3 PLAYER SHIP (model included)

  • Indeed, ships are like new classes in other games, it refuels the passion.

    Also we need a 3 players balanced ship, the 3-4 crew sloop is a terrible idea.

  • @lobofh

    100% agreed. 1-2 sloop, 2-3 brig (2 guns on each side, 2 decks and 2 sails), 3-4 galleon.
    EDIT: Not sure why my gamertag pic ain't showing. Maybe due to my name change. Had the same ever since I had my first xbox 360 and wanted something more fitting for this game ^^

  • Yes! This is exactly what I want! Beautiful model man!
    I play in a three man crew with my two brothers, and I feel like the three man crews of Sea of Thieves need some love. Giving us a ship with two masts, is exactly what we need.

    The ONLY thing I would suggest being altered in this model, is removing two of the cannons. Leaving two on port, and two on starboard. This way the ships firepower sits a step above a Sloop, and a step bellow a Galleon, keeping things nice and balanced.

    I absolutely love this though, I really hope this gets added to the game, fantastic work!

  • @uberkull - Highly disagree on both points.
    A three man ship is definitely needed, and no ship should ever have front facing cannons.
    Unless they add in an NPC controlled Flying Dutchman.

  • I really like this idea, I think that sea of thieves definitely needs a 3 player ship. And as a lot of people are saying I think that 2 cannons would be perfect.

  • Personally I'd love to have this, I like the design very much!

  • @shoothere4exp
    very nice ship!

    The first SoT trailer i've seen was like 'you can choose your ship', and i was really kinda disappointed when i found out that it's actually only 2 ships you can choose from.

    @khaleesibot
    Please RARE, give this guy a good job offer!

  • @padd said in 3 PLAYER SHIP (model included):

    @shoothere4exp Do they have a three player ship? I don't think the 4p is very good when it's just three friends playing, especially if they don't want a random person joining.

    they will have an option in the full game for you to have a closed session so it won't automatically matchmake.

  • wew nice model... this is frigate model?

  • @uberkull
    I am so done with people saying the galleon is op. With the wind, the galleon is faster than the sloop but if they were to go into the wind where the sloop is significantly faster I really would like to know how your "experience" is going to allow you to catch them. @OGShawnyboy-TT is right when he says the sloop and galleon are balanced. The sloop can easily get away from a galleon if the crew has even half an idea of what to do in that situation. You brought into question the fact that he isn't an insider when you are only an insider. So what, you have been playing this year? Don't come in acting like you know everything when you are so clearly wrong. The sloop is exponentially more maneuverable than the galleon and into the wind is faster. These are facts so fight me on it if you wish but you are wrong.

  • @shoothere4exp
    Also, really nice work again. Would love to see your ship designs get implemented into the game, Rare should hire you lol

  • @ShootHere4EXP
    So are we going to see all from the meta made?

    Loved the MOW and love this, it's certainly followed the same design flare. I actually have nothing to add (strange i know) she's everything I'd want to see for a three man crew.

    I'd love to see some coloured renders of both this and the MOW and as mentioned before, I'd love my flythrough to see the interior design as well.

    Am eager to see how you stylise the junk to fit current game appearance, looks like it'll be a good challenge.

  • Not the fan of reused words, names and terms due relative confusion. Everything else looks cool.

    Ships need more constraint points the more players they can hold to maintain balance. From a technical standpoint, it should not matter which ship you take. Fantasy context is the key to enact those provided and to govern balance in this concept of a game.

  • I like it but i think 2 cannons per side would be a little more balanced for a crew of 3.

  • @fraggle13 I actually tested a few times and the galleon is only faster as long as it has all sails catching some wind. If both the sloop and galleon have their sails against it, the sloop is actually slightly faster.

    In regards to OP, while the design is as close to as balanced as I've seen (good job btw), I'm not sure how that wouldn't be overpowered still. Maybe if it had a big drop in maneuverability but I actually think the game is incredibly balanced atm

    Edit: As many mentioned 3 canons is one canon too much as well

  • @fraggle13 said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt I played in the scale test and the beta, and I can tell you for certain that a galleon is faster than a sloop on all accounts and I'm not an incompetent player, I understand how to work my sails and even in a chase where I am manning the sails with wind at my back and my buddy drives, a galleon will always catch you, same goes for against the wind, it doesn't matter. It boils down to simple physics that the galleon has more surface area for the wind to push. Even in RL a galleon will always outrun a sloop and if you cant catch a sloop in a galleon then you are doing something wrong.

    Not going to argue game mechanics but your physics are wrong.
    In reality the galleon is heavy AF compared to the sloop and as such needs the sail area to make it move. Where it would come into it's own is in higher seas where it's bulk allows it to cut through the swell and maintain momentum with less vertical speed diversion.
    The sloop would be, and originally was, suited to coastal waters and small seas where it was very fast. It would also be much more efficient in a close haul (sailing at a closer angle to the wind) than the galleon due to its cutting hull design.
    Each vessel has, and had, it's own purpose. Unfortunately that doesn't translate particularly well into this game. They have just made up some stats that they feel, and I agree, work well for their design.

  • In the end it just comes down to Crew Skill. The REAL argument is why Rare made the ship mechanics sooooo unrealistic. In SOT it seems they did it for balancing, or more to the affect of forced engagement. In RL the sloop is double as fast as a galleon. So for sake of game mechanics you can make one argument and for realism you can make another for SOT. So to me what it really comes down to is skillz. I will also say this SHOULD NOT be the case because a sloop is twice as fast in RL so even and unseasoned crew would have no trouble out running a galleon. Actually that's the point of a Sloop. A sloops tactics would have been hit and run, and just run. Its would NEVER, NOT EVER take on a Galleon head on. That's just stupid. Here is the best thread for all this:
    Ship Speeds Thread

  • @padd
    Sadly there isn't a specific 3 Crew ship.. but you can limit your Galleon to 3 players now - which is the solution to have people joining your crew and being locked in the Brig straight away.

    They are looking at possibly making it possible to have 3-4 player crews on the Sloop though! ...
    Rare's Reply to a "Ask them Anything" comment

    Hope this clears that up for you.

  • @blatchfordbear 4 at sloop to OP but adding this ship balance many things about the game for me

  • @ogshawnyboy-tt this is not vessel simulator 2018 take your realistic ideas and go to another game.

  • @pinpointsloth12 No, I will stay right here thank you very much. What are you friends with that other jerk? You know whats turning me off about this game the most so far? THE COMMUNITY itself. Its seems its full of a bunch of nether regions.
    So I'll do what I want buddy and you wont tell me what to do with my time.

  • @ogshawnyboy-tt i tell you 1 thing this game is maked just for make fun alone or with your friends and you want make boring simulator from this, or you dont read anithing about the game before??? this is not your game go out

  • This is a great design! I really hope RARE considers something like this!

  • This is exactly the kind of ship my crew needs, only modifications I'd do is remove one of the canons on each side and lower the cabin a little bit.
    Everything else is just right and good to go.

  • Thanks for the feedback guys, it looks like there is a pretty strong consensus that this Ship should have 2 Cannons (per side) instead of three, so I will work on updating the model and post the new render with an edit!

    Also I notice the thread is starting to get a bit cancerous, let's dial it down a notch.

  • @blatchfordbear said in 3 PLAYER SHIP (model included):

    @padd
    Sadly there isn't a specific 3 Crew ship.. but you can limit your Galleon to 3 players now - which is the solution to have people joining your crew and being locked in the Brig straight away.

    They are looking at possibly making it possible to have 3-4 player crews on the Sloop though! ...
    Rare's Reply to a "Ask them Anything" comment

    Hope this clears that up for you.

    They have said plenty of times they want some input from the community even if they said something like your post. I think it's safe to say the majority of the playerbase want a 3rd ship (like that brig with 2 cannons on each side, 2 sails and 2 decks for a 2-3 man crew) rather then having 4 players on a sloop, which would be a bad idea for obvious reasons.

    If we don't make ourselves heared and unite behind it, they won't take it as the majority is against a 4 man sloop and much rather have that 3rd ship insted.

    EDIT: As you said sadly it's not the case, but that's right now, which can change. I even dare to venture and say that 4 man sloop might make galleon useless. Meaning if that would be the case then 1-2 ppl can constantly only focus on repairing the ship, which is that small, makes it quite easy to fix any holes, 1 steers it and change the sail behind him while the gunner focus on the bigger sail and shooting. Good luck sink those crews as long they got resources enough.

    No offence ment to you.

  • @uberkull I believe we need one. Galleon does not work with 3 people.

  • It looks exactly like the design i would've seen the 3 man ship in the game look like, design wise it looks fairly balanced and fits the theme of a merchant style ship very well.

    having a larger single deck then the Sloop and one less sail then the Galleon allows it to be a more balanced approach between the two, it has a better maneuverability then the Galleon and is harder to kill then the sloop, but the others are still faster regardless by sailing with or into the wind respectively.

    I would suggest to replace one of the sets of cannons with a pair of planks similar to the galleon, the ship is rather something that needs to be tested if it should have more firepower compared to its larger competitor in firepower and crew size, due to the rapid interactions you can have with them, and I wouldn't mind partake in a public testing to check how strong it would truly be.

  • @its-jack-henry said in 3 PLAYER SHIP (model included):

    @uberkull I believe we need one. Galleon does not work with 3 people.

    I disagree and agree... For people who are new and not as experienced then I agree. However, me and two friends did 3 man galleon crew and in on session we took out two 4-man galleons twice each, so in a way we took out 4 4-man galleons. Plus in that time we completed 5 high level gold hoarder voyages easily enough.

  • I agree with the middle ground of a third ship. However and please do hear me out on this. The sloop would have to be a 1-2 person. The Brig would be 3-4. The Galleon should be 4-5. Here is my reasoning for such. The sloop is more for the getting in and getting out sort of fast runner. With two people it is easy to do all the jobs needed but with the brig with its size you do need one more person so that way you have atleast one person on guns and one on deck repair or sails. The reason for the Galleon of the 4-5 and the limit of the Brig being 4 is that it gives players the option to trade speed or rather ship control over a larger and more....durable ship. The option for the fifth player would give a more round about control of having that larger vessel and firepower. The Brig has a good balance of guns and decks as with a 3 player ship a good broadside can have all three on the guns for a volley.

  • @sir-kringle me and my friend were taking out galleons with a sloop 😂

  • @shoothere4exp it should have 2 decks and 2 sails

  • @svetli97 should attach a rope to the front facing cannon and auto loader so the captain can fire it while he steers!! L***o

  • Schooner. Lol medium sized 2 sail 2 cannon 3 person ship.

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