4 man Sloop crew confirmed by Joe Neate

  • @nebenkuh said in 4 man Sloop crew confirmed by Joe Neate:

    @savagetwinky
    You know, I'm really tired of going through these hyptothectical

    They aren't hypothetical, I often PvP and both a 2-man sloop and 4-man galleon we have 1 person always dedicated to boarding while the remaining people take care of the ship.

    1+2 = more available manpower for free on a sloop that has nothing important to attend to.

    Another fact that isn't a hypothetical.
    sloop smaller and more agile
    +avoidance in both being fired on and denying borders

    Players who primarily play sloop are confident they can take on any galleon, and vice versa. So Rare seems to know what they're doing. I'm confident that they know what they're doing with this change. :)

    and then you add 2 people to a sloop and people that are confident about taking on a galleon can get 2 free people to basically double the likeliness of it.

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:
    "Judging by your other arguments here though, I see no reason in keeping any discussion going."

    Being close to 40yo oldschool gamer I could make my posts a bit more mature sure, but knowing I will mostly talk to millenials here, who would complain and counter w/e I will say. I could take my time making some academic correct post but it won't matter because for reasons I just said. Your reply is as much pointless. Just fyi I did type more post then what you quoted, which, if you took your time, could with ease see I was taking my time and explain why I said this and that.

    So judging by your reply, I have no issue not taking you serious. One could make many posts, but make ONE that sticks out, with a bit of (unnecessary) sarcasm will get you bashed, just like this time. But I will stop there and you can have the last input/laugh. Won't change anything.

  • @nyadc85 Never asked for? It has been asked for, numerous times. Additionally what can you expect? If you are a galleon going after a sloop, you deserve to be sunk in my eyes.

  • So I was involved in this great battle last night. Our 3 man galleon vs a competent sloop at an outpost. The sloop was using its mobility to get angles by circling the galleon while the galleon rotated. Cannon balls flew back and forth and both crews were equal to the task of repair and reload. The waters were filled with sharks leaving a handful of power kegs floating in the water. The sloop decided it would ram the the galleon. In the process multiple kegs exploded damaging both ships and sending two of each crew to the ferry. Our lone survivor reported back that our damages were too severe and the galleon was lost. So he boarded the sloop hoping for loot, but instead found two below patching holes.
    Well played! It was one of the better battles I've fought. Despite coming up on the losing end I was impressed by teamwork of the 4-man sloop. I believe they would be a great permanent addition to the game.

  • yeah I agree with the Twitter comments, don't allow 4 on the sloop, vessel size should be an information factor in what you're dealing with. All anyone will use is sloops, and if they add a new ship in the future that's all you'll see as well unless it gets deemed bad, and then they'll switch back

  • @nebenkuh Some balance... thats a good one.

  • @verminpup

    That's if you kill everyone on the sloop so they have no time to bail out the damage. With 2 man sloops, the victory condition is fairly reasonable to achieve with only 2 people on board. With four people, you've got a 3x-4x force multiplier but without the downsides a Galleon has. It would mean you have to essentially get enough holes on the lower deck and kill all four people, while retaining the ability to simply peel off if all goes to hell. A smaller surface area would simply mean the Galleon is at a disadvantage unless, the Galleon allowance size is upped to 5-6.

    The point I'm trying to make here is that you're punished for being on a Galleon by having much more things to worry about in exchange for having four players but on a Sloop, you're punished in manpower in exchange for having a ship that's much more easier to manage and sail the seas. After this addition, your only downside really is being a small ship that can easily be mitigated through manpower alone.

  • @pugmie
    A smaller surface area is not necessarily an advantage imo. Aim small hit small. People could aim more carefully to hit the smaller target, where they would probably be more lenient when firing on a galleon. And due to the small size, shots hitting the sloop are more likely to damage or kill the crew or knock them over board.

  • @nebenkuh

    I’ve been accustomed to Sloop gameplay for a while now, it’s very difficult to kill a well versed crew that can dodge cannon balls, the targets that are often easy to tackle and this applies to both ships is the captains wheel. The smaller surface area just means there’s less distance to travel in order to repair. I’m generally the one repairing both ships and I found bailing and repairing a sloop even under fire, to be a cake walk. In addition, we’ve done tests where both crew members are killed on a sloop with 3-4 holes or more on the lower hull. If a sloop is running with the wind and full speed. They will delay water entering the bilge because of how the sloop skids on water, making the sloop ironically more durable given the right circumstances.

  • We don't need more people on the sloop. It's capable with one good player, and downright untouchable in the hands of two good players

  • Can anyone give me one good reason, to not have up to 4 people on the sloop, if actions on the boat scaled accordingly?

    Edit:
    And there we go, no one can give one solid reason as for why, because surprise surprise, there isn't any.

  • @lenny2k3 Well, that's an unfair question to ask because, actions on a sloop aren't scaled accordingly to a standard we're aware of. If you meant introducing the same downsides a galleon has to a sloop, such as- a slower anchor raise, a slower sail raise and a slower sail turn, then we get into the issue that everything is so close together and easily accessible in comparison to a galleon.

  • @pugmie
    The question is not unfair at all. Saying it's not a standard we are aware of, is essentially denying the possibility of balancing any feature in any game ever, since "you are not aware of what would be the standard". You can find game balance by playtesting and there is literally always a middleground.

    What you are saying here, is the equivalent to something like:

    Person 1: X feature is overpowered, so we should nerf it.
    Person 2: But if we nerf X, then we run into the issue of X being too weak or still too strong....! So we should rather do nothing..!

    This is a complete non-argument.

    So I repeat. Find me a downside to a 4 man sloop, if actions are scaled appropriately.

  • @lenny2k3 its just unfair for solo players. Normally if you see another sloop you think "ok there is one or two persons - ill take the risk - or not" but after the 4 man sloops there will always be the decision to stay far away from other sloops.
    BTW it was mentioned already some times in this thread, galleons will disappear after 4 man sloops gets implemented. Just because sloops are much more efficient for fighting and grinding - especially with a crew of 4 ppl.

  • Just recently, my 4 man crew and I were sailing in a Galleon when a 6 man sloop attacked us. They rammed into us with our pants down, it happened so fast. As soon as they hit all 6 jumped on deck. They managed to kill all but one of us. We fought them off and because none stayed on the ship to repair they sank pretty fast.

    Pitty, I bet it took some time in convincing all of them to join onto one Sloop just to have a botched attack.
    All in all, one of my most memorable experiences in this game. It felt like we were really being attacked by pirates. Lots of screaming and lots of laughs.

    As long as Rare increases the Galleon to 6-8 I don't see the harm in a 4 man sloop.

    If the Sloop can hold 4 the Galleon should hold more.

  • @klon54 said in 4 man Sloop crew confirmed by Joe Neate:

    @lenny2k3 its just unfair for solo players. Normally if you see another sloop you think "ok there is one or two persons - ill take the risk - or not" but after the 4 man sloops there will always be the decision to stay far away from other sloops.

    This is no different than galleons. Non argument.

    BTW it was mentioned already some times in this thread, galleons will disappear after 4 man sloops gets implemented. Just because sloops are much more efficient for fighting and grinding - especially with a crew of 4 ppl.

    Consider reading my post again, because it seems like you didn't get the gist of it.

    @hiblin said in 4 man Sloop crew confirmed by Joe Neate:

    Just recently, my 4 man crew and I were sailing in a Galleon when a 6 man sloop attacked us. They rammed into us with our pants down, it happened so fast. As soon as they hit all 6 jumped on deck. They managed to kill all but one of us. We fought them off and because none stayed on the ship to repair they sank pretty fast.

    Pitty, I bet it took some time in convincing all of them to join onto one Sloop just to have a botched attack.
    All in all, one of my most memorable experiences in this game. It felt like we were really being attacked by pirates. Lots of screaming and lots of laughs.

    As long as Rare increases the Galleon to 6-8 I don't see the harm in a 4 man sloop.

    If the Sloop can hold 4 the Galleon should hold more.

    Increasing the numbers of players on a sloop, does not increase the effectiveness of the ship. Increasing it on the galleon does. So no, increasing the numbers of players on the galleon makes no sense.

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @klon54 said in 4 man Sloop crew confirmed by Joe Neate:

    @lenny2k3 its just unfair for solo players. Normally if you see another sloop you think "ok there is one or two persons - ill take the risk - or not" but after the 4 man sloops there will always be the decision to stay far away from other sloops.

    This is no different than galleons. Non argument.

    BTW it was mentioned already some times in this thread, galleons will disappear after 4 man sloops gets implemented. Just because sloops are much more efficient for fighting and grinding - especially with a crew of 4 ppl.

    Consider reading my post again, because it seems like you didn't get the gist of it.

    @hiblin said in 4 man Sloop crew confirmed by Joe Neate:

    Just recently, my 4 man crew and I were sailing in a Galleon when a 6 man sloop attacked us. They rammed into us with our pants down, it happened so fast. As soon as they hit all 6 jumped on deck. They managed to kill all but one of us. We fought them off and because none stayed on the ship to repair they sank pretty fast.

    Pitty, I bet it took some time in convincing all of them to join onto one Sloop just to have a botched attack.
    All in all, one of my most memorable experiences in this game. It felt like we were really being attacked by pirates. Lots of screaming and lots of laughs.

    As long as Rare increases the Galleon to 6-8 I don't see the harm in a 4 man sloop.

    If the Sloop can hold 4 the Galleon should hold more.

    Increasing the numbers of players on a sloop, does not increase the effectiveness of the ship. Increasing it on the galleon does. So no, increasing the numbers of players on the galleon makes no sense.

    I can't believe this discussion is still going on.

    Let me answer this one:

    1. No, it is totally different from galleons, a solo sloop player can run away from a galleon, they cannot run away from another sloop.

    2. yes, galleons will disappear if 4 man sloops become a thing. Why wouldn't they? No real reason to use a galleon. Cannons? useless, you only need 1 hole in the enemy ship if they're all dead from your boarders.

    3. If you somehow believe that having 2-3 free players to cannon themselves out and board people without losing any effectiveness of the ship is somehow NOT increasing the effectiveness of the ship, [Mod edited]. The ship and crew are one. The boat is as effective as the crew. More crew means more effective, simple math.

  • Such a terrible idea. Gonna sink this game faster than a powder keg

  • @sir-rhavi said in 4 man Sloop crew confirmed by Joe Neate:> I can't believe this discussion is still going on.

    Let me answer this one:

    1. No, it is totally different from galleons, a solo sloop player can run away from a galleon, they cannot run away from another sloop.

    2. yes, galleons will disappear if 4 man sloops become a thing. Why wouldn't they? No real reason to use a galleon. Cannons? useless, you only need 1 hole in the enemy ship if they're all dead from your boarders.

    3. If you somehow believe that having 2-3 free players to cannon themselves out and board people without losing any effectiveness of the ship is somehow NOT increasing the effectiveness of the ship, [Mod edited]. The ship and crew are one. The boat is as effective as the crew. More crew means more effective, simple math.

    Of course you don't believe this discussion is still going on. Just because you have the innovative skills of a goldfish and are incapable of seeing that this could easily work in the game, is not mine, or anyone elses problem.

    So ehh.. Let me address your "points" then.

    Hold on to your seat... Sloops actually... Move at the same speed as other sloops... Really makes you think, right? It's almost like that makes it incredibly easy to keep the distance to another sloop?

    Just need 1 hole if they are dead from borders? Of course, you are now pleasently sitting in your boat of convenience, just assuming that the galleon crew doesn't simply delete the boarders? It's incredibly easy to prevent. More fire power, from a higher position, is not a negligible advantage at all.

    Lastly, what a laughable "point". Of course you misinterpret me, because why wouldn't you. I never said the sloop wouldn't become more effective with a higher player count, but strawmaning is easier I guess.

    The ship itself doesn't support having more players, so the ship itself does not get stronger, apart from the player count. The galleon on the other side, does support more players, so more player on the galleon, is way, way more effective than on a sloop. In other words, the galleon benefits more from a higher player count than the sloop. That's what I said, so stop arguing something which hasn't been said.

    So yeah, I repeat my question yet again. Give me a single good reason for a sloop to not have the option of more crew members, if certain actions on the boat were scaled with the crew number.

  • So yeah, I repeat my question yet again. Give me a single good reason for a sloop to not have the option of more crew members, if certain actions on the boat were scaled with the crew number.

    I single reason to why the sloop shouldnt be able to have 3 or 4 people is because you could have 1 person sail the sloop while the other 3 or constantly boarding, this could be vs a galleon and be overpowered, or vs a solo sloop and be overpowered. As of right now, I know I can attack a galleon and outmaneuver them to even the man advantage and then put some holes in them so they cant all board me like a sloop could

    PS: please actually consider what im saying instead of just say that im wrong because I believe something different than you

  • @lenny2k3 said in 4 man Sloop crew confirmed by Joe Neate:

    @sir-rhavi said in 4 man Sloop crew confirmed by Joe Neate:> I can't believe this discussion is still going on.

    Let me answer this one:

    1. No, it is totally different from galleons, a solo sloop player can run away from a galleon, they cannot run away from another sloop.

    2. yes, galleons will disappear if 4 man sloops become a thing. Why wouldn't they? No real reason to use a galleon. Cannons? useless, you only need 1 hole in the enemy ship if they're all dead from your boarders.

    3. If you somehow believe that having 2-3 free players to cannon themselves out and board people without losing any effectiveness of the ship is somehow NOT increasing the effectiveness of the ship, you're a complete moron. The ship and crew are one. The boat is as effective as the crew. More crew means more effective, simple math.

    Of course you don't believe this discussion is still going on. Just because you have the innovative skills of a goldfish and are incapable of seeing that this could easily work in the game, is not mine, or anyone elses problem.

    So ehh.. Let me address your "points" then.

    Hold on to your seat... Sloops actually... Move at the same speed as other sloops... Really makes you think, right? It's almost like that makes it incredibly easy to keep the distance to another sloop?

    Just need 1 hole if they are dead from borders? Of course, you are now pleasently sitting in your boat of convenience, just assuming that the galleon crew doesn't simply delete the boarders? It's incredibly easy to prevent. More fire power, from a higher position, is not a negligible advantage at all.

    Lastly, what a laughable "point". Of course you misinterpret me, because why wouldn't you. I never said the sloop wouldn't become more effective with a higher player count, but strawmaning is easier I guess.

    The ship itself doesn't support having more players, so the ship itself does not get stronger, apart from the player count. The galleon on the other side, does support more players, so more player on the galleon, is way, way more effective than on a sloop. In other words, the galleon benefits more from a higher player count than the sloop. That's what I said, so stop arguing something which hasn't been said.

    So yeah, I repeat my question yet again. Give me a single good reason for a sloop to not have the option of more crew members, if certain actions on the boat were scaled with the crew number.

    you have no idea how tempted I am to just say [Mod edited].

    so let me point out [Mod edited]:

    Boats are not cars going around a racetrack. if 2 boats move at the same speed always, THE ONE BEHIND ALWAYS CATCHES UP.

    let me visualize it for you: boat A turns right
    BOAT B ADJUSTS THE TRAJECTORY SO THAT HE IS ALWAYS MOVING ON THE FASTEST TRAJECTORY: A STRAIGHT LINE. THE BOAT B DOES NOT WAIT UNTIL HE REACHES THE SAME POINT WHERE BOAT A TURNED TO TURN HIMSELF.

    again, [Mod edited]?

    You say the sloop doesn't benefit from more people.

    let me ask you this: HOW MANY PEOPLE ARE ALLOWED TO BUCKET A SINKING SLOOP?

    wait, [Mod edited], i'll answer: AS MANY AS CAN FIT INSIDE THE HULL.

    and as for the firepower,[Mod edited]:
    pirates used small, fast, nimble, lightly armed boats. WONDER [Mod edited] WHY?!

  • @sir-rhavi @Lenny2k3
    Guys, calm down, it's just a game. I totally get the urge to call each other names, but speaking from experience, you can get banned very quickly for that. ;)

    As for the points, sloops can indeed outrun other sloops if they use the environment to their advantage or pull off some jukes. There's also always the possibility of boarding and dropping the chasing ships anchor. Granted, that might be a lot harder when you're chased by a crew of 4, but since crews of 4 are already a thing, this is indeed not a very strong argument.

    As for that argument that nobody would pick galleons anymore, I'd like to ask everyone how often they sail the galleon, and if they do so with a premade crew or not.
    I sail galleon most of the time, as the helmsman / captain, and I'd pick it over a sloop almost every single time. I sail with a crew of mostly irl friends, with whom I have over a decade of experience in playing multiplayer and coop games together, be it WoW, Aion, PayDay, Ark, Conan Exiles, a number of RTS games.. our communication and teamwork is built on that decade of playing together.
    The galleon offers the tools to put that experience to work. It's got enough cannons for everyone, enough sails, it's a lot faster than the sloop, it's maneuverability is fine enough to keep up with most sloops with a crew that know what they're doing. I can't remember the last time a sloop got away, because even when they sail against the wind, just tacking a bit will let you stay close enough until they have to turn, and then you can catch up most of the time.
    So there's absolutely zero incentive for us to choose to sail the sloop with the 4 of us, because it's so much slower, it takes water from every single hit, it's got a lot less firepower, one cannon means you have to either fire or fire a player, since you can't do both at the same time. The placement of the ladders and the anchor is worse than on the galleon - on the sloop, ladders lead directly to the helmsman AND the anchor. Any boarder managing to actually board is immediately in range to drop the anchor and kill the helmsman. On the galleon, boarders climb up in front and downstairs of the helsman, and the anchor is even further in the front - since most are going to beeline straight to the anchor, you have a lot more time to react on a galleon. The helsman can also jump up onto one of the railings on the side and shoot at boarders the entire time they are on the ladder. One pistol hit on that extremely easy to hit target will send them back to the water most of the time, which is actually better than killing them, because they will be out of the fight longer.

    Bottom line of all this is, once again, that it ultimately comes down to crew skill. If a crew is able to utilize the advantages of the galleon, it is extremely strong and has huge advantages over the sloop, that imo are simply not offset by the slight advantage in maneuverability or, in case of the 4 man sloop, the option to throw more bodies at the galleon.

    And the sloop is just so g******n slow. Seriously, I sailed sloop all day yesterday after weeks of mostly sailing galleon, and I almost bit into the helm because it was just so g******n slow!

    Edit:
    But once again we've lost track of what this proposed change is actually about, and have let ourselves been drawn back into this fruitless debate, throwing the same arguments back and forth forever. So once again:

    Pros of private crews & the 4 man sloop that comes with them:

    • can join friends at any time
    • no need to be scared of disconnects anymore
    • brig abuse will be reduced greatly
    • no need waste time with trolls or griefers or randoms anymore
    • no need to create new sessions all the time (great for servers)
    • less time spend waiting for friends or looking at loading screens and menus
    • more player freedom and player choice (sail any ship you WANT, regardless of crew size)
    • breaking up the meta game (can't discern playercount by ship type anymore)
    • more diverse battles, tactics and playstyles

    Cons:

    • some balance tweaks MIGHT be necessary to maintain a healthy balance
    • breaking up the meta game (can't discern playercount by ship type anymore)
    • lots of salty forum posts

    So once again, for the umpteenth time, let us focus on the positive effects this change is going to bring to all of us, and let us trust Rare to know how they can do this while maintaining balance in this beautiful game! :)

  • Guys.
    Just stop feeding the trolls and let it die.

    Its obvious from the forums and the twitter post that the majority think this is a terrible idea and have given tons of reasons why, so most likely like the death tax, its never gonna happen.

    The 2 or 3 that do want it are just trying really hard.

  • @t1tus-eclipse
    "the majority think this is a terrible idea and have given tons of reasons why"
    Their reasons are bad and shortsighted, so it's kinda irrelevant what "the majority" thinks.

  • @nebenkuh I don't think they are bad, or shortsighted at all.
    And it absolutely does matter what the majority think, however it does not matter what YOU alone think.

  • @t1tus-eclipse
    "I don't think they are bad, or shortsighted at all."
    Their concerns might have merit, but their solution (simply not implementing this change) is definetely bad and shortsighted.

    "it absolutely does matter what the majority think"
    Nope. It matters what the devs think. Idk why everyone keeps making this about me? It's not my idea, I'm just pointing out why it's a great one.

    As for majorities, the majority elected Trump, for example. A large group of people having the same opinion does not validate that opinion, or make it right.

  • The devs absolutely care about what the majority think. Its in their best interest.

    [Mod edited]

    Your problem is you like to pass off your opinions as fact and refuse to accept anyone elses opinions. You said it yourself, "Their reasons are bad and shortsighted, so it's kinda irrelevant what "the majority" thinks."

  • @nebenkuh said in 4 man Sloop crew confirmed by Joe Neate:

    @sir-rhavi @Lenny2k3

    Guys, calm down, it's just a game. I totally get the urge to call each other names, but speaking from experience, you can get banned very quickly for that. ;)

    As for the points, sloops can indeed outrun other sloops if they use the environment to their advantage or pull off some jukes. There's also always the possibility of boarding and dropping the chasing ships anchor. Granted, that might be a lot harder when you're chased by a crew of 4, but since crews of 4 are already a thing, this is indeed not a very strong argument.

    Not a very strong argument? the whole argument is that a SLOOP can outmaneuver a 4 man GALLEON, but 1 or 2 man sloop will never outrun a 4 man sloop. You can juke behind islands, you can do whatever, it only works on galleons because they are clumsy, because it doesn't turn fast, because it gets an amazing boost of speed with the wind.
    A sloop will never outrun a sloop.

    As for that argument that nobody would pick galleons anymore, I'd like to ask everyone how often they sail the galleon, and if they do so with a premade crew or not.
    I sail galleon most of the time, as the helmsman / captain, and I'd pick it over a sloop almost every single time. I sail with a crew of mostly irl friends, with whom I have over a decade of experience in playing multiplayer and coop games together, be it WoW, Aion, PayDay, Ark, Conan Exiles, a number of RTS games.. our communication and teamwork is built on that decade of playing together.
    The galleon offers the tools to put that experience to work. It's got enough cannons for everyone, enough sails, it's a lot faster than the sloop, it's maneuverability is fine enough to keep up with most sloops with a crew that know what they're doing. I can't remember the last time a sloop got away, because even when they sail against the wind, just tacking a bit will let you stay close enough until they have to turn, and then you can catch up most of the time.
    So there's absolutely zero incentive for us to choose to sail the sloop with the 4 of us, because it's so much slower, it takes water from every single hit, it's got a lot less firepower, one cannon means you have to either fire or fire a player, since you can't do both at the same time. The placement of the ladders and the anchor is worse than on the galleon - on the sloop, ladders lead directly to the helmsman AND the anchor. Any boarder managing to actually board is immediately in range to drop the anchor and kill the helmsman. On the galleon, boarders climb up in front and downstairs of the helsman, and the anchor is even further in the front - since most are going to beeline straight to the anchor, you have a lot more time to react on a galleon. The helsman can also jump up onto one of the railings on the side and shoot at boarders the entire time they are on the ladder. One pistol hit on that extremely easy to hit target will send them back to the water most of the time, which is actually better than killing them, because they will be out of the fight longer.

    I only sail Galleon, same as you, with a group of very close friends who work really well together, and all your points become moot once the sloop has an extra 2 hands. Can't board it easly because 1 person watching both ladders will kill any boarders easy on the ladder, anchor is extremely easy to pick up with 2 people (imagine anchor turns with 2 people on the anchor, a helm AND a person working the sails, ON A SLOOP: there is no way in hell a galleon is even getting broadside to a sloop that maneuverable with the same 4 crew I have on a galleon.
    Sure the galleon has more cannons, but the sloop is also much harder to hit; the few times I play duo on a Sloop with one of said crewmembers, galleons are EASY to sink. Every shot feels like hitting the side of a barn, boarders are easy to repel: sloop is too small to cannon the deck directly, ladders are easy to defend even from the helm; potential anchor drops arn't nearly as devastating, and boy is it easy to keep that thing afloat with just one bucket; a sloop with 4 crew will only ever sink if you have an extremely well-timed wipe of their entire crew, otherwise, no amount of holes is enough to stop a player bucketing it forever; we are 100% sure if 4 man sloops become a thing, we'll never use a galleon again, and we will laugh when we see one.

    Bottom line of all this is, once again, that it ultimately comes down to crew skill. If a crew is able to utilize the advantages of the galleon, it is extremely strong and has huge advantages over the sloop, that imo are simply not offset by the slight advantage in maneuverability or, in case of the 4 man sloop, the option to throw more bodies at the galleon.

    And the sloop is just so g******n slow. Seriously, I sailed sloop all day yesterday after weeks of mostly sailing galleon, and I almost bit into the helm because it was just so g******n slow!

    The entire point is that the benefits a galleon has don't outweigh the benefits of the sloop: maneuverability wins all naval battles; it was true back then, it is true now, it is true in SoT. You must know this, as a fellow helmsman, you outmaneuver the enemy galleon and you win 11 out of 10 times, and if you only have 1 cannon instead of 4, well so be it, it'll take a bit longer to sink people, you'll still win every time, the sloop doesn't have a slight maneuvering advantage, it has a huge one. 2 people raising the sloop's sail while the helmsman turns from full port to full right and you'll make a 90 degree turn in less then a ship's length.

    Edit:
    But once again we've lost track of what this proposed change is actually about, and have let ourselves been drawn back into this fruitless debate, throwing the same arguments back and forth forever. So once again:

    Pros of private crews & the 4 man sloop that comes with them:

    • can join friends at any time
    • no need to be scared of disconnects anymore
    • brig abuse will be reduced greatly
    • no need waste time with trolls or griefers or randoms anymore
    • no need to create new sessions all the time (great for servers)
    • less time spend waiting for friends or looking at loading screens and menus
    • more player freedom and player choice (sail any ship you WANT, regardless of crew size)
    • breaking up the meta game (can't discern playercount by ship type anymore)

    private crews and 4 man sloops, 2 different topics. One is necessary if the game is to live for another 3 months, the other will just kill 50% of the ship choice we currently have.

    And I don't know if you've noticed, but servers with more then 2 galleons are really rare and hard to find, most boats are solo sloops, and I give you my word, these solo players will leave this game as soon as they can't discern crew size by boat, you mark my words, they can stand a chance agains't a duo-sloop, they have no chance against a 4 man sloop, ever.

    • more diverse battles, tactics and playstyles

    Cons:

    • some balance tweaks MIGHT be necessary to maintain a healthy balance
    • breaking up the meta game (can't discern playercount by ship type anymore)
    • lots of salty forum posts

    So once again, for the umpteenth time, let us focus on the positive effects this change is going to bring to all of us, and let us trust Rare to know how they can do this while maintaining balance in this beautiful game! :)

    Again, the positive change is private crews, that and 4 man sloops are a different thing, we can have one without the other, or we can have both and kill the game faster.

  • @sir-rhavi
    "private crews and 4 man sloops, 2 different topics."
    Not at all. The entire debate about 4 man sloops spawned out of some patchnotes mentioning to "sail galleons with a smaller crew, or sloops with a larger crew", which later got confirmed on Twitter.
    They are not different topics because if you want players to be able to join their friends in ongoing sessions, it makes sense to not have a per ship fixed crew size. Otherwise the change would be pretty useless for everyone except galleons. I've outlined this with a billion examples, so I'm not going to post another one.
    Allowing everyone the most seamless gameplay experience without starting new sessions absolutely requires that the max. crew sizes can be used on all ships.

    I'm going to ignore the rest of your arguments, because we've been over this too many times, it's extremely anecdotal (including mine) and frankly leads nowhere.

    "we can have one without the other, or we can have both and kill the game faster."
    Or we could simply have both and balance the game accordingly.
    I don't know why that is so hard to imagine.

  • @explosiveboby said in 4 man Sloop crew confirmed by Joe Neate:

    PS: please actually consider what im saying instead of just say that im wrong because I believe something different than you

    See, here's the thing. I do consider what you people are saying. I carefully explain each of my points, in every reply I do.

    The greatest irony here is that all of you are continiously ignoring the last part of my point, and arguing against something completely different than me, and now you are asking me to consider what you are saying? I've been doing that since the start.

    Let me quote the last part for you.

    if certain actions on the boat were scaled with the crew number.

    See this? Your reply to me ignores this statement, and so does everyone elses. You are arguing against something different.

    Here's another example of the same thing:

    again, did you fail gradeschool?
    You say the sloop doesn't benefit from more people.

    Did I say this...? Of course not, and here's the actual quote.

    The ship itself doesn't support having more players, so the ship itself does not get stronger, apart from the player count. The galleon on the other side, does support more players, so more player on the galleon, is way, way more effective than on a sloop. In other words, the galleon benefits more from a higher player count than the sloop. That's what I said, so stop arguing something which hasn't been said.

    You people seriously need to carefully read through the posts you are replying to, and stop misintepreting things and arguing something that's only going on in your own head.

    @sir-rhavi

    let me visualize it for you: boat A turns right
    BOAT B ADJUSTS THE TRAJECTORY SO THAT HE IS ALWAYS MOVING ON THE FASTEST TRAJECTORY: A STRAIGHT LINE. THE BOAT B DOES NOT WAIT UNTIL HE REACHES THE SAME POINT WHERE BOAT A TURNED TO TURN HIMSELF.

    Yes, unless you of course simply go straight, until you circle around an object. Secondly, a sloop literally right behind you, is at a massive disadvantage to begin with, since you can so easily jump over while he cannot do the same.

    and as for the firepower, [Mod edited]:
    pirates used small, fast, nimble, lightly armed boats. WONDER [Mod edited]?!

    Why you decided to submit this, I don't know. This drivel is not related to game balance, or what we are discussing at all.

  • @corrupt-fellow i agree 3 to a sloop could be nice

  • @nebenkuh

    First off private crew and 4 man sloops ARE 2 different topics. The fact that you are saying they are the same thing means you either don't understand the issue or just haven't played 2man sloops enough.

    You said there are advantages and disadvantages to sloop and galleon, fair enough, however there isn't enough advantages on a 4man galleon vs a 4man sloop. The advantages of the galleon are completed negated by the fact that there is a 4man team ON the sloop. You say that you have sunk every sloop you have come across, thats great, you have a competent team that knows how to catch a sloop. Only problem is that if the sloop had a good team you would never catch them. Not saying it can't be done, but I know within the first 5mins of chasing if its worth it, if I'm even going to catching that sloop or not. It seriously sounds like you haven't played on the sloop enough for you to clearly negate what the crew size change is going to cause.

    I'm sorry to burst your bubble, but if they add a bigger crew size then "rebalance" the ships for it, the ships will be unbalanced for solo or duo play you understand this right? Any changes to the sloop made because of the bigger crew is going to make the sloop unbalanced for smaller ones.

    Private crews have a positive yes, 4man sloops do not. You want to make the situation sound like they are both related and they are not.

    You are suggesting we are beating around a dead horse saying the same thing over and over again and posting the same thing over and over again. Well thats because if they see how much it means to us maybe they won't make a change that will break the game mechanics.

    @sir-rhavi

    should listen to this guy.

  • @xultanis-dragon
    "First off private crew and 4 man sloops ARE 2 different topics."
    They are evidently not, for reasons explained above. There have been suggestions how to do private crews without 4 man sloops, but all of the ones I've heard involved people waiting for their friends or interrupting the gameplay.

    "The advantages of the galleon are completed negated by the fact that there is a 4man team ON the sloop."
    So 4 people on a sloop will make the galleon slower, less tanky and remove some of the cannons? °_°

    "I'm sorry to burst your bubble, but if they add a bigger crew size then "rebalance" the ships for it, the ships will be unbalanced for solo or duo play you understand this right? Any changes to the sloop made because of the bigger crew is going to make the sloop unbalanced for smaller ones."
    Pure conjecture. You simply do not know this.

    "Private crews have a positive yes, 4man sloops do not."
    Yes, they do. I've listed them above.

    "You are suggesting we are beating around a dead horse saying the same thing over and over again"
    Are you not?

    "a change that will break the game mechanics."
    Pure conjecture again. And what does that even mean?

    "should listen to this guy."
    The guy agreeing with you?
    Nah, you should listen to the guy agreeing with me!

  • I feel like Lenny2k3 and others here don't quite understand how powerful boarding can be. Within a tactical structure of a galleon, especially in the heat of battle. 3 people are needed on average, to manage/lift sails, handle repairs, arm the cannons in order to come out on top of a dogfight. This factors in other things like resources, having good gunmen and the crew being able to follow orders. As a galleon crew, we've fought other crews, often PC players on discord and only have we won because we've timed our boarding, cannon-fire and sustained our injuries in unison.

    Perhaps we aren't relying on the Galleon's tankiness to carry us, we rarely ram and often rely on getting one of our scariest crew members on their ship, watching the onslaught from the distance while trying to get as much AoE damage as we can from cannon support. Majority of our fights involve only 2 people on the cannons, myself repairing both decks and bailing before taking over the cannons as my captain and navigator heads downstairs to get more cannon balls. We have a system going for us and a circulation that is immensely powerful. Plus coupled with the fact that we're now training each and every one of us to handle the wheel, a dead captain would not be the end of us.

    When faced with the news of 4 man sloops. We immediately knew we'd be unstoppable in a Sloop. Why? Because being down one cannon from 2, isn't really a big deal, the cannon crate is literally 2 paces behind and even repairing isn't as hard. I no longer have to climb up staircases upon staircases to bail. I just walk 3 paces back and out the water goes. Even the hole are closer together, the economy of movement is far more potent on a smaller surface area. Rather than relying on ONE crew member to board, we can also now rely on TWO or even THREE crew members to board. The galleon never really granted us any benefits, I often wish we had a four man sloop sometimes. Because now, we'd be chasing sloops and sinking galleons just as well. The size of a Galleon is more or less a sluggish and disadvantageous vessel, making us travel more distances or waiting longer periods to perform the tasks we're all good at. The only person that is against this idea passionately is our boarding shipmate, she's upset about the fact that she no longer needs to be the only one that boards and that the Galleon is simply a challenge she'd miss if we immigrate to a smaller ship. If Joe Neate insists on breaking the game, fair dues, as a crew, I can't wait to abuse this incoming feature.

  • @nebenkuh said in 4 man Sloop crew confirmed by Joe Neate:

    @xultanis-dragon
    "First off private crew and 4 man sloops ARE 2 different topics."
    They are evidently not, for reasons explained above. There have been suggestions how to do private crews without 4 man sloops, but all of the ones I've heard involved people waiting for their friends or interrupting the gameplay.

    So you are unable to imagine a game where the sloop is a 2 man boat, and you can sail alone and receive help later on (or have your help leave without being plagued with a griefer), and the galleon is a 4 man boat, even if you leave port with 2 or 3 and have the rest of the crew join later. (or sloop example above).

    That's fine, [Mod edited].

    the extra guns on a galleon mean nothing, and if you think so, you either:

    1. never really played on a sloop(i'd love to have you prove otherwise), and i guess I can't help you with that.
    2. are just a generally really bad player, to have you think the galleon's extra guns actually does anything vs sloops

    and you know what? fine. bring on 4 man sloops, can't wait to grief the [Mod edited] out of solo players for a month until the seas are dead.
    I'm pretty interested in how the [Mod edited] they will balance the new ship coming in the summer, seeing as we'd already have a 4 man sloop, unless it's just the same as a sloop with more guns, otherwise I don't see why they should bother with a new ship at all, but regardless, I don't care, you want them to destroy the game, fine, its not like it can be helped at this point anyway.

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