How to Solve the Brig Issue

  • @nanach said in How to Solve the Brig Issue:

    @LeonidasNerevar
    You have 2 choices.

    Brig option: lose out on playing time, keep treasure and progress. You have the choice to leave. Lose Win situation.
    Kick option: Lose out on playing time, lose all treasure and progress. Lose lose situation

    which choice will you pick?

    First of all, no. I don't have only 2 choices. I came up with a 3rd one. I take it you didn't read my Original Post. In it I oulined in some detail how the Walk the Plank feature would work. Apparantly, you didn't read it. You wouldn't lose playtime or progress if you were kicked FROM THE CREW. You would if you got kicked from the LOBBY, but that's not what I proposed. I proposed a Win Win situation; where you got to keep playing and keep any chests and progress. If you don't know what I'm talking about, please refer to the Original post.

  • @leonidasnerevar I guess you dont know about the mermaid, or the sharks so you have no way to progress or anything to do without the ship anyway. Every aspect of the game revolves around the ship. marooning someone is the same as the brig, and wouldnt stop a griefer if he could mermaid back and drop anchor again.

    If walking the plank means you get yourself your own ship once gone from the crew, each server has a max amount of ships on it, so you would not get your own ship either

  • Sounds good to me, except no walk the plank animation IMO. This needs to be as fast as possible so people can get to playing the game.

  • @axiom2213 said in How to Solve the Brig Issue:

    This is the Primary reason why i play Solo. I don't want to have to deal with Players, who use these type of tactics.

    The Sloop maybe small but at least its your own. Playing solo maybe hard but at least it forces you to learn and think of your toe and find option that fully crews wouldn't think of.

    But for me i would really love to be able to play solo on the galleon to have the experience of using it more often.

    And that's perfectly up to you. If you choose to deal with the problem by just playing solo, then go ahead. But when I spend $60 on a video game, I want full access to all parts of it, including the four player experience. I'm not going to buy a full priced game that I can only play half of.

  • @nanach said in How to Solve the Brig Issue:

    @leonidasnerevar I guess you dont know about the mermaid, or the sharks so you have no way to progress or anything to do without the ship anyway. Every aspect of the game revolves around the ship. marooning someone is the same as the brig, and wouldnt stop a griefer if he could mermaid back and drop anchor again.

    If walking the plank means you get yourself your own ship once gone from the crew, each server has a max amount of ships on it, so you would not get your own ship either

    Well, it's official. You didn't read any of my Original Post, or my reply to Ghost of Dawn. Come back when you have if you still want to talk.

  • @leonidasnerevar
    I did and your whole 16 ships per server is all wrong. the max ship count is very low. you can play for hours without seeing a ship sometimes on a server, if you want to find them you have to go looking for them, get a voyage that will greatly change your location, or another ship getting a far away voyage taking them towards you. Ive sailed for hours on hours on a single session, theres never more than 4 ships per server regardless of the ships crew size, the max is 16 players, 4 full galleons, or 4 players with 4 sloops. its what keeps finding a safe outpost possible.

    Players looking to fight will travel from outpost to outpost, and generely that means going around on avg half the total map to find another ship. sometimes theres one the next sextion over, sometimes you wont see a ship till the last section, where 3 ships will be there

    Lastly the situation would be highly exploitable, if your premade 4 man crew was first in the server, you could instantly walk the plank 2 crew members. they now each have thier own sloops, Now the rest of the crew mates not in-game yet can join those friends on the server via xbox to fill in the last crew slots, and now you have your own fleet consisting of 3 ships, and some unlucky ship is alone against 3 ships on that server.

  • @a13xa4d3r said in How to Solve the Brig Issue:

    I think the brig works great! If you get put in the brig, just leave and join a new game. The only change I would want is that if your in the brig you don't get rep and gold for any voyages your crew hands in.

    That's counter-effective if you did all the work. If you did all the work, you would want to wait and get the gold. If you decide to leave instead, the majority of trolls win coz you leave without your share that you gathered by yourself in the first place.

  • @mythicalfable I've only ever been put in the brig when I first join a game, because the other sailors were trying to get a friend to join. I've never been put in the brig after helping complete quests, and I've never put someone in the brig who is helping.

  • @a13xa4d3r said in How to Solve the Brig Issue:

    @mythicalfable I've only ever been put in the brig when I first join a game, because the other sailors were trying to get a friend to join. I've never been put in the brig after helping complete quests, and I've never put someone in the brig who is helping.

    In that situation, yes, you did the right choice.

  • @mythicalfable Yea and I think most people will to....

  • @a13xa4d3r

    Hopefully. It's important to know how to read your environment. In case I ever get to experience that, I would like to at least have a newspaper to read. Haha!

    Edit:

    Unless I end down there the second I board the ship. Then I would just leave... in style if possible.

  • @nanach Your response has nothing to do with the idea. It doesn't matter the number of ships in the server. It could 4 or 100. It makes no difference, and that fact that you used that information as you argument showcases you lack of understanding of the topic. I can't help but think the information you've given doesn't relate to the topic at hand.

  • @ant-heuser-kush said in How to Solve the Brig Issue:

    @leonidasnerevar said in How to Solve the Brig Issue:

    @nanach Your response has nothing to do with the idea. It doesn't matter the number of ships in the server. It could 4 or 100. It makes no difference, and that fact that you used that information as you argument showcases you lack of understanding of the topic. I can't help but think the information you've given doesn't relate to the topic at hand.

    The number of players per server serves a huge role as well as how many players per ship. If Rare only wants sixteen people per server, do the math, that's X amount galleons or sloops combined -- they are already accounted for. It's the same reason Rare won't let one person on a galleon at launch or let three people on a sloop... it throws off the dynamic of the game. So the number of ships per server have a lot to do with your idea... you can't have 100 single player sloops on the same server.

    So me and my two brothers can't get into a sloop? We only tried Final Beta in two-man group coz only 1 of us bought the game so far. What type of a ship would we have to manoeuvre if we don't fit into a sloop or did I misunderstood something simple here? O_o

  • @mythicalfable 3+ people play in a galleon.

  • The brig system works ok for now, and I'm fairly certain the trolls will get bored of this game and move on fairly quickly. This game is basically larping, and trolls don't do larping for long before they become bored and go back to trolling more antisocial things.

  • @A13XA4D3R @ant-heuser-kush

    Holy Cow! ...That's a big ship. O,O

  • @ant-heuser-kush That's why I said you couldn't do that. There would be a limit to how many ships/players were in a server. You would be paired up with another galleon if possible.Even if all four crews kicked a player each, You would still have the same amount of players in the server and it would only add one more ship (all four kicked players would be in the same Galleon). I think the servers can handle that. I don't know where you got the idea of 100 single player sloops.

  • I myself on the last beta had my own issue with the brig. I had just started a fresh session and had decided to play with randoms I spawned in with the galleon but there were no additional players so I voted for my own voyage and started to sail off solo in the galleon before I even get the anchor up I notice 2 people pawn in and I am immediately sent to the brig. They then spend the next 15 minutes or so filling the bottom of the ship using buckets to drown me. I took a chunk of the water in my own bucket and delayed them slightly and played music as I waited to drown in the slowest way imaginable. Neither of these randoms were talking but while in the brig I pointed out the map locations to them to get the treasure since id get credit even in the brig if they turned in anything. After respawning after drowning they had made their way to shipwreck bay and run aground and as the ship slowly sinks I once again preapare my concertina to meet my fate but I am teleported onto the shore as the ship despawns. I hav a brief moment of rejoice as I escaped the brig and see that the crew lost the chest I get killed by a shark attempting to recover it and low and behold respawn in the brig. A full in game day has passed and a fourth random this time with a mic has joined and acts as a conversation partner for my next in game day of brigtime but soon leaves as these randoms seem non intent on doing any mission and only crashing the ship. A new fourth random joins and plays music with me for a third day into the brig but suddenly also gets put in the brig. As day three comes to a close he leaves and at this point I have lost interest in these two wish there was something I could do to spite them and soon left to find a new session. This was my experience on the last day of the last beta and it was the only bad experience I have had out of the 20 plus hours I have had over the last couple betas and I tried hard to make the most of it. At least this story is fun for me to share I hope rare reads this in the future Carve my name in the brig for me.
    my suggestions to fix this would be
    1 maximum sentence time like a half day in game,
    2 Make it so if you die in the brig your sentence automatically ends
    3 limit max occupancy of brig to 1 person
    4 cool down timer before someone can be voted back into the brig.
    5 if ship sinks sentence will end
    6 possibly increase crew size on galleon to 5 so unanimous votes are harder or no vote to brig on a not full crew

    I am not complaining and did try to make the most of my poor experience with the brig it was fun to share this story and offer my honest advice I hope a lot of people see this And Carve Dan was here in the brig of your ship=)

  • I think the brig works fine, I also think the brig trolling joke is going to loose it's appeal quickly.

  • Easiest way to solve this issue is to make the prisoner pvp neutral once he’s in. Just shoot his a*s and he respawns on an island somewhere.

  • @leonidasnerevar

    A little backstab now and then in a game where you can only buy cosmetics and its called "Sea of Thieves." The horror.

    Yeah it sucks but its not that big of a deal, really. You knew the risks getting involved.

  • @kigretheviking said in How to Solve the Brig Issue:

    @leonidasnerevar

    A little backstab now and then in a game where you can only buy cosmetics and its called "Sea of Thieves." The horror.

    Yeah it sucks but its not that big of a deal, really. You knew the risks getting involved.

    I think it's a little more serious than that in many ways though - The whole idea for this game is that we're supposed to go out there and get involved in player directed, emergent behaviour. Encounters can be hostile, or friendly - but the chances are they're going to be predominantly hostile simply because it's difficult to "trust" people on other ships not to shoot.

    Internally, crews need internal cohesion to deal with this; any sort of intra-crew backstabbing is directly harmful to the game as it doesn't take many people doing it to massively wreck cohesion.

    Sure, there are answers - play with your mates, solo, deal with it - but adopting the stance of "it doesn't matter, it just happens" is a little bit fatalistic, and not what Rare has in mind at all, looking at the community guidelines they've laid down.

  • @leonidasnerevar said in How to Solve the Brig Issue:

    I know what you're thinking "But I thought they solved the instant brigging problem by adding a 3 man crew option", and you'd be right. RARE came up with a solution to people joining a crew and being instantly brigged because the crew didn't want a 3rd member, or was saving the spot for a friend. Bravo RARE! But that isn't the only problem with the brig. Instead of going all philosophical on you, I'll give you an example: I played in the open beta. On one of those voyages I joined a most civil, but silent, crew; and the 4 of us set sail for a Skeleton Fort. Upon arrival we had a prolonged and most gruesome battle with the fort's inhabitants: skeletons. We all fought long and hard and when the waves were completed, I almost singlehandedly fought and killed the Skeleton Captain and got his key. What fun times! The four of us opened the vault and took the treasure back to our ship, ready to turn it for a handsome reward. Upon succesfuly stoing our cargo and the crew boarding the ship, I began to raise the anchor with the cry "Let's go sell our loot!" But a crew member ran up and dropped the anchor again as soon as I had raised it. I said "Oh, we aren't leaving? Ok. What are we doing next?" I was promptly locked in the brig. I know not why, nor could I ask them why because they had no mics and could not have given me an answer. So I sat there. Asking them "Why am I in here?" "If you don't want to leave yet that's fine, just let me out" They replied by playing music in front of my cage. After a prolonged wait, and seeing that they had no intention of leaving the fort any time soon, I left the match, and lost all of the progress I had earned in the last hour. Let me say that again RARE: I LOST ALL THE PROGRESS I MADE IN THE LAST HOUR!

    This was infuriating and I resolved that if my only two options when playing Sea of Thieves were to either be locked in a brig while random strangers mocked and demeaned me, or lose all of the hard earned progress I had made in the last hour, that I simply wasn't going to buy the game. And I'm not the only one. All you have to do is search the key "Brig" in the forum and you'll see many other players saying that they liked the gameplay, but the Brig ruined it for them and they weren't going to buy the game. This is a problem RARE. You're discouraging gamers from buying your game! We gamers like to play games. We don't want to sit and allow random strangers on the internet to bully and abuse us, and prevent us from playing the game we spent $60 on! If I spend $60 on a game, I better have a 100% gurantee that I'll be able to play it 100% of the time I sit down to play it! We don't come home after a long day of work looking to have some fun, just to be either locked in a cell having people gloat over us, or lose all the progress we make. If we have a choice between that and another game we know we can sit down and play, no matter what, which one do you think we're going to choose?

    I liked Sea of Thieves (when I actually got to play it) and I really want to continue my adventure with your game! But I won't stand to be bullied, mocked, demeaned, and abused while playing a video game. I won't tolerate it. Many other people won't either. But you may say "Well, we have to have an anti grieffing measure that doesn't involve 'vote to kick from lobby' and is still lore friendly and immersive" I know what you mean. We should have the option to play (or not play) with whoever we want, while also not ruining other people's experience by kicking them from the lobby and making them lose their progress. There's a way to do this. Here it is.

    But first!

    What are the 3 main things that make a player part of your crew? (trust me, this is important)

    1. The green name tag over his head (as opposed to white)

    2. The fact that you can't shoot him (no friendly fire)

    3. You all get paid when one crew member turns in a chest.

    (Yes RARE, I know these aren't ALL the ways you're part of the crew, but I'm just keeping it simple, you can also vote on voyages)

    Now, on to the solution to grieffers!

    Instead of (not in addition to) the brig mechanic, you have "Vote to Walk the Plank", or in other words: Kick from Crew. NOT kick from lobby. Here's how it would work in game:

    Three crew members vote to kick from the crew the fourth man. A little animation occures, he walkes the plank lands in the water, yaty yaty yatta. The kicked person finds a mermaid and is teleported to his own ship, as if he was playing solo and his ship had sunk. Now he is no longer part of the crew. His name tag turnes white, his old crew can shoot at him and in all respects he is as any other player in the world, exept in one respect. When his old crew turns in their chests, he still get's paid like he was part of the crew. That way someone who does a lot of work, makes some progress and then get's kicked from the crew, won't suffer the terrible fate of losing thier progress, like I had to. In my situation, I would have much pereffered this mechanic. If my crewmates no longer desired to sail with me, they could get their wish, and I would not be denied the spoils of my labor. Win Win!

    But I forsee what you would say about this: "Our servers like to handle 16 ships and this would mess that up" I would say, it's a small price to pay to have a happy (and larger) player base. When you add the extra ship pushing the limit to 17, you just wait for one to leave the server and you're back down to 16. Not much more I can say on this, I'm the ideas guy, not the technical guy.
    You could also say "Does he keep getting paid for the old crews chests for the rest of the match?" The answer is no. Any chests aquired by the old crew after the kick will not pay out to him.

    Q. "How does the game know which chests are aquired before and which chests are found after the kick?"

    A. You already have a system to see who discovered a chest. If a chest that was discovered by your old crew gets turned in (by your old crew) then you get paid for it.

    Q. "But what about Stronghold Chests? Or chests you stole from another pirate ship? Or Shipwrecked Chests?"

    A. Now this is the hardest issue of all. Here's my answer. Don't you already have in place a way to detect whether a chest is on a chip? Just hijack that code, and any chests that where on your old crew's ship during your time with them get counted as chests owned by that crew; and thus you get a cut of the pot when they're turned in (by your crew). If your old crew is attacked and the chests are stolen after you were kicked, then of course you don't get paid when the other pirate crew turnes it in. I know it's a lot of technical talk, but I've thought this through as much as I could in four days and didn't want anyone at RARE to not have the answeres to their questions. Thank you for reading this exeedingly long post and I really hope RARE let's me play their game. I'd really like to. It was more fun than anything I've played recently. I'm looking forward to the removal of the brig and addition of pure enjoyment for the players.

    AAaaarggh!

    thank you sir

  • @ersatz-nihilist

    Didnt say it didnt matter.

    Its part of the game then.

    Imo it belongs the way it is. Things can happen. You got got backstabbed, they were clearly douches, something me and my crew would never do unless provoked and i bet there are more people that wouldnt do that then are those who do.
    What is the great loss there anyway? A few chests!? I mean, the longer you stay on a voayge or hoard chests without delivery, the risks gets higher. You did a FORT-RAID with randoms and lost a few chests! Its not like they'll be able to do it again. And hopefully, you will have learned a few lessons.

  • The brig issue sucks, but without the brig it's going to suck just as bad because griefers will be unstoppable. Ultimately, multiplayer sucks unless it's with RL friends.

  • Is this sort of thing <brigging people so they leave so they d**g get any gold> against the code?

    Article 5 The Crew Bond Is Sacred
    Those who betray their crew and ship through griefing or trolling shall be sent to the brig <hopefully something worse considering its the 3 players>

    Article 7 Those Who Cheat Shall Be Punished
    Pirates who show bad form and cheat their crew or others shall surely face bitter hardships and punishments.

    Hope a deckhand would correct me if I'm wrong but, are these at the least slightly inforced?

  • Easier solution(s), some already mentioned:

    Don't play with randoms, or at least talk with prospective crew-mates (on here for example) before forming a crew.

    If you feel you got unjustly 'brigged', just log-off and start a new game, no sense in feeding the drama.

    I like the 'walk the plank' idea, but the user shouldn't still get rewards--it would be vastly abused I believe. One addition, spawn a ton of sharks under the plank for this 'event'.

  • I agree with the Invite only Option. This should help alleviate most Brig Griefing.
    Tosses Two Sheckles* :p

  • The solution "only play with friends" isn't terribly helpful when you want to get a couple of hours in while you're waiting for your friends to come online. Sometimes, playing with randoms is the only option, but I think it's currently the best solution.

    Personally, I'd make abusing the brig (such as insta-brigging or unjustified brigging in the case in the opening post) a reportable offence, with the option to warn the other players that you're going to report them if they don't let you out. It's a form of griefing in itself, so if it happens to you, you should be able to report those involved. However, if you join an existing crew and they instantly ask you to leave because they're trying to get a friend in and you refuse, that should be considered griefing on your part. As long as they ask you as soon as you join so you haven't actually contributed to the session, I don't think it's an unreasonable request. I would have no problem leaving if they ask me straight away. I don't want to be part of a crew that doesn't want me anyway and I certainly don't want to spoil anyone's game, so I'd be happy to leave to find another crew.

    I don't know what the punishment would be, but perhaps anyone reported for abusing the brig system would lose reputation points or cosmetics for example. Of course, there needs to be some sort of adjudication or the report function then becomes abusable. In-game telemetry would show if you were insta-brigged or in the case of the OP how much he'd contributed to the session. Of course, what it won't show is any verbal abuse or griefing, in which case there should be a request for video evidence. Most of us have ShadowPlay or ReLive (or whatever AMD's equivalent is) and I'm sure the Xbox can record gameplay. Basically, using the brig should be a last resort and should be discouraged. If you need to use it, make sure you can provide evidence that you're not griefing and if choose to abuse it, be prepared to be penalized.

    I appreciate that not everyone can record their gameplay or wants to go through the hassle of uploading their video evidence though. Perhaps Rare could implement something similar to PUBG's replay system. In fact, if PUBG can do it, I'm certain even the toilet cleaner at Rare could.

    This is by far an ideal solution (and I know it's littered with flaws) but I don't think 'brigriefing' (yeah I made that up) is going to be a big deal. The trolls in the beta probably haven't even bought the game. I can't imagine why someone would pay £50 for a game just to grief other players. Let's wait until the full game is out to see how big a problem it is.

  • @nanach

    @nanach said in How to Solve the Brig Issue:

    @leonidasnerevar
    I did and your whole 16 ships per server is all wrong. the max ship count is very low. you can play for hours without seeing a ship sometimes on a server, if you want to find them you have to go looking for them, get a voyage that will greatly change your location, or another ship getting a far away voyage taking them towards you. Ive sailed for hours on hours on a single session, theres never more than 4 ships per server regardless of the ships crew size, the max is 16 players, 4 full galleons, or 4 players with 4 sloops. its what keeps finding a safe outpost possible.

    Players looking to fight will travel from outpost to outpost, and generely that means going around on avg half the total map to find another ship. sometimes theres one the next sextion over, sometimes you wont see a ship till the last section, where 3 ships will be there

    Lastly the situation would be highly exploitable, if your premade 4 man crew was first in the server, you could instantly walk the plank 2 crew members. they now each have thier own sloops, Now the rest of the crew mates not in-game yet can join those friends on the server via xbox to fill in the last crew slots, and now you have your own fleet consisting of 3 ships, and some unlucky ship is alone against 3 ships on that server.

    The situation you described is already possible in game. 3 against one is a feature that RARE allowed in SoT. There's nothing stopping people from teaming up. It would be over powered if they all shared loot that one of them found, but in my system they don't.

  • For those who did not read my earlier post of my story of three days in the brig here are some ideas I mentioned to help the issue.
    1 maximum sentence time like a half day in game,
    2 Make it so if you die in the brig your sentence automatically ends
    3 limit max occupancy of brig to 1 person
    4 cool down timer before someone can be voted back into the brig.
    5 if ship sinks sentence will end
    6 possibly increase crew size on galleon to 5 so unanimous votes are harder or no vote to brig on a not full crew

  • Today I joined a crew and I overheard as I was joining them that their friend just joined right when I loaded in the crew. They didn't brig me right away they even said I could stay and one of them would leave to join the other guy. I insisted I would leave because they were being so nice about it.
    That is how that interaction should go.

    The next game I joined I was immediately thrown into the brig... like I spawned in the brig. They berated me in game chat and then invited me to their party. I see that they also had 4 already as they continued to berate me. When asked why I won't leave I told them if they just asked before throwing me to the brig I would of but now they'll learn their lesson.
    This is clearly not the ideal situation for either party because they didn't play with their friend and I didn't get to play. (Even though I still got rep and gold.)

    My point is the brig system is great as long as those in the brig get the same gold and rep it seems fair. The brig should be used to stop people from griefing their own crew or as a funny joke amongst friends. It should not be used to keep those who have an equal right to being on the ship as anyone else away. I agree that they should add an invite-only crew member mechanic to the game for those who wish to play with only friends to keep them separate from those of us who are decent enough to be able to talk to another human being we don't know without being awful.

  • Today I ended up in the brig fourteen times. Basically for every eight times I joined a game, seven of those times I was sent straight to the brig. The two times I wasn't I was able to play a short time before being kindly asked to leave. So far my experience is that you either need friends or to get good at playing solo. Unfortunately in game the community has been rather toxic from my point of view.

68
Posts
61.0k
Views
37 out of 68