Genuine question for those that want a PvE server

  • So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

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  • NPC ships

  • Perhaps the server could be about trying to solve a big quest that required multiple crews to work together to solve

  • @the-dougalbug No one wants to take PvP away from the game! Some of us just want the chance to actually explore without being stalked ambushed at outposts when turning in some treasure.

    There is a treasure hunting aspect to Sea of Thieves. if the game was solely focused around killing others and sinking ships, then there wouldn't be any aspects of finding treasure, transporting goods, etc., in the game.

    Not all pirates were/are battle craving c**p disturbers!

  • @the-dougalbug We don't need a PVE server and I hope they never add one HOWEVER we do need to add Risk to PVP as right now the game has become a death match as people are bored of the fetch quests, I think what we need is a British Navy NPC faction that sails around the sea's patrol's ports on foot to catch those more famous pirates! (PVPers who have engaged in pvp in the last 10min) this way PVPers will have to decide is it worth attacking that group for giggles and maybe getting the british navy chasing us for the next X amount of minutes that the hostile flag is on us.

  • @firebird3776 said in Genuine question for those that want a PvE server:

    @the-dougalbug No one wants to take PvP away from the game! Some of us just want the chance to actually explore without being stalked ambushed at outposts when turning in some treasure.

    There is a treasure hunting aspect to Sea of Thieves. if the game was solely focused around killing others and sinking ships, then there wouldn't be any aspects of finding treasure, transporting goods, etc., in the game.

    Not all pirates were/are battle craving c**p disturbers!

    Hey I agree with What you’re saying about the other aspects of the game, I really do. I love finding booty, chasing down pigs and making sure they make it safely back to shore. But to apply your same logic back towards you if the game was solely about treasure hunting there wouldn’t be any aspects of ship sinking and killing others.

    Thanks for the input though and keeping it friendly!

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    The people that want a PvE server don't want to be chased.

    About danger, if the storm, the rocks or the craken obliterate my ship I'm ok with it, first of all they're not being rewarded the gold I've spent hours to get and there's just absolutely nothing I can do against other players apart from running away until they loose interest.

    Pirating, to me the game is about being a explorer, and that's how it was sold to me. Being merchant taking goods outpost to outpost, a gold hoarder searching for buried treasure and solving riddles, and a skull hunter, that's all so fun to me and I wish I could spend more time checking every corner every feature of the map but unfortunately I have to rush so they don't catch me and my loot.

    Just as PvP players can absolutely opt out of all PvE quests and still gain influence in the three guilds, why can't I opt out of the PvP element and have a fun, calm time in the world of SoT?

  • I really like the idea of npc faction like the British navy or something! If anyone played EVE online, they had a wanted system where you could gain a bounty on your head if you killed too many pcs.

    A bounty system could work on the servers and you could turn in the bounty to make a huge profit.

  • @pilks4k said in Genuine question for those that want a PvE server:

    @the-dougalbug We don't need a PVE server and I hope they never add one HOWEVER we do need to add Risk to PVP as right now the game has become a death match as people are bored of the fetch quests, I think what we need is a British Navy NPC faction that sails around the sea's patrol's ports on foot to catch those more famous pirates! (PVPers who have engaged in pvp in the last 10min) this way PVPers will have to decide is it worth attacking that group for giggles and maybe getting the british navy chasing us for the next X amount of minutes that the hostile flag is on us.

    to be honest, i thought a type of this would be in this game, pvp is fun but face it in this game its to open, there needs to be a balance NPC ships that patrol and soldiers on foot on outpost would have bin perfect! this just all shows how lacking this game really is and we all payed 60+ dollars for this! you know.
    oh and microsoft knowing this will be a micro-transaction fest game! in 3 month pets in the shop and i bet, they will not be able to get outside the shop! trust me on that.

  • @blackelite-id16 NPC SHIPS - So the devs need to develop a whole new system? Its not as simple as loading a ship thats for sure.

    PVE servers require the recoding of basically everything ingame that causes damage because it all can be used for pvp. Ship cannons, guns, collision damage, swords, barrels, fortress cannons, animals etc etc would all need to change so they cant be used in pvp. Then once all that is changed and its a different game, how exactly do you stop someone from boarding the ship and stealing your treasure?

  • @firebird3776 putting in a pve server would destroy the game for pvp players. No one would ever have treasure on board their ship if they were playing in a pvp server. they would just enjoy naval combat in the pvp, and then when they wanted to do voyages they would switch to the pve servers. Pvp servers would become useless death matches, while pve servers would just be boring voyage grind fests.

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    I think the people who desire a PVE server are the same ones who enjoy the Co-Op Crewing/Sailing, Treasure Hunting, Atmosphere of the game. Get a group of friends and sail around looking for loot. This gets disrupted when another player interrupts that experience, and in many cases "Ruins" it entirely. One solid ad experience can easily overshadow hours of amazing fun, and it brings up the question "What if players couldn't attack me"? and that seems very attractive at that point.

    Where would the challenge be? Well, it wouldn't be very challenging is the game remained the same and PvP was taken away. There were have to be changes.
    First: The Skeletons would have to pose far more of a threat. This can be done.
    Second: Sailing could have the difficulty ramped up (Waves always pushing against the boat, Squalls, Debris in the water, Shoals, Animal Attacks... )
    Third: Rare would have to add an AI controlled fleet on the seas. Ghost Pirates, Royal Navy, Rogue Pirates, Etc...
    Fourth: Make the treasure hunting even MORE challenging. (Traps, Upscale the difficulty of the riddles, Require more than one person to solve a Riddle, Etc.)
    Fith: Add ferocious Beasts to the islands. We already have snakes, but what if a snake bite could kill you in seconds? Add Boars that can gouge you. Add Gorillas, tigers, etc).
    Sixth: Disease. Rare could add Sunstroke, dehydration, food poisoning, infection, hell, even a "Magical" disease loke "Voodoo Fever".

    There is a GREAT many ways to add challenge to replace PvP.

    Right now, Skeletons are AMAZING shots with those cannons. The can hit you from a great distance I have YET to see a player achieve. This can be ramped up.

    Personally; I always feel it cheap/lazy for a developer to use PvP as the challenge Vs. and AI. It takes a LOT more work and production to develop enemies that it does to let players be said enemies.

    This is not what Rare wanted to create however, but I do feel it would have given them the Desired community they were looking for. Just some of my lines of thinking.

  • @the-dougalbug I think there is plenty of room for both. Why not please everyone instead of only a select side of the equation though? If people want to play solo or in a PvE only realm. Why not? All they have to do is add that as a selection before you set sail. Those wanting a but more excitement and challenge could select the PvP server where other crews can damage/sink your ship and steal your loot. In the PvE server, you could still see and help other players but you wouldn't be able to take their treasure, attack them, or their ship. On the PvP side, the rewards for potentially contending with other players looking solely to steal your stuff could potentially pay off in higher rewards, like quests being worth more gold. This would still give people the choice to play how they want and potentially be enticed by the higher rewards in PvP versus PvE.

    On the PvP side, there could be various difficulties as well. If you are feeling cocky, go solo in a sloop against a world mostly populated with 4 person crews in galleons. Not feeling so confident in your solo PvP adventure, then go for an instance full of people who are soloing in sloops as well.

    The more people Rare can please, the more people there are to enjoy the game in whatever capacity they want to play.

  • @edward-doe said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    The people that want a PvE server don't want to be chased.

    About danger, if the storm, the rocks or the craken obliterate my ship I'm ok with it, first of all they're not being rewarded the gold I've spent hours to get and there's just absolutely nothing I can do against other players apart from running away until they loose interest.

    Pirating, to me the game is about being a explorer, and that's how it was sold to me. Being merchant taking goods outpost to outpost, a gold hoarder searching for buried treasure and solving riddles, and a skull hunter, that's all so fun to me and I wish I could spend more time checking every corner every feature of the map but unfortunately I have to rush so they don't catch me and my loot.

    Just as PvP players can absolutely opt out of all PvE quests and still gain influence in the three guilds, why can't I opt out of the PvP element and have a fun, calm time in the world of SoT?

    It’s a good argument, and thanks again for keeping it friendly. I can’t help get the feeling though that without the threat of having to be quick so you don’t get shot, it would get slightly repetitive to do the same things.

    To your point about crashing or losing your loot to the kraken. You’re ok to lose it to the world but not to other players, so you’re ok to lose, just so long as you don’t get outplayed by another person?

    So would an npc faction suit you then?

  • @capn-t-squirrel said in Genuine question for those that want a PvE server:

    @the-dougalbug said in Genuine question for those that want a PvE server:

    So I’ve seen this banded around the forums a lot and I’ve even been involved in the debate. I don’t want to cause a hassle and I don’t want this to become another thread of “screw you! No screw you!”

    All I want to know is this: if you take pvp away from this game, the threat of it at least, where is the danger? Where is the thrill of the chase? Where is the actual pirating? This game would feel too safe without the threat of being chased and shot.

    Now I’m not defending greifing because it sucks and the people that do this kind of thing on purpose just shouldn’t play games. But I do want to defend playing a pirate game as a pirate.

    So anyway, please let’s keep this thread friendly beucase I really do want to know the answer to this.

    I think the people who desire a PVE server are the same ones who enjoy the Co-Op Crewing/Sailing, Treasure Hunting, Atmosphere of the game. Get a group of friends and sail around looking for loot. This gets disrupted when another player interrupts that experience, and in many cases "Ruins" it entirely. One solid ad experience can easily overshadow hours of amazing fun, and it brings up the question "What if players couldn't attack me"? and that seems very attractive at that point.

    Where would the challenge be? Well, it wouldn't be very challenging is the game remained the same and PvP was taken away. There were have to be changes.
    First: The Skeletons would have to pose far more of a threat. This can be done.
    Second: Sailing could have the difficulty ramped up (Waves always pushing against the boat, Squalls, Debris in the water, Shoals, Animal Attacks... )
    Third: Rare would have to add an AI controlled fleet on the seas. Ghost Pirates, Royal Navy, Rogue Pirates, Etc...
    Fourth: Make the treasure hunting even MORE challenging. (Traps, Upscale the difficulty of the riddles, Require more than one person to solve a Riddle, Etc.)
    Fith: Add ferocious Beasts to the islands. We already have snakes, but what if a snake bite could kill you in seconds? Add Boars that can gouge you. Add Gorillas, tigers, etc).
    Sixth: Disease. Rare could add Sunstroke, dehydration, food poisoning, infection, hell, even a "Magical" disease loke "Voodoo Fever".

    There is a GREAT many ways to add challenge to replace PvP.

    Right now, Skeletons are AMAZING shots with those cannons. The can hit you from a great distance I have YET to see a player achieve. This can be ramped up.

    Personally; I always feel it cheap/lazy for a developer to use PvP as the challenge Vs. and AI. It takes a LOT more work and production to develop enemies that it does to let players be said enemies.

    This is not what Rare wanted to create however, but I do feel it would have given them the Desired community they were looking for. Just some of my lines of thinking.

    Thank you for being so thorough in your options, but what you’re talking about is an entirely separate game.

  • @aprovoked-mango sagte in Genuine question for those that want a PvE server:

    @blackelite-id16 NPC SHIPS - So the devs need to develop a whole new system? Its not as simple as loading a ship thats for sure.

    PVE servers require the recoding of basically everything ingame that causes damage because it all can be used for pvp. Ship cannons, guns, collision damage, swords, barrels, fortress cannons, animals etc etc would all need to change so they cant be used in pvp. Then once all that is changed and its a different game, how exactly do you stop someone from boarding the ship and stealing your treasure?

    While implementing an AI that also sails or follows routines including docking will be a large undertaking, I don’t think that the rest of what you mentioned is technically that much of a hassle.

    This is a multiplayer game, meaning all actions someone performs in the world are recorded by the server and broadcasted to other players already. This system is in place and just needs to be expanded.

    Look at some of the cheats appearing, they are a perfect example of how much more the game actually knows about the players surroundings than might meet the eye.

  • @aprovoked-mango said in Genuine question for those that want a PvE server:

    PVE servers require the recoding of basically everything ingame that causes damage because it all can be used for pvp. Ship cannons, guns, collision damage, swords, barrels, fortress cannons, animals etc etc would all need to change so they cant be used in pvp. Then once all that is changed and its a different game, how exactly do you stop someone from boarding the ship and stealing your treasure?

    Friendly fire is already off for crew members, just have to expand that to everyone in the server.

    Ownership is already tracked as there's an achievement for cashing in a stolen chest from another crew, just make it so that they can't interact with another crew's loot starting when you hear the shovel hitting the chest.

    Not being able to interact with another crew's ship elements, so you just can't drop their anchor, change sails and course, steal from barrells, take over map.

    Honestly, you can't sink a ship by ramming against it if the crew in the other ship has a plank or two.

    Skeleton fortresses could be a PvPvE only thing, to incentive people to go to the PvPvE server to get better rewards. Maybe increased rewards in the PvPvE server, or decreased in the PvE (people that HATE the PvP aspect have already expressed over and over that even if it means a reduction they are fine with it)

    Throwing ideas, because if there's only PvPvE and it stays like now, I'm really not playing again... And it would be a shame because there's so much potential for a relaxing sailing game. I want to learn more about the lore and solve riddles, not have to be the prey for PvP players to level up their stuff.

  • @billym5 said in Genuine question for those that want a PvE server:

    @firebird3776 putting in a pve server would destroy the game for pvp players. No one would ever have treasure on board their ship if they were playing in a pvp server. they would just enjoy naval combat in the pvp, and then when they wanted to do voyages they would switch to the pve servers. Pvp servers would become useless death matches, while pve servers would just be boring voyage grind fests.

    I said this in another thread: "If the actual pillar supporting the PvP in this game is for PvE players to get abused, the game will crumble as soon as the PvErs realize and stop playing/leave for a more friendly and stress-free game. Who want's to play mouse on a cat vs mouse game?"

    Also, PvE players have already learned to never carry more than a chest or two on their ships and to immediately cash them after getting them. This part of the game for PvP players is really flawed.

    And I find all the PvE in the game really, really fun, "boring voyage grind fests" is completely subjective.

  • @the-dougalbug said in Genuine question for those that want a PvE server:

    It’s a good argument, and thanks again for keeping it friendly. I can’t help get the feeling though that without the threat of having to be quick so you don’t get shot, it would get slightly repetitive to do the same things.

    To your point about crashing or losing your loot to the kraken. You’re ok to lose it to the world but not to other players, so you’re ok to lose, just so long as you don’t get outplayed by another person?

    So would an npc faction suit you then?

    That's the thing, there are people that genuinely enjoy the slightly repetitive things. I'm the kind of player that would log into GTAO just to drive my car around enjoying the scenery and the radio because I found it so relaxing. Taking screenshots and just taking it easy.

    I'm okay losing as long as no one else is profiting out of it, what I'm not okay with is being free labor for PvP players, doing all the work for them. If I finish a voyage and they sink me before I cash it in, they are actually getting all the influence from my voyage while I get frustrated, and twenty minutes of game lost to the sea.

    A NPC faction to fight would be fun like the NPC ships from Elite Dangerous, that you have both "police" ships and pirate ships, but I think it would be so much work to implement than a passive mode or a PvE server.

  • @edward-doe The same could be said by not creating a PvE only way of play. People not interested in combat with others outside of NPC's will not enjoy the game and quit playing. If there isn't anyone to loot, then what is the point for those who simply want to loot other loots and sink their ships?

  • @firebird3776 said in Genuine question for those that want a PvE server:

    @the-dougalbug No one wants to take PvP away from the game! Some of us just want the chance to actually explore without being stalked ambushed at outposts when turning in some treasure.

    There is a treasure hunting aspect to Sea of Thieves. if the game was solely focused around killing others and sinking ships, then there wouldn't be any aspects of finding treasure, transporting goods, etc., in the game.

    Not all pirates were/are battle craving c**p disturbers!

    None wants to take PvE away from the game! Some of us just want the chance to play like pirates and steal loot from other players.

    There is a player-hunting aspect to Sea Of Thieves. If the game was solely focused around digging up treasure and catching chickens, then there wouldn't be any aspect of actual piracy in the game.

    Not all pirates are/were land-loving treasure hunters!

    lol - couldn't resist.. But on a serious note. I do activly engage in some piracy on occasion. I don't grief or intentionally cause hassle. I spend most of my time playing solo and running merchant to be honest. And then to end the night, I go hunting.

    And it's not just a case of - Oh there's a ship, lets sink it!

    I watch it, I track it, I try to outsmart it, and the end goal is to try and take their loot! Sinking the ship or killing a few players is just part of it and may or may not be required. It's just a fun aspect of the game, and it's entirely optional.

    And when i'm playing solo, I accept that there are people like me - watching my movements and planning the same. And i like it that way :)

  • @edward-doe I’m not saying u can’t enjoy the pve elements of the game, but people paid for the mixture of both. Some want to be a hunter, some want to be a hunted. If u didn’t know that was part of the game, then why did buy it? U need to research. Being hunted (having treasure) and surviving the trip back offers a huge reward, just like finding a ship to rob reaps a large reward(SOMETIMES). If u make a server where people are still rewarded for forgoing risking being hunted, u just destroyed the balance of the game.

    Even tho it will be more fun to find treasure/ do the pve voyages and risk that treasure in a pvp environment for me, I would still choose to grind pve voyages in those pve servers because I want to rank up fast.

    you may say “ you have the choice tho, and maybe they make it so players will earn more rep/ gold in the pvp environments”

    Think about it tho. If this change happens, the only players in the pvp servers will be skilled and aggressive. U won’t have as many pve players to prey on (destroying the hunter role) and there would be way to much pvp than their currently is. All this aggression might make the game harder to progress through compared to pve servers even with an co bonus.

    There needs to be a healthy mix of both pvp and pve.

    Also players that only want pve will probably get bored quickly of the uneventful seas. It’s in the devs best interest to get them off of training wheels and experience naval combat ( hopefully bots are added soon).

    Longevity of this game isn’t in the experience of mundane fetch quests, but the thrill of the cat and mouse. You may not know it, but at least the devs hopefully do.

  • @the-dougalbug

    Personally I wouldn't want to see a PvE only server.

    I enjoy the thrill that every ship on the horizon is another player and that adds to the excitement and variety of encounters. Not all crews are hostile, they really aren't, and it's up to you whether you want to avoid or engage in combat.

    There are measures you can take to avoid losing a large haul of treasure, there are ways to avoid galleons and sloops through skillful sailing.

    That's not to say there aren't improvements which can be made, both to the mechanics and it can be annoying when your ship is sunk 'just because', but likewise I think there are tweaks which might be made that might discourage this from happening.

  • Pve Server =
    Cannons = disabled
    Sword and guns = disabled
    skeletons = removed

    full game experience = dig for treasure and catch chickens.

    sounds super boring to me

  • @the-dougalbug
    I 100% agree that it's an entirely different game. It would play more like Left 4 Dead as a Co-Op experience that an open world battle ground, but that is what I think a SoT - PvE game would look like if they also wanted it challenging.
    Honestly though, I was just trying to answer your question of how to make a game like SoT more challenging if you take away the PvP. That's why I included some ideas of how hat could be achieved. I wasn't really suggesting they should or would do that. They wont.
    I also believe that what we have right now isn't exactly what Rare wanted either though.

    My take on Rare's vision is this:
    Rare wanted to create a pirate universe "without limits". This included the ability to attack anyone anywhere for any reason Ala: the wild west, BUT I also think they envisioned people would reach a reason to attack first, not just kill "because". I absolutely believe they envisioned a game where Pirate crews would work together to overcome obstacles (forts, Krakens, Etc) and if a grievance occurred, it could be settled out on the open ocean, or with a duel.

    I believe Rare naively thought that PvP would be much rarer that it currently is and I think they are working on reducing how often it works. In other words. I don't think Rare wanted to make a Battleground game or even a PvP ship simulator which is where I think SoT is headed if something isn't done.
    They even stated in a vid that originally they had it so crews could kill each other trying to keep inline with their "No Boundaries" concept. They eventually had to switch it so players couldn't kill crewmates because it was so unbelievably rampant it ruined the entire experience they were going for. This is also when they created the Pirate Code stating first that the "crew is sacred". This tells me that they had faith that players would be friendly at first and settle scores if there were issues. They were wrong.
    They also created the Brig to help manage problem crewmembers, and even that is now getting abused and isn't at all what Rare was intending it for. Again, Rare thinks people are going to be friendly off the bat and resolve issues as they arise. Again, they were wrong.
    Right now players can attack other players and are doing so. Players are attacking on sight or avidly avoiding each other because they don't want to get attacked. There is no interaction with players except for those RARE (see what I did there?) occasions where two PvErs trust each other enough to leave each other alone or even interact. There is no Co-Operation. There is no Community. And once again, I believe Rare misunderstood what players would do with total freedom.
    I think Rare is already adjusting the amount of PvP we see behind the scenes and isn't really talking about it because it's such a hot topic. Already I've noticed a dramatic drop in the amount of ships I see on the open ocean during an average play session. I used to see one about every 10-15 min and now, it's about once an hour (sometimes several hours). This tells me that Rare is ratchetting down the amount of ships in a single instance which would also increase the amount of instances needed to satisfy the number of players. This would also explain the server overload and reward bugs we are seeing during primetime.
    The only reason I can see why Rare would diminish the amount of crews in an instance is to increase the amount of people looking for treasure (The PvE side of SoT). I still think Rare is looking for that magic to happen where Pirates SHARE the world and they are doing what they can to promote that. I really think Rare wants players to interact but it's just not happening yet. It's kind of the entire idea of the Pirate Legend. They want people to know who the legends are and those players become a character in their game. This is a form of Interaction. II don't this it will happen the way Rare expects. I expect Pirate Legends will just be seen as "Higher ranking players" to be avoided and that is all.

    I do think the vision Rare has is entirely obtainable, but not in an Open PvP world. If players can attack other players, they will. Interaction will be limited by this fact.

    I do believe Rare will ultimately set a hard rules of whether you can be attacked or not by other players just like they did with the crewmates and eventually the brig. It wont be what Rare originally envisioned, but neither is what we have now. I don't think they will have a choice I'm afraid. They cant have that "Welcoming Community" they keep referring to if players can kill each other on sight for no reason.

  • Well to be honest there should be AI pirates in this game too. I've only been boarded in PVP once by an enemy pirate who got me with a shotgun while I was spinning my ship in a circle doing university math homework while trying to find the Kraken. I've also had two players jump on my ship, give me 2 things of loot then wave and leave.

    This game does not have enough pve threats in general, just some sharks, skeletons that can't swim, and a Kraken I've never seen. We need more enemies and things in general (giant enemy crabs need to happen). A generic enemy navy could be added that pilots guarded fleets, etc.

    The main reason I would want Pve is to play offline or so my 4 friends would actually consider buying it because they dislike forced pvp.

  • @katttruewalker
    If there was a checkbox option, I'd probably select PvE over PvP. I know most of my friends would as well.

    In SoT I like the goofing around, sailing, treasure hunting, advancing in the factions, crew interactions way more than attacking other players. There is some challenge (not a lot I agree) but I do die at the hand of skeles sometimes, and drown, and sink, and fail to solve riddles... actually, I die more at the hands of AI than I do players come to think of it.

    I think the biggest difference for me is that when I attack an AI it's not personal and I have the freedom to engage as my character. On the same note, when I am attacked by an AI it's also not personal, there is always a direct reason I am getting attacked. It's because I did something wrong or went into an area I shouldn't have for example. I know I'm going to be attacked and I know why. There is no trash talk, no camping, no name-calling, yadda, yadda. It's enjoyable.

    The same can't be said for Players. When I am attacked by another player it's usually only because I was around and sometimes they make it personal. I usually didn't do anything to get attacked, there is rarely any reason other than "because they can".
    When I attack another player I have to ask myself, "How am I impacting this other players game? Is it good or bad for them" You may like getting attacked and see it as a positive challenge, but there are many who wouldn't, and I would have no way of knowing which is which leaving doubt in me, "Did I just bum somebody out"?
    This isn't fun for me personally.

  • @Edward-Doe @NeptunCynic

    Its not just the doing its what it results in also but lets focus on the doing. Firstly explosive barrels would have to be removed because 1, you can kill your teammates 2, you can kill enemy players and 3, only way around that is immunity which means you can just charge into skellie forts without fear which in turn makes them easy to cheese. Unless you remove the forts, then youre removing content and i promise you people will complain about that.

    Cannons would have to be recoded, most likely cannonballs, because you cant shoot another ship as not only can it sink ships, it can also kill players, thus pvp. On top of that it would need a seperate code to allow the skellies to actually do what they already do and that is kill and destroy. It has to change because what stops someone from "accidentally" shooting you in a pve server? Especially when events roll around that encourage teamwork in some form.

    Ship collision needs turning off because people will just ram you over and over and theres nothing you can do about it. Yeah you can sail away but if theyre better they are going to catch you and harass you. Again this then needs further recoding as the game will no longer have a basis of "any hard surface = damage" itll have to specifically ignore other ships. So do they just pass through you ghost style or do they collide but no damage resulting in a harassment option.

    If ships take no damage and you have no reason to ever use a cannonballs bar the occasional skeletal horde, that then makes the need for resources pointless. Removing yet another aspect of the game and its current balance.

    In terms of harassment if you cant shoot back, theres nothing stopping the other players from boarding you and just killing all your animals, not that they would have to because you cant stop them from taking them. Roll up the ladders? Dont need ladders to board if youre determined. Turn off player interaction with treasure ownship, well then that is the entire threat removed and a core aspect of what the game is designed around because if theres no threat when getting treasure, albeit it just results in cosmetics, that is an advantage over players in the current servers.

    Look theres good ideas out there but when people are asking for a pve server it is literally an entirely different game that needs to be made. Theres no checking this option or that option, it will need redesigning. As anything in the game that can be someway used to troll people, they will do it and you are infact giving up all your ways to defend against that. A pve server will not be rainbows and sunshine when theres nothing to stop a griefing idiot, it actually enables it.

  • I like this game a lot as well, but I am more of a play and do mission type person I don't want to attack others, yet I keep getting picked on, I can't get away they skin my ships steal my loot, I can't even get them to a outpost to sell or rank up my rep, every time I go on the game I go to a mission and I get killed sunk and my look stolen over and over, I just want to do the missions to gain the game money.
    I think they should give us simple servers like not give us random, give us 3 kinds.
    1: normal PVP servers for everyone who just want to sail the seas and fight other players.
    2: PVE servers, where players cannot hurt or steal from others, or sink their ships.
    3: Friends only Servers, so we can play with just our friends even if we all got our own ships, so everyone who want to play with friends can simple do the missions together and have fun.

    that all I think, cause I am sick and tired of being attack and having my treasure, loot and other things stolen from me, if this keep up I am gonna have this game and want my money back.

    I really like this game but I don't want to lose my temper cause of stupid players who won't let others play.
    what do you all think?

  • All I know is NPCs might not attack my unmanned sloop while I am on an island for 30 40 minutes looking for treasure. Childish Galleons and having nothing better to do will though.

    I love this game but it REAALLLLLLY p****s me off sometimes. If they don't add a pve option I will probably stop playing. And I have been following this game closely since day one.

  • The issue is that pvp griefing is not easy to stop without limiting non griefers to in the future. Lets say you are on a skeleton outpost and keep sinking each other while fighting about the fort loot. any sinking there cant be seen as griefing since this is not even a quest you pay for and its a pvp event ( this is why the skull cloud announces this for everyone )

    If there is a PVE server then this needs to be limited.. Lets say that you only can do voyages, and 1 to 2 man sloops max. This would give small crews a chance to enjoy voyages . That said in the long run a better system in general is needed.. But it is hard to do really. And how are you detecting greifiers vs volunteer fights without punishing / making it harder when its volunteering in actual see battles. Both sides are somewhat valid, some sides have invalid points too.

    Though i think maybe the first thing that needs to be done is better match making . Allow sessions where only friends can join. also mid game etc ... Give people ingame filters when searching for a match like the xbox app has .. The xbox app is actually really bad when it comes to finding groups .. its to hard to use. its not ingame but outsite of the game . So people dont use it .. But it has filter tags you can assign .. so thats the only positive thing

  • People seem to think PvE means you are in an empty world with no enemies.

    The PvE crowd want more AI controlled enemies and AI threats. They just don't want to be griefed by other human players.

    They want to fight skeles, skele ships to do battle on an island and then sail back victorious having defeated a boss and deliver cargo.

    They do not want to be fighting AI and have humans show up at the 11th hour and sink them and take their loot and be met with 'trololololololololololololoololol' spammed over voice chat or have an outpost camped.

  • @capn-t-squirrel said in Genuine question for those that want a PvE server:

    @katttruewalker
    If there was a checkbox option, I'd probably select PvE over PvP. I know most of my friends would as well.

    In SoT I like the goofing around, sailing, treasure hunting, advancing in the factions, crew interactions way more than attacking other players. There is some challenge (not a lot I agree) but I do die at the hand of skeles sometimes, and drown, and sink, and fail to solve riddles... actually, I die more at the hands of AI than I do players come to think of it.

    I think the biggest difference for me is that when I attack an AI it's not personal and I have the freedom to engage as my character. On the same note, when I am attacked by an AI it's also not personal, there is always a direct reason I am getting attacked. It's because I did something wrong or went into an area I shouldn't have for example. I know I'm going to be attacked and I know why. There is no trash talk, no camping, no name-calling, yadda, yadda. It's enjoyable.

    The same can't be said for Players. When I am attacked by another player it's usually only because I was around and sometimes they make it personal. I usually didn't do anything to get attacked, there is rarely any reason other than "because they can".
    When I attack another player I have to ask myself, "How am I impacting this other players game? Is it good or bad for them" You may like getting attacked and see it as a positive challenge, but there are many who wouldn't, and I would have no way of knowing which is which leaving doubt in me, "Did I just bum somebody out"?
    This isn't fun for me personally.

    I agree! People play the same games differently. Where one person might enjoy hunting down and killing everyone's path they cross. Others might not. Why should one person's play style have to take priority over another?

    Perhaps Rare could implement something like, a combat initiation system when two or more ships get close enough to one another. A prompt would pop up letting you pick to either wage war on the other ship(s) or to respectfully retreat (decline the engagement). If at least two parties agree to combat, let the fun begin. If a party decides they don't want to fight, then they both continue on their journeys.

  • The game needs to keep PvP, with no PvE only option.

    I don't generally PvP, but the game would be dull without it. When I do the PvE I check in at outposts often enough that if I die to PvP I don't lose much. The advantage of PvP in this game is you hardly lose anything and have an experience.

    If there was a PvE-only server then the first thing to note is, the playerbase is instantly separated and the goals of both are different. This pretty much means no one on a PvP server is going to be doing quests and, obviously, no one on the PvE server is going to be hunting down other players.

    This just means the playerbase is halved and the gameplay is halved, and that's not great. I can PvE for hours without seeing an enemy ship, at other times I find myself fighting a lot. I win and I lose and I don't gain much, but I have a lot to remember so long as I fight back or have an interesting chase.

    One thing they could do is incorporate PvE elements into the PvP. Rewards for outrunning an enemy when you have cargo, more exploration-based items (like the explosive casket) that aid in escaping enemy ships.

    They could also add a Bounty Guild as a PvE/PvP element. This could offer either NPC pirate or player pirate bounties. You wouldn't need to pick up a quest, but getting close to another ship and using the spyglass on their flag would give an indication of a possible bounty. Players participating in PvP would have an available bounty and an extra reason to hunt them over another ship.

    At the same time, adding NPC pirates would give players a chance to be bounty hunters, and participate in Ship vs Ship combat without attacking other players. At the same time, the NPC pirates give an AI threat to PvE players.

  • @capn-t-squirrel said in Genuine question for those that want a PvE server:

    @katttruewalker
    If there was a checkbox option, I'd probably select PvE over PvP. I know most of my friends would as well.

    In SoT I like the goofing around, sailing, treasure hunting, advancing in the factions, crew interactions way more than attacking other players. There is some challenge (not a lot I agree) but I do die at the hand of skeles sometimes, and drown, and sink, and fail to solve riddles... actually, I die more at the hands of AI than I do players come to think of it.

    I think the biggest difference for me is that when I attack an AI it's not personal and I have the freedom to engage as my character. On the same note, when I am attacked by an AI it's also not personal, there is always a direct reason I am getting attacked. It's because I did something wrong or went into an area I shouldn't have for example. I know I'm going to be attacked and I know why. There is no trash talk, no camping, no name-calling, yadda, yadda. It's enjoyable.

    The same can't be said for Players. When I am attacked by another player it's usually only because I was around and sometimes they make it personal. I usually didn't do anything to get attacked, there is rarely any reason other than "because they can".
    When I attack another player I have to ask myself, "How am I impacting this other players game? Is it good or bad for them" You may like getting attacked and see it as a positive challenge, but there are many who wouldn't, and I would have no way of knowing which is which leaving doubt in me, "Did I just bum somebody out"?
    This isn't fun for me personally.

    I have to agree entirely with this. Earlier today my small crew and I (three of us) were sailing the high seas as the norm; we dropped off our loot and saw a sloop nearby. We decided to attack them. We took them out within a minute or two; cannons and two of us boarded and took out the two of them. We got all of their loot--four skulls, about three or four chests and I immediately felt guilty because I have had all of my hard work taken before and knew that it took those guys some time to gain that stuff and we just swept in and took it all from them in a moment's notice.

    The grind for PvE should not take hours compared to the minutes or possibly even seconds it takes to gain or lose loot in PvP. The hours of fun I had with my friends is completely lost and ruined by that one encounter where we lost all of our loot thanks to a galleon that had been sailing away turning around and coming at us as we approached the outpost they had left some time before (we were playing a sloop at this time BTW, one of us had left). There needs to be some kind of risk to PvP, and not for the party that loses if they were the ones attacked. Something like if someone steals our loot, they get the gold from the chest but the person who put the time in gets the reputation.

    One other thing I see is how everyone is 100% on one side or the other of the argument versus the two--they want PvE to relax and have fun while PvP players are complaining about how it will ruin the fun. I agree PvE might get boring right now and of course the main issue with the PvP right now is everyone's attacking--that's why I think there should be an option for all three. PvE servers for those who just want to relax and enjoy this gorgeous game Rare has brought us, PvP for those who want to chase each other down and battle, and a PvPvE mode that's as it is right now. That way it's not entirely PvP or entirely PvE.

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