No issues with griefing and gold death penalty

  • I am reading the forums and I see a lot of people complaining about the amount of spawn killing and griefing that happens.. well the case with my friends and I have been the exact opposite. We have barely seen anyone and have never had an issue with setting sail! I don't mind the gold death penalty at all, it gives at least some sort of risk, which this game desperately needs.

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  • Is anyone else in the same situation as mine? or are you constantly getting griefed? This is just a discussion on how people are seeing it for me :)

  • @macabrejam28266 you said you and your friends? are you rolling with a 4 man crew? if so that might be why you aren't having trouble. I've been playing the heck out of this game since launch and I'm noticing that whenever I'm in a galleon no one really wants to pick a fight, even other galleons. when I'm in a sloop however I can't go anywhere without someone chasing me down. a lot of the solo and 2 man crews are getting camped left and right

  • @krankitrogue Oh I see, well we are a 3 man crew not a 4 but i guess we still have a galleon, but what about the fact that we just don't see very many people? the only time we really saw people is we went to a skeleton fort and had a hell of a time pvping 2 other galleon's that were there!

  • @macabrejam28266 oh well lucky you I just spawned in 30 minutes ago and had 1 person in the outpost kill me. I scuttle my ship and respawn on a random island. I set sail and I can see 1 galleon to the north chasing a sloop, another galleon to the east and then 2 sloops to the west. I guess it's random whether you will see a lot or not. also after doing a quest I sailed back to an outpost to turn my loot in, I check for ships don't see any. I land at said outpost and some guy boards my ship kills me while I'm grabbing loot then starts sailing my ship out to sea in an attempt to ram it into some rocks. the griefing is pretty bad atm

  • @macabrejam28266

    call it good luck for not spawning into a session with that type of player, but the gold death penalty has flaws... players who dont care, due to having what they want, meaning they have no reason of risk vrs reward(or for other various reasons).

    only other real issue would be fostering a more anti beginner and more trigger happy community then it is now, why chance a player is friendly if you risk losing something if its the opposite... why let a person be nearby since it would only be a risk even if you both had nothing?

    risk is okay dont get me wrong just... for a game that would hope to see some friendly actions it would lower those things occurring... heck even drinking in a tavern with people would be considered to risky since you could lose money and that person gets satisfaction of killing you...

    course im recalling some of the friendliness i saw first hand in the earlier betas, now its just hollow shell of what it once was... since even with nothing to lose/gain its better to just kill on sight.

  • If there was a death penalty I hope it would be higher if you are in a riskier place (e.g. high death penalty if you are killed on someone else's ship and low death penalty if you are killed on your own ship)

  • I've gotten to play about 6 hours total since launch. I'd estimate 4-5 of that was spent being hunted and griefed by 4 man galleon crews (I play solo 90% of the time)

  • @jedi-firefly That's unfortunate but I don't think much will change with that. I think the developers want to push players to group up rather then solo.

  • What gold death penalty?

  • @dadyoman I see what you are getting at, maybe the gold per death isn't going about it the right way, but what should we do? I would agree to have some outposts be safe zones to be able to interact with other players in a friendly way to make the world more engaging and alive, as I see it every person is KoS and all the towns are usually empty, maybe a banking system so you don't just carry around all your gold as well and you can only die with what you have on hand? I am having a lot of fun with this game and are open to discussion on how to improve it! it is fun talking in forums :) I would love to see more risk vs reward in this game though which I think is lacking pretty hard at them moment.

  • @macabrejam28266

    I think the reason you are not seeing much griefing is running as a crew. When I am able to run with 3 of my friends we see very little. When running solo I have been harassed several times. The only people adding a death tax will hurt is people trying to play the game. It will make it nearly impossible to do things solo.

    When you die in a PvE environment you are loosing your ship resources. Yes as a group things are easy but when you are fighting 5-10 Metal Skeletons with guns by your self it can be very frustrating to die, pay gold and then have a chance to have a reward of less than 100 gold.

    In PvP you already loose all the work you have gathered for. Unless you are on purely to harass people in which case it wont bother them to die because what happens when you run out of gold... are you not allowed to play anymore?( Zero chance of that) so gold doesn't matter to those people.

    Basically gold taxes just hurt people who actually want to play, progress, and one day become a pirate legend.

  • @krankitrogue said in No issues with griefing and gold death penalty:

    @jedi-firefly That's unfortunate but I don't think much will change with that. I think the developers want to push players to group up rather then solo.

    I just don't understand these people, I get attacked and boarded by a 4 man crew, they steal the 2 chests I had just hauled up from a ship wreck and my hard earned crate of bananas. I figure fine whatever and try to escape. They chased and hunted me for 40 minutes until I finally had to scuttle in order to get away from them.

    Why? After they rob everything I have of value what is the point of hunting me down, I'm just trying to move on. People are just a*****s I guess.

  • @neutr0nic a future update will give people a gold death penalty depending on how stupid you were in that interaction will depend on how much gold you lose, I believe.

  • @jedi-firefly yeah unfortunately now that the game is live it is quickly becoming very toxic in game. the first night was great when it worked I would see another ship and would sail up along side them and have a chat then sail off in my own direction. now its a lot of outpost camping crews.

  • No complaints here. Lol i only died 3/4 times since launch. Twice being Sharkbait (Hoo Haha) so gold penalty will make me try harder to not to get keked.

  • as someone who likes pvping with my friends, we haven't really seen anyone in general either, not sure why if it is because of a certain server I am on, or what but we just aren't really finding anyone!

  • @krankitrogue said in No issues with griefing and gold death penalty:

    @jedi-firefly yeah unfortunately now that the game is live it is quickly becoming very toxic in game. the first night was great when it worked I would see another ship and would sail up along side them and have a chat then sail off in my own direction. now its a lot of outpost camping crews.

    I don't even get the chance to talk to people. As soon as I'm in range they start firing at me.

  • I will the gold death penalty. I see it as a possible deterant for those that lose a pvp from possibly wanting constantly harass the crew that pillage and killed them. As for the outpost killing I can say I’m guilty of it. I don’t go out of my way to do it but if I’m already there and someone shows up I’m going to attempt to take your stuff. It is call sea of thieves after all.

  • @jedi-firefly said in No issues with griefing and gold death penalty:

    @krankitrogue said in No issues with griefing and gold death penalty:

    @jedi-firefly yeah unfortunately now that the game is live it is quickly becoming very toxic in game. the first night was great when it worked I would see another ship and would sail up along side them and have a chat then sail off in my own direction. now its a lot of outpost camping crews.

    I don't even get the chance to talk to people. As soon as I'm in range they start firing at me.

    better yet they just sit in party chats, so you cant even talk to them.
    (semi gulity of it but dont tend to fire unless aggression is shown good example would be a guy geting ready to gunpowder board)

    first day was great for me taught a new player how to play. we were both in one man ships let him have the last chest of my voyage, then helped him with his stuff from his ship. i was more surprised when we got back to the outpost an hour later and my ship was still there spinning as i left it no anchor and sail rolled up.

    try that last part now... it will be sunk in that hour.

  • @z0mbiem3rc yeah if you're already there with your ship anchored somewhere around the island then the other player is assuming the risk of going into an outpost that is already occupied, however I have seen people getting around this by letting their ship sail off in some random direction while they hide in the outpost and wait for someone to show up. that's just straight up cheap

  • extra sidenote... look at some of the achievements for this game some will be hard to get if the game goes further south(toxicity wise)

  • @krankitrogue ya I know what you mean. My buddy and I logged on for the first time around 9 central time last night and there were three people playing instruments waiting for people to spawn into the game. They killed me and I spawned on the boat, circled the outpost and couldnt see another ship. That kind of tactic makes no sense. My buddy and I will let our chests stack to about ten or fifteen sometimes just to feel like we are being daring. It’s a great game, there just needs to be a login spawn protection. I think if we made outposts safe zones it would dimenish the spirit of the game.

  • @z0mbiem3rc I think everyone should get spawned in their ship anchored out at a random point close to the edge of the map. It could make lore sense as well (just say you are a new pirate sailing in from distant lands). From there you could sail to the nearest outpost and hopefully no one is camping it. It might be a pain but I know a lot of people are deadset against any type of safezone so this could be somewhat of a solution that gets around that.

  • @macabrejam28266 said in No issues with griefing and gold death penalty:

    @dadyoman I see what you are getting at, maybe the gold per death isn't going about it the right way, but what should we do? I would agree to have some outposts be safe zones to be able to interact with other players in a friendly way to make the world more engaging and alive, as I see it every person is KoS and all the towns are usually empty, maybe a banking system so you don't just carry around all your gold as well and you can only die with what you have on hand? I am having a lot of fun with this game and are open to discussion on how to improve it! it is fun talking in forums :) I would love to see more risk vs reward in this game though which I think is lacking pretty hard at them moment.

    i would side with making a friendly outpost but only if you can pick up missions there but not being able turn in anything there so much as take a paying item there you lose it and no one else can get it.. its just gone(taken for port fee/operations? idk).

    but for that outpost to be valid gold hoarders and order of souls would need to be the only two factions there and only for getting bountys/missions
    since i wouldn't see a merchant faction wanting to set up in a pirate cove(not outpost big difference here) would be the only reason to not include them also so people wont try to swipe your animal/goods cages boxes

    it would make for a fair place but sure some people would try to abuse the safe area to make unfair fights or attack from outside the area... but... uh what would they gain? other than wasting supplies and no treasure plus most people who would go there id assume would be trying to at least be friendly with out a fear of a fight sure it may happen on the waters outside the area as you leave but thats the risk of open ocean

    sure there would be trolls but usally a greifer doesnt have good luck if people who respect this kind of stuff are there they'd gang up on the bully so to say. (most cases specially since they dont have anything to get from one another in this idea of mine, not to say there are those who wont fit that idea.)

  • @macabrejam28266 theres other ways to add risk then punishing everyone the only progession in game at the moment is cosmetic and as someone who would like to collect as much as possible the thought of loosing money from dying just seems like the easy way out instead of adding something actually interesting. I just posted this before , but what if im with my friends and were just all having fun and i want to jump off a high cliff to see if ill live or if i can make the jump, nope not gonna do that might just loose an hours worth of playtime progression instead of having fun , see where im going ? This isnt the way to fix the problems people are having ( im not one of these people ) or the best way to "spice things up". The game does have risk just because you're not seeing it doesn't mean it's not there. Everytime me and my friends do the skeleton forts we usually get into pvp ( as intended) thats a huge amount of gold that were fighting for (luckily we haven't lost, but id be ok with loosing because it adds to the fun) now on top of that if i die and loose the treasure from the fort to another group im going to loose gold for dying too ? You think its a good idea , but trust me youll be complaining about it as soon as anyone else in no time. All this will do is add to people trolling with no impact on the person trolling. The balance is good right now, maybe they could add more value to cargo we're transporting to add more risk , but taking money for dying is a stupid and lazy way to go about it .

  • @krankitrogue that’s an idea, the only issue I see with it is if you spawn in on an anchored ship at sea, especially for new or solo players, is that you introduce the chances of them spawning in line of sight or next to passing ships making them possible targets for the predators that roam the sea. I still think it better than spawning at the outpost though. Great thinking.

  • @z0mbiem3rc 2 birds one stone. the borders of the map are huge and if people are so set on trolling that they patrol the borders, that keeps them out of the middle so everyone else can play the game (somewhat more peacefully) :D

  • @krankitrogue ya thats a good alteration, it would really add to that whole welcome to the sea of thieves idea you were mentioning. It would also be less likely that new login be trample by experienced players and getting deterred from their new game before even finding the first chest.

  • @jedi-firefly Don't worry the game is new the h*******k trolls move around frequently so i expect the trolling to not be too huge of a deal long term . It will never fully go away , but its probably at its peak because of launch . Luckly i haven't had anything happen to myself i only pvp when its a mutual thing, im not going to attack a solo person when im with 3 other people and feel like i just accomplished something significant, if i want to pvp i want it to be fair and fun.

  • @joeysav I think one of the big concerns is that the surge of toxic players at launch is going to cripple the games population early on. I know several people who are already considering trying to get refunds because they are having a difficult time just getting their ship out of the outpost due to camping crews.

  • @krankitrogue Yeah i get that the only thing i can think of is just to sink the ship and spawn somehwere else you can do it from the crew menu. Im sure rare will think of something ( but i think the gold death penalty is the worst idea its not punishing that behavior only enabling it further)

  • I have encountered ONE friendly/social player and every other person has been hostile.
    Even sinking my ship and spawn killing when I had no loot, no quest, etc.

    You say there's no risk... what????
    I had a galleon full of loot with friends, the ship was damaged from previous fights so we had no supplies. Kraken shows up.... well theres 15k of loot we just lost.

    No risk right??

    Playing solo, have 3 chests, go to deliver them. Go to outpost, no ships so must be ok. Nope, get killed. All 3 chests stolen and cashed in by someone playing the game with a gamepass who has no idea what he is doing. Didnt know he could summon his ship back after it sank. So I lose 3 chests.

    No risk right??

    Bought a quest for gold, launch it. Begin the quest, almost immediately out of port get attacked by Kraken, get away, another ship comes by as my crew is repairing. They board and kill us, we respawn, ship sinks. Quest I paid gold for is lost.

    No risk right??

    There's plenty of risk. The game doesn't need to nickel and dime us anymore than it already is. Here's a giggle, if you want risk why not go full derp and let's have it so if you die, your pirate gets deleted, you lose all gold,s items and standing with NPCs get reset to 0.

    Too risky??

  • @pocket-fox-au Well, honestly, I actually really like the idea you mentioned at the end their, now that would be some real fun in my opinion whether you meant that to be sarcastic or not! haha anyways man no hostility here I am just having a discussion and want views and opinions of other people! :) and you bring in some great points through your experiences in the game thus far! But in my experience, we have yet to run into 1 kraken nor have I yet to be camped or killed at an outpost, then again I don't know if it is because I play with a group of friends or not, but we don't really see anyone in our voyages. I would say my buddies and I have put in 8 to 10 hours so far since launch, cheers bud :)

  • @joeysav said in No issues with griefing and gold death penalty:

    @krankitrogue Yeah i get that the only thing i can think of is just to sink the ship and spawn somehwere else you can do it from the crew menu. Im sure rare will think of something ( but i think the gold death penalty is the worst idea its not punishing that behavior only enabling it further)

    even if you spawn somewhere else ive had the luck of seeing the same ship not even 30 mins later all they need to see is your player name and then... yeah youll have a friend(who wants to sink/ruin for awhile) also the spawn from scuttle doesnt always put you in a far enough aera in some zones... that spyglass makes sure of it or well could also be a fresh spawned ship mistaken for the other ship the people were after

    still best example i got of a ship had to be the run in of a four man crew when i was solo with nothing thought i was someone else saw i wasnt like had a talk in game confirming that then noticed my ship was empty then preceded to attack my ship kill me i guess drinking was the act of violence they wanted to warrant my death lol but eh i didnt care as i know a galleon is like that in 4v1 but respawned... snuck onto there ship heard my ship sink then used the sleep emote in the captains bed was found... then i ran off and got killed they scuttled the ship they thought i was 2 people

    i spawned with in eyesight of there ship before they scuttled and watched it sink ... that spawn system is where players who dont know how to scuttle get hunted just need to have a spyglass and a crows nest to see where they spawn. also got back to where they scuttled before the ship sank fully....

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