All of the Work and None of the Loot or Fun

  • I want to do PVE, so I do PVE, but once I can't progress any farther in Safer Sea's, I have to move to High Sea's, the problem with that is, whenever i finish an activity some random person with more experience and game knowledge kills me and takes it, you can say that you want the game to be a "Shared World Adventure", but the thing is YOU control the bounds of that world, and yes, there are many people who want to PVP, that's fine let them fight EACH OTHER and leave me out of it, I paid for an ENTIRE GAME not something partially locked behind having to deal with whoever wants to ruin my day on that particular hour, and STOP acting like not restricting rewards has ANY impact whatsoever, they are all cosmetic, it literally can't effect another person that I DO NOT WANT TO FIGHT THEM, and before you hide behind your "Shared world" line, remember that you are the gods of this world, and if you really were god making a perfect world, you wouldn't want murderers and thieves unchecked and rampant until no one wants to leave their homes, because once the people who don't want to fight leave, the people who didn't want them to have a PVE environment will leave too, because they wont have any easy kills, it will just be PVPers against PVPers anyway, and at that point you might as well have just made a PVE server for people who just don't want to deal with PVP, there is NOTHING about having three separate server types that will stop it from being a "Shared World", PVP, PVE, and BOTH, it will still be shared, just by people who actually WANT to play together.

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  • I would also appreciate an actual thought out reply instead of a literal copy paste response from the mods.

  • whenever i finish an activity some random person with more experience and game knowledge kills me and takes it,

    Those darn pirates.

    there are many people who want to PVP, that's fine let them fight EACH OTHER and leave me out of it

    Its PvPvE, they stole from you, that was pve and in doing so they killed you. Pvp.

    it will just be PVPers against PVPers anyway,

    No, its PvE vs PvPvE.

    It will always be both, never one or the other. You paid so Im under the impression you read what the game was about.
    You dont go into Fortnite expecting to only build or play GTA and only dive around in a super car. You get both of everything the game has to offer, because you HATE one part of it doesnt make the game less of what it is.

    Your making it bad for yourself by letting it get to you.
    Join an Alliance server, Join a good crew. Some people out there will watch your back.

    After all, IF they make a PvE onlt server. How you gonna earn anything that requires PvP? Game would need a total overall.

  • I'm not asking them to open up PVP rewards for non PVP, besides people found workarounds for some of that anyway, Yeah its a pirate game, I get it, but from most of the actually community get together stuff, it looked a lot more like the pirates from the original Spongebob Squarepants movie, pirates in flavor and action, not in mindless cruelty, PVPVPE isn't something I suggested they get rid of, just adding more types of servers, PVP, PVE, PVPVE, so that whoever you're playing with actually chose that server and wants to play that way with everyone else there, The PVPers get their constant battles, the PVEers get to do content in peace, and the PVPVE purists keep their environment.

  • Restricting certain rewards to high seas is a bit like those achievements for "completed X mission in hard mode". U don't give it to players who "completed X mission in easy mode".

    That said, doing X mission in hard mode in a group is probably much easier than solo.

    So if you're having a hard time with PVE solo in high seas, try recruiting experienced pirates through SoT official discord when u're doing anything pvp-magnetic (world events, reaper flag stuff). It's much easier to handle hostile pirates in the high seas when u have a full crew.

    I myself am not the best at PVP and prefer sailing solo when doing pve stuff. But when hostile pirates attack me, I'd recruit people to help me. And usually, that's all it takes to turn things around.

    Also, check ur map/horizons often. Every ~3 mins. And avoid leaving ur ship with anchor down. And sometimes, it's better to just take the best loot, run, sell and fight afterwards.

  • I'm pretty sure the difficulty of PVE encounters weren't balanced to include always having someone attacking your ship, and you can't balance an encounter for something that only happens some of the time, so the difficulty stays as intended for the particular encounter, people should not have to directly play with others to experience content that can be beaten alone, I'm not going to be forced into playing into the PVP mentality of getting more people on my ship who will fight PVPers as it just feeds into what they want, and i don't want to encourage PVPers to fight me.

  • @grinnthethinner said in All of the Work and None of the Loot or Fun:

    I'm pretty sure the difficulty of PVE encounters weren't balanced to include always having someone attacking your ship, and you can't balance an encounter for something that only happens some of the time, so the difficulty stays as intended for the particular encounter, people should not have to directly play with others to experience content that can be beaten alone, I'm not going to be forced into playing into the PVP mentality of getting more people on my ship who will fight PVPers as it just feeds into what they want, and i don't want to encourage PVPers to fight me.

    The difficulty in safer seas is pve only.
    The difficulty in high seas is pve and pvp.
    Just mute all other crews, and treat pvp as pvp bots.

    Recruiting a player doesn't attract more pvp. Unless they're forcing u to raise the reaper flag.
    Recruiting a cooperative/good player should help u deal with whatever challenges u encounter better - both pve and pvp.

    Solo sloop = hard mode in high seas. > This is what u're doing.
    Duo sloop = medium mode in high seas. > This is what I'm asking u to do.
    Full galleon = easy mode in high seas > This is something u should consider as well if u're getting sunk often and not able to defend.

  • I'm pretty sure the difficulty of PVE encounters weren't balanced to include always having someone attacking your ship

    You mean those easy to fight PvE encounters? Skeleton ships, which often hold black powder. Meg that attacks all targets. Kraken that requires 3 tentacle shots if your solo. Skeletons alone take a single sword dash. Annoying but easy to deal with and Yes. They were balanced between player interactions and non-interactions.

    and you can't balance an encounter for something that only happens some of the time

    You talking about players or npc? Both are random encounters that happens depending on the players.

    people should not have to directly play with others to experience content that can be beaten alone

    Then you paid for the wrong game. This a PvPvE, Multiplayer, Online Adventure, Sailing simulator, Pirate game. Your wanting something like Assasins creed black flags, or the new up and coming pirate game. Windrose.

    I'm not going to be forced into playing into the PVP mentality of getting more people on my ship who will fight PVPers as it just feeds into what they want,

    Nobody forces you do to anything, just like the game isnt forcing you to leave the safety of the SS world. Game also isnt gonna hold your hand.
    No one really PvP because they want, its more on the thought "I dont trust you enough" and if your in my way...or at a location I need to visit...fighting may have to take place. I dont have time to sit and wait for you to finish a voyage, or leave an island.

    Your Loot or Mine, I will choose mine.

  • Recruiting a cooperative/good player should help u deal with whatever challenges u encounter better - both pve and pvp.

    I already said I'm not going to be forced to do that.

    Solo sloop = hard mode in high seas. > This is what u're doing.
    Duo sloop = medium mode in high seas. > This is what I'm asking u to do.
    Full galleon = easy mode in high seas > This is something u should consider as well if u're getting sunk often and not able to defend.

    This is arbitrary and made by you not the dev's, you can't expect someone to agree with your personal view of how difficulty works, PVE is not balanced for PVP happening on top of it, because it can't be balanced for that, ai doesn't choose to attack, it must, people choose to attack, I choose to not attack and be somewhere I won't be attacked, that is the basic of community and society, even a society of pirates in places like Tortuga ended up having to actively discourage infighting so that they could all focus on recuperation which was the point of the island, me not wanting to engage with PVPers only helps them, if I were in a different server type they would encounter someone who would want to engage with PVP, there is no real counter to this statement, the entire player base does not all play on the same server, so their points for having a "Shared World" is moot point every instance will fall between one of the categories anyway, all I'm asking for is a choice of which one I end up in.

  • You mean those easy to fight PvE encounters? Skeleton ships, which often hold black powder. Meg that attacks all targets. Kraken that requires 3 tentacle shots if your solo. Skeletons alone take a single sword dash. Annoying but easy to deal with and Yes. They were balanced between player interactions and non-interactions.

    I'm talking about players interrupting you, PVE can't be balanced for having PVP occur on top of it.

    Then you paid for the wrong game. This a PvPvE, Multiplayer, Online Adventure, Sailing simulator, Pirate game. Your wanting something like Assasins creed black flags, or the new up and coming pirate game. Windrose.

    Safer Sea's already shows they can do this without problem, their choice to stick to PVPVE as the only online server type instead of adding the others just shows how rose tinted they see the world as the concept they wanted.

    Nobody forces you do to anything, just like the game isnt forcing you to leave the safety of the SS world. Game also isnt gonna hold your hand.

    There are things that literally cannot be done or gained in safer sea's, if it was unrestricted I would not be typing here.

    No one really PvP because they want, its more on the thought "I dont trust you enough" and if your in my way...or at a location I need to visit...fighting may have to take place. I dont have time to sit and wait for you to finish a voyage, or leave an island.

    Then you would like PVP servers as it would be attack on sight and you could get on with it faster.

  • PVE is enough of a challenge as is for players. Rare literally segregates players who choose Safer Seas from everyone, players on Safer Seas are solo/ closed crew, when communicating and interacting with other players is a big reason why certain demographics play these games. Rare is literally punishing this demographic if they aren't able enough to PVP which is taking away communication and the level caps. They are being punished because they are unable to live up to Rare and the PVP standard.

  • @littletex1220 Nicely put.

  • @littletex1220 said in All of the Work and None of the Loot or Fun:

    PVE is enough of a challenge as is for players. Rare literally segregates players who choose Safer Seas from everyone, players on Safer Seas are solo/ closed crew, when communicating and interacting with other players is a big reason why certain demographics play these games. Rare is literally punishing this demographic if they aren't able enough to PVP which is taking away communication and the level caps. They are being punished because they are unable to live up to Rare and the PVP standard.

    Do you people also whine about not having full content when downloading a demo of a game? Cuz I can def see it 😂

    The only punishing thing, is punishing yourself after purchasing a product without ever checking what you're purchasing.

    SS is an extended tutorial, not a PvE server, and SoT was always a PvPvE game. You can only blame yourself lol.

  • The irony of stating you paid for an entire game but then demanding the game you paid for be fundamentally changed
    The core design principle of sot is it's a shared environment. If we're brutally honest, once you have some experience the pve alone holds zero challenge, it has been designed to be intentionally easy and not difficult in isolation, because it's the threat of mixed in pvp which adds the variety and challenge.

    Have you tried grouping up, trying other styles of play? Try instigating some pvp yourself, might give you some perspective on it. Honestly it doesn't take a massive amount of skill to be able to deter the majority of playerbase in pvp if that's how you choose to play. There will always be better players but keeping mast repaired and blunderbombing boarders off ladders will frustrate a lot of players.

  • The simple fact of the matter is that the people sinking me aren't putting equal effort to gain my loot as I did getting it, that's imbalance.

  • @r3vanns This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming. - From SoT team

    I get this message everytime safer seas is brought up.

    This is the Feedback page, we are allowed to share our thoughts and opinions. So, if I am a disabled gamer unable to PVP and the safer option punishes me because I am unable to play the quote on quote "normal way" why am I not allowed to complain or have others think I'm being some sort of entitled brat for bringing this up? Why does Rare block any topic on Safer Seas when for all they, you, and I know could be legitimate feedback from other disabled players?

    I just want a place where players of the same ability and restrictions can go to so they can experience SoT in an environment that they can enjoy.

  • @hiradc said in All of the Work and None of the Loot or Fun:

    The irony of stating you paid for an entire game but then demanding the game you paid for be fundamentally changed
    The core design principle of sot is it's a shared environment. If we're brutally honest, once you have some experience the pve alone holds zero challenge, it has been designed to be intentionally easy and not difficult in isolation, because it's the threat of mixed in pvp which adds the variety and challenge.

    It can be shared on multiple types of servers.

    Have you tried grouping up, trying other styles of play? Try instigating some pvp yourself, might give you some perspective on it. Honestly it doesn't take a massive amount of skill to be able to deter the majority of playerbase in pvp if that's how you choose to play. There will always be better players but keeping mast repaired and blunderbombing boarders off ladders will frustrate a lot of players.

    You don't tell PVPers to play a different way, why should I?

  • Do you people also whine about not having full content when downloading a demo of a game? Cuz I can def see it 😂

    Safer Sea's isnt a demo or tutorial, it is pretty much the full game, up until level 25, where the arbitrary cut off is for every faction, and many other systems are simply disabled despite most not having anything to do with PVP

    The only punishing thing, is punishing yourself after purchasing a product without ever checking what you're purchasing.

    I did check, they present it much with the communal vibe of everyone getting along, and the PVP faction is shown as evil, yet somehow were supposed to lobotomize ourselves its supposed to be okay if someone does it while not running that flag.

    SS is an extended tutorial, not a PvE server, and SoT was always a PvPvE game. You can only blame yourself lol.

    No.

  • @littletex1220 said in All of the Work and None of the Loot or Fun:

    @r3vanns This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming. - From SoT team

    I get this message everytime safer seas is brought up.

    Yep, and you have all the answers you need in that line - key part is naturally progress to High Seas 😁 That means you ain't supposed to stay in SS.

    This is the Feedback page, we are allowed to share our thoughts and opinions. So, if I am a disabled gamer unable to PVP and the safer option punishes me because I am unable to play the quote on quote "normal way"

    What does PvP have to do with someone being disabled? There are tons of disabled people playing regular mode and doing PvP. You're trying to sound like a white knight while discriminating the same community you're knighting for. Cringe. 😬 Here, take your virtue signal points lol.

    why am I not allowed to complain or have others think I'm being some sort of entitled brat for bringing this up?

    Work on the tone, and you won't sound like a brat. Also, you got nothing to complain about since you willingly purchased something while knowing it doesn't fit your needs. It's a you problem.

    I just want a place where players of the same ability and restrictions can go to so they can experience SoT in an environment that they can enjoy.

    They do have that place. They're only missing PvP adjacent content and events which they decided to actively avoid. So you've got what you asked for.


    @grinnthethinner said in

    SS is an extended tutorial, not a PvE server, and SoT was always a PvPvE game. You can only blame yourself lol.

    No.

    Nice argument. 😂

    I did check, they present it much with the communal vibe of everyone getting along, and the PVP faction is shown as evil, yet somehow were supposed to lobotomize ourselves its supposed to be okay if someone does it while not running that flag.

    I'd feel lobotimized if I purchased pizza expecting it to taste like ravioli. Just saying.

  • I'd feel lobotimized if I purchased pizza expecting it to taste like ravioli. Just saying.

    They advertised both, I just want the ravioli, and they already showed they could make as a separate dish.

  • @grinnthethinner said in All of the Work and None of the Loot or Fun:

    I'd feel lobotimized if I purchased pizza expecting it to taste like ravioli. Just saying.

    They advertised both, I just want the ravioli, and they already showed they could make as a separate dish.

    And you have both. In High Seas.

    And yep, they could. But this is not a pure PvE game, and never was, so. Be happy you even got SS as is.

    Windrose is coming out tomorrow. You can have what you're fully asking for in it. I know I'll be playing the hell out of that game.

  • @grinnthethinner said in All of the Work and None of the Loot or Fun:

    The simple fact of the matter is that the people sinking me aren't putting equal effort to gain my loot as I did getting it, that's imbalance.

    At that moment in time on that server, maybe not.

    However, by your own admission, those players spent the time developing their craft (read: put in effort).

    ...some random person with more experience and game knowledge...

    So, to say they "didn't put in equal effort" is a complete inaccuracy. In a lot of cases, they've probably put in substantially more effort in totality.

  • @sweetsandman

    Ah yes it must have taken them years to learn how to put a bomb on an unguarded ship while I'm doing ashen garrison, and then blow it the second I get done looting, truly a master of their craft

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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