The grand Fleet

  • The grand Fleet is taking over and kind of also destroying the game.
    From an economic perspektive there is no reaon not to invite every ship u meet into a fleet, because:

    u get
    100% of the money and xp from stuff u sell
    and
    50% of the money and xp from stuff others sell

    sounds good right? well it sounds to good. it will totaly destroy the game. no more PvP because it makes no sense to do any PvP.
    ppl are absolutly careless because it makes no sense anymore not to be super peacefull.
    welcome to the deadly boring farming game.
    Yes u still can do PvP but it just makes 0 sense now.
    And plz Devs u allways talk about creating storys... how will amazing storys create if u just farm in a boring game that offers nothing than the same 3 Quest types?

    The grand Fleet will kill the game

    • u lvl insanely fast with it
    • u make crazy amounts of money in no time
    • u get bored of the game as fast as possible because there is nothing to do anymore
    • no more amazing storys by meeting other ships
    • no more piracy
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  • Honestly they need to put a limit to how many ships can join, 3 ships all together should be the max, imo.

  • The way it works now you still have people breaking alliance for whatever reasons they might feel like.

    I don't think it'll wipe out PvP at all tbh.

  • @tre-oni this will stop soon after ppl learn that the don't have any benefits from breaking up.

  • Are that many people really into forming alliances? I want nothing to do with it and dont have any plans of being allies with anyone. I cant be the only person who feels this way.

  • @thealcani said in The grand Fleet:

    @tre-oni this will stop soon after ppl learn that the don't have any benefits from breaking up.

    Idk, I'm not entirely convinced

    Some people just really dont care about it

  • I've had mixed experiences. On some days, I've been approached to form alliances by basically everyone. Sometimes that's worked out fine. Sometimes it hasn't.

    In the past, if I saw a ship approaching I'd tend to assume they were hostile but there was a chance they might be friendly. Now it's the opposite. It makes judging intentions both more difficult and more critical. If you take a chance and let a ship approach, and they turn out to be hostile, you've lost your tactical advantage and it may be too late. Some ships fly alliance flags for that very purpose. They use the flags to get close and then spring a sneak attack.

    Some crews join an alliance to take advantage of a situation. Recently my brigantine crew joined a battle against the skeleton ships. At one point we had three brigantines and two sloops in the fight. When the battle was won, one brig crew stole most of the loot and sailed off for the opposite end of the world, while everyone else sailed to closer outposts. They used the confusion of so many ships to their advantage. When they were away, they broke the alliance before they started selling, presumably so we couldn't find them. Of course that meant nobody else got their fair share of the loot, which was definitely a dirtbag move. By the time everyone realized what had happened, it was too late. We got some of the loot, but the rogue crew got the lion's share and shared nothing. The alliance fell apart after that.

    The other day we had an alliance with two brigantines and a sloop, and rolled up on an active skull fort with another brigantine already there. Soon after we arrived, the fort fell. We asked the brig to join our alliance, and they complied. Really, what else could they do? I'm sure they felt they had little choice at that point. They still got all their loot (we let them load it on their ship) and we each got a cut. Not long after we all went our separate ways, that same brigantine began attacking all the allies, one at a time. We battled them for a while until we got sunk, then went on to continue our voyages. I'm not sure what transpired after that.

    Clearly, alliances have changed some of the dynamics of the game. Have they killed PvP? Absolutely not. I do think it's fair to say more crews are teaming up with other crews than ever before. But a lot of those crews were not PvP oriented before alliances. Alliances have simply given them a major tool for cooperating with other crews, and that's not a bad thing. I think most people who were PvP oriented before alliances are still PvP oriented. In some ways, they may find it easier to approach potential victims. Whether that's a good thing or a bad thing depends on which side you're on.

    I think over time this will all balance out. People will likely learn to be more selective in those they ally with. I agree that there's no real downside to not joining an alliance, and maybe that's a problem. But alliances are still fairly new, and it's hard to know for certain how the game will evolve. So...we'll see.

    For myself, I still play basically the same as I did before. I tend to be suspicious of other ships on the horizon, especially if I'm soloing in a sloop. I usually avoid other ships, unless I've already dumped my cargo and feel like taking a chance. I don't let anybody board my vessel unless they've earned my trust. When any ship approaches, I keep my guard up. Even if they're allies.

    Last night I docked my sloop at Golden Sands and sold all my loot, just as a sloop and a galleon approached. It wasn't clear what was happening, but it piqued my interest so I decided to stay put and see. I noticed the sloop was flying the Jolly Roger, while the galleon flew the "offer alliance" pennant. Both ships pulled into the outpost. Someone was spamming out, "WE'RE FRIENDLY!" "LET'S FORM AN ALLIANCE!" Hmm. Then as the sloop was passing, they fired a cannon over my ship. Pretty sure it was a cannonball and not a player that went flying over my sloop. It was just one shot, so I didn't return fire immediately. Instead I pulled out from where I was docked and positioned myself advantageously to the rear of the sloop, ready to blast them. I decided to join the galleon's alliance at that point, since the sloop seemed to be the "rogue" ship in the situation. That would later prove to be a huge error in judgment.

    One of the pirates I'd seen on the deck of the sloop started to swim over to my sloop. I warned him twice, "DO NOT TRY TO BOARD!" When he came up the ladder I killed him, as promised. By then I'd had it with the whole situation. I unleashed my cannons on the sloop and sank them. Immediately after, the galleon (my "ally") started firing at me. Hmm.

    I tried to talk to them, but to no avail. I killed a couple more boarders, but my sloop was sunk. I clambered to shore, still trying to parley with the nitwits. I could hear the sounds of battle on board the galleon, and it slowly dawned on me that I'd picked the wrong side. The boarders on my sloop had all been from the galleon all along. Then someone tried to snipe me, and that was it. I'm not great at PvP, but I'd had enough of that nonsense. I boarded their galleon and killed them. All of them. I rammed their ship into the outpost.

    Of course it was a hopeless battle, since they kept spawning back on the ship, and eventually they killed me. Once back on my sloop, I disbanded the alliance and called it a night.

  • @thealcani said in The grand Fleet:

    The grand Fleet is taking over and kind of also destroying the game.
    From an economic perspektive there is no reaon not to invite every ship u meet into a fleet, because:

    u get
    100% of the money and xp from stuff u sell
    and
    50% of the money and xp from stuff others sell

    sounds good right? well it sounds to good. it will totaly destroy the game. no more PvP because it makes no sense to do any PvP.
    ppl are absolutly careless because it makes no sense anymore not to be super peacefull.
    welcome to the deadly boring farming game.
    Yes u still can do PvP but it just makes 0 sense now.
    And plz Devs u allways talk about creating storys... how will amazing storys create if u just farm in a boring game that offers nothing than the same 3 Quest types?

    The grand Fleet will kill the game

    • u lvl insanely fast with it
    • u make crazy amounts of money in no time
    • u get bored of the game as fast as possible because there is nothing to do anymore
    • no more amazing storys by meeting other ships
    • no more piracy

    No one will listen to this. The focus of this game by the developers is literally "casuals". I have said it before, and it is pretty obvious. Pandering to people who don't want to invest any real amount of time into anything is where it is at these days I guess.

    Don't want to commit the grind to pirate legend? Just use your doubloons for that instead...especially the last bit of each trading company. That saves you HOURS AND HOURS of "work".

    Want to make more money and level faster? Put every ship on the server into an alliance and all go about your business. It makes total sense that someone bringing a larger crew would get paid more in Sea of Thieves...because that is totally the way it would work in the real-world...oh wait...

  • @el-dth-taco I totally agree with you on this. It should be special to be a pirate legend. Or maybe the could disable the xp for things earned from the alliance.

  • I wonder how it would work if they changed the split to 75% for everyone in the alliance, including the seller. There would still be motivation for joining and keeping an alliance, since you'd get a split from all allies. There'd still be motivation for backstabbing your allies, if you wanted 100% instead of 75%. And lastly, there'd be motivation for not joining, since you'd always keep 100% of your own hard-earned loot. Food for thought.

  • I'm still getting a fair amount of pvpers and something like a rate of 2/6 betraying an alliance at no benefit to them. A few days ago I was left with a fully stocked brig with nobody to play with so I opened the ship to randoms, two guys pretending to be Soviet Russians joined and all they wanted to do was hunt other ships no matter the cost (they were surprisingly bad at pvp so the cost ended up being my ship and all its unused resources).

  • Don't worry mate, the next Bilge Rat Adventure seems to be PvP based.
    You'll get your 90% hostile sea back.

  • Wow sounds like your lucky every time I get in a game ppl are always trying to sink my crew for no reason

  • @otherfanboy just get on discord. i guess all discord servers have theire fleets running every day

  • @thealcani I don’t like discord which is why I’m not in a fleet lots of them use it

  • Oi - so where do I begin?

    I've seen a considerable number of continued aggressions on the seas, regardless of alliances. I've seen single ships hunt down alliances and engage them to test their mettle. I've seen alliances fall apart once the loot shows up. I've seen people alliance successfully and enjoy the game in a way they have had a hard time accomplishing until now because everyone seemed to solely be focused on attacking anything that moved without fear. Alliances have offered that potential fear and allowed those "casuals" to sail together with a singular purpose.

    Does the game cater to "casuals" - sure in many ways. It was never designed to be a game that gave anyone a mechanical advantage over another simply because they played the game more, or in some cases - had more time to play. The skills are learned, not rewarded, the mechanics are the same for all players (with limited and often negligible exception) and with the same tools available to everyone. This obviously was not meant to be a sweaty highly competitive game, why treat it as such?

    If you want to play that way, you're welcome to. That's the point of the game. I'm regularly told that if I don't enjoy being spawn camped I can scuttle, and if I don't enjoy being harassed and chased for hours (despite having no loot aboard) by folks with pent up aggression issues - I can server hop... I propose the same remedy here. If you don't want to join an alliance, then don't. If the server has ships sailing with protection so you think that it's "not a fair fight" - sorry bub, how's it go...? It's a pirate game - switch servers or form your own alliance to challenge them.

    This is a tool to serve the natural progression of how crews had already begun to operate. With the excessive hostility I'd already seen ships pairing up and sailing in groups - alliances just facilitate that need. If a server wide alliance forms - let it be - once it's formed it doesn't harm anyone. If it's being boosted to progress to Pirate Legend - don't let that irk you - A seven year old, a gloriously skilled one at that, has beaten me there - and you likely have too - and I've been playing for almost 2 years but instead of caring how you got there, I simply celebrate the fact that there are more legends on the seas every day.

    It's far from the "Sea of Friends" - but I will tell you that I have indeed made many friends upon these seas. Fellow crew, allied ships, and worthy opponents alike.

  • @tre-oni Well, isn’t that mostly to do with the Skelly Ship battles? It’s difficult to know how people will behave with alliances during regular gameplay because of the way the battles wor

  • Wait..Wait..Wait.. so first everyone complains and cries about "The Grind" and then we have "The Post Grind=Athena" . They give us a way to leverage a new system to level up fast and people complain about earnings and leveling up to quick. The interesting part is the possibility of the betrayal. If ships in the alliance run their own quests each you are still getting your 100% cut from your own loot. After that its extra and a bonus. The skellie ship loot divided up equally works the same. My own opinion alliances should be max 3 maybe 4 ships per server. But that is just my feelings. For those who have mentioned they don't want anything to do with an alliance well good luck! You will be the first ship that gets sunk and ran off the server full of alliance ships. It's your own choice but sounds pretty dumb to turn down money for a small amount of work.

  • some of u are missing the point. its not about the now. for now fleets are ok. but look in the future.
    do u want to play a game where u have most ppl farming senselessly and a few left over highlvls messing with everyone. it sounds totaly boring to me
    we need things to do - one thing to do was talking with random ships u meet and figure out what they are up. fleets will take this away almost 100%
    it will go down to either it gets into the fleet or it will attack u.
    thats why i dont like fleets or forced teamplay because u take away this intresting social interaction talking with ppl getting along and mybe getting betrayed. again. as soon as ppl realize that betraying in a fleet gives almost never benefits it will almost never happen

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