@stem589 said in Sailing tips for new players.:
@mdk-popinfresh said in Sailing tips for new players.:
@stem589 said in Sailing tips for new players.:
@y0ujerk said in Sailing tips for new players.:
Don’t sail into the wind. Make a zig-zag path to your destination if it’s directly upwind from you. I believe this is called tacking.
Unless they changed it, there's only a 17% difference in sailing speed going full with and full against the wind. (see YouTube)
While I'd like it if tacking provided more speed, you'll lose a race against someone sailing head first into it. :(
Tacking absolutely does keep you going faster into the wind than sailing straight into the wind. If you are loosing ground to someone sailing straight into the wind, you aren't tacking or jibing properly
You'll have to test it out. IRL, tacking is the only way.
All I can speak to is the video I saw of someone sailing full with and full against, and the difference was 17%.
Tacking isn't likely to make up the difference between a straight line and 17% change in speed. (trigonometry).
I did test it out. I'm assuming you're referring to this YouTube video?
Sloop Sailing speeds
Not scientific at all. He sailed about 4 seconds past where he started the clock for the return trip which narrowed the gap.
It would be easier to do this scientifically with the opposite approach, however, you'd need more than one person to effectively do so. That is; have someone zoom out fully on the map without touching it. Record video of the map while sailing in a straight line directly into the wind and directly with the wind. Use a fixed time that is long enough to have some measurable distance on the map. Take a screen capture at the two end point time codes and overlay them in photoshop or similar. Measure the distance traveled to determine a more accurate rate for comparison.
I've actually been contemplating getting my streaming computer setup again to stream this game because of how much fun I've had with it. If I do so I'll probably do the above myself with some friends