TL/DR = It's an horrible idea. Stop asking for it.
Hey mateys!
Some people think this game is lacking of a gear/stats/skills progression system that relies on unlocking perks as they gain levels.
Do you think it too?
Well, I have a game for you!
How about experiencing it BY YOURSELF, using a negative progression system in which you indeed unlock perks as you gain levels?
That's how it works:
When you launch the game, you spawn with a sword and a gun, no bananas nor cannonball nor planks, like usually, okay? Let's call this "level 0". Now, let's say you can't pick up anything for the moment but, good news: all you have to do now is farming to unlock it! Isn't that exciting? And for that, you have to reach steps in reputation levels... in any company, okay? Let's make it easy, because I like you.
So, here are the rules:
- Level 0: You can't wear bananas, cannonballs and planks, nor use other weapons. You can't play with a group either.
- Level 5: You are allowed to carry up to 5 cannonballs
- Level 10: You are allowed to carry up to 1 banana & to join duos
- Level 15: You are allowed to carry up to 1 plank
- Level 20: You are allowed to carry up to 2 bananas & to use sniper
- Level 25: You are allowed to carry up to 3 planks & to join 3-man crew
- Level 30: You are allowed to carry up to 3 bananas
- Level 35: You are allowed to carry up to 5 planks
- Level 40: You are allowed to carry up to 4 bananas & to use blunderbuss
- Level 45: You are allowed to carry up to 10 cannonballs & to join 4-man crew
- Level 50: You are allowed to carry up to 5 bananas
What's the point, you will ask me?
Well, you just have to use your imagination and think of it as if the game was like this from the very beginning. Imagine everybody started like this, and now it's your turn. But now, most people already are level 50, except you. Understand the contraints it implies. Understand the gap of power between you and the others.
Do you picture it?
Now tell me... is it cool? is it fun?
How does it feel being the poor thing throwed in a world of powerful players?
A positive progression system is EXACTLY THE SAME! When you give MORE POWER to veteran players you also give LESS POWER to new players. So if you DON'T like it, WHY would anyone have to face the same gap in a positive progression system in 2 months?!
In other words: if you want a progression system, limit yourself and have fun in your horrible experience, but stop trying to change the game for everyone.
