Gear progression and game longevity

  • Questions on ‘gear’.
    Going to use the pistol as an example, but this can apply to the rifle, shotgun, sword, etc.

    If you buy the white ‘text’ version of a pistol from a vendor, will there be a green, blue, purple, gold version of that pistol at some point in your journey to legendary pirate?
    If you buy the white ‘text’ pistol, will the only difference between pistols be cosmetic? Or, does the Admirals pistol do more damage than deckhands pistol?
    Followup question on that. If I buy the white ‘text’ pistol, why buy any other one in the game if they all do the same damage?
    Basically it comes down to, what is the ‘hook’ to play the game after the initial honeymoon feeling wears off and you are just buying gear that looks fancier that the last piece of gear you bought?

    These are questions to help me understand the longevity of the game. It is not intended as a compliant or auggestion to improve. This game already has a great ‘hook’ to keep you pkaying, but after sometime of doing similar tasks in a game, the novelty can wear off if there isnt a goal to shoot for.

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  • Rare's plan as far as we know is to keep the game skill based. new players and players with 100 hours will both have pistols that do the same damage. The same can be said for all other equipment and your ship.

    Personally i like this as i hate the pletera of games on the market that have pay to win or give players an edge with a gun that does slightly more damage or a card pack that boosts there XP gains.

    I think skill is enough to make you a better shot with your pistol.
    I think experience is enough to give a crew an edge is ship to ship combat strategy.

  • The longevity will come from regular updates which will change the world keeping it fresh.

  • @spykus Sure, new content always keeps things fresh, but why do it or if you do, you burn through it and then move on?

    Basically, why treasure hunt for gold if you dont get progressively better gear to spend that gold on?

    Or put a different way. Lets say you really like your pre order outfit. Then you played just enough to get the guns and swords you want, and now decide you love the look of your character. Why continue to get treasure or pvp to steal treasure chests?

    Or the other extreme, say you amass so much gold that you are able to buy all the vendor gear sold? Then what?

    Didnt i read somewhere this was a 10 year IP? Without some form of progression, is that possible?

  • @uberkull Play for fun

    Get gold to unlock more fun missions
    Get gold to take your friends on missions to get the items they want

    Get gold because in the process you get skills to give you the same advantages a sword that swings 0.00124% faster would give you

    If there is a "better" sword, then at some point you are forced to choose it because it is better, not because it is the look you want. Now we all have to use the same sword.
    That is dumb. Rare is being less dumb. This game will have longevity because it is INSANELY fun to play. Those other games can keep their "+1 vs red chickens" blunderbuss. I'd rather not have to grind for it anyway.

  • I really think Rare went, hey why not have a game you play for just fun and not because you need to grind for gear just to stay competitive. With the layout of this game I can see an endless amount of fun things to do. Plus 10 years of new things is a huge deal. That's promising a lot of content that needs to stay fresh. Just sit back, enjoy the game and have fun with it.

  • @lc475
    Combat and weaponry will be normalized, so no advantages for being legendary aside from looking like a p**p. That said, some of the other non-combat equipment look like they will have perks associated to them the more you progress, which is a good thing. They can (and probably should) differentiate gear by label color just to satisfy a certain crowd, but no combat/statistical advantage plz.

  • I really like the idea behind this game. Skill based instead of grind for better gear. I would be concerned if there is a lack of different gear. I think one of the coolest ideas behind being a pirate is making them look truly unique to everyone else. I would say this should be a focus if there is no competitive edge to grinding for gear is truly limitless items to customize with. I think that goes for ship customization as well. Keeping the game fresh and keep people sailing will have to revolve around ever changing challenges and voyages to handle. Maybe multi part voyages that take you from one end of the map to the other, risking getting blown out of the water at any time before completion to keep you on edge the whole time.

  • @uberkull

    While pure speculation, with the limitation of the 2 weapon slots, I see Rare introducing a similar aspect to your attire.

    Similar to Destiny, I'd like to see the ability to wear one 'yellow' item that offers benefit beyond aesthetics. If you're going diving, put on the dive helm to swim underwater longer. If you're the captain, put on the 'captains hat' that lets you turn a bit tighter. If you're running ship maintenance, a carpenter's belt lets you patch holes a bit faster..... etc.

    .... and as you can only wear one of those 'specialty' items at a time, it becomes player choice and management (similar to your weapons load out) that gives you almost a 'class' role on the ship to perform those duties better.

  • Think about this game like if it was a social network. The interest is not coming from the content, because it's empty. It's coming from the people. They are adding the content, they are making the website or the game interesting. That's why you're attracted, because there is already people using the tools given at their disposal to have fun.

    If you need a game with content, I suggest playing kingdom comes, the witcher 3 or maybe fallout 4, these are games with huge amount of content to the point they don't need a multiplayer.

    I'm afraid Sea of Thieves is not a game you're going to enjoy. I may be wrong thought, and maybe the PvE content of Sea of Thieves is going to make traveling worth it. But currently, once you're satisfied with the way you look, all the treasures become meaningless.

  • @clumsy-george said “...think in a way like you ust killed a renown skeleton Captain, one that was hard to beat and you inherid his unique
    pistol...Many eyes in awe or jealousy will be cast upon you and renown ,verbal or statisticly will
    be present in this game...
    The gear and difference in skins will build yer renown or notoriousness...”

    Can you expamd on this? Is there such a thing where a certain voyage can lead to killing named boss that drops a named weapon? And how can another player tell that is the named bosses gun/sword?

    @all others. Again, I am asking these questions with great anticipation and excitement for final release. Its not my intent to judge the game, or question its direction. As many have stated, Rare has went a different route with this game, and I do believe the industry may need to start paying attention if it succeeds like it surely looks it will.

  • @uberkull said in Gear progression and game longevity:

    @spykus Sure, new content always keeps things fresh, but why do it or if you do, you burn through it and then move on?

    Basically, why treasure hunt for gold if you dont get progressively better gear to spend that gold on?

    Or put a different way. Lets say you really like your pre order outfit. Then you played just enough to get the guns and swords you want, and now decide you love the look of your character. Why continue to get treasure or pvp to steal treasure chests?

    Or the other extreme, say you amass so much gold that you are able to buy all the vendor gear sold? Then what?

    Didnt i read somewhere this was a 10 year IP? Without some form of progression, is that possible?

    For me it's the playing with friends. I hate games where I have to grind before I can play with my friends only to be left behind by the next time I get to play.

    I have more but struggling to put it into words.

  • Thought on gear progression.

    Knowing that each gun does the same damage I'd like to chuck in an idea to make it actually worth upgrading guns. It's all in the sights, the "sniper's" glass is cracked in all forms, but what if the better the version of the gun the better the sights.
    With the sniper this could be as simple as the upgraded version doesn't have a crack while the best version could have a small mark at the center. Blunderbuss and flint lock could get iron sights as a slight upgrade without having to have an added HUD. This would give a feeling of progression without making it all about having the "best" gun.

  • @uberkull
    You come from world of warcraft, do you?
    Let me simply tell you this is a other kind of game.

  • I hate the replies in this thread. You're all missing the point completely. Sure, the game is fun, but it's only fun insofar as you're accomplishing things. That could be as simple as stealing gold. But pretty much all interactions in SoT rely on gold. The problem is, from a long-term standpoint, what is gold actually for? What if you have every single cosmetic in the game, you have beaten every single PvE quest/opponent a thousand times, and you have been in thousands of ship fights. You also have enough gold to automatically buy any new content that is added post-launch on the spot. Gold is the driving force of the game, but there still isn't any reason to care about it long-term. The people who don't see this glaring issue don't seem to be the types of gamers who will play one game for 5,000+ ingame hours. While I don't want traditional RPG mechanics and stats for SoT, there ARE middle grounds out there that could provide upkeep mechanisms to keep you amassing gold, and add replayability such as the potential to find unique weapons with slight pros and cons that are dropped upon death, and can change hands across the server.

  • @natsu-v2 said in Gear progression and game longevity:

    What if you have every single cosmetic in the game, you have beaten every single PvE quest/opponent a thousand times, and you have been in thousands of ship fights.
    The people who don't see this glaring issue don't seem to be the types of gamers who will play one game for 5,000+ ingame hours.

    Then you've played for a very long time, had a lot of fun, and gotten way more than your money's worth. The expectation that a person should receive 2/3 of a year's worth of entertainment in exchange for half a day's work at a fast food joint is absurd.

  • @lucid-stew But that's the normal expectation for an open world pirate game with emergent player interactions. The game is simply not meeting its full potential otherwise. Why do you want the game to not be that addicting?

  • Better quality weapon should have little upgrade like use pistol as a example the white pistol have 5 bullet green one should have 6 blue 7 and u see what im talking about 4 melee wpon better sword should have a shorter time to take to make a big swing ( holding trigger ) and got someone talking about gem or rune in wpon can be nice to give wpon some glow lire fire 4 orange glow ice a blue glow poison 4 green and ligning 4 a white glow only cosmetic or only pve upgrade like fire sword do more damage on ice skeleton but didnt change nothing on player what u think about it ? All opinions are welcome !!

  • @natsu-v2 said in Gear progression and game longevity:

    @lucid-stew But that's the normal expectation for an open world pirate game with emergent player interactions. The game is simply not meeting its full potential otherwise. Why do you want the game to not be that addicting?

    So the normal expectation is absurd. That's a completely unsustainable model. Every game that ever attempted it would have to be a hit just to break even. There's a reason game developers are constantly going out of business, you know. Why would I want to waste away my entire life in front of a tv or computer and manage to accomplish nothing else with my spare time is what you're asking? Why would I want to be ADDICTED to anything?

  • @lucid-stew Well I didn't imply for it to just be a normal price game. I would be very happy if SoT tripled down on replayability and charged a subscription fee. You don't sound like much of a hardcore gamer. I specifically said that players who don't spend that much time on a single game don't understand this concern. You're instead trying to rationalize your different gameplay habits onto others. I'm not interested in that. I would like an open world pirate game that is THE game that you just play for the rest of your life. This game obviously has the potential to be an even bigger success than WoW. I guess you're just looking for a more subdued experience, but I believe that's a waste for the genre and theme of this game.

  • @uberkull said in Gear progression and game longevity:

    Basically, why treasure hunt for gold if you dont get progressively better gear to spend that gold on?

    Let's follow that train of thought a little farther. Why progress through tiers of gear and weapons? Once you get the best set, then what? The way the game is now, you have fun amassing gold to buy stuff so that your pirate reflects what you want them to reflect.

    For myself, when launch comes out, I will look at all the cosmetics and determine which one I think embodies my pirate the best. I will try to obtain the entire set of gear and weapons for that set. Then, after I have obtained it, I will try to unlock every single other piece of gear and weapons, just because.

    There is still progression for me, but it doesn't impact how powerful I am.

  • @natsu-v2 said in Gear progression and game longevity:

    Pretty much all interactions in SoT rely on gold. The problem is, from a long-term standpoint, what is gold actually for? Gold is the driving force of the game, but there still isn't any reason to care about it long-term. The people who don't see this glaring issue don't seem to be the types of gamers who will play one game for 5,000+ ingame hours. ... You're instead trying to rationalize your different gameplay habits onto others. I'm not interested in that. I would like an open world pirate game that is THE game that you just play for the rest of your life.

    This is comparing apples to oranges in terms of game genre, but it's the same concept. Why play CS:GO, Battlefield, or even PUBG for thousands of hours on end just for wins and skins? Because it's FUN! The guns in each game only have so much variation as the guns in this game as they specialize in different distance encounters. I've been playing these types of games for years and still go back to them because of the amount of replay value they have even though there is no point in progression. Levels and Battlepoints don't mean a thing in those games, the experience and fun does.

    As for rationalizing different gameplay experiences of yours onto others, you contradicted yourself and did the same exact thing by stating "I'm not interested... I would like".

  • @bater-is-master I just think it'd be a waste if this game didn't reach its full potential. Other games that are more arena-based and aren't open world have a much lower ceiling on them, so I don't care if their longevity isn't as high. I don't know, maybe your mind just isn't filled with possibilities like mine is. Imagine an underwater Atlantis that moves all the time. You never know where it's going to be when you log back in again, and you'd need to save up for a diving bell to try and reach it. Or a vast player-driven economy that keeps players invested in a game within the game. There's just so much out there that can satisfy the itch for replayability in this genre that no other game can attest. It would be a waste to settle on the same level of replayability as Battlefield (as fun as that is). I see these posts complaining about a lack of RPG mechanics as an extension of this. These people aren't really hellbent on that stuff, they are just looking for something to fill in the gaps and are defaulting back to what they know best.

    So here's something to ponder. You mentioned PUBG. One of the most compelling reasons to play a game like this is because every round plays differently in terms of gear. You might find a really cool weapon or vehicle one round that you don't usually get to try. And it's not traditional power progression because each round is self-contained. Wouldn't something like that be awesome for Sea of Thieves? There can be unique weapons that you acquire which change hands because they are dropped upon death or something to that extent. Or even just weapons/equipment that run out of ammo or have durability, just so you actually have a reason to care about gold to keep your supplies replenished. I think these are the things that the anti vertical progression stalwarts just aren't thinking about. And if Rare does decide to add them, they'd be celebrating them rather than shooting ideas like these down before they even get off the ground.

  • I'm kinda against weapons having stat boosts as I can dig the type of new player friendly game Rare is gunning for. But how about just making the lower ranked weapons a little less reliable than their high end counterparts? Like an entry level pistol with only one or two shots that keeps jamming from time to time. Does exactly the same damage as the fancy pants pistol that has 4 - 5 shots, Just doesn't quite work as well.

  • @uberkull said in Gear progression and game longevity:

    Questions on ‘gear’.
    Going to use the pistol as an example, but this can apply to the rifle, shotgun, sword, etc.

    If you buy the white ‘text’ version of a pistol from a vendor, will there be a green, blue, purple, gold version of that pistol at some point in your journey to legendary pirate?
    If you buy the white ‘text’ pistol, will the only difference between pistols be cosmetic? Or, does the Admirals pistol do more damage than deckhands pistol?
    Followup question on that. If I buy the white ‘text’ pistol, why buy any other one in the game if they all do the same damage?
    Basically it comes down to, what is the ‘hook’ to play the game after the initial honeymoon feeling wears off and you are just buying gear that looks fancier that the last piece of gear you bought?

    These are questions to help me understand the longevity of the game. It is not intended as a compliant or auggestion to improve. This game already has a great ‘hook’ to keep you pkaying, but after sometime of doing similar tasks in a game, the novelty can wear off if there isnt a goal to shoot for.

    This game is based on visual/appearance upgrades. Your goal is to unlock outfits and look different so that you stand out in a crowd. Everyone starts the game with the same baseline, generic looking gear. Rags mostly. You get more colorful and interesting gear the more you play and earn gold to buy it.

    That's it really, which is fine for most people. But if you want a multiple option end-game, like an MMORPG, this is not the game. This game is for people who want to PvP with other people on ships for the most part. That's the meat of the game from what I've seen.

    You won't get statistically better with more gameplay or unlocking new gear. You'll always do the same damage with guns or swords or cannons. The only thing that changes is what your guns, swords or cannons might look like.

  • @natsu-v2 I just think your imagination far exceeds the capabilities and resources that Rare could possibly expend on the game for launch. Sure some of your ideas may come to fruition in the updates down the road, but you have to be realistic in terms of expenditure, time, resources, etc. The Witcher 3 is still spoiling me with how a game is treated for content, story, and gameplay, but that's such a special case.

    As for the PUBG comparison, that would be cool, but again, that's a lot of resources and server manipulation to have to turn each instance back and randomize where stuff is.

  • @uberkull These are good questions to ask. The simple answer has already been mentioned in here, several times. Because the game is fun.

    I may be wrong here, or perhaps some will disagree, but, my interpretation of what rare has done is like this. They have gone away from what most games are doing. They have taken a calculated risk on breaking the mold. It is a different type of game. The enjoyment comes from this (at least in my eyes). You can log in, and start playing. No need to jostle your inventory around, get buffs, change out your gear, stop by the bank, craft some expendables, check your sales on the player market...you get the point. The simplicity of the game is deceptive at first. But once I became used to not having to be in a menu for 50% of my play session, it grew on me. I now wonder why I bother with any games that are so heavily menu driven. This game is pure, you jump in, you play. Simple as that. Anyhow, off my soap box....

  • @netherscourge said in Gear progression and game longevity:

    If you want a multiple option end-game, like an MMORPG, this is not the game. This game is for people who want to PvP with other people on ships for the most part. That's the meat of the game from what I've seen.

    Agreed with the MMORPG part as Rare already stated it's a SWAG (Shared World Adventure Game). As for who the game is for, that is not the case at all. I prefer to go exploring and searching for treasure and AI to duel. The PvP is real fun and satisfying when you destroy people and take their loot, but by no means is the game just for them.

  • @natsu-v2 Thats the problem I'm seeing with the IP already matey, the fan boys defending the cosmetic progression route it seems aren't hardcore gamers but extremely casual. I've been arguing the longevity myself since the mention of cosmetic only rewards theres no real use for the gold outside of cosmetics and no real use for doing any of the voyages outside of rep gains which in turn scales npc skeles on how difficult they are to kill ( even that will get old very fast).

    Heck its why myself and my crew resorted to piracy only as there was where the real challenges lay against other players plus can easily make as much gold pirating others than doing the rep yourself as a crew but again no real gain or need for the gold as none of the weapon "upgrades" are upgrades at all besides looking cosmetically shinier.

    I'd also agree to a subscription fee to play provided there was noticable changes namely weapon/gear upgrades even something as simple as Admiral quality came with more rounds over the standard sailor/bilgerat variants at least then that way the gold would have a use but this cosmetic only progression and legendary status will tire very fast with no progression outside of how your pirate looks its not looking promising for its longevity.

  • @haiafang Just because someone likes the cosmetic over grinding/stat progression doesn't make them casual. You get that progression in games such as CS:GO and Halo in the form of skins. I would say I'm a hardcore gamer as I spend more time a week playing games in a competitive nature than I do anything else and I am a backer of this progression as it's a nice pace change from grinding. This game is not an MMORPG, so it should not have the elements of a grinding MMORPG's form of progression. Just because you don't like the way the game is being developed, doesn't mean it's the wrong way. I'm sure they know a whole lot more statistics and information on infographics and what players want than you do. The game isn't even out, so you can't really talk about longevity. For all we know, there will be a lot of new content in the form of their regular updates after launch.

  • @bater-is-master I'd argue that this is indeed a MMO (Massively Multiplayer Online ) which is missing the meat which is the rpg elements. Stat progression is what keeps most games having an active community as people wish to get better stats and upgrades the endgame usually determines the stat progression (and not many casuals get to this point for obvious reasons) most hardcore gamers are going to spend a week or two at most with this in its current form before going back to our preferred games of choice as SoT has no progression nothing to offer hardcore gamers to keep interest, no matter how much yourself and the other fanboys keep stating the cosmetics as progression (It isn't but again that's my opinion) and no endgame besides Pirate Fort raids which is great for PvP.

    New content promised quarterly aye but Rare needs to start paying attention to the worries of some of us as if those updates have zero upgrade progression options this IP will become a ghost town fast with only a small handful of people still playing as the PvP crowd and end gamers will have left.

  • @haiafang I just flat out disagree. Does SoT adhere to the MMO definition? "A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players on the same server." No. It does not. It technically can't even be defined as a true RPG as RPGs are defined as this video states: https://www.youtube.com/watch?v=wpFuj4t5pkM .

    TL;DR of it is: An RPG is a game in which there is a sprawling living, breathing world, and you play in a perspective of a defined character. There is a story that is defined by tough choices, where you are forced to go through the world having to make and choose between some form of tough moral choice.

    Now as a SWAG (Shared World Adventure Game), which is what Rare states this game is, I see it as what it is: An open world adventure game where more than one player, but not more than a set amount, is in the sever with you.

    For your concerns of progression, that's your opinion. I'll take that as a valid point. However, I still disagree because the way this form of progression is set up, it allows people to pick up the game and come and go as they please. They can't be handicapped for deciding they have to focus on real life issues, ie. they'd come back and find everyone they're facing is 20 levels higher and destroy him without allowing him to have a fighting chance. That there is how you lose player base as it separates the casual from the hardcore. That's why I also like the idea of no DLC as that's another way to split player base. The idea of horizontal progression allows for this game to last as any new person can pick it up and immediately have fun.

  • thats a cool idea

  • Lots of opinions here, I think I have my questions answered.

    I still dont know what to do with my gold if ive bought all the gear I like and want for the look im after. You can’t create more than one character and share that gold can you?

  • To jump right to the question that started the thread... there isn’t any longevity based on equipment, clothes, ship upgrades, etc. Think of SoT like you would most battle royal or moba games. You log in, you run around making online friends and competing a bit. Then start all over again.

    I feel your struggle as I’m a hardcore fan of almost all types of progression. This just isn’t my bag I guess. I do love game communities though so I’m glad they have legit fans and I hope they make a sea of money. :-)

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