3 PLAYER SHIP (model included)

  • @ogshawnyboy-tt said in 3 PLAYER SHIP (model included):

    @uberkull said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt said in 3 PLAYER SHIP (model included):

    @uberkull said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt said in 3 PLAYER SHIP (model included):

    @uberkull So Uber, you say you can turn a Galleon as quick as a sloop? And that the Galleon is as fast as the Sloop? Did you actually even play the Beta because that's ridiculous.
    Point of fact the Sloop is exactly 10 knots faster than the Galleon and the sloop can turn 360 degrees while the Galleon can only go 180. There is no comparison in Speed or maneuverability. You are over exaggerating the hull integrity but it is much greater.
    Its simply a matter of firepower vs maneuverability.

    Played the scale tests and the beta. You are full of pirate d**g. Full 6 sail galleon can outpace any sloop. You can manuever a galleon through any rock formation a sloop can go. And you can drop anxhor and 180 a galleon as quick as a sloop with the same manuever.

    You played casual, its evident.

    Dropping Anchor does not count on maneuverability. And sorry you are just wrong. From your first post on here I can see what you are all about. So I'll just end this here but you comments on Ships in this game are down right stupid. Good luck with that.

    You aren’t even an Insider, so you played in what? The open beta? Ok...thanks for the expert analysis. Not sure who is ‘stupid’ here....

    Ya any player that has spawned at least once in each ship knows you have no idea what your talking about. So whatever bro. Enjoy.

    Yea, you played once and obviously are clueless. Enjoy yourself at release.

  • @uberkull Right... Like I said, if you dropped the anchor you are already far behind. Therefor, you are not quicker. You should try raising the sails and turn actually and then come tell me you weren't closer to catching up. Even though the sloop still got away a bit because.. Well maneuverability. I'm not saying an anchor turn is not possible, I don't think there's anyone who's played that hasn't tried that since it's the basic quick turn. What I'm saying is that it doesn't prove better or quicker maneuverability.

    Quite the contrary. It's not even your best option

  • Good lord you guys. I'm not talking about all the little tricks. who DEOSNT know the anchor park/turn trick. Everybody knows that. Its nothing new. I'm also not talking about a Galleon with a good crew with sails in full wind running down a sloop with a noob who has his sails out of the wind. I'm talking about pure ship capability with all things equal. The Galleon IS NOT faster than the Sloop. Its 10 knots slower at MAX speed. It also cant turn ANYWHERE near as quickly except by dropping anchor. It also does not have as tight a turn radius at all. Your talking about TACTICS. Your talking about TRICKS. That's not at all what I was saying.

  • @shoothere4exp Once again, very well done. A 3 man ship would be perfect for my kind of gameplay, and I do indeed think there is a place for it in sea of thieves... However, as both sloops and galleons with 3 players can already deliver a really good experience (each having its pros and cons) I have a feeling it sadly won't be high on Rare's to do list... Great job as always either way and hopefully one day, when Rare feels like it, we could get it in game :). One think I was thinking about was the use of rowboats in this game. As they would hardly fit in galleons and have little meaning anyway, the solution for both came to mind... When do you need a rowboat? When you can't get close enough to the islands safely with your ship. When can you use one? When your ship is big enough to fit it on board easily. So why not have a huge ship in SoT. Let's say for 6 players, that would be a huge fortress on the sea, but the disadvantage being the huge draught that would make it necessary to use rowboats to carry one's treasure in order to stay effective as most islands would simply have water way too shallow to be able to get close enough. Not sure if possible, considering the water depth in SoT and not sure if it wouldn't be op, but it sounds like an interesting idea to me nevertheless. Keep up the great work mate, I'm sure we'll see that tombstone of yours soon enough :).

  • @ogshawnyboy-tt Whispering All sails on wind, straight line, the galleon is faster than the sloop. Just saying, don't know if it was a typo

  • @ogshawnyboy-tt Where did you find the information about ship speeds? I'm very curious about this, because I've never had trouble running down a sloop on a galleon.

  • @deashkiin No Galleon during the Betas EVER caught me in a sloop. I ran circles around them.

  • @ogshawnyboy-tt Oh so you don't actually know for sure, like you said that could be skill.

  • @a13xa4d3r said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt Where did you find the information about ship speeds? I'm very curious about this, because I've never had trouble running down a sloop on a galleon.

    Because whoever was running the sloop wasn't as good as your crew, not because the ship wouldn't outrun you.

  • @ogshawnyboy-tt Not all crews are alike. But max speed, firepower and boarding capability (cause more canons/players) are the only advantages the Galleon has. Imo the best ship is a well crewed two man sloop though, since it can make boarding almost impossible, run circles around the galleon and make the firepower moot by never being in range

  • @a13xa4d3r said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt Oh so you don't actually know for sure, like you said that could be skill.

    Actually there is stats, I just don't remember where I found them. I'm gonna stop here because I don't want to get in trouble.

  • @deashkiin said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt Not all crews are alike. But max speed, firepower and boarding capability (cause more canons/players) are the only advantages the Galleon has. Imo the best ship is a well crewed two man sloop though, since it can make boarding almost impossible, run circles around the galleon and make the firepower moot by never being in range

    Exactly! His original quote that this is all about is that he said the Galleon was faster and more maneuverable than a sloop. I just called him out on that. Its a ridiculous statement. The difference in skill is what he is talking about. Not pure ship mechanics.

  • @ogshawnyboy-tt It is faster but only with the wind and in a somewhat straight line. I know though, I also debated (or tried) him on that

  • @deashkiin said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt It is faster but only with the wind and in a somewhat straight line. I know though, I also debated (or tried) him on that

    Are we thick as Theives?

  • @ogshawnyboy-tt I've spent the last 5mins scouring the interwebs for ship speeds, the only things I've found are guesses, I don't think anyone has tested which ship is faster, and the devs certainly wont say. But most people think the galleon is faster downwind, and the sloop is faster upwind...

  • @a13xa4d3r said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt I've spent the last 5mins scouring the interwebs for ship speeds, the only things I've found are guesses, I don't think anyone has tested which ship is faster, and the devs certainly wont say. But most people think the galleon is faster downwind, and the sloop is faster upwind...

    Fair Enough. I read it somewhere. Dang, I wish I could find it. Anyway, you have to factor skill into as well. Of course a Galleon can run down a sloop with a captain that isn't very good at sailing. A good Captain should be able to out maneuver a Galleon, he has the advantage, provided he uses it. I think we were actually arguing 2 different things.
    Also if my stats were wrong then I apologize for that. The point is the same. I think he was saying his SKILLS are suburb but he said the ship was and I disagreed. I usually disagree when I have personally witnessed it. Truly, I "personally" had no trouble getting away from Galleons. Sometimes I just quit because they would chase me from one side of the map to the other. I would get board and despawn or crash land at an outpost, cash in chest and then despawn.

  • @ogshawnyboy-tt YARRR If some people swear by the sloop, and others swear by the galleon, I think it just goes to show how balanced the game is right now. Kudos Rare!

  • @a13xa4d3r Thank You. Fair enough. Its the skill of 4 vs the skill of 1. I find treasure hunting much faster in a sloop. I find Treasure hunting for multiple treasures much faster in a Galleon.

  • @a13xa4d3r said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt I've spent the last 5mins scouring the interwebs for ship speeds, the only things I've found are guesses, I don't think anyone has tested which ship is faster, and the devs certainly wont say. But most people think the galleon is faster downwind, and the sloop is faster upwind...

    I can second this. I’ve had many chases full billow and the galleon always catches up. A swift turn around is the only way out. I’m a sloop person through and through until we get a three person ship.

  • @ogshawnyboy-tt I played in the scale test and the beta, and I can tell you for certain that a galleon is faster than a sloop on all accounts and I'm not an incompetent player, I understand how to work my sails and even in a chase where I am manning the sails with wind at my back and my buddy drives, a galleon will always catch you, same goes for against the wind, it doesn't matter. It boils down to simple physics that the galleon has more surface area for the wind to push. Even in RL a galleon will always outrun a sloop and if you cant catch a sloop in a galleon then you are doing something wrong.

  • I am another who would support a 3rd ship for the game as I did feel the game lacked it from playing the scale test and final beta. My irl friend and I did have a blast in our sloop fending off and even sunk a few galleons on our own but again I would be happy to see one more ship such as that brig. Having a sloop being 1-2 man crew, brig 2-3 and galleon 3-4. Just don't add a 4th one or it might get out of hand if we keep wanting more/bigger. Sure in the future perhaps, who knows but for now, 3 ships would be good.

    As others have stated I also agree this "medium" brig ship should have 2 gannons on each side, not 3. Having the 2 decks and 2 sails and the size (just maybe a LITTLE too big) sounds fair to me. Because since you only have one lower deck and having 3 guns is a bit OP imho because a galleon who has 3 decks (sure got 1-2 more crew members) takes longer time to repair and run between the decks where's a brig crew only need to deal with one lower deck and almost have the same firepower (if 3 guns) and more maneuverable.

    To sum my "book" here is that during our 2 beta tests, playing solo or 2 man (sloop) felt "safer/better" unless you could find 1 more friend to come, but still need to get 1 fully random guy (playing a galleon) and (s)he maybe don't have a mic, refuse to talk, not able to talk english or communicate etc etc made galleon less enjoyable unless you are a 4 premade crew with voice communication cause compared to sloop (and brig IF they add that) NEED 4 man and the stars aligned to work as it's best.

  • @ogshawnyboy-tt just what I was thinking, 4 cannons. But great design and I’m completely behind the idea!

  • Absolutely yes. We NEED this

  • @ogshawnyboy-tt said in 3 PLAYER SHIP (model included):

    @a13xa4d3r said in 3 PLAYER SHIP (model included):

    @ogshawnyboy-tt Oh so you don't actually know for sure, like you said that could be skill.

    Actually there is stats, I just don't remember where I found them. I'm gonna stop here because I don't want to get in trouble.

    So you just make up stats. I see now. You have no clue what you are talking about, at all. You backtracked on your comments, can’t backup your stats, and others are also stating the obvious, the galleon is faster full sails.

    Nice try kid.

  • @shoothere4exp I am positive there will be more ships and I am positive the first will address the 3 player question. Its a bit unsatisfying to have 3 on a galleon and too much for a sloop. its the only amount of players not really well represented 1-4. While possible, they have expressed not wanting bigger crews and cant get less than 1 lol. I would be surprised if this doesn't come within the first half year of the game being out.

  • @revanjstone

    Indeed. 3 man in a sloop is 1 too much, but playing a galleon with 3 man and facing others with 4 ppl, all communicating will add up. Sure some luck and RNG can happen with ingame knowledge/skill shooting someone off the ship or kill em with a cannonball, but in general speaking, you're point is spot on and like I stated in my post above, playing 3 man galleon and get a 4th random is a lottery.

  • awesome model mate! i'd have a ship like that in my pirate game.

    lemme guess. brig down below, supplies as well, map and quest table in the captains cabin?

    side note: does anybody fancy a sloop o' war for a two man ship. less maneuverable and tougher to manage than the small sloop, slightly more formidable and durable with two guns per side? plus the map wouldn't be visible from the helm. I think it'd be nice to have a vessel for every size of crew, 1 with a sloop, 2 with a sloop o' war, 3 with a brig and 4 with a galleon.

  • @piranastanly The more ships the better. Even ones that are same size crew but different like they are for speed but easily take on water/ don't have much firepower stuff like that.

  • @revanjstone

    agreed. more ships per crew size creates different play styles, which diversifies in game encounters, which then helps with the games longevity IMO.

  • @a13xa4d3r A front facing cannon is harder to use effectively than a side facing cannon due to the dynamics of ship combat. The time that the enemy ship is in range is drastically reduced compared to a side facing cannon.

  • @piranastanly exactly. I want that with personal pirate weaponry and only makes sense to do it with ships as well. Be cool to be in the crows nest trying to figure out how to handle the ship. Also give you a heads up of their playstyle. Maybe you just wana run treasure so you get the quick ship to bypass enemies.

  • @elzamvb If they added front facing cannons, I could see people ramming ships more often, I think its just harder to steer your ship into a perfect broadside. Plus if your chasing someone the time that the enemy ship is in range is drastically increased.

  • Great idea

  • @shoothere4exp Good job but if you keep captain's quarters you should have sail by wheel and only 2 cannons on each side. IMO that makes it better. Imagine Sloops rear design but larger with sail there access to bottom through CQ and map in CQ with no visibility to driver, then front of sloop wider and sail by bow. Harder to render using existing models if not impossible but makes more sense to me.

  • #Nofrontcannons
    Jokes aside, no this would not be a good implement. Makes for more, fun and better battles. Who is more experienced to steer the ship with help from the crew changing the sails to make good use with the cannons on the sides.

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