I don't think I need to justify myself, it's just a bad idea. It's not an incentive to explore it's an incentive to not spend my gold in fears I'll come across something better at the next outpost.
Restricting cosmetic items to outposts is stupid
Perhaps it is the early signs of a supply/ demand working economy? Let’s see how this one plays out.
While you might need to do a bit of sailing around, chances are that you'll be revisiting outposts at one time or another.
For me the idea that different outposts in different regions of the world have developed their own styles, have their own stock, source their clothes or have a tailor who works in a specific style, makes good sense in the context of the world we're playing in.
@katttruewalker okay, maybe I should justify myself.
In my personal opinion;- It's something that makes sense in context of the world, as you said, but feels like more of an inconvenience in practice.
- I do not have an image of what every cosmetic looks like in my brain, and so it can be hard to decide on what I want to spend my hard earned gold on without sailing to three outposts first.
- Given that they are cosmetics I don't understand the location-based restriction other than for immersion.
- Although I do not speak for all people, I don't want to have to sail to a distant outpost for a hat.
- It can feel a little 'restrictive' so to speak when you just finish a voyage, can afford the hat you want but realize it isn't for sale.
Just wanted to clarify this is my opinion, not trying to say that I'm right and you're wrong or anything like that.
@oceanmann7 Unfortunately for you, Rare goes for immersion... Hence they implemented a Brig, instead of a vote-kick function. :)
personally i see the inconvenience, but i don't see myself having a valid argument against adding it. It's not like i'm forced to pay for cosmetics, it's entirely optional, but if i DO want it, then i gotta suck it up and sail to the place that has what i want, simple as that. : /
I'm actually really in favor of Outpost-specific shops/items, but not for cosmetics. I probably have an old post from a year ago detailing as much. It would be really cool for consumable items to be outpost-specific, if we could ever get a staple like that in this game. That's something that would encourage travelling and potentially a supply/demand economy (another staple). With cosmetics, though, it seems silly. You're only going to buy them once, so it adds nothing to gameplay. If there were re-purchasable consumables then there would be interesting gameplay mechanics around which outposts you want to go to and when.
I think it's a great addition! Different vendors on different islands sell different stuff. Although if the regions itself would look drastically different from one another, it would add up even more.
I think once you get the hang of it and know which vendor sells what, it can even add some sort of enjoyment or tension when going on voyages.
You pass this outpost and you know that only he/she has that specific set of cloth. Like going to your creepy uncle just because there is a McDonalds on the way there. ;)Yeah, I've already had the experience of sailing to an outpost, seeing that there's a ship there, thinking "oh no, should probably sail past it"
And then think "nah, these lubbers better be friendly, because I really want that hat and I'm prepared to mess then up for it"
I love the new system, it's another step towards each outpost and region having its own distinct character instead of being generic factions, taverns and vendors.
@natsu-v2 said in Restricting cosmetic items to outposts is stupid:
I'm actually really in favor of Outpost-specific shops/items, but not for cosmetics. I probably have an old post from a year ago detailing as much. It would be really cool for consumable items to be outpost-specific, if we could ever get a staple like that in this game. That's something that would encourage travelling and potentially a supply/demand economy (another staple). With cosmetics, though, it seems silly. You're only going to buy them once, so it adds nothing to gameplay. If there were re-purchasable consumables then there would be interesting gameplay mechanics around which outposts you want to go to and when.
Were I making this sort of choice, it'd require a total overhaul of the shops.
I'm ok for whichever supply style the use, the most recent or the former. I'm happy either way. Besides, I don't spend much of my time shopping. I think the cosmetics as our only current carrot is stupid, I want more :P
But, I accept it because for me the true carrot is hanging out with friends and sailing around doing stuff n things.
That said, My implementation would be having each island offer a specific type of item, perhaps golden sands sells hats, Dagger Tooth sells the weapons, Ancient Spire sells pants.. and so on.
But however it's done, I really don't mind.
I disagree that it's stupid - in fact I always wanted it to be this way. It's kind of stupid that all the shops offered exactly the same stock, if you think about it.
It also opens up different ways to play - I finished a voyage last night then decided to sail across half the map just so I could buy one of the new sea dog hats, and it was a nice feeling. More incentive for longer journeys I guess. Probably would have been a less popular idea if I'd been with my crew...
Forget server hopping for skull forts...now people are server hopping just to land at the outpost they want as its quicker than sailing across the map for that ONE item you want.
Only reason i dont like it is i like to know what all my options are before spending money but now i cant compare items i have to spend money and hope i dont get buyer remorse if the next outpost has something better@oceanmann7 I understand why ye find it an inconvenience. My thought was perhaps every shop has a preview of every item, but then some o' them would show as 'Out of Stock', so ye know ye have to go to another outpost to buy it.
That way ye can still see all items in all outposts, but the actual purchasing be limited to the regions they are now. Just a thought.
I love it! Not all shops should have the same stock. This just makes sense and I love that there's a reason to check out the shops at all outposts instead of just looking when you sign in and when you're about to sign off.
Everyone has been complaining that there's not enough to do. Now you have something to do.
@KattTruewalker I really like this concept but I wish there was a clearer way of marking which items are outpost specific. I'm horrible with names and if they had a visual way of letting me know hey this item is special to this outpost it would be perfect. Maybe change the item background? Red background items are The Wilds items. Blue background items are The Shores of Plenty items and yellow background items are The Ancient Isles. This also helps you when you are trying to complete a set and don't know where you got an item from originally.
@largestgordon Yeh good idea, it also means you can immediately recognize it as a region specific item meaning you might want to buy it then and there as you may not visit there again in the short term.
@katttruewalker said in Restricting cosmetic items to outposts is stupid:
While you might need to do a bit of sailing around, chances are that you'll be revisiting outposts at one time or another.
For me the idea that different outposts in different regions of the world have developed their own styles, have their own stock, source their clothes or have a tailor who works in a specific style, makes good sense in the context of the world we're playing in.
I agree for the fact that it makes sense for lore and on paper for sure and its neat having to get certain things in certain areas. However, I also highly disagree because I'm lazy and don't wanna go to all the outposts lol.
@oceanmann7 I don't understand why the different content in different zones is a bad thing, I had hoped from the start that the game would be more of an exploration/adventure game in an open PvP sandbox, instead of the small instanced PvP focused game it is now, and I'd hoped the outposts would have different architectural styles, different trading companies, different quests and different cosmetics, so there was a reason to go there, and this is a small step in the right direction.
@oceanmann7 Alot of us in the community asked for this specifically. It gives a little character to the outposts. And makes spending booty mean something.
@schwammlgott said in Restricting cosmetic items to outposts is stupid:
@oceanmann7 i actually thought, it would be like this at launch...but then it wasn't
Exactly! I'm glad we are seeing it happen at all!
@oceanmann7 I could imagine if there ever did come a time for there to be hundreds of cosmetics we would all be thankful that they have been split up or sorted in some way.
I also agree with the immersion side of the reason why they were implemented. It does, however, get a little frustrating sailing back to that particular outpost for the third time because you're comparing cosmetics.
@oceanmann7 said in Restricting cosmetic items to outposts is stupid:
- Given that they are cosmetics I don't understand the location-based restriction other than for immersion.
Looks like you solved it ;)
@oceanmann7 I thought it was kind of dumb at first too. But upon further thought I kind of like it. Makes the game feel more real. While it does cause a bit of an inconvenience, you'll end up at every outpost sooner or later just doing voyages.
