@nebenkuh said in 4 man Sloop crew confirmed by Joe Neate:
@sir-rhavi @Lenny2k3
Guys, calm down, it's just a game. I totally get the urge to call each other names, but speaking from experience, you can get banned very quickly for that. ;)
As for the points, sloops can indeed outrun other sloops if they use the environment to their advantage or pull off some jukes. There's also always the possibility of boarding and dropping the chasing ships anchor. Granted, that might be a lot harder when you're chased by a crew of 4, but since crews of 4 are already a thing, this is indeed not a very strong argument.
Not a very strong argument? the whole argument is that a SLOOP can outmaneuver a 4 man GALLEON, but 1 or 2 man sloop will never outrun a 4 man sloop. You can juke behind islands, you can do whatever, it only works on galleons because they are clumsy, because it doesn't turn fast, because it gets an amazing boost of speed with the wind.
A sloop will never outrun a sloop.
As for that argument that nobody would pick galleons anymore, I'd like to ask everyone how often they sail the galleon, and if they do so with a premade crew or not.
I sail galleon most of the time, as the helmsman / captain, and I'd pick it over a sloop almost every single time. I sail with a crew of mostly irl friends, with whom I have over a decade of experience in playing multiplayer and coop games together, be it WoW, Aion, PayDay, Ark, Conan Exiles, a number of RTS games.. our communication and teamwork is built on that decade of playing together.
The galleon offers the tools to put that experience to work. It's got enough cannons for everyone, enough sails, it's a lot faster than the sloop, it's maneuverability is fine enough to keep up with most sloops with a crew that know what they're doing. I can't remember the last time a sloop got away, because even when they sail against the wind, just tacking a bit will let you stay close enough until they have to turn, and then you can catch up most of the time.
So there's absolutely zero incentive for us to choose to sail the sloop with the 4 of us, because it's so much slower, it takes water from every single hit, it's got a lot less firepower, one cannon means you have to either fire or fire a player, since you can't do both at the same time. The placement of the ladders and the anchor is worse than on the galleon - on the sloop, ladders lead directly to the helmsman AND the anchor. Any boarder managing to actually board is immediately in range to drop the anchor and kill the helmsman. On the galleon, boarders climb up in front and downstairs of the helsman, and the anchor is even further in the front - since most are going to beeline straight to the anchor, you have a lot more time to react on a galleon. The helsman can also jump up onto one of the railings on the side and shoot at boarders the entire time they are on the ladder. One pistol hit on that extremely easy to hit target will send them back to the water most of the time, which is actually better than killing them, because they will be out of the fight longer.
I only sail Galleon, same as you, with a group of very close friends who work really well together, and all your points become moot once the sloop has an extra 2 hands. Can't board it easly because 1 person watching both ladders will kill any boarders easy on the ladder, anchor is extremely easy to pick up with 2 people (imagine anchor turns with 2 people on the anchor, a helm AND a person working the sails, ON A SLOOP: there is no way in hell a galleon is even getting broadside to a sloop that maneuverable with the same 4 crew I have on a galleon.
Sure the galleon has more cannons, but the sloop is also much harder to hit; the few times I play duo on a Sloop with one of said crewmembers, galleons are EASY to sink. Every shot feels like hitting the side of a barn, boarders are easy to repel: sloop is too small to cannon the deck directly, ladders are easy to defend even from the helm; potential anchor drops arn't nearly as devastating, and boy is it easy to keep that thing afloat with just one bucket; a sloop with 4 crew will only ever sink if you have an extremely well-timed wipe of their entire crew, otherwise, no amount of holes is enough to stop a player bucketing it forever; we are 100% sure if 4 man sloops become a thing, we'll never use a galleon again, and we will laugh when we see one.
Bottom line of all this is, once again, that it ultimately comes down to crew skill. If a crew is able to utilize the advantages of the galleon, it is extremely strong and has huge advantages over the sloop, that imo are simply not offset by the slight advantage in maneuverability or, in case of the 4 man sloop, the option to throw more bodies at the galleon.
And the sloop is just so g******n slow. Seriously, I sailed sloop all day yesterday after weeks of mostly sailing galleon, and I almost bit into the helm because it was just so g******n slow!
The entire point is that the benefits a galleon has don't outweigh the benefits of the sloop: maneuverability wins all naval battles; it was true back then, it is true now, it is true in SoT. You must know this, as a fellow helmsman, you outmaneuver the enemy galleon and you win 11 out of 10 times, and if you only have 1 cannon instead of 4, well so be it, it'll take a bit longer to sink people, you'll still win every time, the sloop doesn't have a slight maneuvering advantage, it has a huge one. 2 people raising the sloop's sail while the helmsman turns from full port to full right and you'll make a 90 degree turn in less then a ship's length.
Edit:
But once again we've lost track of what this proposed change is actually about, and have let ourselves been drawn back into this fruitless debate, throwing the same arguments back and forth forever. So once again:
Pros of private crews & the 4 man sloop that comes with them:
- can join friends at any time
- no need to be scared of disconnects anymore
- brig abuse will be reduced greatly
- no need waste time with trolls or griefers or randoms anymore
- no need to create new sessions all the time (great for servers)
- less time spend waiting for friends or looking at loading screens and menus
- more player freedom and player choice (sail any ship you WANT, regardless of crew size)
- breaking up the meta game (can't discern playercount by ship type anymore)
private crews and 4 man sloops, 2 different topics. One is necessary if the game is to live for another 3 months, the other will just kill 50% of the ship choice we currently have.
And I don't know if you've noticed, but servers with more then 2 galleons are really rare and hard to find, most boats are solo sloops, and I give you my word, these solo players will leave this game as soon as they can't discern crew size by boat, you mark my words, they can stand a chance agains't a duo-sloop, they have no chance against a 4 man sloop, ever.
- more diverse battles, tactics and playstyles
Cons:
- some balance tweaks MIGHT be necessary to maintain a healthy balance
- breaking up the meta game (can't discern playercount by ship type anymore)
- lots of salty forum posts
So once again, for the umpteenth time, let us focus on the positive effects this change is going to bring to all of us, and let us trust Rare to know how they can do this while maintaining balance in this beautiful game! :)
Again, the positive change is private crews, that and 4 man sloops are a different thing, we can have one without the other, or we can have both and kill the game faster.