What this game is quickly becoming.

  • Call it what you want; a rant, complaint, whining, etc.
    This game came out just shy of a month ago, and here we are at what I had hoped wouldn't happen for a long time.
    When I was playing the closed tests, and just when the game released, the sea of thieves community was probably one of, if not the best communities I've gotten the pleasure of experiencing. But the problem that seems to be happening is players are becoming toxic. Random bloodshed, regardless of obtainable loot has always been a problem, but it seems to be more frequent that past weeks and prior to the game's launch. I'm in full support of PvP only servers, but this is getting out of hand. What I believe is going to happen soon is similar to today's survival games, where everyone shoots first and talks later. Eventually cohorts of multiple crews will become far and few between.
    Hopefully these coming updates that require crews "to work together" will relieve some of this toxicity.
    Basically what I'm saying is, you don't always have to KOS, try and socialize with other crews every now and then.

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  • @drbullhammer It might just be chance for me. However, in most of my fights, it's just for the purpose of sinking my ship, nothing else. That would be a major turn off for those new to the game.

  • @drbullhammer that's cool and fun. I guess I'm a minority in this situation, and that's okay. I hope it doesn't happen as much as it has happened to me.

  • @capnbumblebeard said in What this game is quickly becoming.:

    Call it what you want; a rant, complaint, whining, etc.
    This game came out just shy of a month ago, and here we are at what I had hoped wouldn't happen for a long time.
    When I was playing the closed tests, and just when the game released, the sea of thieves community was probably one of, if not the best communities I've gotten the pleasure of experiencing. But the problem that seems to be happening is players are becoming toxic. Random bloodshed, regardless of obtainable loot has always been a problem, but it seems to be more frequent that past weeks and prior to the game's launch. I'm in full support of PvP only servers, but this is getting out of hand. What I believe is going to happen soon is similar to today's survival games, where everyone shoots first and talks later. Eventually cohorts of multiple crews will become far and few between.
    Hopefully these coming updates that require crews "to work together" will relieve some of this toxicity.
    Basically what I'm saying is, you don't always have to KOS, try and socialize with other crews every now and then.

    "When I was playing the closed tests, and just when the game released, the sea of thieves community was probably one of, if not the best communities I've gotten the pleasure of experiencing."

    Yeah, the small, isolated community of an alpha/beta game with almost no popularity. The game is released now, that community disappeared in day 1 of launch, and isn't coming back for another... say 10-20 years somewhere, when the game has stopped being popular again.

    What i'm getting at here, is that you're making a hipster argument. xD

    "But the problem that seems to be happening is players are becoming toxic."

    You mean the game is more populated... Yes, yes it is... It went from being a small village, to a big city... This is to be expected.

    "Random bloodshed, regardless of obtainable loot has always been a problem"

    You do realize there's no surefire way to check if your target has treasure or not, right? Not without boarding them first, which involves bloodshed, l**o. Pirates, man, what else can i say? xD

    "I'm in full support of PvP only servers, but this is getting out of hand."

    PvP can, by definition, not get "out of hand" in a PvPvE game... PvP is part of it... That's like saying "Meh, PvP in Team Fortress 2 is getting out of hand" lol, PvP is the entire premise of the game, piracy... It's supposed to be the norm.

    "Hopefully these coming updates that require crews "to work together" will relieve some of this toxicity."

    Well the main problem is the lack of server choice... I have never encountered the same players twice, so "making friends" is pointless... If we could choose what servers we want to join via a server list, we could actually meet up on regular servers with people you've met before... Which gives values to the socializing aspect of the game, as you can now actually make new friends and hang out with them and create small server-based communities... This could potentially lessen "toxicity" by allowing players to get familiar with eachother instead of treating eachother like some nameless and faceless strangers.

    Much like on the alpha i guess.

    Oh snap, i may have actually come with a good suggestion for the game, accidentally. o_o Cool :D

    "Basically what I'm saying is, you don't always have to KOS, try and socialize with other crews every now and then."

    Current system doesn't really allow for that to be a consistent thing... I could make friends with those people if i wanted, but once i leave the server, i will never see them again in my lifetime, unless i invite them directly into my own crew... But i will never meet them as a separate crew on any server again... Why bond with people you wont ever meet again? : /

    The lack of server list or consistent servers, is a big part of the antisocial dysfunction this game has at the moment.

  • @sweltering-nick I agree, atm there is no point in trying to make friends, Sure sometimes when im going sloopying around by my self, I maybe wave at a passing by sloop and show im not interested in any sinking action, but if they show hostility against me I put em down like the dogs they are, or flee and save my wonderfull animals I got onboard, well I used to but im 50 with alliance now so f the animals ^^ I never want to see a damn cage again untill im doing legendary quests :P

    Anyway also a good point you are making that I think some people forget is, we want bootey and that means that sometimes we see other ships as sailing bootey ready to be plundered and easy reputation.

    So we go there sink em, and to all you guys that carebear over this; IT's not personal, and if we could ask gently hand over the loot or we sink you we would. And lets face it, no one wants to hand over their loot, they got NOTHING to lose by trying to defend themselfs. anyway, problem is that IF we were to do this that makes our task of sinking you harder, maybe we need to chase, maybe we need to spend alot longer time to do the same, or maybe we just don't want to alert you're a.. that is running around like a chicken on a island and have no awareness off us inc strait for you.

  • I'll keep saying it, but the trigger-happiest seem to be either fresh from Fortnite, and think the game is a huge battle-royale, or they're just the typical trolls and griefers you get whenever a game launches.

    They'll leave when their Game Passes expire.

  • @blam320 I hope that's the case.

  • @capnbumblebeard said in What this game is quickly becoming.:

    @blam320 I hope that's the case.

    It's not

  • @blam320 Good point actually... the region i am in rarely has excessively aggressive players... Though we do frequently fight over skull forts, which... I do enjoy. :D

    Norwegians know how to pirate! Viking powah! 8D

  • @sweltering-nick said in What this game is quickly becoming.:

    @capnbumblebeard said in What this game is quickly becoming.:

    Call it what you want; a rant, complaint, whining, etc.
    This game came out just shy of a month ago, and here we are at what I had hoped wouldn't happen for a long time.
    When I was playing the closed tests, and just when the game released, the sea of thieves community was probably one of, if not the best communities I've gotten the pleasure of experiencing. But the problem that seems to be happening is players are becoming toxic. Random bloodshed, regardless of obtainable loot has always been a problem, but it seems to be more frequent that past weeks and prior to the game's launch. I'm in full support of PvP only servers, but this is getting out of hand. What I believe is going to happen soon is similar to today's survival games, where everyone shoots first and talks later. Eventually cohorts of multiple crews will become far and few between.
    Hopefully these coming updates that require crews "to work together" will relieve some of this toxicity.
    Basically what I'm saying is, you don't always have to KOS, try and socialize with other crews every now and then.

    "When I was playing the closed tests, and just when the game released, the sea of thieves community was probably one of, if not the best communities I've gotten the pleasure of experiencing."

    Yeah, the small, isolated community of an alpha/beta game with almost no popularity. The game is released now, that community disappeared in day 1 of launch, and isn't coming back for another... say 10-20 years somewhere, when the game has stopped being popular again.

    What i'm getting at here, is that you're making a hipster argument. xD

    "But the problem that seems to be happening is players are becoming toxic."

    You mean the game is more populated... Yes, yes it is... It went from being a small village, to a big city... This is to be expected.

    "Random bloodshed, regardless of obtainable loot has always been a problem"

    You do realize there's no surefire way to check if your target has treasure or not, right? Not without boarding them first, which involves bloodshed, l**o. Pirates, man, what else can i say? xD

    "I'm in full support of PvP only servers, but this is getting out of hand."

    PvP can, by definition, not get "out of hand" in a PvPvE game... PvP is part of it... That's like saying "Meh, PvP in Team Fortress 2 is getting out of hand" lol, PvP is the entire premise of the game, piracy... It's supposed to be the norm.

    "Hopefully these coming updates that require crews "to work together" will relieve some of this toxicity."

    Well the main problem is the lack of server choice... I have never encountered the same players twice, so "making friends" is pointless... If we could choose what servers we want to join via a server list, we could actually meet up on regular servers with people you've met before... Which gives values to the socializing aspect of the game, as you can now actually make new friends and hang out with them and create small server-based communities... This could potentially lessen "toxicity" by allowing players to get familiar with eachother instead of treating eachother like some nameless and faceless strangers.

    Much like on the alpha i guess.

    Oh snap, i may have actually come with a good suggestion for the game, accidentally. o_o Cool :D

    "Basically what I'm saying is, you don't always have to KOS, try and socialize with other crews every now and then."

    Current system doesn't really allow for that to be a consistent thing... I could make friends with those people if i wanted, but once i leave the server, i will never see them again in my lifetime, unless i invite them directly into my own crew... But i will never meet them as a separate crew on any server again... Why bond with people you wont ever meet again? : /

    The lack of server list or consistent servers, is a big part of the antisocial dysfunction this game has at the moment.

    Servers are to small and you will never encounter the same person again after you log, unless you friend up and end up in the same crew.

    You are spot on.

  • @mattydove74 so you agree with me?

  • @capnbumblebeard said in What this game is quickly becoming.:

    @drbullhammer that's cool and fun. I guess I'm a minority in this situation, and that's okay. I hope it doesn't happen as much as it has happened to me.

    Happens to me too. Wave, play music, use in game chat and microphone, it never works. Once I thought I made a couple of friends. .. but they ended up secretly taking all of my boards while I was having a laugh and blew a couple of hole in me.

  • @sweltering-nick said in What this game is quickly becoming.:

    @blam320 Good point actually... the region i am in rarely has excessively aggressive players... Though we do frequently fight over skull forts, which... I do enjoy. :D

    Norwegians know how to pirate! Viking powah! 8D

    We Norwegians were the most feared band of raiders in the North!

    I honestly hope a "Frozen Wastes" biome gets added sometime in the game's lifecycle. Imagine, snowy islands, moving icebergs you need to avoid, new cosmetics to Viking-ify our ships and ourselves...

  • The biggest "problem" regarding this every-man-woman-and-child-for-themselves frenzy KOS is simple: there is no motivation at all for crew-to-crew cooperation. Skull forts? Better kill the other team to ensure you and your crew get all the treasure. Random encounters? Other boat might have some treasure on it, if you can sink it. Boat docked at an island/outpost? You can't help them on a voyage, but you could swipe their stuff if you can sink 'em. Closest thing I've experienced that remotely resembles coop was seeing another sloop being attacked by a kraken and trying (and failing) to help them drive it off. Maybe with the upcoming updates there will be a feature that encourages cooperation instead of kill or be killed. I honestly have no idea how Rare could implement that, but that's the only fix I can think of.

  • @capnbumblebeard said in What this game is quickly becoming.:

    @mattydove74 so you agree with me?

    No. I agree with Nick. I'm fine with the way things are. KOS is the life for me. It's kill or be killed.

    On a sidenote I have teamed up with fellow swoops before, but it's really too much work to be friendly.

    Too much chasing, dancing and lantern flashing, only to have it end in cannonfire.

  • People shoot at other ships because it's the only thing of interest in the game for some people. I once came upon a sloop being chased by a galleon. I figured it would be fun to assist and see if maybe two sloops working together could take it down. I sail right at the two of them. The sloop actually disengages the galleon to shoot at ME. You absolutely can not explain this behavior, so why try or why try to assign it a morality?

  • @mattydove74
    "Yeah, the small, isolated community of an alpha/beta game with almost no popularity.
    The game is released now, that community disappeared in day 1 of launch, and isn't coming back for another... say 10-20 years somewhere, when the game has stopped being popular again."
    This shouldn't be the case, they clearly liked the game for what it was supposed to be. Now granted most left because of the content debacle, which can be a fair point.

    "Your're making a hipster argument"
    I guess, but that doesn't shy away from my point.

    "You mean the game is more populated"
    That doesn't excuse toxicity being allowed, expected or not. Like I said I may be in the minority of my experience here, but toxic players are still a problem.

    "You do realize there's no surefire way to check if your target has treasure or not, right? Not without boarding them first, which involves bloodshed"
    Boarding doesn't always require bloodshed. I've tried to board plenty of times just to play a tune and get shot in the face.
    Raiding others as a whole is not the problem. I see it as it's become more frequent than just socializing with other crews, which I believe to be equally as fun.

    "PvP can, by definition, not get 'out of hand' in a PvPvE game"
    It can if a majority of the community becomes toxic. That's just another way to excuse it, which should not be the case.

    "Well the main problem is the lack of server choice"
    A lack of server choice can reduce social scenarios, and can support PvE servers, which I don't believe belong in a game like this. If you just play in an entire server with people you know, then you won't meet new people, part of the premise of this game.

    "This could potentially lessen 'toxicity' by allowing players to get familiar with each other instead of treating each other like some nameless and faceless strangers."
    That's my point, it's becoming a shoot everyone all the time situation with this game. Which is not cool.

    "Why bond with people you wont ever meet again?"
    That seems to be the equivalent of saying "my friend is moving away, I'll never see them again. I guess we aren't friends anymore." You can maintain friends without seeing them constantly. And if, by any chance, you see them again in the game, a spectacular reunion that would be.

    I think I see where you're coming from, but I don't think it's the solution to solving this problem, big or not.

  • @supriseautopsy said in What this game is quickly becoming.:

    The biggest "problem" regarding this every-man-woman-and-child-for-themselves frenzy KOS is simple: there is no motivation at all for crew-to-crew cooperation. Skull forts? Better kill the other team to ensure you and your crew get all the treasure. Random encounters? Other boat might have some treasure on it, if you can sink it. Boat docked at an island/outpost? You can't help them on a voyage, but you could swipe their stuff if you can sink 'em. Closest thing I've experienced that remotely resembles coop was seeing another sloop being attacked by a kraken and trying (and failing) to help them drive it off. Maybe with the upcoming updates there will be a feature that encourages cooperation instead of kill or be killed. I honestly have no idea how Rare could implement that, but that's the only fix I can think of.

    You don't need to force cooperation... You just need to give players a chance to get to know eachother over time... If you could for instance play on the same server repeatedly (you favourite server) you could get to know the regulars of that server on a personal level as you spend time playing on the same server... At first you'd be strangers, but eventually, you'll learn their name by heart, you'll learn their pirate habits, how good or bad of aliar they are, if they keep their promises, etc... You will know each of these people as pirates on a personal level eventually... Which is going to make it easier for people to start social interactions with eachother... Creates legends, rumors start meaning something.

    I think a server list with an option to save a few favourite servers (based on best intenret connection for instance) would really help people break through the "stranger" wall and get to know eachother, improving the overall quality of the game.

    If people know eachother, asking for Parlay/Parley might actually work, thinking twice before attacking eachother might actually work, people would be able to talk to eachother and build trust or distrust... Each server circle gets to have their own little culture and community.

    If you and another pirate crew are locked in battle in the middle of the sea... Then suddenly... a Giant crab boss emerges from the ocean... Since you and that enemy crew know eachother, you can have an unspoken bond, allowing you to work together to defeat the giant crab... Once it's down of course, you're back to trying to sink eachother most likely, or not... That depends on your dynamic with the enemy crew! :D

    I really think all we need is a server list, social interaction comes naturally with a server list. :)

  • @lucid-stew again, fighting others isn't the problem. I'm aware and agree that not all situations should, or will be, friendly. It is a pirate game!
    I'm just trying to suggest that maybe you don't have to shoot everyone you see, all the time. Socializing with others may be more entertaining than that, they just don't know it because they keep trying to kill everyone.

  • @mattydove74 my apologies. I read it wrong.
    But let me ask, why do you choose to KOS all the time?

  • @supriseautopsy again, I hope that is the case with future updates.

  • @capnbumblebeard said in What this game is quickly becoming.:

    @lucid-stew again, fighting others isn't the problem. I'm aware and agree that not all situations should, or will be, friendly. It is a pirate game!
    I'm just trying to suggest that maybe you don't have to shoot everyone you see, all the time. Socializing with others may be more entertaining than that, they just don't know it because they keep trying to kill everyone.

    But if the enjoyable part of the game for someone is shooting at other ships, what does socializing offer other than the opportunity to shoot at other ships with more than one crew?

  • Who left? Community players left or are they busy playing the game?

    I dunno who the spokesperson is for that but they do not speak for me.

  • @sweltering-nick then what you'll have are servers full of pirate warbands. Which as cool as that sounds, would just put it back where it started, only server based. A new player joins the server? Blow them up until they leave. Someone becomes disliked by most of the server? Blow them up until they leave.
    Yes, a server could be full of PvE people, but then you'd have players that join wanting to do PvP, or a frequent on that server gets the taste for blood and just starts killing all of them.
    Cooperation doesn't need to be "forced" it needs to be only available in a better fashion. That's what I hope Rare does in future updates by letting crews work together to solve events. You don't have to do them, it's completely optional.

  • @crisp-the-fox same. There's clearly still founders and pioneers hanging around.

  • @crisp-the-fox said in What this game is quickly becoming.:

    Who left? Community players left or are they busy playing the game?

    I dunno who the spokesperson is for that but they do not speak for me.

    They might not speak for you, but I left. Someone else who was a pioneer just made a topic about quitting. Some people that have been on the forums a long time HAVE quit playing the game.

  • @capnbumblebeard said in What this game is quickly becoming.:

    @mattydove74 my apologies. I read it wrong.
    But let me ask, why do you choose to KOS all the time?

    If they are docked and I want to turn in, I will wait a few minutes. If they don't leave after waiting a few, I will put holes in their ship. If they sink, then i try to lure the crew on board and shotgun them. I dont want strangers around when i turn in.

    If I am at an island doing voyages and someone makes a beeline for me, I am shooting first or escaping.

    If I approach an island with a ship, I usually give it the same chance as a outpost docked ship. Sometimes I sink them if I feel they may have recovered treasures.

    Usually the only time I try to be social is when I want to log, but I don't want all my supplies to go to waste. As you would imagine though it hard to get anyone to believe you.

    I am not a cold blooded killer, but I don't have a lot of patience when I want to turn in loot or search an island.

  • @lucid-stew if you have ever played with another crew, there are various random things that could happen. The entire game isn't just shooting things, digging up chests, and catching chickens. It's partly a "make your own adventure game."

  • @capnbumblebeard said in What this game is quickly becoming.:

    @lucid-stew if you have ever played with another crew, there are various random things that could happen. The entire game isn't just shooting things, digging up chests, and catching chickens. It's partly a "make your own adventure game."

    I've done everything this title has to offer. The only part I enjoyed for more than 5 seconds was ship-to-ship combat. I'm not alone.

  • @mattydove74 that's fair. The way you made it seem is like you killed everyone all the time for no reason.

  • @sweltering-nick A server list would be a good start, and I'm not advocating for a "forced" cooperation. I said encourage cooperation, some kind of mechanic that rewards certain kinds of cooperative behavior should parties choose to perform that way. I would definitely advocate for the option to not cooperate, but just pointing out that right now nobody is given any incentive to cooperate.

  • A social system would go along way in this game. Let us see the players within the servers, so we can add them as friends or allies, or even enemies. That way we know who we are up against, and maybe a global chat so we can try to communicate.

    This kill on sight mentality in a game like this doesnt work, new players are gonna get scared off, and the "pros who never get sunk" are gonna get bored and eventually leave.

    Im off this game for now, doing a Original Sin 2 run, gonna check back when the May patch is in. If that doesnt have anything that changes the mentality of players in this game, im probably done with it.

    Its a pvp game? No, no it isnt, its a hybrid that hasnt picked a side yet.

  • @lucid-stew unless you are 50 in all three factions, have every item in the game, done every voyage, been to every island, met every player, and done any creative thing that you can do in the game, then I would say you haven't done everything this title has to offer.

  • @sweltering-nick You know as well as I do, with the servers so small, allied groups would come in and control the servers. Then the single ships would have to deal with fleets.

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