I'm not understanding why can a 4 man galleon put 8 cannonballs into a sloop an it not sink with just 1 man on it. Also seems odd when a 4 man team can't take out 1 man after all the cuts an shots we put on him.
Galleon vs sloop
Galleons were "dumbed down" to make the game competitive. Right down to digging up treasure, sloopers have been given a huge mechanical edge. Basically instead of balancing the ships by adding more pirate slots they made the sloop a super sloop by making all elements of a galleons crew play at a snails pace. I hope they adjust it.
@hoodrich205 Obviously I can't comment on your particular instance as I wasn't there, but when it comes to cannon shots it depends on where they land. If most of them hit above the waterline (which I think is more difficult than on a galleon given the sloop's profile) then they'll do very little short term damage to the ship.
And as for taking hits personally, I almost managed to take out a pursuing 4 man crew on my own the other night through the judicious use of cover and banana chomping.
Basically the way to ensure a sloops demise is to kill the solo sloop captain while they are behind the wheel or on the cannon. Just putting holes in the sloop is not enough as they can sail in a straight line out of your range and stand at the stairs bucketing water by simply rotating on the spot.
Galleons have a big height advantage so killing people on board a sloop is a lot easier, and since you have four cannons against their one, they can't effectively shut down your fire without clever sailing.
Like any form of ship combat, boarding is highly effective and much easier against a solo player who can't guard the ladders and repair at the same time.
Honestly more times than not, if you are against a solo player, bringing your galleon to a halt and spinning on the spot towards them is often enough defence and will make it particularly difficult for the solo slooper to make any meaningful plays. As long as you're on watch for gunpowder.
Simply putting "8 Cannonballs" into a Sloop, does not mean 8 separate Holes.
- A Sloop can take a Total of 20 Holes Top and Bottom.
- 10 Holes Total on the Bottom. 4 on the Left, 5 on the Right, and 1 on the Front.
- Top Deck has has a Total of 10 Holes. 4 on the Left, 4 on the Right, and 2 on the Back.
You cannot shoot the same area more than once, and expect a extra Hole to form elsewhere on the Ship.
So in your situation, shooting 8 Cannonballs low on the Left Side, will only grant 4 Holes [providing your Crew did not shoot the same Spot over and over]. 4 Holes is very easy to manage as a Solo player.
There's more going on than mere cannon hits I'd offer.
I recently fought a galleon with 2 a man crew on my sloop. usually I run a galleon but lately, we've been on sloops - I dunno why.
The fight lasted much longer than it should have. The galleon just wouldn't sink. Granted a sloop only has one cannon effective at a time, but my hits were below the waterline consistently. The real issue was hitting the same general areas repeatedly and limitation on holes per side. Yet, thanks to the effort of the whole crew, they just wouldn't sink... 3-4 people fixing stuff and a slow cannon shot? Yea, it takes a while.
Thanks to the delay they FINALLY caught me unprepared. They were hitting below deck and such once in a while, but we'd just do as mentioned above and repair if needed.
Once they knocked me overboard and my friend died to a face full of cannon?
We sunk. No recourse.
And that's all it ever takes to sink a sloop. Knock a guy to their death or overboard and put one or two holes in him, they'll sink.
The problem comes down to bucketing, as long as they can stand in one place and bucket it is very hard to sink a sloop popping almost every hole possible. A while ago I watched a streamer that got on a sloop and killed the crew and then that crew scuttled. With just himself and one other person bucketing they kept the sloop afloat until it despawned not sinking despawned.
One night we pumped 30 cannonballs spread all over the side and back into an anchored sloop and one explosive barrel even killing the crew over and over again and they managed to keep the thing afloat until we could make sure they stayed dead the bucketing and fast repair was that overpowered on a sloop. We witnessed them bucket and repair in one motion even while we kept killing them over and over again.
@bern-dimall said in Galleon vs sloop:
Galleons were "dumbed down" to make the game competitive. Right down to digging up treasure, sloopers have been given a huge mechanical edge. Basically instead of balancing the ships by adding more pirate slots they made the sloop a super sloop by making all elements of a galleons crew play at a snails pace. I hope they adjust it.
What do you mean? I know you referenced digging up treasure, but what else? Turning the sails? Lowering/raising sails? Raising anchor? I think those things come into play to balance the sloop vs galleon. The galleon is fast and powerful with more cannons and a larger crew. The sloop is nimble and easily repaired, but lacks speed & firepower.
@hoodrich205 said in Galleon vs sloop:
I'm not understanding why can a 4 man galleon put 8 cannonballs into a sloop an it not sink with just 1 man on it. Also seems odd when a 4 man team can't take out 1 man after all the cuts an shots we put on him.
Honestly, I think you got out pirated man. I always sloop and I'm probably sinking galleons 50% of the time, or they are sinking me. Usually it depends on skill and crew communication. I've seen unstoppable galleons, and I've laughed at others. You just have to think next time you find a sloop, maybe Poseidon will fight in your favor instead of his!
@hoodrich205 because you don't hit the sweet sports! anyway, why firing at a one man sloop... 4vs1 ... no words for that!
@daddy-sanctus During testing prior to the Sloop being released the Galleons were beasts. The mistake RARE made was attempting to completely balance the ship vs ship pvp between the two through the speeds in which mechanical actions happen. Examples: If the ships ratios were correct then two people on a Galleon should be able to raise an anchor in the same time it takes to one person to raise a Sloops anchor, correct? In this scenario it's not remotely close. The sloop will have it's anchor up 10 seconds faster! This rings true from sails, cannon fire, turning radius, acceleration, and even digging up treasure! The Speed of the two ships are equal but elements alter each ship. Sloops thrive on glass waters while galleons are faster in rough water. It's ok for each ship to have it's advantages but balance them with pirates not unbalanced mechanical ratios. Another example is the sinking rate. A sloop should conceivably sink twice as fast as a galleon being it's a 4/2 ratio but this isn't so. Put two low holes in a sloop and two in a galleon and watch n see what happens. A Galleon should be much more durable but isn't! Now look at the supply ratio. Each man on a sloop can potentially have 50 bananas/ 50 planks/ and 100 cannonballs. On a galleon it's 25 bananas/25 planks/ and 75 cannonballs. This gives the sloop more endurance during a battle with a galleon than it should have. Sloops traditionally boarded galleons out of fear of a broadsides battle. If RARE had just expanded player slots and kept ratios correct the game would play better. The problem is they wanted to make one and two man sloops competitive with galleons which was just plain wrong. A 1 man sloop should fear and run from a galleon! A two man sloop should beware! A 3 man sloop should consider attack while a 4 man sloop should charge! What's funny is by balancing it in this manner Solo sloops would be more respected because smart galleons would most likely spy on them or approach with caution when encountering them due to the possibility of "loaded" sloops.🙂
I shoot X amount of shoots in to a X ship, well it don't matter how many really it's about where they hit. Our crew have been called cheaters ingame when we put three canonballs shots at other gallions and sunk them while they put twenty on us and we hardly had to scoop water even. I told em you think cannon balls do HP dmg or something? and well they acctualy did, they thougth the more balls that hit the faster you sink a ship.
It was kinda hillarious.
@bearcubbin I've sunk a galleon by myself on a sloop, i still feel like it's crazy because u can actually get shot of ur boat by a cannonball but tht doesn't explain why a sloop is tht strong compared to a galleon
@hoodrich205 said in Galleon vs sloop:
@bearcubbin I've sunk a galleon by myself on a sloop, i still feel like it's crazy because u can actually get shot of ur boat by a cannonball but tht doesn't explain why a sloop is tht strong compared to a galleon
I think it's just user error or success brother. The ships are well balanced I think. Otherwise nobody would use a sloop anymore.
Off topic sort of but you dig for treasure twice as slow when using a galleon.
They both have perks and faults.
I think the issue in general with ship combat is that so long as you have someone able to repair your ship is practically guaranteed to never sink, Galleon or Sloop.
Cannons don't do enough to really damage a ship, and the most reliable way of beating someone is basically boarding and killing them then using gunpowder barrels to just blow things to smithereens, which is fun for the first few times but in the long run makes for dull play.
Sounds like your crew wasn't up to par, everyone keeps saying sloops are Op but they just aren't, when on a galleon we swat sloops away with no problems, every time, the only time we don't is when we slip up in whatever way, wether be allowing them to board us or we just aren't paying attention... A competent galleon crew should demolish a sloop with such ease that it could probably uninstall their game for them, having said that, a solo sloop, if played right, can be dangerous, but again, only if the people on the galleon aren't up to par, which most aren't because they are very often matchmade crews with little to no communication, cooperation or coordination, call it the three C's if you want... I generally roll alone and avoid conflict, but sometimes I have a 3-man galleon to command, and when I'm at the head, and everyone under me does their job, aighnt nobody making it away from us with no scars... If you're struggling, play with friends, if you still struggle, get a better strategy, if you still struggle, just avoid people, simple as that
