Safe Outposts and taxes

  • I had been thinking, over the last day, after reading posts about people for and against the idea of safe ports in the game. I had the thought if the map had two types of ports (safe/anything goes) it might strike a good balance. Make two of the current outpost islands a safe harbor but any loot sold there is at a 30-40% tax penalty a.k.a. protection money. The rest of the outpost are open for PvP, thieving and such, but any loot sold there is at full value.

    As for what's to keep people from sitting outside the safe harbors waiting to prey on people, extend the safe water out to 100 yards around the outpost. That should be just enough area to make a 'hunter' near that boundry reeeeally work for that kill. It's a less risk to go to a safe port but the cost is higher. Just a thought.

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  • The problem with this idea, is that they could walk onto your ship, steal your treasure, and sell it, while you have no ability to do anything about it. Maybe if they also included ship protections or something

  • @ercizilla I've never thought about trying but can an 'invading' player open and interact with an enemies ship's cosmetics chest? Perhaps, as pertains to loot chests, they could flag that non-crew, in safe zones, can't interact with loot chest they weren't flagged for when entering the safe zone.

  • @timicus-pryme said in Safe Outposts and taxes:

    @ercizilla I've never thought about trying but can an 'invading' player open and interact with an enemies ship's cosmetics chest? Perhaps, as pertains to loot chests, they could flag that non-crew, in safe zones, can't interact with loot chest they weren't flagged for when entering the safe zone.

    they can do ANYTHING you can.
    the ONLY difference between your ship and their ship is where you spawn. NOTHING changes.

  • @sir-rhavi Well, I'm assuming enemies can't vote or cancel a voyage placed on the table so there is some limit placed on what an enemy can/can't do.

  • Maybe a new island on the edge of the map run by a local government, with officials who harass pirates and patrol local waters

  • @timicus-pryme said in Safe Outposts and taxes:

    @sir-rhavi Well, I'm assuming enemies can't vote or cancel a voyage placed on the table so there is some limit placed on what an enemy can/can't do.

    Ok fair enough, but your voyage isn't canceled or stopped when you're not using your own boat either. I've heard of a guy who found an AFK dude, took his sloop and went off to do his gold hoarder voyage, dude came back at some point and died, probably very confused.

  • I've said this before, but complete safe zones will suck and ruin the game. The ONLY way I see some kind of PVE protection working is how it works in Skyrim.

    Anyone can enter a town, but if you become hostile, guards in that town turn against you.

    This could work in SoT. It means that those hunting players can still do it all they want, however once reaching an outpost, there are NPC cannons and potentially guards that attack them, thus somewhat making it a safer zone for those wanting one.

  • @x-effekts-x i completely agree. Don´t add PVE zones, add additional NPC interaction. This should be done correctly as well where it´s not impossible to kill other pirates, but just a lot harder!
    In addition that should help you getting rep for something hehe

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