Special weapons that deal special damage in PvE

  • I'd love if Rare would introduce in the game special weapons for PvE. Like, this special gun that costs 150.000 gold is more effective on Golden Skeletons, or this special sword for 200.000 gold makes more damage to Shadow Skeletons.

    It would be the progression that everyone ask for, and it wouldn't affect the PvP balancing. And it would be a good way for end game players to have the well deserved power to make more easy the daily missions of the Guilds.

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  • Funny I had a similar idea....i think weapons should have different damage maybe in PVP and PVE.....like if you buy higher end weapons ...they are only a bit more effective in PVE but same thing in PVP so its all fair for everyone

  • @nero-i989
    I respectfully disagree.

  • @frunchtost said in Special weapons that deal special damage in PvE:

    @nero-i989
    I respectfully disagree.

    Perhaps you could elucidate?

    @Nero-I989
    This is pretty fun. For the gold dudes, you could have water pistol (I know you can throw water at them). The water pistol inherently doesn't do damage to players, because obviously.

    Or a pistol lashed to a lantern in an appropriately appalling pirate style for the wraiths. But the lantern makes the aim really difficult, because it's gun with a lantern tied to it! Fighting with a lantern wouldn't affect PvP but would make those solo wraith fights a little more fun (by which I mean not borderline impossible solo).

  • @nero-i989 This goes way beyond just that. Introduce new weapon types that do more damage vs different types of enemies. Yes all we have to PvE fight now is skeletons. But eventually there will be flesh type mobs to deal with. Blunt objects (Hammers, Maces, Clubs) should do more damage vs Skeletons. While slashing weapons (cutlass, short sword, kopesh)should do more damage vs Flesh. Pointy weapons (rapier, knife, trident) should do less damage but attack faster especially underwater.

    A glowing sword would be awesome to use against the shadow skeletons. Soloing those is tricky.

  • @lord-of-goats Sure, the reason I disagree is that the reason they added different types of skeletons is to make you use different strategy's to defeat them. The golden ones are weak in water and when in water can be attacked with swords, ghost skeles become attack-able when you shine a lantern on them. ETC...

    And i think adding purchasable weapons that do more damage and/or negate the need to use these strategys kinda would ruin that.

    Also I don't think skeleton battles should be any easier, if anything a bit harder.

  • @frunchtost said in Special weapons that deal special damage in PvE:

    @lord-of-goats Sure, the reason I disagree is that the reason they added different types of skeletons is to make you use different strategy's to defeat them. The golden ones are weak in water and when in water can be attacked with swords, ghost skeles become attack-able when you shine a lantern on them. ETC...

    And i think adding purchasable weapons that do more damage and/or negate the need to use these strategys kinda would ruin that.

    Also I don't think skeleton battles should be any easier, if anything a bit harder.

    All solid points! I agree that learning how to deal with different skeles is a fun part of the game. The penny-drop moment with lanterns/wraiths and gold/water was a genuinely lovely moment. Then when I realised the plants were healing in water!?!? Amazing!

    But also, by gating these weapons with a cost of something insane like 200k+ (even 500k, or locking to pirate legend) means that unless you're Prodigy, you've probably solved all these problems before.

    Some may argue it would make forts trivial, but honestly, you're probably using the generous amounts of gunpowder lying around the keeps and/or cannonballs for those tougher waves, so it's not like it's fundamentally game-changing.

    But I totally respect this is pipe dreaming.

  • @frunchtost said in Special weapons that deal special damage in PvE:

    @lord-of-goats Sure, the reason I disagree is that the reason they added different types of skeletons is to make you use different strategy's to defeat them. The golden ones are weak in water and when in water can be attacked with swords, ghost skeles become attack-able when you shine a lantern on them. ETC...

    And i think adding purchasable weapons that do more damage and/or negate the need to use these strategys kinda would ruin that.

    Also I don't think skeleton battles should be any easier, if anything a bit harder.

    I see your point here, I do agree with the principal of it. But I do believe it is a little short sighted. IF the game only ever has Skeletons as the only types of PvE mobs then the game will not last long. We need more variety of mobs to deal with. Long term there needs to be some weapon diversity. Using the right type of weapon for the right type of situation just increases strategies once new mobs are introduced. I think the standard weapons we have available now should be the "free" ones, but if you want a new type of weapon it should need to be acquired to be available to you. Turn all the damage modifiers off when PvP to keep the playing field level in that arena.

  • Im talking about very HIGH END weapons, that means when you obtain them you just killed thousands, thousands, many thousands of skeletons. And im not talking about avoiding the special tactics about the skeletons.

    Im talking about variety. With special damage weapons every member of a team can pick one and fight a raid/skeleton mission with different weapons. At the moment, the only viable solution for it is the shotgun.

    And i thought even about weapons that can have a large number of ammo but this would affect the PVP, that at the moment is on a very delicate balancing and is better to dont touch it. So PvE is the only thing that you can touch.

  • @nero-i989 thats what i thought, they should be really really hard to get , it should be something you aim for , something that mabey you as a one of a group focus on getting while your friends focus on some other item that can help , so in different situations only one guy will have the extra advantage for different types of PVE

  • @j3ns3n-xxii I do agree there needs to be more enemy types, but im sure those enemy types will also have different versions that need different strategys. All im saying is I don't want to be able to avoid using those strayegys.

  • BAM, special quests for special weapons. The Shadow Cutlass, that deals more damage to shadow skeletons, can be obtained with a long quest that makes you fight this legendary shadow undead pirate. EPIC.

    @FrunchTosT nobody here is talking about avoiding strategies. I ll make an exemple. Even when lighted, a shadow skeleton is killed with many hits of your sword, with many shots of a gun, or with a single shot with the shotgun when really close. A special cutlass, for example, can kill a lighted shadow skeleton with 2 hits. We re not talking of a cutlass that can cut them even without light. But this would be an idea, we re talking about end game weapons it would be great for me to take a huge effort to obtain a sword that can kill them without light.

  • @frunchtost I agree totally. I think the different strategies and very cleverly done currently. But it would be pretty lame if the next type of mobs we got had the same strategies just different skins.

  • Grenades....

  • @nero-i989 I find it sad that this suggestion was made to Rare over a year ago while SoT was still in development and they did absolutely nothing about it. I remember Joe even replying to the original thread saying how it was such a good idea, and something they'd consider for sure. But alas, jack squat. Its like Rare took all of our suggestions over the years, and threw them into the trash can.

    I still support this idea, and will continue to support it. But will not support this game, or its designers until I start to see real changes to their game based on community feedback.

  • @nero-i989 Not sure if know this but Gold Skeleton need to sprayed with a bucket of water and they die easily. Shadow Skeleton need to be stunned with light and they die rather easily. Keep the Flower Skeleton out of water and they die quite easily.

  • You can even set this as: you can obtain just one special weapon. You have to choose from special weapon for golden, special for shadow or special for flowers.

  • I'd like to see more one-time use stuff. Explosive barrels are cool, but how about something like molotov cocktails that set stuff on fire and people on the ship have to pour water on it to put it out?

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