Equalize aiming conditions across platforms

  • So I’m thinking they should either add an aiming penalty to players using mouse and keyboard, or they should add aiming assistance to players using contollers.

    Either one is fine by me, but we shouldn’t have a pvp m*********e in this game.

    EDIT: After a bit of a discussion I am now thinking the simplest solution might be to simply make hitboxes slightly bigger for players using a controller.

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  • @spoqster That brings up the question, why should I be penalized for having good equipment?

    The real solution is to give us an option to play with like systems. Eliminating the whining from the xbox community about how people with pc's are hackers. You can just go play with console players.

    Personally I don't want to continue smashing all over xbox players but that's the position we are in.

    I've already taken a graphics hit because the xbox is a t**d compared to my pc and they felt the need to equalize the playing field. I don't want to keep taking punishments because I don't have the option to level the playing field.

  • Aiming penalty...my god...I am glad you don't work in the videogames industry and will never do.

  • @fatrill0z said in Equalize aiming conditions across platforms:

    @spoqster That brings up the question, why should I be penalized for having good equipment?

    The real solution is to give us an option to play with like systems. Eliminating the whining from the xbox community about how people with pc's are hackers. You can just go play with console players.

    Personally I don't want to continue smashing all over xbox players but that's the position we are in.

    I've already taken a graphics hit because the xbox is a t**d compared to my pc and they felt the need to equalize the playing field. I don't want to keep taking punishments because I don't have the option to level the playing field.

    the graphics nerf was a real hard hitter... cant see enemy players on ships until they are basically too close... use to be able to see them wave from long ways away and not attack... now they look like a ghost ship until they are basically in cannon range...

    @spoqster said in Equalize aiming conditions across platforms:

    So I’m thinking they should either add an aiming penalty to players using mouse and keyboard, or they should add aiming assistance to players using contollers.

    Either one is fine by me, but we shouldn’t have a pvp m*********e in this game.

    Xbox players have aim assist already, do they not?

  • @lobofh How do you know that I don't? ;-)

  • @fatrill0z The graphics need fixing, that is certain. But I have said this multiple times.....I cannot tell who is an Xbox Player and who is a PC player. I know when one side whines about the other, but that is it. Unless I am in a party and you can hear a keyboard clacking away or a controller/squeaky high voice I don't know if the player is on PC (keyboard clacking) or Xbox (controller/squeaky high voice).

  • @spoqster dijo en Equalize aiming conditions across platforms:

    @lobofh How do you know that I don't? ;-)

    Because you have absurd ideas.

  • @sir-rhavi I don't think so. At least it doesn't feel like it. It feels almost impossible to hit a player jumping up and down in front of you like a bunny on steroids. Skeletons have aim assist, they hit you even when you are jumping or strafing. Xbox players definitely don't have that.

  • @nightmare247365 I have a lot of time in. I can definitely tell who is on xbox and who is on pc. Most of the time it's the ones yelling their plans all over voice chat giving themselves away because they can't be bothered to change ANY settings.

  • @spoqster Sigh another one of these thread....play on pc check out the sniper and come back on here and let me know how you feel.

  • @spoqster said in Equalize aiming conditions across platforms:

    @sir-rhavi I don't think so. At least it doesn't feel like it. It feels almost impossible to hit a player jumping up and down in front of you like a bunny on steroids. Skeletons have aim assist, they hit you even when you are jumping or strafing. Xbox players definitely don't have that.

    skeletons have aimBOT, kinda different, theyll hit you flying from a cannon from behind a bush at night.

    I believe when xbox players hit the ADS button they get a little nudge. I could be wrong, dont have an xbox to test.

  • @lobofh But seriously, what's wrong with you that you pop into a thread and insult someone, instead of providing a valid argument to go along with your opinion?

  • @spoqster dijo en Equalize aiming conditions across platforms:

    @lobofh But seriously, what's wrong with you that you pop into a thread and insult someone, instead of providing a valid argument to go along with your opinion?

    Who insulted you?

    The valid argument is that your petition is absolute nonsense, you can't handicap voluntarily the players of a game or they will think that your game is garbage.

    If that's an insult you are oversensitive, that's your problem, not somebody else problem.

  • @fatrill0z I think it's absolutely stellar that SoT has crossplay. This way I can play with all of my friends, the majority of which still play on PC.

    The whole idea here is to level the playing field, to make sure that whatever equipment is used to play the game, the odds to hit are equal for equally skilled players.

  • @spoqster said in Equalize aiming conditions across platforms:

    So I’m thinking they should either add an aiming penalty to players using mouse and keyboard, or they should add aiming assistance to players using contollers.

    Either one is fine by me, but we shouldn’t have a pvp m*********e in this game.

    Or better option, learn to aim.

  • @lobofh Yeah im sorry, but penalizing a certain platform because reasons isn't a good reason. I assume the reason we can't control our ads sensitivity individually is to try and balance it out..I know if something like what he suggested was added, i would quit instantly uninstall and neever look back and im sure every pc player would too.

  • @cinnumann I can certainly improve my aiming skills, but I think it's an established fact in the gaming community that mouse/keyboard has a significant advantage over the gamepad in first person shooters.

  • You can never equalize the aim across platform.. this is just a stupid nonsensical post.

    People have been trying to do it since FPS came out on console, it won't work. Nothing compares to the control of a mouse and keyboard.. Even the BEST of the BEST on a FPS game on console cannot compare to an above average PC player in terms of accuracy..

    This game is 95% sailing and doing voyages.. like 20% of that killing skeletons and 5% killing other players.

    There is nothing rare can do to balance the aim control for console vs PC.

  • @spoqster said in Equalize aiming conditions across platforms:

    @cinnumann I can certainly improve my aiming skills, but I think it's an established fact in the gaming community that mouse/keyboard has a significant advantage over the gamepad in first person shooters.

    Well then it's good that this ain't first person shooter

  • @spoqster I have said this on these forums before and its my opinion, but this game doesnt have that significant of an advantage for pc players because of a few reasons . The normalized hitboxes are generous esepcially for the blunderbuss so you dont have to be super accurate. I plugged in my sons xbox controller turned the sens to 10 and it was playable for me and just about on par with my turning on my mouse and aiming on there was very easy for me personally. This isnt a game where its a twitchy based shooter its more about who reloads first or gets the first shot in my opinon since you have to reload between each shot.

  • @joeysav dijo en Equalize aiming conditions across platforms:

    @lobofh Yeah im sorry, but penalizing a certain platform because reasons isn't a good reason. I assume the reason we can't control our ads sensitivity individually is to try and balance it out

    The full game is designed to balance both platforms: the gun combat is clunky, casual, doesn't reward skills but pure luck, the sniper is brutally handicapped, both in PC and console, this game doesn't want skill, flick shots, twitchy gameplay, merit and challenge, at least with fire guns.

    ...and yet some dudes are whining 24/7 in the forum because they can't admit defeat: "lag!", "PC hackers!", "the dog ate my homework!". I suppose it's a millenial thing.

  • @lobofh Thank you for saying something about it not being a twitch based shooter, ive said this multiple times for people to say i'm wrong. The only twitch shooting going on in this game is from the skeletons 360 no scoping me .

  • @xixxo123 The difference between the two is precisely the reason why I am suggesting a normalization.

    It's not impossible to normalize, just needs a bit of balancing. When you play with a gamepad it feels a bit like you'r carrying a chest of a thousand grogs. There is a constant bit of oversteering, and it's almost impossible to aim at someone with one push of your controller stick without having to correct afterwards.

    This could be normalized by either giving gamepad users a slightly bigger hitbox, help them find their target by making it slightly magnetic, or adding some kind of fuzzyness to the aiming for mouse users, causing their cursors to randomly oversteer slightly.

  • @lobofh Yeah i got called a hacker last night because i killed someone from my ship while they were on their ship with the pistol lol.

  • @cinnumann said in Equalize aiming conditions across platforms:

    @spoqster said in Equalize aiming conditions across platforms:

    @cinnumann I can certainly improve my aiming skills, but I think it's an established fact in the gaming community that mouse/keyboard has a significant advantage over the gamepad in first person shooters.

    Well then it's good that this ain't first person shooter

    hm... game? check
    first person camera? check
    shoot things? check....

    i agree there is way more to SoT, but it is an FPS game. =)
    crossplay is fine.

  • @spoqster gitgud

  • Give aimbot for xbox players so they can stop whining. By the way, kill everyone who play PC so there are no cheaters anymore.

  • @spoqster If I wanted to be held to the same limitations as xbox players I would have bought one. But I didn't. I have played on pc all my life.

    Crossplay is fine. But I don't need it or want it. The option to opt out would alleviate all issues that people are having with it. Giving me the option to leave the xbox whiners behind and go back to how I like my games "challenging".

    Rare should have thought about this when developing. Pc players aren't going to put up with pandering to the console p***s. We like it hardcore. We also don't whine when someone has a better mouse than us.

    All through alpha and beta we had a beautiful and beautifully running game. When it was only on pc.

  • @spoqster see thats not the way you balance things though you don't balance a game for the lowest skill ceiling you balance it for the highest. If someone has to correct after aiming i know it sounds harsh but practice should corect it wil time. I remember playing halo 2 for hours and hours until i was able to know my sensitivity so well i was flicking headshots with the BR on a controller. On pc same thing happened on overwatch i played that game for so long i got extremely good at aiming with mcree people would report me sometimes. My point is the game is still new give it time you'll see people get extremely used to the game on both platforms this isn't a game where you usually have to turn around and a 180 to kill someone in most cases (it does happen but not that often from experience.

    I just want to say i understand your frustration and everything , but i think this conversation gets blown up bigger then what it really is in most cases. I'm sure at some point there will be someone who makes a youtube video who goes into it all in a very detailed way;

  • @joeysav I agree with you, and I don't consider this whole issue an issue that makes the game unplayable. I am not even complaining. I suck at fighting in this game, but it's only partly due to me using a controller. I can usually make up for my lack of power by using superior tactics or through the help of my friends who are good pvpers and almost exclusively play on pc. So I don't have an issue with it personally.

    This is more of a general thought. Why not make it more fair out of principle? It's a fact that it's easier to hit someone with a mouse and keyboard. Why not make the hitboxes slightly larger for gamepad users? Rare probably knows the kill ratios based on platform. They can simply adjust the respective hitboxes incrementally until the kill ratios even out.

  • @spoqster Im not a game dev so i dont know what would work best, but i'm sure with this game being one of the biggest xbox games to use crossplay for pvp . Id find it hard to believe rare didn't invest a significant amount of time into this subject

  • @joeysav Interesting to hear that that level of skill is achievable with a controller, but given the fact that the gaming community seems to agree that mouse/keyboard is vastly superior to gamepads in shooters, I reckon that it will take hundreds of hours of training with a controller just to reach the level of skill that an intermediate player has with m/k. That just doesn't seem right.

  • @lobofh said in Equalize aiming conditions across platforms:

    @joeysav dijo en Equalize aiming conditions across platforms:

    @lobofh Yeah im sorry, but penalizing a certain platform because reasons isn't a good reason. I assume the reason we can't control our ads sensitivity individually is to try and balance it out

    The full game is designed to balance both platforms: the gun combat is clunky, casual, doesn't reward skills but pure luck, the sniper is brutally handicapped, both in PC and console, this game doesn't want skill, flick shots, twitchy gameplay, merit and challenge, at least with fire guns.

    ...and yet some dudes are whining 24/7 in the forum because they can't admit defeat: "lag!", "PC hackers!", "the dog ate my homework!". I suppose it's a millenial thing.

    Now that is funny! Overly sensitive world we live in now where everyone deserves to be a winner... pathetic view really! We are headed down a treacherous path with all this sensitivity BS :-)

    For instance, if someone is bothering you in game voice channel, mute them, problem solved.

  • @spoqster Well with how often this topic has been coming up lately im sure rare is going to at least speak about it at some point id be surprised if they didn't at least acknowledge the concerns.

  • Options are always lacking for controllers. There should be sensitivity, acceleration and dead zone options to tweak, but there's an odd fear that adding options will scare new or casual players from playing a game.

    This fear tends to be more prevalent in console games because the general premise of a console is to be more of a pick-and-play platform and although the consoles have become more and more like a restricted PC, the fear of giving options is still there.

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