Hi,
I have an idea to reduce the both spawnkill and crew who are only killing on sight.
Adding a bounty system would make the game more enjoyable for people playing pve, but without removing pvp.
Here is my idea:
- After sinking X ships under a certain amount of time, let say, one hour, you get a bounty.
- Same for killing X pirates.
- Bounties are tied to the plater and not the crew. It is to avoid people quitting and changing servers.
- If someone with a bounty join you crew, you will have a notification and you can lock him into the brig for X minutes to remove his bounty and avoid getting attacked by other ship (add XY is a prisoner in the bounty quest info).
- bounty disappear after a certain amount of time without killing/sinking.
When you have a bounty:
- items cost more
- selling chests/skulls/merchants items give you less gold
Bounty quest:
- in tavern, the barmaid will be able to give you a bounty quest if there is someone with a bounty on the server.
- the clue is a bit like the Soul Order quest information, but is dynamic (changing).
- it shows the general region of the ship/player
- it shows player name (only the one with a bounty).
- if the bounty was removed, the quest disappear.
- Killing a wanted pirate give you gold when returning at a barmaid.
Other informations:
- Killing wanted pirate doesn’t count in you bounty level.
- Self Defence (shooting second in battle) doesn’t count too.
- You can reduce bounty by doing good around you (helping at raid, don’t shoot nearby players, giving chest, etc.)
Thx
