Ship Bounty System thoughts

  • Ship Bounties

    Create naming system for ships

    • Each player can create a ship name. Can't be changed regularly.
    • If they are captain, the ship name is assigned (some exceptions, see below).

    Create a dynamic Captain system

    • Captain is assigned when starting the game
    • Captain can only be changed by captain at port or mutiny.
      • --- Exception, can't change ship name if there is a bounty on the ship.
      • --- Captain can choose new captain (other votes don't matter)
      • --- Mutiny rest of crew can lock the captain up and then vote on new captain. Everyone gets 1 vote and if not unanimous the mutiny fails and the captain is released.
        • --- --- Mutiny replaces the Lock Up for the captain.
    • If captain leaves game, then first mate is assigned captain (2nd player in game).
      • --- Ship name remains the same until sunk or scuttled and only if there is no active bounty on ship.

    Create notoriety and fame for ships

    • Reward System based on game stats, ships sunk, kda, bounties collected
      • --- Sinking ships increases your notoriety
      • --- Collecting bounties increases fame as well as sinking the ship with a bounty on your ship.
      • --- Being sunk with a bounty on your ship decreases your fame and notoriety.
      • --- Sinking the same ship with in 5 days (120 minutes) doesn't increase notoriety or fame.
      • --- Any source of fame or notoriety has a 5 day (120 minutes) cooldown period.

    Add bounty hunter guild and bounty system

    • Representative at each output
    • Gives out bounty for most notorious on server each day (24 minutes).
      • --- Crew can cancel bounty to get a new one, but only the next day.
      • --- Cancelling bounty doesn't affect fame or notoriety for contract ship, but does increase notoriety of bounty ship.
      • --- Bounty will include Notoriety level of target ship, captain, outpost they are closest too and ship type.
    • One day grace period (24 minutes) for new ships to server being assigned as a bounty.
    • Notify hunted ship that a bounty has been taken out on their ship.
      • --- Bounty ship will be told about the fame level of ship with contract.
    • Bounty expires if
      • --- after 5 days (120 minutes) passes
      • --- another crew with same bounty collects
      • --- Crew with contract has their ship sunk by bounty ship
      • --- Bounty ship leaves the server
    • Can not get bounty on same ship for 5 days (120 minutes).
    • Once a bounty is closed on that ship, no new bounties for that ship for 1 day (24 minutes).
    • Exiting server with bounty on ship will lower fame and notoriety.
    • Ships with the same notoriety will be picked based on proximity (closest ship).
    • Ships can have no notoriety and will never have bounties on them.
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  • @aliasmask said in Ship Bounty System thoughts:

    Ship Bounties
    Create notoriety and fame for ships

    • Reward System based on game stats, ships sunk, kda, bounties collected
      • --- Sinking ships increases your notoriety
      • --- Collecting bounties increases fame as well as sinking the ship with a bounty on your ship.
      • --- Being sunk with a bounty on your ship decreases your fame and notoriety.
      • --- Sinking the same ship with in 5 days (120 minutes) doesn't increase notoriety or fame.
      • --- Any source of fame or notoriety has a 5 day (120 minutes) cooldown period.

    This is well thought out! Especially the aspect of gaining/losing nothing from sinking the same ship within 5 days. That would (hopefully) help to avoid spamming on ships and encourage ships to seek out other bounties.

    I do wonder how the game stats would be implemented though. Sometimes multiple people can attack the same pirate, so would those kills be shared or would the final blow determine who gets the credit?

    I think that implementing a system like this would definitely bring more to the game, but working out how the stats work would probably take quite a bit of time to get right.

  • @aliasmask wow, very well thought out. I think something like this would be great.

  • Hello!

    Very goods ideas!
    It looks like you've thought about every situations and small details.
    A very precise and complete suggestion.

    If I understand correctly there is no question of giving players the ability to create their own bountys through the new "faction"? Why not.

    I still have some questions :

    • Who transmits the notoriety and fame during a change of server? The captain alone or the entire crew? When changing servers in less than 120 min the scores are not completely reset so what happens if the old captain joins a new crew and is elected captain again?
      Sorry if I did not understand this part.

    • Is the contract a scroll like the treasure map? Who for example would give other indications such as the color of the boat, its sails, the name of one player of the crew, or its last known position / direction on the date X, etc.?
      (In addition it would be interesting to be able to return to an outpost to update the information of the contract. And in addition, if we talk to the same NPC who gave a still active quest to the target crew, this NPC will tell us exactly where the target is going for their treasure / skeleton / delivery.)

    • What do we really do with the fame ? Is it an indicator on the likely value of hunting loot? Or a player with a lot of fame but very little notoriety could be the next prey for a special hunt?

    • What are the rewards if we complete a contract? Can our fame score unlock skins and letters of recommendations to purchase for example?

    * When you have a contract on a boat that has just undergone a mutiny and that gets scuttled and changes its name, what happens with the contract?

    • And what about murdering without sinking the boats or during the exploration of an island? Killing a pirate does not increase the notoriety of the boat?
  • Why is the "bounty" on a ship? This isn't Skull&Crossbones! Attach the bounty to the 2 most infamous pirates on the server. You can pick up the bounty quest from the Jailor's who reside in the unused fortresses around the map or a jail at an outpost. The vault can be used as the jail in the forts. The fortresses are manned by depuuties and attacking them head on is Ill advised but sneaking into them with a TNT to free your mate is possible. After capture the bounty on that pirate is reduced by 25%. Once captured in a session that pirate is removed from the most wanted board and replaced by the next highest rank.
    To capture a pirate you must kill him at which point instead of greenlighting he drops to his knee and surrenders. Hold the "y" button on him and he'll transport to your brig. You now have 15 minutes to get him to the jailors dock where henchmen remove him from the ship. He can use a lock pick if he has one to escape the ship. His mates can sink you in that 15 minutes to free him or if he is mailed his mates can break him out. If his sentence is 1 day game time he can bribe the jailor or get out on time served at which point he teleports back to his ship. If you don't get him to the jailor in 15 minutes he teleports back to his ship. If you're killed while trying to capture him with the "y" button he recovers the amount of health you regenerated for him while holding the y button.

  • Someone has already brainstormed a Pirate Bounty. I was thinking having it ship-based would be more simplistic and doable. Things get real complicate when Pirate-based.

    The reward for collecting a bounty is gold. Gold value will be based on the notoriety of ship and the crew experience. I was thinking fame of hunting crew will also play a part. Details would be done by Rare because they should know what makes up an experienced crew. I think it will be much easier to become notorious than famous and it will be possible to be both. Other game benefits would be easy to add, but trying to keep it basic for now.

    Notoriety and Fame is ship based which is an extension of the captain of that ship. The rest of the crew should gain a partial notoriety boost for when they captain their own ships. When a captain leaves the ship and the ship name remains the same, the new crew only gets the partial fame/notoriety and the captain who left gets none. This is to avoid a loophole of server hoping and being the captain of multiple ships.

    Not having the bounty set by players (although I think that would be cool) makes things fair. Also, not all servers will have notorious ships (time to server hop) or the most notorious ships may be on cooldown or not available.

  • Great Idea!

    For a bounty system me and the guys on my discord thought out the following.

    • First you make the plaque above the captains quarters interactive and being able to write the name on it. (if you dont do it it will give you a random name.

    • In the tavern there's a bounty for the ship with the highest kill ratio interacting with it will give you a map with the ships cosmetics name and last seen location (sea of plenty, ancient isles or the Wilds) this map will ajust the cosmetics and location accordingly.

    • After sinking said ship you can loot the plaque and turn it in at the barmaid for said reward. The fiercer the crew the higher the reward. If no ships are agressive and no kill have been made noone will have a bounty.

    • If the ship whose plaque you stole finds it and retrieves it they regain their notiriety.

  • This is rather well thought out. Additionally, I generally speaking also agree that this game does need some sort of bounty system put into place. If done correctly it can serve a two fold purpose of being both thematically appropriate for the game and also helping to drive those looking for PvP together providing extra breathing room for the PvE players (while not making them entirely safe at the same time to keep that threat viable). I think what you propose here generally accomplishes all of that which is also good.

    At this point I've seen a couple versions of this concept suggested that seem like they could fit the bill, so that also means that Rare has some options in how they approach the concept while still adhering to the core principles I mentioned above which fit well in this game. I hope they take some moves on this, either directly snagging this idea, one of the other viable variations proposed of this system, or come up with something else fitting all their own. In the end, I'm positive that if this is done just right it will be one of the biggest saving graces for this game to have a nice long life (all the other content they have planned not withstanding).

    Gently guided PvP in a PvPvE game is better than leaving it all to complete chaos really, just so long as you don't remove the potential for complete chaos when you start nudging things along.

  • @hynieth said in Ship Bounty System thoughts:

    • After sinking said ship you can loot the plaque and turn it in at the barmaid for said reward. The fiercer the crew the higher the reward. If no ships are agressive and no kill have been made noone will have a bounty.

    • If the ship whose plaque you stole finds it and retrieves it they regain their notiriety.

    You brought up a good point. I think returning with the fulfilled bounty would be good rather than getting it once the ship is sunk. A sunken ship plaque would be a good way to do that. It would also deter the smash and grab because you'll need to have your ship still floating at end of combat. The reverse can be true with the bounty ship collecting the hunters ship plaque to turn in for fame and notoriety (no gold).

    I've always thought ships sunk should also include 3 barrels of supplies when they sink and adding a plaque would be good evidence as to which ship sunk.

    Let's say a ship comes upon a ship battle where the hunter and hunted get sunk. They collect both plaques and return to the bounty master. What do you think should happen?

  • @tattooedbacon These are amazing ideas. The bounty system isn't a new suggestion, and it's great to see how far we've come in terms of "balancing" it.
    I really hope Rare is watching these posts.
    Luv u Rare, plz notice us, senpai

  • This is good! I hope Rare sees that this is a system people are putting time and thought into. I think it matters.

    I support!

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