Merchant Alliance, Sloops, and Outpost Squatting

  • Merchant Alliance quests are the most touchy in the game right now, requiring the highest amount of conditions to be met and the most maintenance to preform. They have a location requirement for delivery, unique tools, pigs have to be given resources, and there is a time limit.

    With this in mind, Jenn and I were trying to deliver five hungry, fussy pigs to Dagger Tooth Outpost in our sloop, but a galleon was parked there for nearly half an hour. Obviously, if we wanted to, we could have engaged the galleon, or tried to sneak by it, but these pigs need constant upkeep and it's just the two of us against possibly four other players parked right next to the Merchant Alliance NPC.

    The obvious answer was to wait them out, otherwise we'd engaged and lost, we'd have to respawn, collect five crates, find an island, track down five additional pigs of specific breed, come back to the same outpost and hope they weren't still there. Hoping all the while that time would not expire.

    So in the end, we waited them out.

    For roughly 30 min we did nothing in Sea of Thieves, a game we are in love with, and it was very frustrating. I can understand that assembling a crew can take time and then loading the boat takes time, but because of the delivery location requirement for Merchant Alliance, this stopped the game dead in its tracks.

    Perhaps some kind of generous time limit can be imposed for docking at an outpost, or the drop off points could be different NPCs not at outposts, or perhaps not the existing merchant NPCs that are on the docks that are most commonly used by boats to dock, but an NPC shipping receiver positioned inside the islands like Gold Hoarders and Order of Souls are.

    Love the game,

    Christopher Means
    www.christophermeans.info

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  • I had a similar problem, also at Dagger Tooth, we waited patiently behind some rocks at Isle of Lost Souls (or whichever is the next one over surrounded by huge rocks). In the end as the time was running out we went in lights on cannons up and circled once, then I shot myself onto the island with my lantern to parley. Turns out there was no-one there, dunno if there's a problem with ships not despawning or summat, but my advice is just risk it. Sure it's annoying as hell to lose all that progress, but long time parkers are just as likely to be drinking at the pub or gathering crates/bananas as they are to be hostile, just be careful and announce your intentions, most people I play with would let you dock if we knew you weren't hostile. On the other hand I've met plenty that would sink you out of spite so I understand your concerns, but nothing ventured nothing gained as they say, fortune favours the bold! You never know, you might just meet some merchant friends or even OoS friends willing to provide an escort, we've certainly escorted our share of merchants, in exchange they keep an eye out for us, teamwork makes the dream work!

  • I agree completely. My last several sessions have had a lot of galleons and as they seem to hoard up on loot for a lengthy turn in/whatever else they do at outposts that takes up so much time(hitting up the taverns I bet) it has made me hesitant to do Merchant Alliance voyages.

    The trick is I have no clue what would fix it without hindering other aspects of the game. Players have equal rights to an outpost even if they don't have anything to do there. The moment we start restricting outposts with time limits the world instantly will become less alive.

    I have heard rumor that among your average pvpers they are more generous towards those with animals as they get little to nothing out of it without quests. Even then that is a tough gamble to make when you did all the work for said animals...so admittedly not much of an option.

    Perhaps a simple adjustment to the delivery system would help. Instead of specific islands maybe have it between regions. Pick one up in the wilds, delivery to the Ancient Isles thus allowing you at least 2 options of drop off. That way it can be passed off as trade between regions and not so much specific outposts.

  • @reedski That's fair for most cargo offloads like Gold Horders and Order of Souls, but the Merchant is right there on the dock, often almost next to where boats are docked. Like you say, there are always ways around things like this, but given the lengths you have to go to complete Merchant Alliance missions, their relative complexity compared to Gold Hoarders/Order of Souls, but similar payout, this seems like something more easily fixed than worked around by the player.

    Having NPCs in the middle of outposts works because we can run in at any angle to make the drop off, but the docks have very limited approach vectors / cover and the payload can be killed. A second merchant, you know, standing next to a pile of crates with a clipboard in hand in the middle of the island next to he other merchants would be an easy fix.

    You make good points though! We didn't think they were griefing either, probably just trying to load supplies or put a crew together or just had a particularly long or difficult bathroom break.

    But you can never trust the damn bloody pirates.

    Christopher Means
    www.christophermeans.info
    Twitter: @christoph_means

  • @medviah good point mate, especially precarious when delivering gunpowder, a simple move of and/or additional merchant drop off would help immensely

  • @john-hatter I approve of that idea sir, dropping off to region gives two options, allows for drive by's if chased as well, good suggestion!

  • This is why you get the big bucks doing Merchant missions. Animals are worth more than their respective chest/skull counterparts - villainous skulls excepted, I believe.

    I usually go scouting for sunken ships or stop off at a fort for GP barrels and resupplies while I wait. I’ve never had a docked ship result in the time running out for me.

  • @john-hatter That would be an even easier fix, good idea! Specificity in delivery is a factor in what makes Merchant quests more difficult. A longer voyage to one of two location in a different region would iron that issue out and maintain difficulty.

    Bonus, merchants would move more around the map, which would give you the added feeling of hauling cargo to far off places.

    EuroTruck Simulator of the high seas.

  • I have delivered precisely 17 chicken in about 10 hours while playing solo on my sloop.
    And 3 on a galleon.
    Two very different challenges.

    On the galleon, nobody wants to do merchant missions.
    On the sloop, EVERYONE attacks you. I have gone one level in three days on merchant missions.

    I always had an appreciation for solo sloop players but this last week of hell has made me appreciate their plight a little more as well as start developing a hatred of the game that I didn't think would happen.

    In fact, I am starting to think PVE only servers might not be such a bad thing. It won't impact me as I like PVP but the time taken on missions, to have it all taken away from you, really is a disastrous piece of programming.
    For example, we could get XP for completing missions, not just loot. That way, at least people wouldn't just PVP themselves to Pirate Legend....but clearly Rare wants people to PVP only.

    It's a real shame but the game isn't the shared experience Rare want it to be. It's now an 'us vs them' title and many of the 'them' are starting to leave.

  • UPDATE: I had this happen again yesterday. I was on a Merchant Alliance mission and a legendary pirate was simply griefing players on Ancient Spire. We waited for him to leave, we thought he did, but he scuttled his ship to make it appear like we were gone.

    The big difference this time was that he BOARDED THE S**T AND SHOT THE ANIMALS. There was no point other than to make it harder for us. We logged out after that.

    Merchant Missions need two dropoff points.

  • Why wait 30 minutes? Just go in there and hope they are friendly, heck try talking to them explaning you're just doing merchants and they can check your ship for actual loot. Pigs snakes and chickens are worthless.

    If they kill you you can start a new mission and at least have 30 minutes not wasted waiting and if they let you go you'll have done your mission.

    I've never met anyone who was outpost camping. It's usually just a galleon with someone on it who is waiting for friends or someone AFK/ on the ferry trying to get an armada together.

  • I admit, me and my crew are cut throat pirates. We rob people of their loot, we spawn kill them in their ship until we have all the supplies then leave them (unless they comply and let us take the supplies) we sink people all the time. Chase down ships with skullfort keys or the loot. But! We agree about the merchant thing. If we sink a ship and we see a ton of crates or animals, we haul em up...message the guy and give em back. As bad as all the stuff I described sounds, 90% of the people are cool with it. I'm always messaging them after in the xbox thingie "no hard feelings, gg,dont quit playing" kinda stuff and they are cool about it.

  • Give it time , give it time ...your bound you run into campers I was killed while buying a new hat ! F*s , some of these players have mass murder tendency’s lol ,good luck and watch your back .

  • Yea camping outposts is cheap. The new thing is these [Mod edited] like to camp golden sands and shark bait to try and stop you from the meg quest chains and getting that drum. There is no gain for doing that, no loot to steal or xp , tonight I want to talk my crew into server hopping and killing any ship doing this. Wonder if the devs added artillery cannons on the islands during the events to destroy anyone that shoots in that area would work

  • @johnny-vain you sound like a wee young kid. Aye it's fun to engage in battles but doing that constantly and nothing else is just poor show.

  • @medviah when there is already a ship at the outpost where I need to go, I try to get there with the cannons and I try to speak to them. Most of the times it's just people who are friendly or who are just starting the game. Then, I can tell to my friend when it is safe :)

    Well, now we have the speaking trumpet but I think sending someone there is the best option!

  • Disgusting how many of you want safe zones. They really need to start locking these threads immediately. No safe zones ever. Takes away the entire aspect of the game. Criticize me if you want but I believe you guys are all soft. The only time I get my stuff taken is when I get caught Slippin. My own fault always. Never the attackers. They didn't materialize next to me with some invisibility cloak. There's no way everybody's having that bad of luck every single time they play it. Sometimes you got to jump off and just sell one at a time. If you're getting caught by campers all the time chances are in real life you're walking into Street lamps, phone poles and anything else that's in front of you. I'm done ranting... Be more pirate.

    Aaaarrrrrrggggggghhhhhhhh

  • @medviah Now that we have the speaking trumpet this issue may be alleviated slightly.

    You can always try to announce from a distance that you're just trying to drop off some animals and would like to dock.

  • I can feel with you sir, but why change everything that is not going immediately smooth?

    I have this situation like you.
    My pigs die cuz we were off with supplies.
    That sucks but the game/environment is like that.
    Deal with it!
    No offense! I understand the frustration.

    But if we shout every time for change the game only cuz the game gets hard sometimes we will get a casual low-skill and boring game like other games today.

    Greetings Sir and Lads!

  • @the-all-c-n-i
    Unless I missed something (Which is possible as it's been awhile since I read this thread and skimming it leads to errors) no one said they wanted safe zones...

    Other than that you are correct and it doesn't happen all the time. That is why my suggestion was just a minor change to the system for an overall better experience when doing Merchant Alliance Voyages.

    I have no interest in safe zones.

  • @john-hatter Safe zones, passive, anything that takes away from the PVP and the risk of having loot on board......is a safe zone. Unless I'm just stubborn... Chances are. No matter how you look at it that's a safe zone

  • @the-all-c-n-i
    Umm...I didn't suggest any of those things.

    If anyone suggested safe zones then I am not for it but I didn't spot anything specifically of that nature. I must be overlooking something you're picking up on here.(again I admit to trying to avoid reading through every little thing here so I could very well be missing something)

  • NOT ASKING FOR SAFE ZONES, TO CHANGE THE GAME DRAMATICALLY,, OR THAT I"M AFRAID OF BEING ATTACKED OR ATTACKING.

    Just to be perfectly clear.

    Just one additional optional location for drop offs on Merchant quests would be fine. I'm fine being attacked, jumped, ambushed, whatever, but the dramatic disadvantage is specific to Merchant quests, making them less fun than OoS or GH. It gets to the point where I don't want to do them at all when the other quests give me options on turn in.

    I don't think that's a huge ask.

  • @peteloaf777 it's being a pirate legend. Being rep 50 for all three groups makes you a grinding legend. If we sink ya, and see you a min later, we know your empty and leave you be. What do you suggest? Swim over to a ship and say "wanna duel....well count to 10 and start to fight?" Or do u want a server with no cannons or weapons? Not a squeaker either old man.

  • I mainly solo so when this happens I just half sail, and then get close to the dock and jump off with the cargo. Sell it, take a mermaid back and repeat.

  • Simple solution, which would also make things easier.

    When you accept a merchant alliance quest you get a recommending outpost to turn into for max profit. You're also given a list of other outposts in a ranked list from most to least profit so if someone is at a outpost you can move on to another one, you'll just get less profit.

  • Anyone who thinks merchant missions are hard, feel free to message me and I'll do some with you. They are by far the easiest, and fastest missions in the game, and you get the most money and rep for them. I've had other ships at port lots of times when coming in to sell animals, never been a problem. Usually you can just run in and sell things even if they start shooting, if you do it right. I've been legend for almost a month now, and merchant was my first one to 50, without cheesing it. I've helped several of my friends rank up their merchant the same way. My name in the game is the same as here.

  • @medviah I just try to let Galleons know I'm peaceful and just want to deliver animals. Sometimes it works sometimes it doesn't.
    My last voyage before reaching level 50 I was approaching the Outpost and a Galleon was there. I was trying to signal my peaceful intent and I fell off my sloop and it rammed into them and they started shooting my boat. I managed to mermaid back just in time to beg them to stop shooting. By some miracle they decided to stop shooting and helped me bring all my animals which survived to dock.
    With the Speaking Trumpet it will be easier than ever to let people know you're just doing Merchant. Could even offer your supplies, or extra chest as a means to leave you be as you sell those gold chickens.

  • I've boarded many sloops doing merchant missions and when I do I'll just let them go (minus any actual treasure on board).
    There's no use to selling pigs chickens or snakes.

    Also, I suggest raising the banana flag for Merchant missions! That way we can all spot who is doing merchants.

  • I still think outpost should be a safe space. Its not immersive either to murder eachother right in front of these npc's and even pirates had towns and settlements where they behaved normal(not killing and robbing one another constantly).

  • Yeah sometimes you meet friendlies. Two night ago I was solo merchant grinding and a galley rolled up and just started unloading on me. Cannon fire killed me and I though I was done for. I had stocked up on crates and was just tooling around.

    I got back in to find the other crew repairing my boat. They recognized my green boat from an earlier interaction. Not everyone is always out to sink you.

  • @coel03 said in Merchant Alliance, Sloops, and Outpost Squatting:

    Yeah sometimes you meet friendlies. Two night ago I was solo merchant grinding and a galley rolled up and just started unloading on me. Cannon fire killed me and I though I was done for. I had stocked up on crates and was just tooling around.

    I got back in to find the other crew repairing my boat. They recognized my green boat from an earlier interaction. Not everyone is always out to sink you.

    Actually they were out to sink you.

  • @hynieth said in Merchant Alliance, Sloops, and Outpost Squatting:

    Also, I suggest raising the banana flag for Merchant missions! That way we can all spot who is doing merchants.

    ...but that's the Gold Hoarders flag! Merchant Alliance is the blue one! Do you not notice the coloes when you level up a company!?

    Also, you can still turn in your cages, barrels, and crates, at other outposts for less and still complete the voyage. While it may not be as rewarding, the compromise gets you something rather than nothing.

  • Merchant was my last to 50. I did Merchants solo. I cancel quests until I get a mission for 4+ gold snakes or chickens. I never do pigs.

    Also when I solo I gather 3 snake baskets before doing anything.

  • I think the way they implement the quests in the first place is a huge part of the problem. You should just be able to buy cages and then collect animals and even though they give you a charter for delivery, that shouldn’t be the only way the animals have value. There should be opportunistic trading with random npc travelers and the actual faction turn ins should sometimes still want the animals even without a quest directing you there. The voyage system and how simple it is ruins the sandbox possibilities all these items could have. Why can’t we find and harvest and crate our own tea and spices and silks, why aren’t artifacts more useful instead of being reskins. Why is there no even simple economy to be pirated from. I could go on but I’ll probably just get told I’m entitled or something lol..

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