This was an old idea I had posted, and I have since retooled it based on post-launch gameplay. Enjoy!
The Rum-Runners
The Rum-Runners are a faction of NPC's that work tirelessly to move rum around the Sea of Thieves. Unfortunately, everyone knows Pirates can sense that sweet Rum miles away, and that makes retrieving the Rum and returning it to the Rum-Runners a dangerous job! The Rum-Runners, therefore, enlist the aid of brave Privateers to help retrieve their goods.
Rum-Runner Voyages are a combination of Gold Hoarders chest retrieval, with Merchant Alliance delivery. They focus on finding and retrieving Rum Barrels from one location and delivering to a specific destination within a short time frame. To add to the difficulty of this, other pirates are alerted to the presence of Rum on your ship and will work to intercept you on your voyage. In this way, Rum-Runner voyages introduce the pirating career of "smuggling".
Key Attributes
- Utilizes navigation, speed, and agility
- Better transparency of potential treasure aboard enemy ships
- Gives players who enjoy the sailing aspect of the game a large chunk of content
- Combines voyage types and mechanics players are already familiar with into a new package
The Rum-Runners quest UI
Purchase
Rum-Runner voyages are straight-forward. The player selects a voyage in the same way they would purchase a voyage from any other NPC. They place this quest on their Captains table, the Crew votes, and once accepted everyone in the Crew receives a map or a clue to the Rum Collection Point.
Rum-Runner Representatives could very easily be the Barkeep in the Taverns.
The Retrieval - Dig
When players find the spot the Rum is buried they dig it up as per digging up a chest. However, instead of a chest, they find a Rum Barrel. After finding the crate, the Crew receives a drop-off point 'map' - this is similar to a Merchant Alliance delivery form, but instead of a list of goods it just has a location and a time. Because Rum-Runners missions are about speed and agility, the drop-off point is quite far away from the retrieval point and the timeframe is shorter.
Variant Retrieval - Shipwrecks
Based on some excellent feedback from @Mad-Pigme, there is another potentially option of where you could find Rum Barrels - Shipwrecks!
Instead of the map leading Players to an island where they dig, they would instead be given clues to a shipwreck where the Rum Barrel is located. This would add more utility to shipwrecks, offer a new type of "find the thing" quest, and give shipwrecks a bit more fluff;
"We were expecting a shipment of 3 barrels of rum on the Santa Clarita yesterday but she hasn't arrived. We need that rum before June 23rd at 5pm or there's likely to be a riot. She was supposed to be sailing from Golden Sands to here with it. Go see what you can bring back will you?"
The Voyage
Once a Rum Barrel is found a glow, column of light, or beacon appears above the Barrel. This represents the ability of other Pirates to sense the Rum aboard your ship! Because of the potentially high value of these Rum Barrels, enemy Crews will surely be on the lookout for them! It's important to keep it safe and move quickly towards your destination. Smuggling isn't an easy trade, and given the distance to your destination, it's important to be swift!
The Rum Signal as seen through a spyglass from another ship.
Enemy crews will be able to return the Rum Barrel it to the Rum-Runners Representative for a portion of its value! Once a barrel is sold off it immediately cancels the voyage of the original crew.
Delivery
When the Players reach the delivery island, they bring the Rum Barrel to the Rum-Runner's representative. Crews carrying a Rum Barrel must be careful, for other crews will surely notice them heading to an outpost due to the Rum-Barrel-Signal. Successfully delivering the Barrel rewards the Players handsomely for their efforts.
As always I am interested to hear peoples thoughts, and thank you for reading!


