An Underworld Arena

  • In the game, I hope to see an underworld arena added. By underworld, I, of course, mean the realm where you go to when you die and where the Ferry of the Damned is.

    How you get there:
    -There should be some kind of portal or rift you can walk through to get there at every outpost. This will take you to the lobby of the Underworld Arena.

    What you can do there:
    -From the lobby of the arena, you can queue up for an arena match. There are 2 main types of arena matches, PvP, and PvE. Otherwise, you can just chill in the lobby area and maybe spectate other matches.

    PvP:
    -In the PvP mode, you can face other payers ranging from 1v1s to 4v4s. I particularly
    want a sword only mode to be implemented, especially in the 1v1 mode. I cannot emphasize enough how important I think a sword only mode will be. With guns, all you really do is aim and fire, but with swords, the combat system is at least a little more complex. There's blocking, light attacks, and heavy attacks. I think this will make the duel feel a little more intense and rewarding, as well as making it seem like a gladiator fight. It will especially give us For Honor fans or Dark Souls fans, or any game of that sort, a "home" to go to in Sea of Thieves. But there still can be gun enabled modes; all I ask is that there is a sword only mode included.

    PvE:
    -In the PvE mode, you can face waves of enemies that you have to survive like skeletons and whatever other AI enemies that may be added to the game. There can be ammo crates and supply barrels scattered across the arena that players can pick up to make their lives easier when fighting the swarms of enemies. There can also be explosive barrels scattered throughout the arena.

    Mode options:
    -The player should be able to select the settings a game mode has. For example, in the PvP mode, it can be a best of a number of rounds and enable or disable sword only mode. Maybe even a dominion type of mode can be added. In PvE, the player can choose the difficulty of the number of enemies, and maybe even the number of waves. The greater the difficulty the greater the reward.
    -The player should be able to select all of the options that they're ok with opposed to having to select only one specification of a mixture; this way they can get into matches more quickly or if they wanted more randomness to what type of mode they will play.

    Atmosphere:
    -The arena will be in the Underworld or Davy Jones Locker. There will be an audience of the damned watching. There will also be an arena king spectating from a throne. The arena king will probably be some ghost captain or ghost skeleton. Maybe the arena king will make the announcements in the arena if there will be any. The arena king could also be the one to give the rewards to the players that earned it.

    Rewards:
    -After a match, the player will be rewarded based on difficulty if it were PvE, and the number of rounds won (and maybe game type) if it was PvP. They will collect these rewards (if any were earned) in a separate room they will be sent to after a match ended. The rewards might be given in gold. Maybe there will be a fourth faction that you can gain reputation with if you compete in the arena. Also maybe the way the reward system should work is you earning boons or medals in the arena, that you can then turn into this faction for gold and reputation.

    Afterthoughts:
    -This idea has plenty of potentials to add to the content and longevity of the game. I also think that it will make the game appeal to a wider audience.
    -There are plenty of potential game modes that can be added to both the PvE and PvP types of this underworld arena. There can also be multiple maps of the arena. Maybe some will can more cover than others, and some will have many cliffs that you can fall from into spikes. The theme of the maps can also be very different. Some can have lava, while others have more water. Some maps may be empty and clear.

    Any thoughts?
    Thanks for reading.

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  • What’s wrong with the way things are now?

  • i think the idea is nice but it should be with ship battles and not just shotgun and sword.

  • @sergent-c****r What's wrong with new things in the game?

  • @explosiveboby said in An Underworld Arena:

    @sergent-c****r What's wrong with new things in the game?

    Oooooh touché!!

  • @joda1123 I figured since players can go out into the open-world if they wanted ship combat, having an exclusive place for ground combat would be appreciated by a wide range of players. Also, an area themed place wouldn't really make sense to have ships in since it would be too small, and if it were too big people wouldn't get a detailed view from the spectator seats.

    I don't see anything wrong with having a dedicated place for non-ship combat.

  • @skullj2 said in An Underworld Arena:

    @joda1123 I figured since players can go out into the open-world if they wanted ship combat, having an exclusive place for ground combat would be appreciated by a wide range of players. Also, an area themed place wouldn't really make sense to have ships in since it would be too small, and if it were too big people wouldn't get a detailed view from the spectator seats.

    I don't see anything wrong with having a dedicated place for non-ship combat.

    How about no? If players want an arena mode they can go to Blackwake. Besides, it's counter-intuitive if you can't queue for it from the main lobby.

  • I can picture it now:
    “Sea of Thieves: Battle Royale.”

    In all seriousness, I think a PvP arena could work very well, and I think many players will probably form their own PvP tournaments. As for PvE, we kind of already have that with the Skeleton Forts (although I will concede that since they are uncommon events, it might be nice to have a guaranteed place for PvE events). Perhaps this “arena” idea will become one of the limited-time events?

  • I could see this as a possible separate game mode, but not an addition to Sea of Thieves main game.

  • @lord-sphinktus Why shouldn't it be an addition to the Sea of Thieves main game?

  • The melee and guns combat is too lackluster to get an interesting gamemode like this.

    SoT shines with the ships, the weapons combat is just a very basic slapstick, it's fun to see but too basic for an arena fight.

  • @frostycrypton players could form there own PvP tournaments, but there is a problem with that. It will be very difficult to find a tournament when you want one. It will also be difficult to organize as you will have to find multiple people willing to do it. People can then always just kill you if they have no interest in it which will make it frustrating to get one going.

    Also, I see this as being more than just a limited time event since it has so much potential for things to be added to it over time. It also will give a "breath of fresh air" for people who want to take a break from going on voyages or if they just want to find PvP without having to go out and look for it for countless minutes.

  • @skullj2 because it would potentially separate crews from one another on death, it would ruin the flow of the game, and it doesn't really fit into the game world in any way.

  • @blam320 I'm pretty sure this arena mode will be a lot different from Blackwake. I don't even see how it will be like Blackwake.

    By main lobby I assume you mean an outpost? In any case, all you have to do is go to an outpost and then go to the arena lobby from there. This will also avoid taking up server room if you just wanted to go to the arena since you leave the map.

  • Well it sounds alot like a social safe space with meaningless pvp duels but even at face value its going to divide up the game community.
    Im really having trouble figuring out all these requests to make a game within the game. I mean like do people play CoD and have the option to opt out and play horse shoes, or play madden football with the option to opt out and play darts?
    I dont get it. If people want these other games why dont you go play them, then ask them for a sea of thieves mini game.

  • @lord-sphinktus If you are in a crew, the crew should have to vote for whether they want to go there or not, just like they would vote for a voyage. If one crew member died in the arena, and they couldn't respawn if the rules stated so, then they could spectate their crew until it's over and they wouldn't be separated.
    Also, I don't see how it will ruin the flow of the game; it's simply adding new content to the game. I think it will fit the theme of the game. It will be like ghosts in Davy Jones Locker fighting for their freedom.

  • I quite like the idea but what I would suggest is something I read in another thread ( I forget the OP, so my apologies )

    Rather than an arena there, why not allow the spirits to roam? Have a ghost ship where you could volunteer to join the crew and become The Flying Dutchman of Sea of Thieves? You could have it so that it spawns near someone who has been a long time from port, or just randomly in the world and the world notifys people that The Flying Dutchman is hunting. You could tie in ghostly or creepy cosmetics to rank with The Flying Dutchman, gained by pirating the living crews etc

    It would give you your combat, both ship and hand to hand, while also affecting the overworld.

    Just a thought!

  • @misterdoomed Adding a"mini-game" can keep the game from getting repetitive. In Call of Duty, people can opt out of the main multiplayer by playing zombies mode. It won't divide up the community since there is already a limit on how many people can be on a server at a time. It won't make it any harder to find people in the main part of the game.

    The PvP duels won't be pointless since there will be a reward, and also it opens the possibility for another faction within the game to be added.

  • @platypuserotica This is a good idea but a completely different idea from mine. Why not add both?

  • This is a nice idea, but it doesn't fit the direction this game intends to go. Not many are playing this game for an arena feel. They want the sandbox/open-world feel. While I think this may attract a few players, it would not be enjoyed by most of the SoT demographic.

  • @greyscissors I understand. This is why it would stay a mini-game. In my opinion, it would help keep the game from getting repetitive which was a popular complaint from the betas and alphas. I heard many people talking about how they just look for PvP but often take a long time to find it. This will fill the void of looking for PvP when you can't find it.

  • An arena like this wouldn't be a horrible idea. Considering players are in no way forced to enter, and can't just accidentally end up taking part. It gives another option for playing that just adds to the sandbox of SoT. We would also need to add a "Glove Slap" emote, so I can challenge people to duels!!

  • @k7-issues How is not being forced to enter a bad thing? How can people just accidentally end up taking part?

  • @skullj2 I think you're right about that, but I don't think it's worth the dev's time to do something like this. They could instead spend their time making the core game better and more interesting.

  • @skullj2 re-read my post pls :)

  • @greyscissors I think that it would be nice if this idea eventually found it's way into the game. But you're right that it shouldn't be a priority. Maybe just a few content updates down the road.

  • @k7-issues Oh, lol. I'm sorry. I horribly misread that lol.

  • @skullj2 lol, np at all... I did the EXACT same thing to someone a few days ago l**o

  • @skullj2 said in An Underworld Arena:

    @blam320 I'm pretty sure this arena mode will be a lot different from Blackwake. I don't even see how it will be like Blackwake.

    By main lobby I assume you mean an outpost? In any case, all you have to do is go to an outpost and then go to the arena lobby from there. This will also avoid taking up server room if you just wanted to go to the arena since you leave the map.

    By lobby I mean the game's main menu. As in you never join the main open-world server to begin with.

    I still fail to see why Sea of Thieves needs a separate arena-PvP mode when Blackwake exists and the game's main "content" isn't supposed to be the combat or treasure hunting, but sharing the experience with your friends.

  • @blam320 there are many people that play Sea of Thieves that enjoy different aspects of it. Some like the socialization, some like the exploration, some like the PvE, some like the PvP, some like the roleplay.

    Adding in this mode will please many of SOT's player-base. This mode can also contribute to sharing an experience with your friends since there will be co-op modes and a crew can spectate a match together. Even if some players won't enjoy this mode in any way, I'm sure the majority will find a way to have fun with this mode.

    Also, I think joining the lobby from an outpost makes it more immersive and interconnects it with the main aspect of the game.
    This will also keep many players from getting a bored feeling of repetitiveness.
    It really only adds to the game in a positive way.

  • @blam320 I also believe the underworld arena will be nothing like Blackwake as Balckwake is mainly massive amounts of players vs. massive amounts of players in ship-combat.

    Another reason I think joining the arena from an outpost is a good idea is that a crew or solo player can come back from a voyage and then they can decide they want to do an arena together and if it was a crew they wouldn't have to exit back to the main menu which not only takes time but will make them have to leave their crew.

  • @skullj2 said in An Underworld Arena:

    @blam320 there are many people that play Sea of Thieves that enjoy different aspects of it. Some like the socialization, some like the exploration, some like the PvE, some like the PvP, some like the roleplay.

    Adding in this mode will please many of SOT's player-base. This mode can also contribute to sharing an experience with your friends since there will be co-op modes and a crew can spectate a match together. Even if some players won't enjoy this mode in any way, I'm sure the majority will find a way to have fun with this mode.

    Also, I think joining the lobby from an outpost makes it more immersive and interconnects it with the main aspect of the game.
    This will also keep many players from getting a bored feeling of repetitiveness.
    It really only adds to the game in a positive way.

    It detracts from the game. You're splitting the playerbase, and on top of that you're implementing a totally unnecessary minigame that's contradictory to the design as intended by the devs.

    This game isn't supposed to be an instance-based shooter. It's supposed to be an immersive, open-world adventure. If you want a lobby-based, pirate-themed shooter, as I said before there's always Blackwake. Or literally any other game that was purpose-designed to be that type of game. Sea of Thieves simply wasn't designed with that in mind. It's like people who have asked for a Battle Royale mode in PlanetSide2. The game was never designed with that mode in mind, not to mention pretty much the only reason they wanted it in was due to the success of PUBG and Fortnite.

    Just because lobby-shooters have done well in the past, doesn't mean they work with Sea of Thieves, especially with the mechanics and intended design direction.

  • Why is everyone trying to split up the player base? Battle arena, social hub, pve only server. The only thing these types of ideas will do is split the community up from the main game. Sea of thieves is its own brand new game why is everyone trying to make it like some other game.

  • @dewradley @Blam320 There's nothing wrong with a mini-game. It's something to do when you get bored of the base game. For example, in Call of Duty, they have zombies mode, but I don't hear anyone complain. If someone were to suggest adding board games to outposts would you say it detracts from the base of the game? This is essentially the same thing as adding a board game only more complex, with more work put into it.

    This minigame is not totally unnecessary. For example, many MMOs have multiple modes within the base game like PvP battlegrounds and raids, not just questing. They do this so the game doesn't get repetitive and so the game has a variety of content.

    Furthermore, I don't see this splitting up the community. There are only so many people that can be on a server at a time so adding this won't make it any harder to find people on a server. The worst thing it will do is slightly slow down queue times to be put with a crew if even that.

    Also, I'm not suggesting it due to the success of this idea in the past. This is in no way making the game into a lobby shooter. It does not require any new game or combat mechanics to be added, hence a mini-game that only adds depth to the current game. There is no reason to not expand the playable content in the game. Not everything has to complement the already existing "mode" which is going on voyages. For example in MMOs, not everything has to go on top of questing. Or in Call of Duty, not everything added has to make the main multiplayer experience better since it chose instead to choose an alternative mode known as zombies mode which many people are happy with.

    It's like not putting all of your eggs in one basket. Once someone gets bored of the base game they have nowhere to go except leaving the game entirely resulting in a player base drought. If they have alternatives to go to within the game they can be entertained long enough to the point where they are now bored of that mode and now want to go back to the main base of the game. It's healthy.

  • @skullj2 said in An Underworld Arena:

    @dewradley @Blam320 There's nothing wrong with a mini-game. It's something to do when you get bored of the base game. For example, in Call of Duty, they have zombies mode, but I don't hear anyone complain. If someone were to suggest adding board games to outposts would you say it detracts from the base of the game? This is essentially the same thing as adding a board game only more complex, with more work put into it.

    This minigame is not totally unnecessary. For example, many MMOs have multiple modes within the base game like PvP battlegrounds and raids, not just questing. They do this so the game doesn't get repetitive and so the game has a variety of content.

    Furthermore, I don't see this splitting up the community. There are only so many people that can be on a server at a time so adding this won't make it any harder to find people on a server. The worst thing it will do is slightly slow down queue times to be put with a crew if even that.

    Also, I'm not suggesting it due to the success of this idea in the past. This is in no way making the game into a lobby shooter. It does not require any new game or combat mechanics to be added, hence a mini-game that only adds depth to the current game. There is no reason to not expand the playable content in the game. Not everything has to complement the already existing "mode" which is going on voyages. For example in MMOs, not everything has to go on top of questing. Or in Call of Duty, not everything added has to make the main multiplayer experience better since it chose instead to choose an alternative mode known as zombies mode which many people are happy with.

    It's like not putting all of your eggs in one basket. Once someone gets bored of the base game they have nowhere to go except leaving the game entirely resulting in a player base drought. If they have alternatives to go to within the game they can be entertained long enough to the point where they are now bored of that mode and now want to go back to the main base of the game. It's healthy.

    How about let rare keep putting resources into the base game to keep it exciting so no one gets bored. That's a better option than diverting resources and people to make other modes of gameplay like lobby arenas or social hubs. Those types of modes are beat to death. You keep comparing to other games. Let sea of thieves be it's own thing.

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