure you that people do take into account balancing and progression. Which by the way, this game has provided the bare minimum in progression and again we go in a loop. Progression has been undermined thanks to horizontal progression. Even the cosmetics don't make sense, some look really good and only require small amounts of reps, and others are whack at high rep lvls. Instead of having a cosmetic item grow, add onto (with spikes, bones, leaves, etc...), glow, burn, or look more intimidating with each rep lvl gained, you simply get more of what was already there. Same can be said for voyages and reaching PL rep lvl, it's just more of what's already there, and it just doesn't work. In some instances it does, with low lvl cosmetics, for example, but once you start reaching rep lvls 25- 50 it starts falling apart as you are literally grinding for the same thing over and over again in the same stale voyages that should have probably only taken up the first 5- 10 rep lvls of each faction before being introduced to more complex voyages rich in curses, mystery, enemy types, bosses, plot twists, platforming, mini games and so on. Yes the community is filled with acid, that part is to blame on the community itself, but the devs have most of it to contribute, the game was marketed as a AAA game with a price of $60 or around 70 euros. The game was overhyped, and the trailers shown gave reason to believe that the game would be rich in content and strong in lore. I turned out that content was lacking, and the only lore was history of the islands that could only be found as a background passing- by. The only other background story lore of other npc or unknown pirates is in a book you need to buy separately from the game. No voyage that explains the birth of the kraken, the curse of the skellies, how we got into the sea of thieves, our motivation as to why we must reach PL rep or even why we need to gain rep in the first place, how the chests or rewards got to where they are, the countless souls lost and blood spilled for a voyage, no story or explanation for the ferry man and his ship or the other world it resides in, etc... I do agree with your statement that people are unhappy, a lot of people left the game because of the disappointment felt after the game came out. And from those who stayed, the community became unhappily divided.

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