Problem: Pirate game where pirates never get to open a chest and instead sell it for a small sack of gold.
Discussion: Opening treasure chests could be a highlight moment in an evening of gaming. Instead they are merely generic quest turn in items with no functional similarity to a chest. Anything could be substituted for a fetch quest and the gameplay would be exactly the same. The design takes one of the most compelling things about treasure chests; opening them to find a horde of treasure, and turns the chest into merely a token that is turned in.
Recommendation: Change the mechanics of the Gold Hoarders thusly;
First, treasure chests can be opened as soon as you return to a ship and all crew click the chest while all still alive and present.
Second, the chest opening has an animation and awards gold pieces to all players according to the rarity of the chest.
Third, each treasure chest has at least one valuable treasure token such as jeweled vases, necklaces, rings etc... It is these items that are kept on the ship and turned into the Gold Hoarders for reputation and additional gold.
This would have three important game experience improvements:
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The experience of opening a chest and getting an immediate gold reward providing a greater sense of accomplishment.
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Since players would get something from finding a chest the reward for their efforts is not tied entirely to one turn in token. The psychological effect is that players are more likely to hoard the valuables and push on for more chests rather than constantly return for turn-ins because the entire evening's effort no longer relies on a successful turn in. The increased hoarding would make it more likely there will be something of value on ships for other players to fight over.
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Players who experience being attacked by other players and losing their treasure do not have the additional negative game experience of losing the progression of an entire evening of effort since they received gold for each chest when they returned to the ship.
Finally, I would strongly encourage Rare to consider adding a roll for cosmetic rewards on opening a chest. Say a 1% for Marauder, 2% Captain's, 3% Chest of Grogs, 4% for Sorrows, and 5% for legendary.
This item springs from the chest opening animation and flops to the ground. Players can then fight over it or agree among themselves who should get it.
