Hi, i think characters should have skills to develop.
For example a pirate that uses more melee weapons is going to master that skill and do more damage or quicker attacks/parry, same with other weapons.
Inside a crew there will be defined roles and tasks.. if the skipper gains ability of ship "agility" or quicker anchor pull, the cabin boy gains quicker repair or increased water pulled out below deck, others quicker cannon reload, stuff like that.
"I had only one captain in my life"
That will grant more consistency to the game.
