Non-PvP option

  • I understand that PvP is part of the game, but after being repeatedly killed and ship sank while waving and dancing on an outpost dock and no treasure to be stolen....whats the point other than being a huge d**k. I propose a system similar to GTAV's non-hostile mode, where in you become ethereal and cannot be harmed by other players and can playout your voyages in peace.
    To flavor it...you, your crew, and your ship would have a pale green and ghostly appearance to other players. Leveling up and becoming a "Pirate Legend" is just as big of a part of the game as battling other pirates, but it shouldn't be mandatory to be attacked when you don't intend to partake in that aspect of the game at that time.

    Maybe to add some balance to this, all coin or experience rewards are cut by 1/3 (or any arbitrary amount) since there would be virtually no threat of losing your loot on your way to turn it in. Call it an exchange rate to turn "ghost coin" back into regular coin. This could also add aesthetic options to purchase maybe from "Davey Jones Locker" in which "Ghost coin" is exchanged for ghostly appearance items for clothing, ships, etc.

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  • I am totally ok if they added a solo/friend only server option.
    Just add AI boats crewed by skeletons that frequently attack people.

  • I like the idea of a pasive mode that turns you into a ghost ship/crew(like the flying Dutchman from Spongebob). But what if becoming a ghost ship/crew is the reward for the most legendary of legendarys already?

  • @rexory If that is already the end game prize, I'm certain another method could be implemented. I feel that the Legendary prize is more Legendary style voyages and equipment.

  • @pockoclock Who knows...but yeah i understand ya.

  • The problem would be people waiting at strongholds for crews to do the hard part for them while they swing in and take all the hard earned gold themselves. People would also be able to troll other players in different ways by running around their ship. In my opinion the way it is now should be the way it stays.

  • Why not just make it a gamemode? So people who want to play PvP can be put on PvP designated servers & those of us who don't want to play PvP can be put on PvE servers? That way it's just a matter of dividing people by servers without having to code in an entirely new gameplay aspect and system.

    I think there would be many people who don't want to participate in PvP who would like this option. Fortnite is a good example of a game with PvP & PvE game modes that people can choose from but the base mechanics of the game are the same.

  • @the-bobcat-316 Players would still be exposed to PvE content and still need to participate to earn a reward. People in non-PvP mode would pass through PvPers just as PvP players pass through non-PvPers. Neither could attack the other. As for strongholds in particular, there would be an equal amount of "ghost" loot to be taken as not to take from PvP players.

  • @helen Keeping the 2 modes within the same gamemode would make things easier rather than splitting it into a seperate server. Transitioning between servers could be difficult or you could be separated from "random" crewmates that aren't friends. Having a toggle with a cooldown would be much more convenient.

  • Splitting up the community will be bad in the long run. Especially once the player numbers go down. Also, it's not like there are ships everywhere killing everybody.
    I rarely see many ships as it is. I am mostly playing pve right now. And the people I have ran into have mostly been friendly.
    Also a major fun part of the game is gathering loot and having that tense feeling when you get some good stuff, that you need to get it sold soon. Otherwise the game would become incredibly lifeless. Also, makes it fun trying to get away if you don't wish to fight.
    The best moment I have had so far in the game was playing alone with a ship full of treasure. And a 4 man ship started my way. They were catching up on me, so I headed straight for the storm. They followed me in, hit me a few times. And the storm gave me enough cover to go and repair, as they no doubt were trying to keep control of their own ship while trying to keep eyes on me. I got away and went to an outpost far away. It was brilliant. The thought of having absolutely no thrill in the game at all would be pointless & boring.

  • @helen Like the Friendly mode in Red Dead Redemption. all it was, was a mode with pvp off, you could still shoot each other in that mode but it did no damage.

  • @pockoclock Within XBL, you have the ability with matchmaking to stay in the same server as your party. What I mean by different server is that as part of the main menu, you could choose between PvP or PvE. There would be a separate set of servers for PvP, a separate set of servers for PvE. The flag would be applied to sort you into a PvP server. Many games do this already. The gameplay is the same except on PvE servers, PvP is turned off. This way the devs don't have to code the extra experience, character model alphas, special set-up, different loot tables, etc. Instead they just have the coding for the additional UI settings, set up a flag on servers and matching flags through the XBL matchmaking system.

    I personally don't really want to be penalized for choosing not to kill other people so I'd rather this option than the one you proposed. But at this point I will take whatever I can get as it's just too frustrating for me to play right now.

  • It's pretty easy to avoid galleons, but instead of giving the cookie-cutter answer of "git gud' it's more than likely a money issue. More servers would cost more money, and while I understand it's Microsoft we're talking about, papa corporation doesn't like spending money. Not only that, but the game has been out nit even a week. They have bigger issues to fix before trying anything new.

  • Please do it over. Every time I go on the forum I see some posts of someone angry for the pvp. But did you understand what game it is? did you understand what you bought ?? or do you plan to go around with your boat without anyone breaking your boxes ?! It's completely NORMAL !! it's right! Even I was killed while I was alone by a crew of 4 people, so what? what should I do? go to the forum to cry? now I understand why the developers have created the chest that cries .. is dedicated to all those who cry!
    there would only be some mechanics to change, such as the change of flag from white to black, the red name on the head of hostile people. But there is nothing else to do. stop.
    I sincerely hope that this game will not be ruined by the community, I know that sometimes it's frustrating but that's why the game is beautiful. What a taste to surf without danger?
    Sorry if my english is inccorrect.
    And Sorry if I offended someone but that's what I think.

  • @mojo-spaghettio And that's why you would play on a PvP server. For me, on the other hand, I would play on a PvE server. Also, I have a lot of faith in Rare and in the Rare Community Team that this game will continue to have a good player count for years to come.

  • A mode could work in a way. Let's call it a tutorial mode. You can do sailing and interact with the world around you as long as you don't do actual voyages and gain reputation, but when you are ready to do those, the mode fades away.

    If you just want to roam and hassle away, then the mode stays on. When you want to get serious and gain progress, then the mode goes off.

  • @mastucauz I knew exactly what kind of game I was buying. I just understand the need to have an option to not PvP. I enjoy it but its not something I want all the time. The same type of options I use for playing alone and sometimes playing with others.

  • If they make safe zone or non pvp server the game will be dead.

  • As one normally that doesn't play PVP, SOT is different, I enjoy it, it adds to the thrill. It's a pirate game f*s, they weren't all nice, there was a code, but the code could be well adapted...
    Every one of them was in it for themselves. Sure there will be griefers, but they will probably get bored , and everyone has an equal chance to kill everyone else.

    Had a galleon last night, chased me and my son down, killed us three four five times, tried running away, then we found another sloop, they also got attacked, then we worked together and took him down...

    It's all good, keep the game as it is, don't split it, live with it, play a different style, maybe it's not the game for you. Making it PVE only will take away a vital element of the game.

  • @mastucauz Because of the Pirate's Code, I naively believed that Outposts were non-PvP places. I thought PvP was meant to be done on the sea. Clearly that is not how people are playing as they'd rather just hover around Outposts and sink you the second you leave your ship & steal everything you have.

    And if that's truly how this game is, then that is fine and I accept it's just not for me.

    @CptnCuttlefish Excellent points and I agree. By no means did I think this would be something they would tackle in even the next 5 releases. Though if they did a server hosting service, I would gladly pay for a server for others who prefer PvE.

  • @tqd392 Maybe, but if there is nothing implemented the game will become toxic. There is a time and place for PvP and some people don't know when or where that is.

  • @helen ha detto in Non-PvP option:

    @mastucauz Because of the Pirate's Code, I naively believed that Outposts were non-PvP places. I thought PvP was meant to be done on the sea. Clearly that is not how people are playing as they'd rather just hover around Outposts and sink you the second you leave your ship & steal everything you have.

    And if that's truly how this game is, then that is fine and I accept it's just not for me.

    Outpost Safe zone is a good idea. But only this.

  • @mastucauz outpost safe zone wont stop people from camping. Anytime there is a safe zone in an mmo, people will camp the very edge of it.

  • @majorwhiplash said in Non-PvP option:

    It's all good, keep the game as it is, don't split it, live with it, play a different style, maybe it's not the game for you. Making it PVE only will take away a vital element of the game.

    Ah okay. I guess this just isn't a game for me then. It's too bad, I really did enjoy playing it without the PvP aspect. Ah well, I guess I'll just go play something else. Happy sailing to you all! :)

  • @mastucauz said in Non-PvP option:

    @helen ha detto in Non-PvP option:

    @mastucauz Because of the Pirate's Code, I naively believed that Outposts were non-PvP places. I thought PvP was meant to be done on the sea. Clearly that is not how people are playing as they'd rather just hover around Outposts and sink you the second you leave your ship & steal everything you have.

    And if that's truly how this game is, then that is fine and I accept it's just not for me.

    Outpost Safe zone is a good idea. But only this.

    Outposts would turn into silver plates for griefers and a safe haven for abusers in case they were poorly implemented. To counter griefing in outposts, I'd say make all taverns timed safe zones with a specific entry criteria and a randomised backdoor exit system.

  • @helen All games player counts go down with time. Plus I already explained why it would be bad to have pve. They wouldn't want to ruin the experience they have been building for years. Watering their own product down.

  • Would you cross a street known to be dangerous without the security of a group? Would you wave and dance to stop potential agressors from attacking? SOT is the same thing: people are acting like pirates because that's what the game is simulating. You can't wait for them to be kind and dance with you, it's not a Disney movie and pirates were not very friendly people...

    You have to be a little smart and use that spyglass they gave you to scout the horizon. No ship can come close unless you let them come close. No player can camp you you until you let them camp you. If you see any mast, you can state it's a potential enemy so don't go in it's direction or let him come close and sail away if it shows signs of moving your direction. And if you see a ship parked near an outpost, just go to another one or come back later.

    This is as simple as that. Use strategy, don't go in a potential encounter head first... try to survive actually!
    You won't have any problem if you just be cautious of what's going on around you.

  • @helen
    But, why dont u crew up with some other players? Maybe u like that, maybe u change idea! This game is so good! Why we need to change it?! Is a crew game! And for my opinion i love play solo as well

  • ''Sea of.......people that don't steal''

    Just.....doesn't.....sound.....right

  • @helen I don't mean it to a negative to drive anyone away.
    Like I said, I normally hate PVP, but I really feel without that potential loss factor the game would really miss something.

    Having this game PVE only there would be a very limited amount to do, with no need to be wary.

    Just sail to island find treasure, kill skeletons, catch chickens, sail back get reward.
    Worse case would be die from skeletons which can be quite easy or being poisoned, or falling to your death..

    It would become very boring very quickly.
    Having to try to evade or out manoeuvre an opponent, or just finding out that if you stand up to them you are actually better at sword fighting than then brings a sense of joy to yourself.. really worth trying :)

  • @pockoclock 'There is a time and place for PVP'
    Actually there is only one time for that in a PVP game. All the time. That is the point.
    The game is called sea of thieves. And it is about pirates. PIRATES! Look up the definition please.

  • @mojo-spaghettio ha detto in Non-PvP option:

    @pockoclock 'There is a time and place for PVP'
    Actually there is only one time for that in a PVP game. All the time. That is the point.
    The game is called sea of thieves. And it is about pirates. PIRATES! Look up the definition please.

    This is the point! This is the GAME!

  • This will never happen and on top of that, if it did than I would demand that they cut the rewards in half or even more. A lot of the difficulties in this game are player based. If you want to just farm gold all day, go play FarmVille.

  • @mastucauz said in Non-PvP option:

    @helen
    But, why dont u crew up with some other players? Maybe u like that, maybe u change idea! This game is so good! Why we need to change it?! Is a crew game! And for my opinion i love play solo as well

    That's okay- it's clear by the rest of the comments in this thread that the community doesn't want gamers like me here anyway. But I wish all the rest of you the best. :)

  • This needs to be a thing. The PvP in this is [mod edited].

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