@the-dougalbug said in Genuine question for those that want a PvE server:
So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”
All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.
Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.
So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.
I think the people who desire a PVE server are the same ones who enjoy the Co-Op Crewing/Sailing, Treasure Hunting, Atmosphere of the game. Get a group of friends and sail around looking for loot. This gets disrupted when another player interrupts that experience, and in many cases "Ruins" it entirely. One solid ad experience can easily overshadow hours of amazing fun, and it brings up the question "What if players couldn't attack me"? and that seems very attractive at that point.
Where would the challenge be? Well, it wouldn't be very challenging is the game remained the same and PvP was taken away. There were have to be changes.
First: The Skeletons would have to pose far more of a threat. This can be done.
Second: Sailing could have the difficulty ramped up (Waves always pushing against the boat, Squalls, Debris in the water, Shoals, Animal Attacks... )
Third: Rare would have to add an AI controlled fleet on the seas. Ghost Pirates, Royal Navy, Rogue Pirates, Etc...
Fourth: Make the treasure hunting even MORE challenging. (Traps, Upscale the difficulty of the riddles, Require more than one person to solve a Riddle, Etc.)
Fith: Add ferocious Beasts to the islands. We already have snakes, but what if a snake bite could kill you in seconds? Add Boars that can gouge you. Add Gorillas, tigers, etc).
Sixth: Disease. Rare could add Sunstroke, dehydration, food poisoning, infection, hell, even a "Magical" disease loke "Voodoo Fever".
There is a GREAT many ways to add challenge to replace PvP.
Right now, Skeletons are AMAZING shots with those cannons. The can hit you from a great distance I have YET to see a player achieve. This can be ramped up.
Personally; I always feel it cheap/lazy for a developer to use PvP as the challenge Vs. and AI. It takes a LOT more work and production to develop enemies that it does to let players be said enemies.
This is not what Rare wanted to create however, but I do feel it would have given them the Desired community they were looking for. Just some of my lines of thinking.