Some of you may claim to have reload ability but wheres your aim game?!
WHERE TO SHOOT?
Pirates spam 10 cannon balls like I eat bacon\roast potato's, feeeeel BOSS but then none left and a feeling of oncoming defeat/FAMINE is upon you.
You have 3 targets:
-ENEMY CANNONS This is you as the canoneer's target first and foremost when engaged upon but secondary if you open up the attack. If you supress this target with 1 or 2 shot you leave room for others options as if you havent already left the opposition desperate for a bannana you will leave their offence wailing in the ship of the damned.
- THE DAMAGE The Galleon and Sloop both have shared weak point, shoot low and at the front initially, whoever is repairing on the ship will run to the first hole and this is the furthest point to reach for them and by focusing here between varying your shots wide across their lower spots you are also increasing the likelyhood of ending their repairing crewmates.
- THEY ARE SINKING? DO NOT make the mistake of thinking a ship is done, both ship types can survive through heavy sinking with short stint of crew get together (the sloop can empty\bail buckets out the back window from the low deck stairs with careful aim and without moving) Yet again there is a WEAKPOINT if you see a ship taking on heavy water and a easy way to find that is that its linear to where the Captains wheel so using that as a waypoint you only have to worry about aiming higher or lower as for the WEAKPOINT that is the LOWER DECK STAIRWAY on both ships by focusing fire here when a ship is taking on heavy water you are killing those bailing forcing repairs higher and creating a killbox Coup de'Grace upon your foe blocking them from the lower repairs forcing faster sinking donating a shot now and then to a lower section.
!!!-LONG SHOTS!!!
Want to feel like a stronghold skeleton? there are some factors you need to consider but for GROG sake have some canonBALLS!
-Your first shot when shooting great distances is the most important though ELATING if you nail the first shot studying even a miss can lead to DEVASTING RAINING BALLS OF IRON MAGNIFICENCE!!!!
-Ship speed determines the left and right travel of your shot once fired so lock your initial shots travel in your mind so it becomes a base to judge your following shots tweaking as your ship speed changes
-Distance can be judged by looking at the smoke trail your inital cannonball leaves and what you are looking for is when the trail starts to drop rather than rise that is your indicator and your ruler to judge the distance of your next shot looking for where your shot lands and where your previous arc was to determine when to aim higher or lower.
X MARKS THE SWEET SHOT Shots hitting a Ship are accompanied by a violin cue as balls and wood collide 👍 Large X reticle indicators determine that you hit enemy player while smaller x marks splash damage inflicted
